On July 16 2011 15:29 Vasoline73 wrote:
He also didn't agree with you by not taking 3 o clock -___________-
He also didn't agree with you by not taking 3 o clock -___________-
Yep. That is true. 1-1
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hellbound
United Kingdom2242 Posts
July 16 2011 06:31 GMT
#1041
On July 16 2011 15:29 Vasoline73 wrote: Show nested quote + On July 16 2011 15:28 hellbound wrote: On July 16 2011 15:27 Vasoline73 wrote: On July 16 2011 15:26 hellbound wrote: On July 16 2011 15:25 Vasoline73 wrote: On July 16 2011 15:24 hellbound wrote: Why the hell didn't he try to take the 3 o clock -__- Soulkey expanding to 3 would have been a terrible idea... you want to expand away from the T Yeah expanding to an expo with 2 entrances worked out just perfect. Soulkey was dead the second he lost the expo he NEEDED to take which was 11... 3 o clock is a terrible place to try and take a base and he would have lost even faster.. Well apparently Soulkey does not agree with you, since he didn't gg. I'l take his word over yours. He also didn't agree with you by not taking 3 o clock -___________- Yep. That is true. 1-1 | ||
moopie
12605 Posts
July 16 2011 06:31 GMT
#1042
On July 16 2011 15:29 tbrown47 wrote: I thought coaches had to make a list of who was going out on what map before the match started all except ace match? So a coach can't just change his lineup mid game... but maybe I'm wrong. You are. The lineups are not locked in until they hand the KeSPA ref their next player right before the match (who in turn gives it to the opposing team). | ||
Elroi
Sweden5587 Posts
July 16 2011 06:31 GMT
#1043
On July 16 2011 15:26 Holgerius wrote: Flash has Soulkey completely figured out. All games I remember with them has been extremely one-sided (remember the game where Flash took the entire map?) after sick aggression by Flash. More like he has got tvz figured out. His wins in this mu seem completely automatic. | ||
okum
France5777 Posts
July 16 2011 06:31 GMT
#1044
On July 16 2011 15:31 Elroi wrote: Show nested quote + On July 16 2011 15:26 Holgerius wrote: Flash has Soulkey completely figured out. All games I remember with them has been extremely one-sided (remember the game where Flash took the entire map?) after sick aggression by Flash. More like he has got tvz figured out. His wins in this mu seem completely automatic. Except when he loses. | ||
Holgerius
Sweden16951 Posts
July 16 2011 06:32 GMT
#1045
On July 16 2011 15:31 Elroi wrote: Show nested quote + On July 16 2011 15:26 Holgerius wrote: Flash has Soulkey completely figured out. All games I remember with them has been extremely one-sided (remember the game where Flash took the entire map?) after sick aggression by Flash. More like he has got tvz figured out. His wins in this mu seem completely automatic. JD has had his number recently though. Would be interesting to see them play a Bo5 right now. ![]() | ||
VGhost
United States3608 Posts
July 16 2011 06:32 GMT
#1046
On July 16 2011 15:30 salito wrote: Show nested quote + On July 16 2011 15:29 VGhost wrote: On July 16 2011 15:28 ArvickHero wrote: Zergs need to adopt what Hero[join] did in the MST, by placing both the Spire and the Den at the same time to get Lurkers out fast enough to block the +1 5rax rush. I also think Zergs have gotten way too used to getting the extra main expo "free". If Soulkey's 3rd had actually been at his 3rd, it would have been much easier to protect. Are you seriously proposing that he put his 3rd at a mineral only? Is the 3rd seriously a min-only on CB? *checks* Oh, I guess it is. I'm an idiot. Well, at 12 right away then. Or don't try to rush a 3rd you can't hold. Or something. | ||
deafhobbit
United States828 Posts
July 16 2011 06:32 GMT
#1047
On July 16 2011 15:29 tbrown47 wrote: I thought coaches had to make a list of who was going out on what map before the match started all except ace match? So a coach can't just change his lineup mid game... but maybe I'm wrong. Part of the reform post cheating was that coaches don't have to announce lineups before the match. However, from what I've inferred from interviews (where players still say stuff like "i was picked to play on map x"), most coaches still pick their whole lineup in advance. Still, this is informal, and they have the right to change things on the fly if needed. | ||
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ArvickHero
10387 Posts
July 16 2011 06:32 GMT
#1048
On July 16 2011 15:29 VGhost wrote: Show nested quote + On July 16 2011 15:28 ArvickHero wrote: Zergs need to adopt what Hero[join] did in the MST, by placing both the Spire and the Den at the same time to get Lurkers out fast enough to block the +1 5rax rush. I also think Zergs have gotten way too used to getting the extra main expo "free". If Soulkey's 3rd had actually been at his 3rd, it would have been much easier to protect. well on Circuit Breaker defending the nearby gas third is actually harder than defending another main due to the reverse ramps and multiple entry points.. on a different map like NBR that would be relevant | ||
Zona
40426 Posts
July 16 2011 06:32 GMT
#1049
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doothegee
Korea (South)3011 Posts
July 16 2011 06:32 GMT
#1050
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Holgerius
Sweden16951 Posts
July 16 2011 06:32 GMT
#1051
On July 16 2011 15:32 VGhost wrote: Show nested quote + On July 16 2011 15:30 salito wrote: On July 16 2011 15:29 VGhost wrote: On July 16 2011 15:28 ArvickHero wrote: Zergs need to adopt what Hero[join] did in the MST, by placing both the Spire and the Den at the same time to get Lurkers out fast enough to block the +1 5rax rush. I also think Zergs have gotten way too used to getting the extra main expo "free". If Soulkey's 3rd had actually been at his 3rd, it would have been much easier to protect. Are you seriously proposing that he put his 3rd at a mineral only? Is the 3rd seriously a min-only on CB? *checks* Oh, I guess it is. I'm an idiot. Well, at 12 right away then. Or don't try to rush a 3rd you can't hold. Or something. 12 way worse than another main in every way possible. | ||
bearbuddy
3442 Posts
July 16 2011 06:33 GMT
#1052
<.< >.> | ||
hellbound
United Kingdom2242 Posts
July 16 2011 06:33 GMT
#1053
On July 16 2011 15:31 Elroi wrote: Show nested quote + On July 16 2011 15:26 Holgerius wrote: Flash has Soulkey completely figured out. All games I remember with them has been extremely one-sided (remember the game where Flash took the entire map?) after sick aggression by Flash. More like he has got tvz figured out. His wins in this mu seem completely automatic. That fast +1 third denial thing is meant to counter standard play, I find it hard to understand why everyone insists on doing 3hat muta anyway, is there no other viable build at all? | ||
doothegee
Korea (South)3011 Posts
July 16 2011 06:34 GMT
#1054
On July 16 2011 15:33 hellbound wrote: Show nested quote + On July 16 2011 15:31 Elroi wrote: On July 16 2011 15:26 Holgerius wrote: Flash has Soulkey completely figured out. All games I remember with them has been extremely one-sided (remember the game where Flash took the entire map?) after sick aggression by Flash. More like he has got tvz figured out. His wins in this mu seem completely automatic. That fast +1 third denial thing is meant to counter standard play, I find it hard to understand why everyone insists on doing 3hat muta anyway, is there no other viable build at all? Lurkers first? That wouldn't work very well. | ||
moopie
12605 Posts
July 16 2011 06:34 GMT
#1055
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hellbound
United Kingdom2242 Posts
July 16 2011 06:34 GMT
#1056
On July 16 2011 15:32 Holgerius wrote: Show nested quote + On July 16 2011 15:32 VGhost wrote: On July 16 2011 15:30 salito wrote: On July 16 2011 15:29 VGhost wrote: On July 16 2011 15:28 ArvickHero wrote: Zergs need to adopt what Hero[join] did in the MST, by placing both the Spire and the Den at the same time to get Lurkers out fast enough to block the +1 5rax rush. I also think Zergs have gotten way too used to getting the extra main expo "free". If Soulkey's 3rd had actually been at his 3rd, it would have been much easier to protect. Are you seriously proposing that he put his 3rd at a mineral only? Is the 3rd seriously a min-only on CB? *checks* Oh, I guess it is. I'm an idiot. Well, at 12 right away then. Or don't try to rush a 3rd you can't hold. Or something. 12 way worse than another main in every way possible. No, 12 is closer than any other main, it's worse, but not in every way possible. | ||
sixfour
England11061 Posts
July 16 2011 06:34 GMT
#1057
On July 16 2011 15:33 hellbound wrote: Show nested quote + On July 16 2011 15:31 Elroi wrote: On July 16 2011 15:26 Holgerius wrote: Flash has Soulkey completely figured out. All games I remember with them has been extremely one-sided (remember the game where Flash took the entire map?) after sick aggression by Flash. More like he has got tvz figured out. His wins in this mu seem completely automatic. That fast +1 third denial thing is meant to counter standard play, I find it hard to understand why everyone insists on doing 3hat muta anyway, is there no other viable build at all? fast guardians | ||
hypercube
Hungary2735 Posts
July 16 2011 06:34 GMT
#1058
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Elroi
Sweden5587 Posts
July 16 2011 06:34 GMT
#1059
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Holgerius
Sweden16951 Posts
July 16 2011 06:35 GMT
#1060
On July 16 2011 15:33 hellbound wrote: Show nested quote + On July 16 2011 15:31 Elroi wrote: On July 16 2011 15:26 Holgerius wrote: Flash has Soulkey completely figured out. All games I remember with them has been extremely one-sided (remember the game where Flash took the entire map?) after sick aggression by Flash. More like he has got tvz figured out. His wins in this mu seem completely automatic. That fast +1 third denial thing is meant to counter standard play, I find it hard to understand why everyone insists on doing 3hat muta anyway, is there no other viable build at all? 3 Hatch Muta is by far the best build. You just gotta make adaptions within the build. | ||
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