[SPL] Woongjin Stars vs KT Rolster - Page 65
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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Milkis
5003 Posts
Flash is too damn good. Disgusting. TOO. GOOD. | ||
moopie
12605 Posts
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4vvhiplash7
South Africa392 Posts
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ne4aJIb
Russian Federation3204 Posts
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FlaShFTW
United States9359 Posts
On February 26 2012 00:29 ne4aJIb wrote: Someone, please, 4 pool Flash. Flash would smell it a mile away. Aint no stopin flash!!! | ||
Warpath
Canada1242 Posts
And in a BoX with jaedong (i wont try to pretend that i remember if it was osl or msl) where jaedong 4 pooled and got swept up even when scouted correctly. | ||
dibban
Sweden1279 Posts
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a176
Canada6688 Posts
On February 26 2012 01:10 dibbaN wrote: Oh my god. Soulkey SHOULD have won that game. soulkey often has issues in late game zvt ... not surprised really | ||
Emperor_Earth
United States824 Posts
On February 26 2012 01:10 dibbaN wrote: Oh my god. Soulkey SHOULD have won that game. SK was never ahead. His number of bases was not a very good indicator of his actual hold on the game. SK's tech and ups were disgustingly behind. If you notice, when FlaSh sneaked an scv in after the early game bunker shenanigans, he was specifically interested in the gas, then the hatch timing. He was so surprised 1st gas was so late he thought there must have been a fast third, which there wasn't. So then he sent an scv to top left because he figured maybe it was proxied. It wasn't. SK cut a LOT of drones both in ling production, the obvious, and not mining and idle larvaes, the not so obvious. And then when he did have gas, he had to get lair asap which further delayed his sling which delayed his third gas which limited his muta which further delayed his map ctrl which diminished his army strength. This limited his ability to go Crazy-Zerg style so FlaSh knew that lurkers were necessary. With lurkers being immobile and unable to defend multiple places with few units, he is forced to delay hive a VERY long time and build a ton of static defense/lurkers at both groups (top left and bottom right) which further dictated his gas usage and limited his drone count. He was forced, therefore, to minimize his ling numbers to maximize larvae defensive efficiency and opted for hydras to give him the flexibility to at least buy a semblance of presence since he couldn't afford enough mutas + lurkers on time at his bases. FlaSh knew ALL this and so delayed goliaths for what seemed an eternity and just preemptively went vulture/mine then mass vult/tank. I wouldn't doubt that this midgame transition was already planned out and he took the time to figure out the best places to mine up depending on probable rally points given bases taken and FlaSh's army positioning. The only strategic mistake I saw from FlaSh was expoing towards a lurker/hydra/ling opponent. If you remember from FlaSh interviews, he says that he doesn't practice physically as much as most players. Instead, he practices mentally m ore. He envisions scenarios and adjusts for player tendencies in his waking hours (maybe his sleeping hours too) and then theorycrafts probably best counters. Hence his "maphax" scans. | ||
Xiphos
Canada7507 Posts
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Emperor_Earth
United States824 Posts
On February 26 2012 01:48 Xiphos wrote: Flash don't play straight up macro games but rely on early pressure and calculated risk of 14 CC to get him into economical leads. Then from that point on, he would stay afloat on that advantage by not making stupid mistakes. Flash's impressive map analysis, strategical trends, and risk management to build up his overall gameplan is what is making him win games. By doing the unexpected at every single game. This insert much paranoia into the opposition's mind. Actually, he does play straight up macro games. I would argue that he's doing crazy strats right now to 1) Not show his builds for OSLs 2) Save time/energy (his average game length has been way shorter, esp in TvT) 3) Create that paranoia you're talking about, or the anti-IdrA sentiment. (He really does it wrong, poor guy:| I root for him but it makes me cringe when his "versatility" is consists of pure game management or pure allins. He still hasn't learned from playing f91 that deliberate inefficiency is a very strong Zerg ability to abuse.) | ||
Xiphos
Canada7507 Posts
On February 26 2012 01:52 Emperor_Earth wrote: Actually, he does play straight up macro games. I would argue that he's doing crazy strats right now to 1) Not show his builds for OSLs 2) Save time/energy (his average game length has been way shorter, esp in TvT) 3) Create that paranoia you're talking about, or the anti-IdrA sentiment. (He really does it wrong, poor guy:| I root for him but it makes me cringe when his "versatility" is consists of pure game management or pure allins. He still hasn't learned from playing f91 that deliberate inefficiency is a very strong Zerg ability to abuse.) 1. So are other people, and Flash put a lot of emphasis on the Proleague. 2. Players generally have the amount of time to practice | ||
TwoToneTerran
United States8841 Posts
On February 26 2012 01:10 dibbaN wrote: Oh my god. Soulkey SHOULD have won that game. I never got this sentiment. Flash played better, just because Soulkey was impressive doesn't mean he should have won. I understand being desensitized to how well Flash plays, but don't start becoming dismissive of it. | ||
StarStruck
25338 Posts
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bgx
Poland6595 Posts
after this bunker he wouldn be able to keep up with fantasy or light either | ||
WaterTower
France138 Posts
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J1.au
Australia3596 Posts
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a176
Canada6688 Posts
On February 26 2012 02:49 WaterTower wrote: Soulkey needed defilers. He was doing good up until the choice to stay with stone age tech to take on Flash. yea defilers were wwaayyyyyy late i think the mound only finished by the end of that game actually | ||
intotheheart
Canada33091 Posts
On February 26 2012 03:36 a176 wrote: yea defilers were wwaayyyyyy late i think the mound only finished by the end of that game actually And he stepped on mines everywhere. | ||
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