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United States7639 Posts
On February 12 2012 04:24 Lightwip wrote:Show nested quote +On February 12 2012 04:17 Xiphos wrote:On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger. Flash could have easily shut down the 5th(and he did) and any future expansions. Stork was in no position to push anyways. A few shenanigans did not change the result. Stork lost it when he played like trash, and no cutesy reaver and carrier tricks changed that. Maybe so, but it was glorious to watch. I'd rather have that game with the reaver and the scout, than have a more standard game where Stork just gets more ground units, probably runs them into mines, and then dies to Flash's macro anyway. Never did my heart soar so more than when he dismantled Flash's first push with just two units. It was beautiful.
also. TATATATATATATATA~
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I dont know, i felt Stork did play awsome to hold off the first push
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On February 11 2012 14:17 Hinanawi wrote: Khan totally deserved their win, only Flash/Stats stepped it up. It is interesting how the traditional Z>P has been flipped on its head lately, though.
Perhaps Z trying to hydrabust or some variant with zerglings / mutas against P for so a good portion of the post "Bisu Build" era, only a small amount of players actually have learned to play a solid macro game against P (Soulkey, Jaedong, Zero).
Just a guess.
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On February 12 2012 04:17 Xiphos wrote:Show nested quote +On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger.
In an even PvT the toss will always be ahead in supply in the midgame, after Flash's successful dropship play he maintained a supply lead the entire game. Stork's push break was glorious, no doubt, but he was at a supply disadvantage and was spread across the map. Flash's vulture pressure was so successful because he chose to delay his fourth so that he had a big army lead. During the game I was certainly wishing Flash would take a 4th quicker, but Flash proved to be right again.
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gj khan.
mind for acematch? wtf :S id rather send wooki then that dunce :>
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On February 12 2012 04:31 Xiphos wrote:Show nested quote +On February 12 2012 04:24 Lightwip wrote:On February 12 2012 04:17 Xiphos wrote:On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger. Flash could have easily shut down the 5th(and he did) and any future expansions. Stork was in no position to push anyways. A few shenanigans did not change the result. Stork lost it when he played like trash, and no cutesy reaver and carrier tricks changed that. I thought I made the point that Stork shouldn't have gone with those >.< He wouldn't have won without those anyways.
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On February 12 2012 05:27 Lightwip wrote:Show nested quote +On February 12 2012 04:31 Xiphos wrote:On February 12 2012 04:24 Lightwip wrote:On February 12 2012 04:17 Xiphos wrote:On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger. Flash could have easily shut down the 5th(and he did) and any future expansions. Stork was in no position to push anyways. A few shenanigans did not change the result. Stork lost it when he played like trash, and no cutesy reaver and carrier tricks changed that. I thought I made the point that Stork shouldn't have gone with those >.< He wouldn't have won without those anyways.
To each of his/her own.
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On February 12 2012 05:27 Lightwip wrote:Show nested quote +On February 12 2012 04:31 Xiphos wrote:On February 12 2012 04:24 Lightwip wrote:On February 12 2012 04:17 Xiphos wrote:On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger. Flash could have easily shut down the 5th(and he did) and any future expansions. Stork was in no position to push anyways. A few shenanigans did not change the result. Stork lost it when he played like trash, and no cutesy reaver and carrier tricks changed that. I thought I made the point that Stork shouldn't have gone with those >.< He wouldn't have won without those anyways.
So the man wrote a 173 word paragraph explaining his opinion and your retort is "You are wrong." ? -__-
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On February 12 2012 05:50 hellbound wrote:Show nested quote +On February 12 2012 05:27 Lightwip wrote:On February 12 2012 04:31 Xiphos wrote:On February 12 2012 04:24 Lightwip wrote:On February 12 2012 04:17 Xiphos wrote:On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger. Flash could have easily shut down the 5th(and he did) and any future expansions. Stork was in no position to push anyways. A few shenanigans did not change the result. Stork lost it when he played like trash, and no cutesy reaver and carrier tricks changed that. I thought I made the point that Stork shouldn't have gone with those >.< He wouldn't have won without those anyways. So the man wrote a 173 word paragraph explaining his opinion and your retort is "You are wrong." ? -__- Yes. Because it should be obvious from the game that Flash was never in any position to win. More words do not always necessitate a longer rebuttal.
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United States10026 Posts
god damn it mind..... T.T oh well, at least flash is still undefeated.
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On February 12 2012 07:38 Lightwip wrote:Show nested quote +On February 12 2012 05:50 hellbound wrote:On February 12 2012 05:27 Lightwip wrote:On February 12 2012 04:31 Xiphos wrote:On February 12 2012 04:24 Lightwip wrote:On February 12 2012 04:17 Xiphos wrote:On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger. Flash could have easily shut down the 5th(and he did) and any future expansions. Stork was in no position to push anyways. A few shenanigans did not change the result. Stork lost it when he played like trash, and no cutesy reaver and carrier tricks changed that. I thought I made the point that Stork shouldn't have gone with those >.< He wouldn't have won without those anyways. So the man wrote a 173 word paragraph explaining his opinion and your retort is "You are wrong." ? -__- Yes. Because it should be obvious from the game that Flash was never in any position to win. More words do not always necessitate a longer rebuttal. Sorry for nit-picking, but could the last sentence also be written, "More words do not always necessitate a better rebuttal?" Just curious, that's all.
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On February 12 2012 08:29 IntoTheheart wrote:Show nested quote +On February 12 2012 07:38 Lightwip wrote:On February 12 2012 05:50 hellbound wrote:On February 12 2012 05:27 Lightwip wrote:On February 12 2012 04:31 Xiphos wrote:On February 12 2012 04:24 Lightwip wrote:On February 12 2012 04:17 Xiphos wrote:On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger. Flash could have easily shut down the 5th(and he did) and any future expansions. Stork was in no position to push anyways. A few shenanigans did not change the result. Stork lost it when he played like trash, and no cutesy reaver and carrier tricks changed that. I thought I made the point that Stork shouldn't have gone with those >.< He wouldn't have won without those anyways. So the man wrote a 173 word paragraph explaining his opinion and your retort is "You are wrong." ? -__- Yes. Because it should be obvious from the game that Flash was never in any position to win. More words do not always necessitate a longer rebuttal. Sorry for nit-picking, but could the last sentence also be written, "More words do not always necessitate a better rebuttal?" Just curious, that's all. Not really. Shorter can be better.
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On February 12 2012 07:38 Lightwip wrote:Show nested quote +On February 12 2012 05:50 hellbound wrote:On February 12 2012 05:27 Lightwip wrote:On February 12 2012 04:31 Xiphos wrote:On February 12 2012 04:24 Lightwip wrote:On February 12 2012 04:17 Xiphos wrote:On February 12 2012 04:07 Hinanawi wrote:On February 12 2012 03:06 Itachii wrote:CHRIST HOW DID I MISS THIS MATCH Amazing games, JangBi's contain break was the best break i've ever seen, Action just couldn't do anything about it.Perfect decision making, obs defense and reaver kiting. Stork, on the other hand, had this game in the bag, you just can't fucking switch to carriers AND pay no attention to mines whatsoever.Basically, after breaking Flash's push Stork A moved everywhere when he needed every fucking single unit because of carrier tech and low unit count.I was so disappointed, you'd expect SBG to perform better in such situations, with years of experience and amazing PvT record. Flash didn't even play that great (compared to his usual level), it was more Stork fucking up everything after 18min mark then Flash making godly comeback.Before it, he did everything he could with every unit he had, Flash's nat harass was successful but Stork responded nicely.Oh well, too bad, he just had to win this  RorO got schooled, so did HoeJJa, but Reality finished it nicely. SAMSUNG KHAN FIGHTING YES WE KHAN! Flash was never behind in that game, not for a second. Even if Stork hadn't played minesweeper with his goons the result wouldn't have changed. After Stork destroyed Flash's 1st push, he had 4 bases running with another one in contruction to Flash's three. If Stork could have NOT lost a group + of Goons and he didn't go for Carriers but instead went to add more Ground Troop (could have made another group of Zealots), Stork could have easily crushed Flash's 2nd push and taking the game. Another thing to note is that Stork dropped HTs for harass in Flash's expo which could have been used to stop the push. I really think that Stork's decision making in that game was a display of a B-teamer especially with that Reaver harass that did nothing. In the end, he could have one full group of Dragoons + potentially more ground units from adding in 3 more gateways instead of adding that fleet beacon and stargate which can produce Zealots at 4X speed of Carriers + a shuttle with Reaver + a shuttle of HTs. With THIS much units and 5th expansion coming up, Flash is in much danger. Flash could have easily shut down the 5th(and he did) and any future expansions. Stork was in no position to push anyways. A few shenanigans did not change the result. Stork lost it when he played like trash, and no cutesy reaver and carrier tricks changed that. I thought I made the point that Stork shouldn't have gone with those >.< He wouldn't have won without those anyways. So the man wrote a 173 word paragraph explaining his opinion and your retort is "You are wrong." ? -__- Yes. Because it should be obvious from the game that Flash was never in any position to win. More words do not always necessitate a longer rebuttal.
Oh, dear. Your passive-aggressiveness is showing. Did you mean Stork was never in any position to win?
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Stork was always disadvantaged from the moment Flash went 14CC without being punished and then really disadvantaged after the cliffing. However, after successfully breaking the first push, he put himself in a position to get back into the game. He was still behind but the game wasn't over. The game was effectively over when he started carrier tech instead of playing a ground attrition game.
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On February 12 2012 09:59 pylonsalad wrote: Stork was always disadvantaged from the moment Flash went 14CC without being punished and then really disadvantaged after the cliffing. However, after successfully breaking the first push, he put himself in a position to get back into the game. He was still behind but the game wasn't over. The game was effectively over when he started carrier tech instead of playing a ground attrition game.
Well...it was Barrack FE but I'm in completely harmony with the bold part.
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Netherlands45349 Posts
On February 12 2012 10:05 Xiphos wrote:Show nested quote +On February 12 2012 09:59 pylonsalad wrote: Stork was always disadvantaged from the moment Flash went 14CC without being punished and then really disadvantaged after the cliffing. However, after successfully breaking the first push, he put himself in a position to get back into the game. He was still behind but the game wasn't over. The game was effectively over when he started carrier tech instead of playing a ground attrition game. Well...it was Barrack FE but I'm in completely harmony with the bold part. It wasn't, it was a 14cc.
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On February 12 2012 10:06 Kipsate wrote:Show nested quote +On February 12 2012 10:05 Xiphos wrote:On February 12 2012 09:59 pylonsalad wrote: Stork was always disadvantaged from the moment Flash went 14CC without being punished and then really disadvantaged after the cliffing. However, after successfully breaking the first push, he put himself in a position to get back into the game. He was still behind but the game wasn't over. The game was effectively over when he started carrier tech instead of playing a ground attrition game. Well...it was Barrack FE but I'm in completely harmony with the bold part. It wasn't, it was a 14cc.
U srs? Wow, I thought it was a regular Barrack Expand. Stork's luck man....
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some great games.. flash vs stork ofc.. nice TvT at the end as well.. that first tank did wonders.
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On February 12 2012 10:49 Xiphos wrote:Show nested quote +On February 12 2012 10:06 Kipsate wrote:On February 12 2012 10:05 Xiphos wrote:On February 12 2012 09:59 pylonsalad wrote: Stork was always disadvantaged from the moment Flash went 14CC without being punished and then really disadvantaged after the cliffing. However, after successfully breaking the first push, he put himself in a position to get back into the game. He was still behind but the game wasn't over. The game was effectively over when he started carrier tech instead of playing a ground attrition game. Well...it was Barrack FE but I'm in completely harmony with the bold part. It wasn't, it was a 14cc. U srs? Wow, I thought it was a regular Barrack Expand. Stork's luck man....
He's right. I thought it was 1 rax FE too but I rewatched the game. It's actually 14 cc.
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United Arab Emirates5090 Posts
On February 12 2012 09:59 pylonsalad wrote: Stork was always disadvantaged from the moment Flash went 14CC without being punished and then really disadvantaged after the cliffing. However, after successfully breaking the first push, he put himself in a position to get back into the game. He was still behind but the game wasn't over. The game was effectively over when he started carrier tech instead of playing a ground attrition game. Exactly this. Stork handled the cliff drop very badly. He pulled a miracle defending the first push but he was still behind. Then going carriers vs Flash? I was shaking my head when I saw carrier tech. Even if he didn't lose 20 goons to mines he would still have been pushed around on the ground until Flash does an anti carrier timing push. You simply do not tech carriers when you are behind vs God.
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