[SWL] KT Rolster vs Woongjin Stars - Page 55
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Release
United States4397 Posts
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Zona
40426 Posts
both players open ovie both players' first ovie scouting wrong | ||
ShadeR
Australia7535 Posts
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MountainDewJunkie
United States10340 Posts
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Zona
40426 Posts
12hatch from action | ||
Xenocide_Knight
Korea (South)2625 Posts
On January 26 2011 16:05 Emperor_Earth wrote: ZerO's play was so sublime I'm barely mad at FlaSh for losing. And finally a Korean Zerg shows how to beat Mech TvZ BW style the way foreigners have been for years. Don't get lazy. Don't make cows. Stick with Sling/Hydra/Queen/Defiler/Muta. Move lings in, not amove. Abuse mech immobility and take expos faster than normal. Upgrade your ground. The only thing he could have done to make it better was to mass tech swap a couple more times. FlaSh wouldn't have been prepared for mass Muta. I'm not certain you know what you are talking about. First of all, before the mass attack, flash had ridiculous amounts of goliaths which means no tech switching. also, I don't think i've ever seen a foreign player even attempt a queen build.. but to be fair, I haven't seen many foreign games. Plus, you know what they say, almost anything works at D level.. | ||
Release
United States4397 Posts
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kuroshiroi
3149 Posts
On January 26 2011 16:12 Scaramanga wrote: Yeah he did take three bases at once, were we watching the same game? How is engaging a turtling mech ball showing guts, do you not know that as zerg you need to do this to ensue the ball doesnt get to critcal mass? Zero that game was on 7 bases, he'd be hardly teetering on the edge having 7 bases worth of macro attacking a greedy terran who's spending most of his resources on turrets. It was a good game, not a glorious one :\ Rewatch it later, it was 2 at the same time, he didn't take the 4 o'clock base till much later, most likely because he only needed 2 for his macro. As for Zero's 7 bases, he didn't even put an extractor on some of them, so it was just your basic 4 base zerg vs. 2 base terran. | ||
Zona
40426 Posts
action starts his pool, takes his gas | ||
iLoveKT
Philippines3615 Posts
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Musoeun
United States4324 Posts
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pieisamazing
United States1234 Posts
Thanks. | ||
Release
United States4397 Posts
On January 26 2011 16:15 Musoeun wrote: ZerO 9 pool, 12? hatch-pool for Action zero 12 pool, 12 hatch for action | ||
Zona
40426 Posts
action does have the BO advantage, but can he ride it to victory? | ||
nodule
Canada931 Posts
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MountainDewJunkie
United States10340 Posts
It wasn't 10 hatch? I couldn't tell | ||
Zona
40426 Posts
zero getting lair right away | ||
Release
United States4397 Posts
On January 26 2011 16:16 MountainDewJunkie wrote: It wasn't 10 hatch? I couldn't tell 10 hatch is the extractor cancel before overlord. usually followed by 9 pool and 8/9 gas | ||
samachking
Bahrain4949 Posts
On January 26 2011 16:16 MountainDewJunkie wrote: It wasn't 10 hatch? I couldn't tell Nope, not 10 hat. 10 hat involves getting the hatchery before the 2nd overlord. He went standard 12hat. | ||
Zona
40426 Posts
zero hiding lings in his main away from action's ovie but the ovie floats over the ramp and sees the lings as they head out anyways zero has lingspeed but action doesn't but zero has fewer lings? giving ground zero sending a few lings around as action pursues with all his lings! | ||
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