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On September 04 2010 00:03 Letmelose wrote:Show nested quote +On September 03 2010 23:24 Scaramanga wrote:On September 03 2010 23:04 Letmelose wrote:On September 03 2010 22:26 Scaramanga wrote:On September 03 2010 21:17 Mumei wrote:On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals
Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree I think this post that xarthaz made in the MSL Grand Finals topic is relevant: On September 03 2010 01:25 xarthaz wrote: The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong. Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly. They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong. Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner. If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do. Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning. Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)? Don't fool yourself. The nature of the map pool in any series play a huge part. Does flash have to respond how you say on dreamliner? He can do a multitude of things to counter what he thinks is comming. But say flash does do what you say and a player counters it compleatly and wins right off that, yes this has come about from the map and the nature of play that has arised over the games played and flash trying to put himself into the best position to win, but for flash, especially flash who is the number one player in the world to not take this possibiliy into account and plan for it is a joke. A player never goes into a match with a set build order that they will not defer from, so no flash does not have to respond how you say is most likely on dreamliner. Thats why im saying the maps didn't play as much as a role in flash's two wins as people are saying. If flash decides to push out before medics on dreamliner and jd has gone mass ling and crushes flash, i will say flash was retarded for not scouting this and changing what he is doing, i hold the same opinion for jaedong on polaris for both games. I'm afraid we'll have to disagree on this issue then. I don't follow how anyone can be said to be above the limitations set by certain aspects of a map, whether it is through game play or the mental advantage it gives to one player when it comes to the guessing game. You're telling me its a limitation on zerg on that map because its a guessing game? Why doesn't JD scout what flash is doing and then there would be no limitations, with your reasoning.
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On September 04 2010 00:00 tomatriedes wrote:I still don't like this argument- you make out that terran only won on this map because of zerg mistakes but in a sense you can say that about any map. Of course players will make mistakes and not play perfectly. if the map was really, truly as broken as you make out then Jd's all-in mutas would have worked or Hyuk would have made it to mutas. The fact is there have only been 13 games as someone else mentioned not enough to prove anything beyond a doubt and three of these games have been won by terran. If both races play perfectly then I would say zerg would have the advantage but you can never account for mistakes. I seriously would not be surprised if Flash (with his almost flawless muta defense) managed to pull out a win on this map.
Actually, in both games that you're talking about, Flash and Sea spawned at the 3 o'clock position, which is not the instant-loss position.
Edit:
On September 04 2010 00:21 Scaramanga wrote:You're telling me its a limitation on zerg on that map because its a guessing game? Why doesn't JD scout what flash is doing and then there would be no limitations, with your reasoning.
In the first two games, Jaedong's Overlord didn't reach Flash's natural until the wall was being finished - far too late for Jaedong to scout what Flash is doing. And on the first two maps, at least, Flash had the ability to completely shut down Jaedong's ability to scout inside of his main after the initial mutalisk harass. That's why it was a guessing game for him.
I don't think anyone is suggesting that it is impossible to win - just that, all else being equal, it is more difficult for the Zerg to win.
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Eh, nobody doing the interview? t.t
And when I used Google translate to read the interview on wfbrood, it replaces Flash's name as 'Leader' lol
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Free, I am disappointed. =( Even though Flash has been playing majority TvZ lately, his TvP seems to still demolish anyone who isn't a specialist in that matchup. =\
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On September 04 2010 00:21 Scaramanga wrote:Show nested quote +On September 04 2010 00:03 Letmelose wrote:On September 03 2010 23:24 Scaramanga wrote:On September 03 2010 23:04 Letmelose wrote:On September 03 2010 22:26 Scaramanga wrote:On September 03 2010 21:17 Mumei wrote:On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals
Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree I think this post that xarthaz made in the MSL Grand Finals topic is relevant: On September 03 2010 01:25 xarthaz wrote: The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong. Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly. They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong. Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner. If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do. Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning. Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)? Don't fool yourself. The nature of the map pool in any series play a huge part. Does flash have to respond how you say on dreamliner? He can do a multitude of things to counter what he thinks is comming. But say flash does do what you say and a player counters it compleatly and wins right off that, yes this has come about from the map and the nature of play that has arised over the games played and flash trying to put himself into the best position to win, but for flash, especially flash who is the number one player in the world to not take this possibiliy into account and plan for it is a joke. A player never goes into a match with a set build order that they will not defer from, so no flash does not have to respond how you say is most likely on dreamliner. Thats why im saying the maps didn't play as much as a role in flash's two wins as people are saying. If flash decides to push out before medics on dreamliner and jd has gone mass ling and crushes flash, i will say flash was retarded for not scouting this and changing what he is doing, i hold the same opinion for jaedong on polaris for both games. I'm afraid we'll have to disagree on this issue then. I don't follow how anyone can be said to be above the limitations set by certain aspects of a map, whether it is through game play or the mental advantage it gives to one player when it comes to the guessing game. You're telling me its a limitation on zerg on that map because its a guessing game? Why doesn't JD scout what flash is doing and then there would be no limitations, with your reasoning.
Perhaps I did not explain myself clearly. I am of the thought that the timing pushes Flash prepared for were the result of the maps being in favour of the terran race as time progresses. Jaedong felt that the hurdle of overcoming Flash in the most conventional, and most threatening style of play on this map was close to impossible that he had to take measures that he would have not taken in maps such as Fighting Spirit. This is a limitation itself that I feel you cannot simply ignore. I find it difficult to explain myself any clearer than I did in my original post, and I kind of feel like saying the same lines but in a different order.
Let's just say that the mental games involved between the two was influenced beforehand by the knowledge that in a straight-up game between the two on the map pool played in the previous finals would most likely have resulted with Flash winning. I believe this to be true, anyhow, and I also believe that Jaedong would not have played into Flash's hands had the map pool given him more options he was comfortable with choosing.
How much of a factor this played, is an issue I'm ready to discuss. However, I simply don't understand why you think scouting would have eliminated the innate disadvantage I'm trying to argue existed.
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FML. FvJ again. And the best part of it all? MSL finals, WCG Finals and OSL finals.
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*sigh*, I'm tired of all the Flash vs Jaedongs...
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On September 04 2010 01:07 Chairman Ray wrote: *sigh*, I'm tired of all the Flash vs Jaedongs...
Me too, I hate when the 2 best players of all time play each other. What a terrible thing it is for esports
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I just want to thank XsebT again for making his stream iPhone compatible.
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ANOTHER Flash v. Jaedong final.
Jesus, makes you wonder what would have been if the other did not exist.
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On September 04 2010 00:41 Letmelose wrote:Show nested quote +On September 04 2010 00:21 Scaramanga wrote:On September 04 2010 00:03 Letmelose wrote:On September 03 2010 23:24 Scaramanga wrote:On September 03 2010 23:04 Letmelose wrote:On September 03 2010 22:26 Scaramanga wrote:On September 03 2010 21:17 Mumei wrote:On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals
Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree I think this post that xarthaz made in the MSL Grand Finals topic is relevant: On September 03 2010 01:25 xarthaz wrote: The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong. Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly. They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong. Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner. If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do. Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning. Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)? Don't fool yourself. The nature of the map pool in any series play a huge part. Does flash have to respond how you say on dreamliner? He can do a multitude of things to counter what he thinks is comming. But say flash does do what you say and a player counters it compleatly and wins right off that, yes this has come about from the map and the nature of play that has arised over the games played and flash trying to put himself into the best position to win, but for flash, especially flash who is the number one player in the world to not take this possibiliy into account and plan for it is a joke. A player never goes into a match with a set build order that they will not defer from, so no flash does not have to respond how you say is most likely on dreamliner. Thats why im saying the maps didn't play as much as a role in flash's two wins as people are saying. If flash decides to push out before medics on dreamliner and jd has gone mass ling and crushes flash, i will say flash was retarded for not scouting this and changing what he is doing, i hold the same opinion for jaedong on polaris for both games. I'm afraid we'll have to disagree on this issue then. I don't follow how anyone can be said to be above the limitations set by certain aspects of a map, whether it is through game play or the mental advantage it gives to one player when it comes to the guessing game. You're telling me its a limitation on zerg on that map because its a guessing game? Why doesn't JD scout what flash is doing and then there would be no limitations, with your reasoning. Perhaps I did not explain myself clearly. I am of the thought that the timing pushes Flash prepared for were the result of the maps being in favour of the terran race as time progresses. Jaedong felt that the hurdle of overcoming Flash in the most conventional, and most threatening style of play on this map was close to impossible that he had to take measures that he would have not taken in maps such as Fighting Spirit. This is a limitation itself that I feel you cannot simply ignore. I find it difficult to explain myself any clearer than I did in my original post, and I kind of feel like saying the same lines but in a different order. Let's just say that the mental games involved between the two was influenced beforehand by the knowledge that in a straight-up game between the two on the map pool played in the previous finals would most likely have resulted with Flash winning. I believe this to be true, anyhow, and I also believe that Jaedong would not have played into Flash's hands had the map pool given him more options he was comfortable with choosing. How much of a factor this played, is an issue I'm ready to discuss. However, I simply don't understand why you think scouting would have eliminated the innate disadvantage I'm trying to argue existed. Alright we disagree on how much the maps played a part in flash's victory but you seriously can't see how inproved scouting would have allowed jaedong to see the push comming ahead of time? Did you see how badly flash's push destroyed him? Its because JD had no idea it was comming untill it was out. He saw the goliaths and thought mech and responded accordingly and thought nothing more of it, if he had decided to continually go and harras and see what flash was doing with his mutas, he would have seen the low goliath count and possibly some mnm or the raxs, instead of poking in once, he probably would have been prepared to stop it by the time the push came out. If a zerg scout they are able to see whats going on and it dosen't become a guessing game, so that innate disavantage that you pin on the fact that it becomes a guessing game is easily fixed by some better scouting.
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Nice one Flash. Glad to see him making 6th consecutive (!) final this year.
I hope this time he won't get denied Golden Mouse...
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FREEAGLELAND26781 Posts
Fuck yeah Flash vs Jaedong again.
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I might have been there with a sign.
Also, inb4 KeSPA charged with match fixing. :p
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Better a JD - Flash final than a stompfest. Go JD. That golden mouse does not belong to Flash. lol.
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I'm surprised free managed to take a game off Flash.
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I'm just glad that Flash and Jaedong are different races. Can you imagine if they had both picked Z or T? Mirror matchup finals x2...
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On September 04 2010 03:12 OpticalShot wrote: I'm surprised free managed to take a game off Flash.
Me too, but I won't give him any credit due to it being cheese.
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On September 04 2010 03:27 Demand2k wrote:Show nested quote +On September 04 2010 03:12 OpticalShot wrote: I'm surprised free managed to take a game off Flash. Me too, but I won't give him any credit due to it being cheese. He didn't win because he cheesed, but because he cheesed AND Flash forwarded rax.
Probably the worst bo loss possible while playing TvP.
And I'm disappointed he didn't go scout or something.
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