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[OSL] Jin Air OSL Grand Final - Page 157

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 155 156 157 158 159 319 Next
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
September 17 2011 11:20 GMT
#3121
After this BW finals I wonder how Dreamhack today will look like for me.
Mess with the best, die like the rest.
Termit
Profile Joined December 2010
Sweden3466 Posts
September 17 2011 11:20 GMT
#3122
AH WTF nana! I want to watch that T_T
( ̄。 ̄)~zzz ◕ ◡ ◕
stambe
Profile Joined May 2005
Bulgaria497 Posts
September 17 2011 11:20 GMT
#3123
On September 17 2011 20:20 Gamegene wrote:
Show nested quote +
On September 17 2011 20:19 Flowjo wrote:
On September 17 2011 20:17 Vuk_91 wrote:
On September 17 2011 20:16 rainei wrote:
oh man. That scarab never blew up. So sad lol! Fantasy practiced his GG timing too much. Srs case of scarab blue balls here. Went the entire game without seeing some satisfying Scarab booms hahaha

What??? That scarab which destroy like 4 supply depots was one of the best scarabs I`ve ever seen :D


Seriously, if only we had Reavers in SC2 god dam


lol no one would be able to micro them.


You win
Valks rulzz
Elroi
Profile Joined August 2009
Sweden5617 Posts
September 17 2011 11:20 GMT
#3124
Those reavers... Jangbi <3
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Zona
Profile Blog Joined May 2007
40426 Posts
September 17 2011 11:20 GMT
#3125
Jangbi back in the seat...he looks pumped.

Fantasy looks tense. Time to show that you're clutch, like you are in PL finals.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Biff The Understudy
Profile Blog Joined February 2008
France8150 Posts
September 17 2011 11:21 GMT
#3126
On September 17 2011 20:18 M2 wrote:
Reaver should not have so many flaws
1) a lot of time to fire when unloaded
2) incredibly lousy pathfinding ai of the scarab
3) when it finally blows even next to targets doesnt always do damage or kill(actually most of the time does nothing if the things move around it)

at least one of those 3 should be fixed (maybe the 3rd one is the most reasonable, I mean it hits but it doesnt, there is no other equivalent in starcraft expcet maybe the high ground advantage)


Before the patch they were not doing any of these and they were the most op unit you could imagine...
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Toadily
Profile Blog Joined April 2010
United States837 Posts
September 17 2011 11:21 GMT
#3127
On September 17 2011 20:20 Termit wrote:
AH WTF nana! I want to watch that T_T


inorite, just got to the interesting part too =(
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
September 17 2011 11:21 GMT
#3128
Dat Stargirl :3
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
September 17 2011 11:21 GMT
#3129
+ Show Spoiler +
On September 17 2011 20:19 Eishi_Ki wrote:
[image loading]


Wow I laughed when I saw that scarab.
May the BeSt man win.
figq
Profile Blog Joined May 2010
12519 Posts
September 17 2011 11:21 GMT
#3130
Riboriboriboriboribo

Jangbi goes very versatile this match. What's left - something crazy like cannon rush, and if it fails finally storms and archons.
If you stand next to my head, you can hear the ocean. - Day[9]
stork4ever
Profile Joined April 2010
United States1036 Posts
September 17 2011 11:21 GMT
#3131
On September 17 2011 20:18 M2 wrote:
Reaver should not have so many flaws
1) a lot of time to fire when unloaded
2) incredibly lousy pathfinding ai of the scarab
3) when it finally blows even next to targets doesnt always do damage or kill(actually most of the time does nothing if the things move around it)



you just described why the reaver is great and why its one of the most exciting contribution which makes scbw great
wbirdy
Profile Blog Joined July 2009
Singapore335 Posts
September 17 2011 11:21 GMT
#3132
holy shit jangbi has insane APM in game 2
become legendary
vincom2
Profile Joined June 2011
Singapore1775 Posts
September 17 2011 11:21 GMT
#3133
On September 17 2011 20:20 ceaRshaf wrote:
After this BW finals I wonder how Dreamhack today will look like for me.

Lol dreamhack in about 2 hours. Didn't even notice! Thanks. My sentiments are the same as yours haha.
gngfn
Profile Joined January 2009
United States1726 Posts
September 17 2011 11:21 GMT
#3134
On September 17 2011 20:20 TheHova wrote:
Show nested quote +
On September 17 2011 20:18 M2 wrote:
Reaver should not have so many flaws
1) a lot of time to fire when unloaded
2) incredibly lousy pathfinding ai of the scarab
3) when it finally blows even next to targets doesnt always do damage or kill(actually most of the time does nothing if the things move around it)

at least one of those 3 should be fixed (maybe the 3rd one is the most reasonable, I mean it hits but it doesnt, there is no other equivalent in starcraft expcet maybe the high ground advantage)



That's the beauty of the reaver though, there is no other unit like it. The will it or won't it factor. Can completely destroy a mineral line, or fizzle out into nothing.

I think like the dragoon, if it was perfect. It just wouldn't be the same (and quite possibly ridiculous). The flaws are what make BW perfect.

The other thing about this is that micro makes an enormous difference for 2) and 3). Much's reavers weren't always useless because he was cursed or something. It was because he was bad at using them.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
September 17 2011 11:21 GMT
#3135
This is so good, OSL finals into Dreamhack.

Good day is good~
I have a beard. I'm unprofessional.
Flowjo
Profile Joined March 2011
United States928 Posts
September 17 2011 11:21 GMT
#3136
On September 17 2011 20:20 TheHova wrote:
Show nested quote +
On September 17 2011 20:18 M2 wrote:
Reaver should not have so many flaws
1) a lot of time to fire when unloaded
2) incredibly lousy pathfinding ai of the scarab
3) when it finally blows even next to targets doesnt always do damage or kill(actually most of the time does nothing if the things move around it)

at least one of those 3 should be fixed (maybe the 3rd one is the most reasonable, I mean it hits but it doesnt, there is no other equivalent in starcraft expcet maybe the high ground advantage)



That's the beauty of the reaver though, there is no other unit like it. The will it or won't it factor. Can completely destroy a mineral line, or fizzle out into nothing.

I think like the dragoon, if it was perfect. It just wouldn't be the same (and quite possibly ridiculous). The flaws are what make BW perfect.


yea, all the weird glitches etc, makes sexy things happen such as epic micro
IMNestea's biggest fan.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 17 2011 11:21 GMT
#3137
On September 17 2011 20:18 integral wrote:
Show nested quote +
On September 17 2011 20:17 Djabanete wrote:
On September 17 2011 20:16 integral wrote:
Honestly, this is what stork should have done. The game looked VERY similar until jangbi got a 2nd shuttle and then suddenly it was all over for fantasy.

Didn't fanta use a wraith against Stork? I forget...

early goliath range denied the first shuttle with zero harass, then stork kept it in his base not doing anything. if I remember correctly, of course.

wraith may have been a different game.

no wraith i think, but stork lost his shuttle/reaver to bunker + goliaths -_-
POGGERS
M2
Profile Joined December 2002
Bulgaria4168 Posts
Last Edited: 2011-09-17 11:22:50
September 17 2011 11:21 GMT
#3138
On September 17 2011 20:21 Biff The Understudy wrote:
Show nested quote +
On September 17 2011 20:18 M2 wrote:
Reaver should not have so many flaws
1) a lot of time to fire when unloaded
2) incredibly lousy pathfinding ai of the scarab
3) when it finally blows even next to targets doesnt always do damage or kill(actually most of the time does nothing if the things move around it)

at least one of those 3 should be fixed (maybe the 3rd one is the most reasonable, I mean it hits but it doesnt, there is no other equivalent in starcraft expcet maybe the high ground advantage)


Before the patch they were not doing any of these and they were the most op unit you could imagine...

I agree , I am not saying all of them, I am saying one of them, coz 3 together are too much I think, at least when it reaches finally the target the blow should do the damage it is supposed to do, or at least the splash should work or the direct hit, it is ridiculous not to damage at all
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Vuk_91
Profile Joined September 2010
Serbia1690 Posts
September 17 2011 11:21 GMT
#3139
Prediction: Jangbi will cheese in next game.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
September 17 2011 11:21 GMT
#3140
On September 17 2011 20:20 Gamegene wrote:
Show nested quote +
On September 17 2011 20:19 Flowjo wrote:
On September 17 2011 20:17 Vuk_91 wrote:
On September 17 2011 20:16 rainei wrote:
oh man. That scarab never blew up. So sad lol! Fantasy practiced his GG timing too much. Srs case of scarab blue balls here. Went the entire game without seeing some satisfying Scarab booms hahaha

What??? That scarab which destroy like 4 supply depots was one of the best scarabs I`ve ever seen :D


Seriously, if only we had Reavers in SC2 god dam


lol no one would be able to micro them.


No one would have to. They would have perfect pathfinding, and scarabs would build themselves.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
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