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[SPL] SK Telecom T1 vs MBCGame HERO - Page 33

Forum Index > Brood War Tournaments
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AppleTart
Profile Blog Joined March 2010
United States1261 Posts
April 21 2010 06:32 GMT
#641
anyone know bisu's upgrades?
always tired -_-
Jaester88
Profile Joined September 2009
United States143 Posts
April 21 2010 06:32 GMT
#642
Congratulations Light on his 100th Proleague win!
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
April 21 2010 06:33 GMT
#643
bisu should not have recalled into 9. He lost way too many units there and didn't even take out the expansion.. Plus his main army was left without enough zealots.

Still though, bisu put up a good fight it's light ffs
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 21 2010 06:34 GMT
#644
Thanks for the stream Kentor!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
below66
Profile Joined October 2009
United States1761 Posts
April 21 2010 06:34 GMT
#645
On April 21 2010 15:31 below66 wrote:
can you imagine if he sac some observers to check those mines in the mineral line? and only recalled like 5-7 zealots to pop the mines off and take all the scv's? would of been nice to see that...


would have won him the game.

yes i just quoted myself.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 21 2010 06:35 GMT
#646
It's so frustrating to watch Protoss players do these mindless recalls all the time. What was the point of recalling there in that situation? Stupid...
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Jojee
Profile Joined April 2010
26 Posts
April 21 2010 06:36 GMT
#647
Bisu is getting his game up, SKT's zergs showing skills. Its not a bad night id say.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 21 2010 06:37 GMT
#648
On April 21 2010 15:35 Holgerius wrote:
It's so frustrating to watch Protoss players do these mindless recalls all the time. What was the point of recalling there in that situation? Stupid...

So true though. ^

Bisu was up two bases on him, and Light wasn't even trying to take a 4th or anything. Light didn't have him contained or anything either. And I doubt Bisu was maxed.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 21 2010 06:37 GMT
#649
On April 21 2010 15:25 purpose wrote:
Wow thats why I hate Terran. Camp with uber tanks, do some drops, then sit and watch while protoss recalls into mines and then just role out and own with uber tanks gg no re.


On April 21 2010 15:26 KumquatExpress wrote:
that game made no sense


The game made perfect sense if you understand the matchup. Protoss took an early lead, which allowed him to easily take a third and then fourth and fifth base, with Terran stuck on three bases Protoss got a roaring economy, lots of gates, upgrades going, and arbiters. Protoss heavily favored to win, Terran's only choices are to expand (very hard versus recall and so many expendable zealots) or push out with a 200/200 ridiculous upgrades EMP + Tank + Vulture w/goliath attack and try to EMP enough arbiters + catch the Protoss army in an unfavorable enough position that massive gateway reinforcements can't make up the difference. Terran is holding a small number of locations, so Protoss cannot make any effective attack, including recall.

Protoss uses recall, sacrificing 40+ food and a pile of arbiter energy. Terran takes that blessing and rushes the fuck out of Protoss before he can refill his army -- > Terran wins.

I do find it a little obnoxious that Terran can always turtle up to a death blob regardless of how far behind they are (on a map with a fairly easy third) but three base Terran is perfectly manageable provided you the Protoss know your role in the game.
My strategy is to fork people.
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 21 2010 06:38 GMT
#650
I dunno, he might've been close to max, but it was still a dumb decision that probably cost him the game.
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
April 21 2010 06:39 GMT
#651
who the hell was that cf girl -_-. It was Choi something ~~
pylonsalad
Profile Joined January 2010
Canada649 Posts
April 21 2010 06:39 GMT
#652
Why is storm so rare in PvT these days? Given the current metagame of PvT I think its more useful to delay arbitor tech in favour of storm. Terrans will just simply not let you recall without paying a heavy price anymore. Stasis is still useful but storm actually kills shit, especially important vs high upgrade Terran. I miss those oldschool games of breaking a terran push with goon/zlot/ht with shuttle support. I miss classic reach,Ra, jangbi overrunning a terran siege line.
Garnet
Profile Blog Joined February 2006
Vietnam9028 Posts
April 21 2010 06:39 GMT
#653
-__-
Zona
Profile Blog Joined May 2007
40426 Posts
April 21 2010 06:42 GMT
#654
On April 21 2010 15:39 pylonsalad wrote:
Why is storm so rare in PvT these days? Given the current metagame of PvT I think its more useful to delay arbitor tech in favour of storm. Terrans will just simply not let you recall without paying a heavy price anymore. Stasis is still useful but storm actually kills shit, especially important vs high upgrade Terran. I miss those oldschool games of breaking a terran push with goon/zlot/ht with shuttle support. I miss classic reach,Ra, jangbi overrunning a terran siege line.

Yeah, I agree with Terrans becoming much better at handling recalls. Storms would have helped so much, and it's not like Bisu was hurting for resources.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Cambium
Profile Blog Joined June 2004
United States16368 Posts
April 21 2010 06:45 GMT
#655
On April 21 2010 15:39 pylonsalad wrote:
Why is storm so rare in PvT these days? Given the current metagame of PvT I think its more useful to delay arbitor tech in favour of storm. Terrans will just simply not let you recall without paying a heavy price anymore. Stasis is still useful but storm actually kills shit, especially important vs high upgrade Terran. I miss those oldschool games of breaking a terran push with goon/zlot/ht with shuttle support. I miss classic reach,Ra, jangbi overrunning a terran siege line.


I think it's because of two reasons:

1. Progamers are still stuck with the recall --> win mentality. Arbiters have a lot of merits, and offers Protoss units even greater mobility. If the Terran player is off-guard, one successful recall can be game-ending.

2. High Templars are hard to use, even for progamers. They walk slower, and tend to fall behind. Unless positioned perfectly (shuttles needed, often), they aren't going to be much use. Also, HTs cost a lot of gas, and those could be spent on arbiters and upgrades.
When you want something, all the universe conspires in helping you to achieve it.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
April 21 2010 06:45 GMT
#656
On April 21 2010 15:34 below66 wrote:
Show nested quote +
On April 21 2010 15:31 below66 wrote:
can you imagine if he sac some observers to check those mines in the mineral line? and only recalled like 5-7 zealots to pop the mines off and take all the scv's? would of been nice to see that...


would have won him the game.

yes i just quoted myself.


I'm pretty sure he did have an Obs with the Arbiter, might have to rewatch later but I thought I saw one.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-04-21 06:48:17
April 21 2010 06:46 GMT
#657
On April 21 2010 15:39 pylonsalad wrote:
Why is storm so rare in PvT these days? Given the current metagame of PvT I think its more useful to delay arbitor tech in favour of storm. Terrans will just simply not let you recall without paying a heavy price anymore. Stasis is still useful but storm actually kills shit, especially important vs high upgrade Terran. I miss those oldschool games of breaking a terran push with goon/zlot/ht with shuttle support. I miss classic reach,Ra, jangbi overrunning a terran siege line.

I think it's mostly that shuttle/templar are more effort to use. Although a true baller Protoss should really be using shuttle/templar AND arbiters.

Recall is also very handy against a Terran who tries to slow push or otherwise take a position on the map. It's useless if Terran is turtling on less than four bases, in which case you should not recall. And ideally, Protoss would bring a bloody speed observer with the arbiter.
My strategy is to fork people.
hubson
Profile Joined April 2009
Sweden93 Posts
April 21 2010 06:48 GMT
#658
420 is ruined
wfoperational
Profile Blog Joined February 2010
United States143 Posts
Last Edited: 2010-04-21 07:00:40
April 21 2010 06:55 GMT
#659
On April 21 2010 15:45 Kyuukyuu wrote:
Show nested quote +
On April 21 2010 15:34 below66 wrote:
On April 21 2010 15:31 below66 wrote:
can you imagine if he sac some observers to check those mines in the mineral line? and only recalled like 5-7 zealots to pop the mines off and take all the scv's? would of been nice to see that...


would have won him the game.

yes i just quoted myself.


I'm pretty sure he did have an Obs with the Arbiter, might have to rewatch later but I thought I saw one.


He had one, but it died to the turrets before reaching the mineral line. And he had it in order to draw turret fire away the Arbiter, not to check on the minefield.

EDIT: lol brainfart I couldn't remember what the terran air defense was called T_T
╮(╯▽╰)╭ wfbrood.com website admin 日本著名中锋赤木刚宪曾表示,控制篮板球的人,就控制了全场
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 21 2010 06:58 GMT
#660
Actually, if Bisu's 2 arbiters didn't get clutch EMP'd right before that big battle, probably 70% of Light's army would've been frozen, and easily rolled over. Arbs are practically just as good if not better than storm in the open field.
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