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[OSL] Semi-Final B free vs Flash - Page 58

Forum Index > Brood War Tournaments
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KristianJS
Profile Joined October 2009
2107 Posts
September 03 2010 13:47 GMT
#1141
On September 03 2010 22:47 b0ub0u wrote:
Show nested quote +
On September 03 2010 18:45 Itachii wrote:
[image loading]



This is me =)



hahaha, awesome!
You need to be 100% behind someone before you can stab them in the back
Boonbag
Profile Blog Joined March 2008
France3318 Posts
September 03 2010 13:50 GMT
#1142
People are just crazy thinking they can win in any tournament Flash and Jaedong also enter.
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
September 03 2010 14:04 GMT
#1143
On September 03 2010 22:26 Scaramanga wrote:
Show nested quote +
On September 03 2010 21:17 Mumei wrote:
On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals

Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree


I think this post that xarthaz made in the MSL Grand Finals topic is relevant:

On September 03 2010 01:25 xarthaz wrote:
The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong.


Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly.

They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong.


Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner.

If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do.

Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning.

Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)?

Don't fool yourself. The nature of the map pool in any series play a huge part.
TL+ Member
meegrean
Profile Joined May 2008
Thailand7699 Posts
September 03 2010 14:12 GMT
#1144
On September 03 2010 22:47 b0ub0u wrote:
Show nested quote +
On September 03 2010 18:45 Itachii wrote:
[image loading]



This is me =)

nice
Brood War loyalist
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
Last Edited: 2010-09-03 14:21:44
September 03 2010 14:18 GMT
#1145
On September 03 2010 21:54 TwoToneTerran wrote:
The way I differentiate maps like these is a certain distinction. PR and Odd Eye are bad for zerg. If the zerg and terran play at an equal level, the terran will win everytime. But the maps do not lend themselves to automatic wins from certain builds/racial characteristics. There are ways to work around how "strong" terran is with an intelligent or well timed build, or some proper prediction.

Maps like Dreamliner, Battle Royale, and Tears of the Moon are broken. There are no workarounds for certain things that the advantageous race (in this case zerg has been on the favorable side of broken maps in recent times) are likely to do. There's no reasonable counter to the short air distance and easily harassable minerals on dreamliner, as well as other subtle things that make the build even more vicious like the path to the zerg's third gas being as far away as possible, with the only quick route being, amazingly, a deathtrap because of mutas.

Odd eye and PR promote a powerful lategame terran army that is difficult to face, not a nearly unstoppable build order that ranges from imbalanced (if you spawn at 3) to unstoppably broken (if you spawn at 6). It's not a setup that has a much later timing to take advantage of, you either win or come out massively ahead 6 minutes into the game because your race's name starts with a Z.


It's interesting to me that you only choose maps that zerg do well on to be broken. IMO your bias is showing through.

Odd-eye 3: TvZ: 7-2 (77.8%)
Dreamliner TvZ: 3-10 (23.1%

The percentages are the same.
If Dreamliner is broken to the extent you claim Zerg would have not have lost 3 times.
Then you'll counter with- 'well they just lost because they made mistakes'.
Then I can say the same about the terrans on OE3.

Remember Tiamat (TvZ: 5-0 (100%))? Zerg couldn't win a single TvZ on that map the whole season, but I'm sure you'd say that one wasn't broken either.
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
Last Edited: 2010-09-03 14:27:35
September 03 2010 14:24 GMT
#1146
On September 03 2010 23:04 Letmelose wrote:
Show nested quote +
On September 03 2010 22:26 Scaramanga wrote:
On September 03 2010 21:17 Mumei wrote:
On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals

Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree


I think this post that xarthaz made in the MSL Grand Finals topic is relevant:

On September 03 2010 01:25 xarthaz wrote:
The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong.


Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly.

They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong.


Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner.

If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do.

Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning.

Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)?

Don't fool yourself. The nature of the map pool in any series play a huge part.

Does flash have to respond how you say on dreamliner? He can do a multitude of things to counter what he thinks is comming. But say flash does do what you say and a player counters it compleatly and wins right off that, yes this has come about from the map and the nature of play that has arised over the games played and flash trying to put himself into the best position to win, but for flash, especially flash who is the number one player in the world to not take this possibiliy into account and plan for it is a joke. A player never goes into a match with a set build order that they will not defer from, so no flash does not have to respond how you say is most likely on dreamliner.

Thats why im saying the maps didn't play as much as a role in flash's two wins as people are saying. If flash decides to push out before medics on dreamliner and jd has gone mass ling and crushes flash, i will say flash was retarded for not scouting this and changing what he is doing, i hold the same opinion for jaedong on polaris for both games.
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 03 2010 14:27 GMT
#1147
On September 03 2010 20:26 GTR wrote:
if dreamliner is the 1st and 5th map, jd will win.
if any other map is the 1st and 5th map, flash will win.


You really think Flash wouldn't thumb down Dreamliner??
revy
Profile Joined September 2009
United States1524 Posts
Last Edited: 2010-09-03 14:32:03
September 03 2010 14:29 GMT
#1148
On September 03 2010 23:04 Letmelose wrote:
Show nested quote +
On September 03 2010 22:26 Scaramanga wrote:
On September 03 2010 21:17 Mumei wrote:
On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals

Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree


I think this post that xarthaz made in the MSL Grand Finals topic is relevant:

On September 03 2010 01:25 xarthaz wrote:
The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong.


Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly.

They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong.


Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner.

If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do.

Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning.

Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)?

Don't fool yourself. The nature of the map pool in any series play a huge part.


Good Post.

On September 03 2010 23:18 tomatriedes wrote:
Show nested quote +
On September 03 2010 21:54 TwoToneTerran wrote:
The way I differentiate maps like these is a certain distinction. PR and Odd Eye are bad for zerg. If the zerg and terran play at an equal level, the terran will win everytime. But the maps do not lend themselves to automatic wins from certain builds/racial characteristics. There are ways to work around how "strong" terran is with an intelligent or well timed build, or some proper prediction.

Maps like Dreamliner, Battle Royale, and Tears of the Moon are broken. There are no workarounds for certain things that the advantageous race (in this case zerg has been on the favorable side of broken maps in recent times) are likely to do. There's no reasonable counter to the short air distance and easily harassable minerals on dreamliner, as well as other subtle things that make the build even more vicious like the path to the zerg's third gas being as far away as possible, with the only quick route being, amazingly, a deathtrap because of mutas.

Odd eye and PR promote a powerful lategame terran army that is difficult to face, not a nearly unstoppable build order that ranges from imbalanced (if you spawn at 3) to unstoppably broken (if you spawn at 6). It's not a setup that has a much later timing to take advantage of, you either win or come out massively ahead 6 minutes into the game because your race's name starts with a Z.


It's interesting to me that you only choose maps that zerg do well on to be broken. IMO your bias is showing through.

Odd-eye 3: TvZ: 7-2 (77.8%)
Dreamliner TvZ: 3-10 (23.1%

The percentages are the same.
If Dreamliner is broken to the extent you claim Zerg would have not have lost 3 times.
Then you'll counter with- 'well they just lost because they made mistakes'.
Then I can say the same about the terrans on OE3.

Remember Tiamat (TvZ: 5-0 (100%))? Zerg couldn't win a single TvZ on that map the whole season, but I'm sure you'd say that one wasn't broken either.


Only issue here is that dreamliner has only 13 games on it. Odd-eye has a v1 and v2 which are essentially identical and are much more favorable to zerg. I would say that odd-eye 3 stats could be bad luck. OE is definitely terran favored but not 80% terran favored.

As for dreamliner it has very few ZvTs on it so it is also hard to ascertain the exact imbalance. Particularly with the fact that there may be a difference in win % with different spawn locations. It is possible that Dreamliner is bad luck as well. It's tough to call on maps when there are only 13 games played. If 2 games went slightly differently than they did the percentage could either be 8-5 61.5% or 12-1 92% Z favor. That's just 2 games.

Long story short, dreamliner doesn't have enough games to ascertain its true balance. OE is not an 80% terran favored map, its probably more like it's predecessors, 60%.
Vasoline73
Profile Blog Joined February 2008
United States8066 Posts
September 03 2010 14:36 GMT
#1149
On September 03 2010 20:59 snowdrift wrote:
Show nested quote +
- The OSL finals will be in Shanghai
▲ I really want to go. I usually don't complain about maps, but Flight-Dreamliner is really difficult. I already half gave up on making it to the finals since I'm going in with one loss thanks to that map. I'm glad I met a Terran in the round of 8. I would have lost right away if I was playing against Jaedong.


JD never complains about the maps even though the MSL map pool was ridiculous, reminiscent of the dark days of the 2008 season. Meanwhile, Flash bawls and some of his fans follow suit, even though it's only one map, and he's got Grand Line as backup. Get a grip folks.

JD doesn't NEED to complain for his fans to follow suit -________-
Thorin
Profile Blog Joined November 2009
601 Posts
Last Edited: 2010-09-03 14:42:20
September 03 2010 14:41 GMT
#1150
On September 03 2010 21:08 pretensile wrote:
I don't understand all this whining about Jaedong vs. Flash. How dare the two very best players in the world have the impertinence to win all their matchups! What a disgrace!

Aside from Effort and Fantasy, name me a single other player who has challenged Flash during his current torrid stretch of form in the past year. That's right: Jaedong. Other than an inexplicable "slump" in the month of June, when Flash seemed to lose every single ace match in proleague, Lee Young Ho has been well-nigh unbeatable during this time span. At very least, Jaedong has beaten him once (the infamous Nate MSL!) and pushed him to five in the just-elapsed Bigfile--- who's to say anyone else could do any better? And didn't he just give us the very entertaining (though meaningless) victory over Flash in the WCG 2010 Korea Finals?


This, glad somebody said it finally. Was starting to feel like I was in a Twilight Zone episode as people complained about having to watch arguably the two best players of all time play each other on the biggest stages. That's pretty much my dream scenario.

Jaedong making three MSL finals has been impressive to watch and his performance in the Nate and Bigfile finals only makes me more excited to watch this final. This rivalry isn't over, it's just getting good. In the past Jaedong owned Flash in Bo5s and now Flash has gotten some back. After the Nate MSL Jaedong was sitting on 5 titles and Flash had 2. Now Flash gets up to 4, denying Jaedong 2 along the way which is mindboggling in and of itself, and people are whining.

Watching Flash make 6/6 finals is just incredible and is why I love BW: in other games there would eventually be that random luck factor or bad day where the underdog overcame you but in BW if you're as godlike as Flash you really can win nearly every match.

If you like tennis then watching Federer dominate was not boring, if you like golf then watching Tiger Woods dominate was not boring and if you like basketball then watching Michael Jordan dominate was not boring. If you love the game then watching these greats dominate everyone is sheer art. I think in reality there's a lot of fairweather fans who want the cheap thrill that comes from underdogs winning and new matchups nonstop. Personally I say take every MSL and OSL title till the universe dies of heat death and lock Flash and Jaedong in a room and make them play for every one.

Watching two impossibly good players compete for titles is not my idea of a boring matchup, it's my idea of the most exciting matchup. They aren't just playing against each other, they're playing against history. Greatness is not boring.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 03 2010 14:44 GMT
#1151
On September 03 2010 23:29 revy wrote:

Long story short, dreamliner doesn't have enough games to ascertain its true balance.


I agree. That's why Flash and his fanboys shouldn't really call it a free win for JD. Sea showed it's quite possible to beat JD on this map.
KristianJS
Profile Joined October 2009
2107 Posts
September 03 2010 14:44 GMT
#1152
On September 03 2010 23:41 amarillo wrote:
Show nested quote +
On September 03 2010 21:08 pretensile wrote:
I don't understand all this whining about Jaedong vs. Flash. How dare the two very best players in the world have the impertinence to win all their matchups! What a disgrace!

Aside from Effort and Fantasy, name me a single other player who has challenged Flash during his current torrid stretch of form in the past year. That's right: Jaedong. Other than an inexplicable "slump" in the month of June, when Flash seemed to lose every single ace match in proleague, Lee Young Ho has been well-nigh unbeatable during this time span. At very least, Jaedong has beaten him once (the infamous Nate MSL!) and pushed him to five in the just-elapsed Bigfile--- who's to say anyone else could do any better? And didn't he just give us the very entertaining (though meaningless) victory over Flash in the WCG 2010 Korea Finals?


This, glad somebody said it finally. Was starting to feel like I was in a Twilight Zone episode as people complained about having to watch arguably the two best players of all time play each other on the biggest stages. That's pretty much my dream scenario.

Jaedong making three MSL finals has been impressive to watch and his performance in the Nate and Bigfile finals only makes me more excited to watch this final. This rivalry isn't over, it's just getting good. In the past Jaedong owned Flash in Bo5s and now Flash has gotten some back. After the Nate MSL Jaedong was sitting on 5 titles and Flash had 2. Now Flash gets up to 4, denying Jaedong 2 along the way which is mindboggling in and of itself, and people are whining.

Watching Flash make 6/6 finals is just incredible and is why I love BW: in other games there would eventually be that random luck factor or bad day where the underdog overcame you but in BW if you're as godlike as Flash you really can win nearly every match.

If you like tennis then watching Federer dominate was not boring, if you like golf then watching Tiger Woods dominate was not boring and if you like basketball then watching Michael Jordan dominate was not boring. If you love the game then watching these greats dominate everyone is sheer art. I think in reality there's a lot of fairweather fans who want the cheap thrill that comes from underdogs winning and new matchups nonstop. Personally I say take every MSL and OSL title till the universe dies of heat death and lock Flash and Jaedong in a room and make them play for every one.

Watching two impossibly good players compete for titles is not my idea of a boring matchup, it's my idea of the most exciting matchup. They aren't just playing against each other, they're playing against history. Greatness is not boring.



Nicely put, completely agree with all of this!
You need to be 100% behind someone before you can stab them in the back
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
September 03 2010 14:47 GMT
#1153
On September 03 2010 23:18 tomatriedes wrote:
Show nested quote +
On September 03 2010 21:54 TwoToneTerran wrote:
The way I differentiate maps like these is a certain distinction. PR and Odd Eye are bad for zerg. If the zerg and terran play at an equal level, the terran will win everytime. But the maps do not lend themselves to automatic wins from certain builds/racial characteristics. There are ways to work around how "strong" terran is with an intelligent or well timed build, or some proper prediction.

Maps like Dreamliner, Battle Royale, and Tears of the Moon are broken. There are no workarounds for certain things that the advantageous race (in this case zerg has been on the favorable side of broken maps in recent times) are likely to do. There's no reasonable counter to the short air distance and easily harassable minerals on dreamliner, as well as other subtle things that make the build even more vicious like the path to the zerg's third gas being as far away as possible, with the only quick route being, amazingly, a deathtrap because of mutas.

Odd eye and PR promote a powerful lategame terran army that is difficult to face, not a nearly unstoppable build order that ranges from imbalanced (if you spawn at 3) to unstoppably broken (if you spawn at 6). It's not a setup that has a much later timing to take advantage of, you either win or come out massively ahead 6 minutes into the game because your race's name starts with a Z.


It's interesting to me that you only choose maps that zerg do well on to be broken. IMO your bias is showing through.

Odd-eye 3: TvZ: 7-2 (77.8%)
Dreamliner TvZ: 3-10 (23.1%

The percentages are the same.
If Dreamliner is broken to the extent you claim Zerg would have not have lost 3 times.
Then you'll counter with- 'well they just lost because they made mistakes'.
Then I can say the same about the terrans on OE3.

Remember Tiamat (TvZ: 5-0 (100%))? Zerg couldn't win a single TvZ on that map the whole season, but I'm sure you'd say that one wasn't broken either.


I literally do not care about statistics. It's a matter of map design that is the issue. I never once cited a damned, skewed statistic where people intentionally leave out past versions of the map to go "SEE YOU'RE BIASED AGAINST ZERG," when I play zerg. My entire argument was on map geography and the trends of play.

The 3 terran wins on the only iteration of dreamliner are all purely pathetic showings from the zerg -- Hyuk dying before mutas, Sea beating Jaedong because Jaedong decided to all-in muta and take the most vulnerable expansion, and the sad sad leta vs kwanro game (sad from Kwanro's perspective). The 52-40, which is the overall score of all the Odd-Eyes (did you know that each successive odd eye was changed to make it more reasonably balanced for zerg? We haven't had many games on Odd-eye 3 but Odd-Eye 2 was nearly 50% with +40 games), had many different wins from zergs, ranging from cheese, to midgame domination, to even lategame success. The map is imbalanced, no one will deny this, but it is imbalanced in a way that does not lend it to automatic wins.

That's where my whole comparison of Dreamliner to Odd-eye/PR came from -- Dreamliner's imbalance is not only more substantial, but also at a more critical and damning time (Mutalisks) than Odd-eye or PR's lategame meching strategy which has 15-20 minutes of time for zerg to capitalize on anything the terran does.
Remember Violet.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
September 03 2010 14:50 GMT
#1154
A Flash rabid fanboy is just as retarded and dumb as a Jaedong rabid fanboy.
We decide our own destiny
Tien
Profile Joined January 2003
Russian Federation4447 Posts
September 03 2010 14:52 GMT
#1155
You can merely look at the team tag a poster has and you know in advance their opinion is biased beyond reason.
We decide our own destiny
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
Last Edited: 2010-09-03 15:06:59
September 03 2010 15:00 GMT
#1156
On September 03 2010 23:47 TwoToneTerran wrote:
Show nested quote +
On September 03 2010 23:18 tomatriedes wrote:
On September 03 2010 21:54 TwoToneTerran wrote:
The way I differentiate maps like these is a certain distinction. PR and Odd Eye are bad for zerg. If the zerg and terran play at an equal level, the terran will win everytime. But the maps do not lend themselves to automatic wins from certain builds/racial characteristics. There are ways to work around how "strong" terran is with an intelligent or well timed build, or some proper prediction.

Maps like Dreamliner, Battle Royale, and Tears of the Moon are broken. There are no workarounds for certain things that the advantageous race (in this case zerg has been on the favorable side of broken maps in recent times) are likely to do. There's no reasonable counter to the short air distance and easily harassable minerals on dreamliner, as well as other subtle things that make the build even more vicious like the path to the zerg's third gas being as far away as possible, with the only quick route being, amazingly, a deathtrap because of mutas.

Odd eye and PR promote a powerful lategame terran army that is difficult to face, not a nearly unstoppable build order that ranges from imbalanced (if you spawn at 3) to unstoppably broken (if you spawn at 6). It's not a setup that has a much later timing to take advantage of, you either win or come out massively ahead 6 minutes into the game because your race's name starts with a Z.


It's interesting to me that you only choose maps that zerg do well on to be broken. IMO your bias is showing through.

Odd-eye 3: TvZ: 7-2 (77.8%)
Dreamliner TvZ: 3-10 (23.1%

The percentages are the same.
If Dreamliner is broken to the extent you claim Zerg would have not have lost 3 times.
Then you'll counter with- 'well they just lost because they made mistakes'.
Then I can say the same about the terrans on OE3.

Remember Tiamat (TvZ: 5-0 (100%))? Zerg couldn't win a single TvZ on that map the whole season, but I'm sure you'd say that one wasn't broken either.




The 3 terran wins on the only iteration of dreamliner are all purely pathetic showings from the zerg -- Hyuk dying before mutas, Sea beating Jaedong because Jaedong decided to all-in muta and take the most vulnerable expansion, and the sad sad leta vs kwanro game (sad from Kwanro's perspective).



I still don't like this argument- you make out that terran only won on this map because of zerg mistakes but in a sense you can say that about any map. Of course players will make mistakes and not play perfectly. if the map was really, truly as broken as you make out then Jd's all-in mutas would have worked or Hyuk would have made it to mutas. The fact is there have only been 13 games as someone else mentioned not enough to prove anything beyond a doubt and three of these games have been won by terran. If both races play perfectly then I would say zerg would have the advantage but you can never account for mistakes. I seriously would not be surprised if Flash (with his almost flawless muta defense) managed to pull out a win on this map.
I don't think it's right for him to start calling it a free win for JD.

I would still like to know your opinion on Tiamat as well because that map seemed pretty broken, not to mention Geometry (TvZ: 13-3 (81.3%)).
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
September 03 2010 15:03 GMT
#1157
On September 03 2010 23:24 Scaramanga wrote:
Show nested quote +
On September 03 2010 23:04 Letmelose wrote:
On September 03 2010 22:26 Scaramanga wrote:
On September 03 2010 21:17 Mumei wrote:
On September 03 2010 21:11 Scaramanga wrote:JD didn't lose thoes games on polaris because of the map being really good for mech, he lost thoes games because flash mind fucked him twice, so no JD fans have a footing to complain about those maps in the context of the msl finals

Odd eye on the other hand, now thats a map anyone can see is silly for zerg, just how flash is saying dream liner is silly for terran. Any JD fan that say odd eye was bullshit in the msl, i compleatly agree


I think this post that xarthaz made in the MSL Grand Finals topic is relevant:

On September 03 2010 01:25 xarthaz wrote:
The counter argument to the "imba maps" ive heard is that it doesnt matter if the maps were imba, when jaedong made some wrong decisions in the actual games played. This counter argument ignores the fact that those "wrong decisions" in turn are implications of the limitations imposed on JD by the imba maps. Therefore, if we take the imba maps as a true premise(cba arguing about that.. haters gonna hate) then it is indeed true that the matches didnt show flash being more skillful than jaedong.


Even so, Flash does deserves credit for predicting what Jaedong would do, fending off the mutalisk harass, preventing any post-harass scouting, and timing his push so perfectly.

They wern't wrong decisions brought on by the maps, they were wrong decisions brought on by the play of the opponent. If you see a player going mech you have to react to that whatever map it is on, saying that jd played like he did becase of the map is just wrong.


Let's assume for the sake of argument that it is literally impossible for terrans to win against 12 pool into 2 hatchery mutalisks if you play standard on Dreamliner. Say Flash decides to take the risk of pushing out before medics despite the the fact that it is an unneccessary risk on maps that is less taylor-made for mutalisk harass. In fact, let us pretend that Flash deemed that taking that risk was the only way to have a decent chance of winning on Dreamliner.

If a player reads that and simply crushes Flash with a two hit combination of speed lings and a delayed mutalisk harass, would you stop blaming the map because speed ling harass was not what was imbalanced about the map? Not me. I believe that the number of options available for a certain player plays a great part in the balance of the map because it results in difference in the level of difficulty in anticipating what your opponent will do.

Flash had an innate advantage over Jaedong because of the nature of the map pool that not only had various elements favouring terrans, but because the guessing game between the two was tilted before the game even began. The timing pushes he chose against Jaedong were carefully selected in maps where Flash believed that Jaedong would leave himself vulnerable in order to increase his chances of winning against the most potent terran play style on that map. Notice how Jaedong played conservatively against Flash's powerful bionic pressure on Fighting Spirit. He knew he could afford to play conservatively on this map. He also knew that playing conservatively on some of these maps would drastically reduce his chances of winning.

Flash read Jaedong like a book. However, I want to ask yourself this. Assume that all five matches of the MSL finals was to be played on Fighting Spirit. Would it have been that easy for Flash to anticipitate Jaedong's every move? A map where Jaedong feels comfortable enough to go spawning pool first (probably with the thought that it was a build order win against the two extremes of terran play, the early rax pressure and no rax into cc, and a build order disadvantage against standard play he feels he has a chance of recovering from)?

Don't fool yourself. The nature of the map pool in any series play a huge part.

Does flash have to respond how you say on dreamliner? He can do a multitude of things to counter what he thinks is comming. But say flash does do what you say and a player counters it compleatly and wins right off that, yes this has come about from the map and the nature of play that has arised over the games played and flash trying to put himself into the best position to win, but for flash, especially flash who is the number one player in the world to not take this possibiliy into account and plan for it is a joke. A player never goes into a match with a set build order that they will not defer from, so no flash does not have to respond how you say is most likely on dreamliner.

Thats why im saying the maps didn't play as much as a role in flash's two wins as people are saying. If flash decides to push out before medics on dreamliner and jd has gone mass ling and crushes flash, i will say flash was retarded for not scouting this and changing what he is doing, i hold the same opinion for jaedong on polaris for both games.


I'm afraid we'll have to disagree on this issue then. I don't follow how anyone can be said to be above the limitations set by certain aspects of a map, whether it is through game play or the mental advantage it gives to one player when it comes to the guessing game.
TL+ Member
Jayme
Profile Blog Joined February 2009
United States5866 Posts
September 03 2010 15:14 GMT
#1158
On September 03 2010 23:18 tomatriedes wrote:
Show nested quote +
On September 03 2010 21:54 TwoToneTerran wrote:
The way I differentiate maps like these is a certain distinction. PR and Odd Eye are bad for zerg. If the zerg and terran play at an equal level, the terran will win everytime. But the maps do not lend themselves to automatic wins from certain builds/racial characteristics. There are ways to work around how "strong" terran is with an intelligent or well timed build, or some proper prediction.

Maps like Dreamliner, Battle Royale, and Tears of the Moon are broken. There are no workarounds for certain things that the advantageous race (in this case zerg has been on the favorable side of broken maps in recent times) are likely to do. There's no reasonable counter to the short air distance and easily harassable minerals on dreamliner, as well as other subtle things that make the build even more vicious like the path to the zerg's third gas being as far away as possible, with the only quick route being, amazingly, a deathtrap because of mutas.

Odd eye and PR promote a powerful lategame terran army that is difficult to face, not a nearly unstoppable build order that ranges from imbalanced (if you spawn at 3) to unstoppably broken (if you spawn at 6). It's not a setup that has a much later timing to take advantage of, you either win or come out massively ahead 6 minutes into the game because your race's name starts with a Z.


It's interesting to me that you only choose maps that zerg do well on to be broken. IMO your bias is showing through.

Odd-eye 3: TvZ: 7-2 (77.8%)
Dreamliner TvZ: 3-10 (23.1%

The percentages are the same.
If Dreamliner is broken to the extent you claim Zerg would have not have lost 3 times.
Then you'll counter with- 'well they just lost because they made mistakes'.
Then I can say the same about the terrans on OE3.

Remember Tiamat (TvZ: 5-0 (100%))? Zerg couldn't win a single TvZ on that map the whole season, but I'm sure you'd say that one wasn't broken either.


The difference is that there hasn't been an LT map esque TvZ broken thing in a long time.

Blame map makers for thinking short flight distance isnt the most broke shit ever for zerg.
Python is garbage, number 1 advocate of getting rid of it.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-09-03 15:19:53
September 03 2010 15:16 GMT
#1159
On September 03 2010 23:18 tomatriedes wrote:
Show nested quote +
On September 03 2010 21:54 TwoToneTerran wrote:
The way I differentiate maps like these is a certain distinction. PR and Odd Eye are bad for zerg. If the zerg and terran play at an equal level, the terran will win everytime. But the maps do not lend themselves to automatic wins from certain builds/racial characteristics. There are ways to work around how "strong" terran is with an intelligent or well timed build, or some proper prediction.

Maps like Dreamliner, Battle Royale, and Tears of the Moon are broken. There are no workarounds for certain things that the advantageous race (in this case zerg has been on the favorable side of broken maps in recent times) are likely to do. There's no reasonable counter to the short air distance and easily harassable minerals on dreamliner, as well as other subtle things that make the build even more vicious like the path to the zerg's third gas being as far away as possible, with the only quick route being, amazingly, a deathtrap because of mutas.

Odd eye and PR promote a powerful lategame terran army that is difficult to face, not a nearly unstoppable build order that ranges from imbalanced (if you spawn at 3) to unstoppably broken (if you spawn at 6). It's not a setup that has a much later timing to take advantage of, you either win or come out massively ahead 6 minutes into the game because your race's name starts with a Z.


It's interesting to me that you only choose maps that zerg do well on to be broken. IMO your bias is showing through.

Odd-eye 3: TvZ: 7-2 (77.8%)
Dreamliner TvZ: 3-10 (23.1%

The percentages are the same.
If Dreamliner is broken to the extent you claim Zerg would have not have lost 3 times.
Then you'll counter with- 'well they just lost because they made mistakes'.
Then I can say the same about the terrans on OE3.

Remember Tiamat (TvZ: 5-0 (100%))? Zerg couldn't win a single TvZ on that map the whole season, but I'm sure you'd say that one wasn't broken either.


the only issue I have is that over half the games Zerg won on dreamliner were all ins that have little to do with the map (excluding Hiya vs Zero, where I guess the short air distance kidna helped Zero's 12pool muta). Still, a Terran liek flash should be able to respond to early mutas even on this map. From my experience (cause I'm obviously a progamer....right? no ) you can cut SCVs to get a much earlier ebay, and do some sort of +1 MnM attack. The nice thing about dreamliner for terran is that both mineral fields (natural and main) are close to each other, so you can position like 2 turrets that cover to both areas.

Btw ANOTHER FLASH VS JAEDONG FINALS FUCK YEAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!

I missed this series though, how did + Show Spoiler +
flash lose game 3????
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
September 03 2010 15:21 GMT
#1160
:/
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