• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:56
CEST 07:56
KST 14:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7180 users

[OSL] Semi-Final B free vs Flash - Page 59

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 57 58 59 60 61 62 Next
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
September 03 2010 15:21 GMT
#1161
On September 04 2010 00:03 Letmelose wrote:
Show nested quote +
On September 03 2010 23:24 Scaramanga wrote:
On September 03 2010 23:04 Letmelose wrote:
On September 03 2010 22:26 Scaramanga wrote:
On September 03 2010 21:17 Mumei wrote:
On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals

Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree


I think this post that xarthaz made in the MSL Grand Finals topic is relevant:

On September 03 2010 01:25 xarthaz wrote:
The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong.


Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly.

They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong.


Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner.

If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do.

Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning.

Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)?

Don't fool yourself. The nature of the map pool in any series play a huge part.

Does flash have to respond how you say on dreamliner? He can do a multitude of things to counter what he thinks is comming. But say flash does do what you say and a player counters it compleatly and wins right off that, yes this has come about from the map and the nature of play that has arised over the games played and flash trying to put himself into the best position to win, but for flash, especially flash who is the number one player in the world to not take this possibiliy into account and plan for it is a joke. A player never goes into a match with a set build order that they will not defer from, so no flash does not have to respond how you say is most likely on dreamliner.

Thats why im saying the maps didn't play as much as a role in flash's two wins as people are saying. If flash decides to push out before medics on dreamliner and jd has gone mass ling and crushes flash, i will say flash was retarded for not scouting this and changing what he is doing, i hold the same opinion for jaedong on polaris for both games.


I'm afraid we'll have to disagree on this issue then. I don't follow how anyone can be said to be above the limitations set by certain aspects of a map, whether it is through game play or the mental advantage it gives to one player when it comes to the guessing game.

You're telling me its a limitation on zerg on that map because its a guessing game? Why doesn't JD scout what flash is doing and then there would be no limitations, with your reasoning.
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Mumei
Profile Blog Joined August 2010
United States270 Posts
Last Edited: 2010-09-03 15:34:12
September 03 2010 15:25 GMT
#1162
On September 04 2010 00:00 tomatriedes wrote:I still don't like this argument- you make out that terran only won on this map because of zerg mistakes but in a sense you can say that about any map. Of course players will make mistakes and not play perfectly. if the map was really, truly as broken as you make out then Jd's all-in mutas would have worked or Hyuk would have made it to mutas. The fact is there have only been 13 games as someone else mentioned not enough to prove anything beyond a doubt and three of these games have been won by terran. If both races play perfectly then I would say zerg would have the advantage but you can never account for mistakes. I seriously would not be surprised if Flash (with his almost flawless muta defense) managed to pull out a win on this map.


Actually, in both games that you're talking about, Flash and Sea spawned at the 3 o'clock position, which is not the instant-loss position.

Edit:

On September 04 2010 00:21 Scaramanga wrote:You're telling me its a limitation on zerg on that map because its a guessing game? Why doesn't JD scout what flash is doing and then there would be no limitations, with your reasoning.


In the first two games, Jaedong's Overlord didn't reach Flash's natural until the wall was being finished - far too late for Jaedong to scout what Flash is doing. And on the first two maps, at least, Flash had the ability to completely shut down Jaedong's ability to scout inside of his main after the initial mutalisk harass. That's why it was a guessing game for him.

I don't think anyone is suggesting that it is impossible to win - just that, all else being equal, it is more difficult for the Zerg to win.
alypse
Profile Joined May 2010
2784 Posts
Last Edited: 2010-09-03 15:28:35
September 03 2010 15:27 GMT
#1163
Eh, nobody doing the interview? t.t

And when I used Google translate to read the interview on wfbrood, it replaces Flash's name as 'Leader' lol
KT Violet 1988 - 2012
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 03 2010 15:40 GMT
#1164
Free, I am disappointed. =(
Even though Flash has been playing majority TvZ lately, his TvP seems to still demolish anyone who isn't a specialist in that matchup. =\
I like haikus and / I can not lie. You other / brothers can't deny
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
September 03 2010 15:41 GMT
#1165
On September 04 2010 00:21 Scaramanga wrote:
Show nested quote +
On September 04 2010 00:03 Letmelose wrote:
On September 03 2010 23:24 Scaramanga wrote:
On September 03 2010 23:04 Letmelose wrote:
On September 03 2010 22:26 Scaramanga wrote:
On September 03 2010 21:17 Mumei wrote:
On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals

Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree


I think this post that xarthaz made in the MSL Grand Finals topic is relevant:

On September 03 2010 01:25 xarthaz wrote:
The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong.


Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly.

They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong.


Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner.

If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do.

Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning.

Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)?

Don't fool yourself. The nature of the map pool in any series play a huge part.

Does flash have to respond how you say on dreamliner? He can do a multitude of things to counter what he thinks is comming. But say flash does do what you say and a player counters it compleatly and wins right off that, yes this has come about from the map and the nature of play that has arised over the games played and flash trying to put himself into the best position to win, but for flash, especially flash who is the number one player in the world to not take this possibiliy into account and plan for it is a joke. A player never goes into a match with a set build order that they will not defer from, so no flash does not have to respond how you say is most likely on dreamliner.

Thats why im saying the maps didn't play as much as a role in flash's two wins as people are saying. If flash decides to push out before medics on dreamliner and jd has gone mass ling and crushes flash, i will say flash was retarded for not scouting this and changing what he is doing, i hold the same opinion for jaedong on polaris for both games.


I'm afraid we'll have to disagree on this issue then. I don't follow how anyone can be said to be above the limitations set by certain aspects of a map, whether it is through game play or the mental advantage it gives to one player when it comes to the guessing game.

You're telling me its a limitation on zerg on that map because its a guessing game? Why doesn't JD scout what flash is doing and then there would be no limitations, with your reasoning.


Perhaps I did not explain myself clearly. I am of the thought that the timing pushes Flash prepared for were the result of the maps being in favour of the terran race as time progresses. Jaedong felt that the hurdle of overcoming Flash in the most conventional, and most threatening style of play on this map was close to impossible that he had to take measures that he would have not taken in maps such as Fighting Spirit. This is a limitation itself that I feel you cannot simply ignore. I find it difficult to explain myself any clearer than I did in my original post, and I kind of feel like saying the same lines but in a different order.

Let's just say that the mental games involved between the two was influenced beforehand by the knowledge that in a straight-up game between the two on the map pool played in the previous finals would most likely have resulted with Flash winning. I believe this to be true, anyhow, and I also believe that Jaedong would not have played into Flash's hands had the map pool given him more options he was comfortable with choosing.

How much of a factor this played, is an issue I'm ready to discuss. However, I simply don't understand why you think scouting would have eliminated the innate disadvantage I'm trying to argue existed.
TL+ Member
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
September 03 2010 15:46 GMT
#1166
FML. FvJ again. And the best part of it all? MSL finals, WCG Finals and OSL finals.
Lee Jaedong Fighting!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 03 2010 16:07 GMT
#1167
*sigh*, I'm tired of all the Flash vs Jaedongs...
SubtleArt
Profile Blog Joined January 2010
2710 Posts
September 03 2010 16:13 GMT
#1168
On September 04 2010 01:07 Chairman Ray wrote:
*sigh*, I'm tired of all the Flash vs Jaedongs...


Me too, I hate when the 2 best players of all time play each other. What a terrible thing it is for esports
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Zzoram
Profile Joined February 2008
Canada7115 Posts
September 03 2010 16:17 GMT
#1169
I just want to thank XsebT again for making his stream iPhone compatible.
Apex
Profile Blog Joined January 2009
United States7227 Posts
September 03 2010 16:19 GMT
#1170
ANOTHER Flash v. Jaedong final.

Jesus, makes you wonder what would have been if the other did not exist.
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
September 03 2010 16:24 GMT
#1171
On September 04 2010 00:41 Letmelose wrote:
Show nested quote +
On September 04 2010 00:21 Scaramanga wrote:
On September 04 2010 00:03 Letmelose wrote:
On September 03 2010 23:24 Scaramanga wrote:
On September 03 2010 23:04 Letmelose wrote:
On September 03 2010 22:26 Scaramanga wrote:
On September 03 2010 21:17 Mumei wrote:
On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals

Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree


I think this post that xarthaz made in the MSL Grand Finals topic is relevant:

On September 03 2010 01:25 xarthaz wrote:
The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong.


Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly.

They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong.


Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner.

If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do.

Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning.

Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)?

Don't fool yourself. The nature of the map pool in any series play a huge part.

Does flash have to respond how you say on dreamliner? He can do a multitude of things to counter what he thinks is comming. But say flash does do what you say and a player counters it compleatly and wins right off that, yes this has come about from the map and the nature of play that has arised over the games played and flash trying to put himself into the best position to win, but for flash, especially flash who is the number one player in the world to not take this possibiliy into account and plan for it is a joke. A player never goes into a match with a set build order that they will not defer from, so no flash does not have to respond how you say is most likely on dreamliner.

Thats why im saying the maps didn't play as much as a role in flash's two wins as people are saying. If flash decides to push out before medics on dreamliner and jd has gone mass ling and crushes flash, i will say flash was retarded for not scouting this and changing what he is doing, i hold the same opinion for jaedong on polaris for both games.


I'm afraid we'll have to disagree on this issue then. I don't follow how anyone can be said to be above the limitations set by certain aspects of a map, whether it is through game play or the mental advantage it gives to one player when it comes to the guessing game.

You're telling me its a limitation on zerg on that map because its a guessing game? Why doesn't JD scout what flash is doing and then there would be no limitations, with your reasoning.


Perhaps I did not explain myself clearly. I am of the thought that the timing pushes Flash prepared for were the result of the maps being in favour of the terran race as time progresses. Jaedong felt that the hurdle of overcoming Flash in the most conventional, and most threatening style of play on this map was close to impossible that he had to take measures that he would have not taken in maps such as Fighting Spirit. This is a limitation itself that I feel you cannot simply ignore. I find it difficult to explain myself any clearer than I did in my original post, and I kind of feel like saying the same lines but in a different order.

Let's just say that the mental games involved between the two was influenced beforehand by the knowledge that in a straight-up game between the two on the map pool played in the previous finals would most likely have resulted with Flash winning. I believe this to be true, anyhow, and I also believe that Jaedong would not have played into Flash's hands had the map pool given him more options he was comfortable with choosing.

How much of a factor this played, is an issue I'm ready to discuss. However, I simply don't understand why you think scouting would have eliminated the innate disadvantage I'm trying to argue existed.

Alright we disagree on how much the maps played a part in flash's victory but you seriously can't see how inproved scouting would have allowed jaedong to see the push comming ahead of time? Did you see how badly flash's push destroyed him? Its because JD had no idea it was comming untill it was out. He saw the goliaths and thought mech and responded accordingly and thought nothing more of it, if he had decided to continually go and harras and see what flash was doing with his mutas, he would have seen the low goliath count and possibly some mnm or the raxs, instead of poking in once, he probably would have been prepared to stop it by the time the push came out. If a zerg scout they are able to see whats going on and it dosen't become a guessing game, so that innate disavantage that you pin on the fact that it becomes a guessing game is easily fixed by some better scouting.
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Lebesgue
Profile Joined October 2008
4542 Posts
September 03 2010 16:40 GMT
#1172
Nice one Flash. Glad to see him making 6th consecutive (!) final this year.

I hope this time he won't get denied Golden Mouse...
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
September 03 2010 16:40 GMT
#1173
Fuck yeah Flash vs Jaedong again.
Writerdamn, i was two days from retirement
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 03 2010 17:05 GMT
#1174
;;....
Nada's body is South Korea's greatest weapon.
Dansickle
Profile Joined November 2009
177 Posts
September 03 2010 18:00 GMT
#1175
I might have been there with a sign.

Also, inb4 KeSPA charged with match fixing. :p
polgas
Profile Blog Joined April 2010
Canada1783 Posts
September 03 2010 18:11 GMT
#1176
Better a JD - Flash final than a stompfest. Go JD. That golden mouse does not belong to Flash. lol.
Leee Jaee Doong
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
September 03 2010 18:12 GMT
#1177
I'm surprised free managed to take a game off Flash.
[TLMS] REBOOT
why
Profile Joined May 2009
United States215 Posts
September 03 2010 18:14 GMT
#1178
I'm just glad that Flash and Jaedong are different races. Can you imagine if they had both picked Z or T? Mirror matchup finals x2...
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
September 03 2010 18:27 GMT
#1179
On September 04 2010 03:12 OpticalShot wrote:
I'm surprised free managed to take a game off Flash.


Me too, but I won't give him any credit due to it being cheese.
Biff The Understudy
Profile Blog Joined February 2008
France8098 Posts
September 03 2010 18:35 GMT
#1180
On September 04 2010 03:27 Demand2k wrote:
Show nested quote +
On September 04 2010 03:12 OpticalShot wrote:
I'm surprised free managed to take a game off Flash.


Me too, but I won't give him any credit due to it being cheese.

He didn't win because he cheesed, but because he cheesed AND Flash forwarded rax.

Probably the worst bo loss possible while playing TvP.

And I'm disappointed he didn't go scout or something.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Prev 1 57 58 59 60 61 62 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 177
ProTech85
StarCraft: Brood War
GuemChi 3827
Sea 3813
BeSt 227
Pusan 115
sSak 43
Mind 43
Bale 16
Nal_rA 10
Icarus 7
sorry 2
Dota 2
monkeys_forever406
NeuroSwarm125
League of Legends
JimRising 720
Super Smash Bros
Mew2King190
Other Games
summit1g8624
PiGStarcraft1046
WinterStarcraft438
Organizations
Other Games
gamesdonequick1120
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1558
• Rush1194
• Lourlo1025
Upcoming Events
The PondCast
4h 4m
Maestros of the Game
9h 4m
Serral vs Rogue
herO vs SHIN
OSC
16h 34m
Replay Cast
18h 4m
OSC
1d 7h
Maestros of the Game
1d 8h
Replay Cast
1d 18h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.