On September 17 2011 20:21 Toadily wrote:
inorite, just got to the interesting part too =(
inorite, just got to the interesting part too =(
haha yeah, such a tease.
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Termit
Sweden3466 Posts
On September 17 2011 20:21 Toadily wrote: inorite, just got to the interesting part too =( haha yeah, such a tease. | ||
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Gamegene
United States8308 Posts
On September 17 2011 20:21 Necosarius wrote: Dat Stargirl :3 "oh shit i have to stand around and look pretty!" *rushes into booth* | ||
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meegrean
Thailand7699 Posts
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Spica
United States5582 Posts
On September 17 2011 20:21 stork4ever wrote: Show nested quote + On September 17 2011 20:18 M2 wrote: Reaver should not have so many flaws 1) a lot of time to fire when unloaded 2) incredibly lousy pathfinding ai of the scarab 3) when it finally blows even next to targets doesnt always do damage or kill(actually most of the time does nothing if the things move around it) you just described why the reaver is great and why its one of the most exciting contribution which makes scbw great Exactly. | ||
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marttorn
Norway5211 Posts
Reavers have bad AI. + Show Spoiler + jk jk, if it wasn't obvious ![]() | ||
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Simplistik
2146 Posts
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Dametri
United States726 Posts
On September 17 2011 20:21 Biff The Understudy wrote: Show nested quote + On September 17 2011 20:18 M2 wrote: Reaver should not have so many flaws 1) a lot of time to fire when unloaded 2) incredibly lousy pathfinding ai of the scarab 3) when it finally blows even next to targets doesnt always do damage or kill(actually most of the time does nothing if the things move around it) at least one of those 3 should be fixed (maybe the 3rd one is the most reasonable, I mean it hits but it doesnt, there is no other equivalent in starcraft expcet maybe the high ground advantage) Before the patch they were not doing any of these and they were the most op unit you could imagine... Boxer actually switched to Terran because they added the delay to fire when unloading from shuttle. Reavers were once probably the most OP unit in the game. You could win with a 2 reaver drop pretty much ALWAYS. | ||
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Telcontar
United Kingdom16710 Posts
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Kipsate
Netherlands45349 Posts
On September 17 2011 20:21 konadora wrote: Show nested quote + On September 17 2011 20:18 integral wrote: On September 17 2011 20:17 Djabanete wrote: On September 17 2011 20:16 integral wrote: Honestly, this is what stork should have done. The game looked VERY similar until jangbi got a 2nd shuttle and then suddenly it was all over for fantasy. Didn't fanta use a wraith against Stork? I forget... early goliath range denied the first shuttle with zero harass, then stork kept it in his base not doing anything. if I remember correctly, of course. wraith may have been a different game. no wraith i think, but stork lost his shuttle/reaver to bunker + goliaths -_- Game 1 was wraith Game 2 was blind goliaths(whic was on gladiator) Game 3 was elevator shitfinder atleast thats what I remember | ||
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Sufficiency
Canada23833 Posts
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Grettin
42411 Posts
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Jackal03
Brazil7469 Posts
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hacklebeast
United States5090 Posts
On September 17 2011 20:21 konadora wrote: Show nested quote + On September 17 2011 20:18 integral wrote: On September 17 2011 20:17 Djabanete wrote: On September 17 2011 20:16 integral wrote: Honestly, this is what stork should have done. The game looked VERY similar until jangbi got a 2nd shuttle and then suddenly it was all over for fantasy. Didn't fanta use a wraith against Stork? I forget... early goliath range denied the first shuttle with zero harass, then stork kept it in his base not doing anything. if I remember correctly, of course. wraith may have been a different game. no wraith i think, but stork lost his shuttle/reaver to bunker + goliaths -_- One game he went wraith, one game he went goli range, and I think the other game he went both. | ||
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soujiro_
Uruguay5195 Posts
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MoonBear
Straight outta Johto18973 Posts
On September 17 2011 20:22 Simplistik wrote: It looks like fantasy would've countered one shuttle quite easily. Well planned by Jangbi. Yeah. His two shuttle play allowed him to get around the waiting Goliaths so well, first by splitting fire, and then with the zealot drop. On September 17 2011 20:22 Dametri wrote: Show nested quote + On September 17 2011 20:21 Biff The Understudy wrote: On September 17 2011 20:18 M2 wrote: Reaver should not have so many flaws 1) a lot of time to fire when unloaded 2) incredibly lousy pathfinding ai of the scarab 3) when it finally blows even next to targets doesnt always do damage or kill(actually most of the time does nothing if the things move around it) at least one of those 3 should be fixed (maybe the 3rd one is the most reasonable, I mean it hits but it doesnt, there is no other equivalent in starcraft expcet maybe the high ground advantage) Before the patch they were not doing any of these and they were the most op unit you could imagine... Boxer actually switched to Terran because they added the delay to fire when unloading from shuttle. Reavers were once probably the most OP unit in the game. You could win with a 2 reaver drop pretty much ALWAYS. Didn't they have to nerf Reavers because of Zileas? | ||
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Ryo
8787 Posts
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Djabanete
United States2786 Posts
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Telcontar
United Kingdom16710 Posts
On September 17 2011 20:23 soujiro_ wrote: i love seeing stargirls again =p Always wondered how much they were getting paid. | ||
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Rhaegar99
Australia1190 Posts
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Hyde
Australia14568 Posts
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