and if I don't watch now, I won't be able to watch until a lot later today.
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Forum Index > Brood War Tournaments |
Djabanete
United States2786 Posts
and if I don't watch now, I won't be able to watch until a lot later today. ![]() | ||
Katsuge
Singapore7730 Posts
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On_Slaught
United States12190 Posts
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LunarDestiny
United States4177 Posts
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Jaksiel
United States4130 Posts
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Tragic
Canada8 Posts
On March 01 2010 22:06 Etopen wrote: wow to everyone exaggerating about Kwanro economy, you guys should reread the thread since flash and kwanro begins. Flash had his 3rd setup when kwanro was getting a 4th and also killed kwanro's 4th hatch with vultures, even if your memory isn't good then the thread could be a reference. The "Hatchery Constrained Rule": Economy is constrained by hatcheries, not by minerals. Kwanro was 'decently' ahead through early-mid game. Losing the two valkyries, forcing Flash to transfer all the scv’s, putting the T back on 1 base mineral and GAS. The reason why GAS is a huge factor in this situation is because of how Flash chose to spend his initial gas=2 valkyries which killed 1 ovie, thus delaying science vessel production, upgrades, etc etc etc… and realistically making tech (mech) switching harder to pull off. Here I will not even consider the units Flash lost in the process. Now ask yourself was Kwanro ahead? At their programming level, the Zerg at a pretty GOOD favor, and shortly after the lurkers died off we already see hive finishing and the defiler mount building, and not a single science vessel yet. I even question if the science facility was even done, didn’t notice it during the game. Do not be blinded, just because he’s Flash, Kwanro should have had the game in the bag. Flash won, mainly because of Kwanro bad unit composition, suiciding units to mines, and unsaturated bases, and being overly aggressive. Another thing that was ridiculously stupid was people saying that if Kwanro tech switched, it wouldn’t matter because “if Flash saw mutas, within 1 minute Flash would have had 900 Goliaths and just anal rape Kwanro”. The reason why this logic is so utterly retarded is because first off Muta’s are one the key units in beating Mech. In this situation, there was a WINDOW, where if Kwanro tech switched, it would have done decent damage to Flash. Last time I checked, tanks and vultures do not do damage to Mutas. With proper muta control, Flash’s army will be trimmed down, forcing Flash to move back and more turrets, + giving Kwanro more map control before Flash goliath’s count mass up. In SC, you constantly make units that counter to your opponents units. Let’s put the previously retarded logic into play. I’m playing Terran, and I see 24 lings coming right into my base. (Lets just consider unit composition, no time for bunker or scv block or w.e.) I DO NOT want to make firebats because I know mutas will be coming shortly. Another example is, I’m playing Protoss, and I see lurkers, I do not want to make dragoons because ‘within 1 minute’ I’ll be anal raped by a group of hydra’s and lings. | ||
EtherealDeath
United States8366 Posts
On March 02 2010 00:40 Djabanete wrote: Are the vods up on wfbrood yet? Can't find them ... and if I don't watch now, I won't be able to watch until a lot later today. ![]() http://www.wfbrood.com/movie/SPL2010/movie_45905.html | ||
Kyuukyuu
Canada6263 Posts
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Lebesgue
4542 Posts
On March 01 2010 21:16 DoctorHelvetica wrote: Flash's response to the lurker all-in was almost as beautiful as his defense against Mind's vultures on Othello Immediately pulled back SCVs and lifts CC, not even a millisecond hesitation, pristine micro with his tank and SCV clears out lurkers before they can take out a barracks and he doesn't hesitate to counter drop, he just automatically responds with a counterdrop that force kwanro to pull out drones and takes out the spawning pool that was very impressive Yeap, that was just a beautiful defence. And when I saw this counter drop coming my jaw dropped to the floor. Incredible game sense and understanding of the game. Maybe the rest of the game was lacking from Kwanro but this game is worth watching just for that moment. | ||
Lebesgue
4542 Posts
On March 02 2010 00:40 Djabanete wrote: Are the vods up on wfbrood yet? Can't find them ... and if I don't watch now, I won't be able to watch until a lot later today. ![]() Vods are already on nevake account | ||
Etopen
United States138 Posts
On March 02 2010 03:19 Tragic wrote: Show nested quote + On March 01 2010 22:06 Etopen wrote: wow to everyone exaggerating about Kwanro economy, you guys should reread the thread since flash and kwanro begins. Flash had his 3rd setup when kwanro was getting a 4th and also killed kwanro's 4th hatch with vultures, even if your memory isn't good then the thread could be a reference. The "Hatchery Constrained Rule": Economy is constrained by hatcheries, not by minerals. Kwanro was 'decently' ahead through early-mid game. Losing the two valkyries, forcing Flash to transfer all the scv’s, putting the T back on 1 base mineral and GAS. The reason why GAS is a huge factor in this situation is because of how Flash chose to spend his initial gas=2 valkyries which killed 1 ovie, thus delaying science vessel production, upgrades, etc etc etc… and realistically making tech (mech) switching harder to pull off. Here I will not even consider the units Flash lost in the process. Now ask yourself was Kwanro ahead? At their programming level, the Zerg at a pretty GOOD favor, and shortly after the lurkers died off we already see hive finishing and the defiler mount building, and not a single science vessel yet. I even question if the science facility was even done, didn’t notice it during the game. Do not be blinded, just because he’s Flash, Kwanro should have had the game in the bag. Flash won, mainly because of Kwanro bad unit composition, suiciding units to mines, and unsaturated bases, and being overly aggressive. Another thing that was ridiculously stupid was people saying that if Kwanro tech switched, it wouldn’t matter because “if Flash saw mutas, within 1 minute Flash would have had 900 Goliaths and just anal rape Kwanro”. The reason why this logic is so utterly retarded is because first off Muta’s are one the key units in beating Mech. In this situation, there was a WINDOW, where if Kwanro tech switched, it would have done decent damage to Flash. Last time I checked, tanks and vultures do not do damage to Mutas. With proper muta control, Flash’s army will be trimmed down, forcing Flash to move back and more turrets, + giving Kwanro more map control before Flash goliath’s count mass up. In SC, you constantly make units that counter to your opponents units. Let’s put the previously retarded logic into play. I’m playing Terran, and I see 24 lings coming right into my base. (Lets just consider unit composition, no time for bunker or scv block or w.e.) I DO NOT want to make firebats because I know mutas will be coming shortly. Another example is, I’m playing Protoss, and I see lurkers, I do not want to make dragoons because ‘within 1 minute’ I’ll be anal raped by a group of hydra’s and lings. Flash tech switched AFTER he secured the second, he still had over 2 control groups of mnm I don't see how muta would do lots of damage as flash can easily put turret and build some goliath on 1 factory also making a valkyrie or 2 to defend off the muta while delaying them with his mnm so they can't harass them very well. I hope people didn't forget about the mnm groups before the tech switch so he wasn't purely on tanks and vultures. I never said kwanro wasn't ahead but people are just exaggerating how ahead he was, ie 24-30 mutas and win the game. | ||
Fx_
503 Posts
On March 02 2010 03:19 Tragic wrote: Show nested quote + On March 01 2010 22:06 Etopen wrote: wow to everyone exaggerating about Kwanro economy, you guys should reread the thread since flash and kwanro begins. Flash had his 3rd setup when kwanro was getting a 4th and also killed kwanro's 4th hatch with vultures, even if your memory isn't good then the thread could be a reference. The "Hatchery Constrained Rule": Economy is constrained by hatcheries, not by minerals. Kwanro was 'decently' ahead through early-mid game. Losing the two valkyries, forcing Flash to transfer all the scv’s, putting the T back on 1 base mineral and GAS. The reason why GAS is a huge factor in this situation is because of how Flash chose to spend his initial gas=2 valkyries which killed 1 ovie, thus delaying science vessel production, upgrades, etc etc etc… and realistically making tech (mech) switching harder to pull off. Here I will not even consider the units Flash lost in the process. Now ask yourself was Kwanro ahead? At their programming level, the Zerg at a pretty GOOD favor, and shortly after the lurkers died off we already see hive finishing and the defiler mount building, and not a single science vessel yet. I even question if the science facility was even done, didn’t notice it during the game. Do not be blinded, just because he’s Flash, Kwanro should have had the game in the bag. Flash won, mainly because of Kwanro bad unit composition, suiciding units to mines, and unsaturated bases, and being overly aggressive. Another thing that was ridiculously stupid was people saying that if Kwanro tech switched, it wouldn’t matter because “if Flash saw mutas, within 1 minute Flash would have had 900 Goliaths and just anal rape Kwanro”. The reason why this logic is so utterly retarded is because first off Muta’s are one the key units in beating Mech. In this situation, there was a WINDOW, where if Kwanro tech switched, it would have done decent damage to Flash. Last time I checked, tanks and vultures do not do damage to Mutas. With proper muta control, Flash’s army will be trimmed down, forcing Flash to move back and more turrets, + giving Kwanro more map control before Flash goliath’s count mass up. In SC, you constantly make units that counter to your opponents units. Let’s put the previously retarded logic into play. I’m playing Terran, and I see 24 lings coming right into my base. (Lets just consider unit composition, no time for bunker or scv block or w.e.) I DO NOT want to make firebats because I know mutas will be coming shortly. Another example is, I’m playing Protoss, and I see lurkers, I do not want to make dragoons because ‘within 1 minute’ I’ll be anal raped by a group of hydra’s and lings. so many words. so little sense. | ||
Fx_
503 Posts
On March 02 2010 04:30 Etopen wrote: Show nested quote + On March 02 2010 03:19 Tragic wrote: On March 01 2010 22:06 Etopen wrote: wow to everyone exaggerating about Kwanro economy, you guys should reread the thread since flash and kwanro begins. Flash had his 3rd setup when kwanro was getting a 4th and also killed kwanro's 4th hatch with vultures, even if your memory isn't good then the thread could be a reference. The "Hatchery Constrained Rule": Economy is constrained by hatcheries, not by minerals. Kwanro was 'decently' ahead through early-mid game. Losing the two valkyries, forcing Flash to transfer all the scv’s, putting the T back on 1 base mineral and GAS. The reason why GAS is a huge factor in this situation is because of how Flash chose to spend his initial gas=2 valkyries which killed 1 ovie, thus delaying science vessel production, upgrades, etc etc etc… and realistically making tech (mech) switching harder to pull off. Here I will not even consider the units Flash lost in the process. Now ask yourself was Kwanro ahead? At their programming level, the Zerg at a pretty GOOD favor, and shortly after the lurkers died off we already see hive finishing and the defiler mount building, and not a single science vessel yet. I even question if the science facility was even done, didn’t notice it during the game. Do not be blinded, just because he’s Flash, Kwanro should have had the game in the bag. Flash won, mainly because of Kwanro bad unit composition, suiciding units to mines, and unsaturated bases, and being overly aggressive. Another thing that was ridiculously stupid was people saying that if Kwanro tech switched, it wouldn’t matter because “if Flash saw mutas, within 1 minute Flash would have had 900 Goliaths and just anal rape Kwanro”. The reason why this logic is so utterly retarded is because first off Muta’s are one the key units in beating Mech. In this situation, there was a WINDOW, where if Kwanro tech switched, it would have done decent damage to Flash. Last time I checked, tanks and vultures do not do damage to Mutas. With proper muta control, Flash’s army will be trimmed down, forcing Flash to move back and more turrets, + giving Kwanro more map control before Flash goliath’s count mass up. In SC, you constantly make units that counter to your opponents units. Let’s put the previously retarded logic into play. I’m playing Terran, and I see 24 lings coming right into my base. (Lets just consider unit composition, no time for bunker or scv block or w.e.) I DO NOT want to make firebats because I know mutas will be coming shortly. Another example is, I’m playing Protoss, and I see lurkers, I do not want to make dragoons because ‘within 1 minute’ I’ll be anal raped by a group of hydra’s and lings. Flash tech switched AFTER he secured the third, he still had over 2 control groups of mnm I don't see how muta would do lots of damage as flash can easily put turret and build some goliath on 1 factory also making a valkyrie or 2 to defend off the muta while delaying them with his mnm so they can't harass them very well. I hope people didn't forget about the mnm groups before the tech switch so he wasn't purely on tanks and vultures. I never said kwanro wasn't ahead but people are just exaggerating how ahead he was, ie 24-30 mutas and win the game. its true closely watch a game vod | ||
Fx_
503 Posts
On March 02 2010 04:30 Lebesgue wrote: Show nested quote + On March 02 2010 00:40 Djabanete wrote: Are the vods up on wfbrood yet? Can't find them ... and if I don't watch now, I won't be able to watch until a lot later today. ![]() Vods are already on nevake account THX man | ||
anch
United States5457 Posts
| ||
Tragic
Canada8 Posts
On March 02 2010 04:30 Etopen wrote: Show nested quote + On March 02 2010 03:19 Tragic wrote: On March 01 2010 22:06 Etopen wrote: wow to everyone exaggerating about Kwanro economy, you guys should reread the thread since flash and kwanro begins. Flash had his 3rd setup when kwanro was getting a 4th and also killed kwanro's 4th hatch with vultures, even if your memory isn't good then the thread could be a reference. The "Hatchery Constrained Rule": Economy is constrained by hatcheries, not by minerals. Kwanro was 'decently' ahead through early-mid game. Losing the two valkyries, forcing Flash to transfer all the scv’s, putting the T back on 1 base mineral and GAS. The reason why GAS is a huge factor in this situation is because of how Flash chose to spend his initial gas=2 valkyries which killed 1 ovie, thus delaying science vessel production, upgrades, etc etc etc… and realistically making tech (mech) switching harder to pull off. Here I will not even consider the units Flash lost in the process. Now ask yourself was Kwanro ahead? At their programming level, the Zerg at a pretty GOOD favor, and shortly after the lurkers died off we already see hive finishing and the defiler mount building, and not a single science vessel yet. I even question if the science facility was even done, didn’t notice it during the game. Do not be blinded, just because he’s Flash, Kwanro should have had the game in the bag. Flash won, mainly because of Kwanro bad unit composition, suiciding units to mines, and unsaturated bases, and being overly aggressive. Another thing that was ridiculously stupid was people saying that if Kwanro tech switched, it wouldn’t matter because “if Flash saw mutas, within 1 minute Flash would have had 900 Goliaths and just anal rape Kwanro”. The reason why this logic is so utterly retarded is because first off Muta’s are one the key units in beating Mech. In this situation, there was a WINDOW, where if Kwanro tech switched, it would have done decent damage to Flash. Last time I checked, tanks and vultures do not do damage to Mutas. With proper muta control, Flash’s army will be trimmed down, forcing Flash to move back and more turrets, + giving Kwanro more map control before Flash goliath’s count mass up. In SC, you constantly make units that counter to your opponents units. Let’s put the previously retarded logic into play. I’m playing Terran, and I see 24 lings coming right into my base. (Lets just consider unit composition, no time for bunker or scv block or w.e.) I DO NOT want to make firebats because I know mutas will be coming shortly. Another example is, I’m playing Protoss, and I see lurkers, I do not want to make dragoons because ‘within 1 minute’ I’ll be anal raped by a group of hydra’s and lings. Flash tech switched AFTER he secured the second, he still had over 2 control groups of mnm I don't see how muta would do lots of damage as flash can easily put turret and build some goliath on 1 factory also making a valkyrie or 2 to defend off the muta while delaying them with his mnm so they can't harass them very well. I hope people didn't forget about the mnm groups before the tech switch so he wasn't purely on tanks and vultures. I never said kwanro wasn't ahead but people are just exaggerating how ahead he was, ie 24-30 mutas and win the game. "Flash tech switched AFTER he secured the second"= so? "He still had over 2 control groups of mnm I don't see how muta would do lots of damage"=Buddy we are talking about using mutas for fighting mech against mech not fight mnm "as flash can easily put turret and build some goliath on 1 factory also making a valkyrie or 2 to defend off the muta while delaying them with his mnm so they can't harass them very well" How about some battlecrusiers in the mix too? "I hope people didn't forget about the mnm groups before the tech switch so he wasn't purely on tanks and vultures."= 90% mech tank + vulture and 10% mnm. | ||
Tragic
Canada8 Posts
On March 02 2010 04:57 Fx_ wrote: Show nested quote + On March 02 2010 03:19 Tragic wrote: On March 01 2010 22:06 Etopen wrote: wow to everyone exaggerating about Kwanro economy, you guys should reread the thread since flash and kwanro begins. Flash had his 3rd setup when kwanro was getting a 4th and also killed kwanro's 4th hatch with vultures, even if your memory isn't good then the thread could be a reference. The "Hatchery Constrained Rule": Economy is constrained by hatcheries, not by minerals. Kwanro was 'decently' ahead through early-mid game. Losing the two valkyries, forcing Flash to transfer all the scv’s, putting the T back on 1 base mineral and GAS. The reason why GAS is a huge factor in this situation is because of how Flash chose to spend his initial gas=2 valkyries which killed 1 ovie, thus delaying science vessel production, upgrades, etc etc etc… and realistically making tech (mech) switching harder to pull off. Here I will not even consider the units Flash lost in the process. Now ask yourself was Kwanro ahead? At their programming level, the Zerg at a pretty GOOD favor, and shortly after the lurkers died off we already see hive finishing and the defiler mount building, and not a single science vessel yet. I even question if the science facility was even done, didn’t notice it during the game. Do not be blinded, just because he’s Flash, Kwanro should have had the game in the bag. Flash won, mainly because of Kwanro bad unit composition, suiciding units to mines, and unsaturated bases, and being overly aggressive. Another thing that was ridiculously stupid was people saying that if Kwanro tech switched, it wouldn’t matter because “if Flash saw mutas, within 1 minute Flash would have had 900 Goliaths and just anal rape Kwanro”. The reason why this logic is so utterly retarded is because first off Muta’s are one the key units in beating Mech. In this situation, there was a WINDOW, where if Kwanro tech switched, it would have done decent damage to Flash. Last time I checked, tanks and vultures do not do damage to Mutas. With proper muta control, Flash’s army will be trimmed down, forcing Flash to move back and more turrets, + giving Kwanro more map control before Flash goliath’s count mass up. In SC, you constantly make units that counter to your opponents units. Let’s put the previously retarded logic into play. I’m playing Terran, and I see 24 lings coming right into my base. (Lets just consider unit composition, no time for bunker or scv block or w.e.) I DO NOT want to make firebats because I know mutas will be coming shortly. Another example is, I’m playing Protoss, and I see lurkers, I do not want to make dragoons because ‘within 1 minute’ I’ll be anal raped by a group of hydra’s and lings. so many words. so little sense. prove me wrong plz i beg. | ||
Fx_
503 Posts
On March 02 2010 06:03 Tragic wrote: Show nested quote + On March 02 2010 04:57 Fx_ wrote: On March 02 2010 03:19 Tragic wrote: On March 01 2010 22:06 Etopen wrote: wow to everyone exaggerating about Kwanro economy, you guys should reread the thread since flash and kwanro begins. Flash had his 3rd setup when kwanro was getting a 4th and also killed kwanro's 4th hatch with vultures, even if your memory isn't good then the thread could be a reference. The "Hatchery Constrained Rule": Economy is constrained by hatcheries, not by minerals. Kwanro was 'decently' ahead through early-mid game. Losing the two valkyries, forcing Flash to transfer all the scv’s, putting the T back on 1 base mineral and GAS. The reason why GAS is a huge factor in this situation is because of how Flash chose to spend his initial gas=2 valkyries which killed 1 ovie, thus delaying science vessel production, upgrades, etc etc etc… and realistically making tech (mech) switching harder to pull off. Here I will not even consider the units Flash lost in the process. Now ask yourself was Kwanro ahead? At their programming level, the Zerg at a pretty GOOD favor, and shortly after the lurkers died off we already see hive finishing and the defiler mount building, and not a single science vessel yet. I even question if the science facility was even done, didn’t notice it during the game. Do not be blinded, just because he’s Flash, Kwanro should have had the game in the bag. Flash won, mainly because of Kwanro bad unit composition, suiciding units to mines, and unsaturated bases, and being overly aggressive. Another thing that was ridiculously stupid was people saying that if Kwanro tech switched, it wouldn’t matter because “if Flash saw mutas, within 1 minute Flash would have had 900 Goliaths and just anal rape Kwanro”. The reason why this logic is so utterly retarded is because first off Muta’s are one the key units in beating Mech. In this situation, there was a WINDOW, where if Kwanro tech switched, it would have done decent damage to Flash. Last time I checked, tanks and vultures do not do damage to Mutas. With proper muta control, Flash’s army will be trimmed down, forcing Flash to move back and more turrets, + giving Kwanro more map control before Flash goliath’s count mass up. In SC, you constantly make units that counter to your opponents units. Let’s put the previously retarded logic into play. I’m playing Terran, and I see 24 lings coming right into my base. (Lets just consider unit composition, no time for bunker or scv block or w.e.) I DO NOT want to make firebats because I know mutas will be coming shortly. Another example is, I’m playing Protoss, and I see lurkers, I do not want to make dragoons because ‘within 1 minute’ I’ll be anal raped by a group of hydra’s and lings. so many words. so little sense. prove me wrong plz i beg. read above so many times that to understand | ||
Etopen
United States138 Posts
On March 02 2010 06:03 Tragic wrote: Show nested quote + On March 02 2010 04:30 Etopen wrote: On March 02 2010 03:19 Tragic wrote: On March 01 2010 22:06 Etopen wrote: wow to everyone exaggerating about Kwanro economy, you guys should reread the thread since flash and kwanro begins. Flash had his 3rd setup when kwanro was getting a 4th and also killed kwanro's 4th hatch with vultures, even if your memory isn't good then the thread could be a reference. The "Hatchery Constrained Rule": Economy is constrained by hatcheries, not by minerals. Kwanro was 'decently' ahead through early-mid game. Losing the two valkyries, forcing Flash to transfer all the scv’s, putting the T back on 1 base mineral and GAS. The reason why GAS is a huge factor in this situation is because of how Flash chose to spend his initial gas=2 valkyries which killed 1 ovie, thus delaying science vessel production, upgrades, etc etc etc… and realistically making tech (mech) switching harder to pull off. Here I will not even consider the units Flash lost in the process. Now ask yourself was Kwanro ahead? At their programming level, the Zerg at a pretty GOOD favor, and shortly after the lurkers died off we already see hive finishing and the defiler mount building, and not a single science vessel yet. I even question if the science facility was even done, didn’t notice it during the game. Do not be blinded, just because he’s Flash, Kwanro should have had the game in the bag. Flash won, mainly because of Kwanro bad unit composition, suiciding units to mines, and unsaturated bases, and being overly aggressive. Another thing that was ridiculously stupid was people saying that if Kwanro tech switched, it wouldn’t matter because “if Flash saw mutas, within 1 minute Flash would have had 900 Goliaths and just anal rape Kwanro”. The reason why this logic is so utterly retarded is because first off Muta’s are one the key units in beating Mech. In this situation, there was a WINDOW, where if Kwanro tech switched, it would have done decent damage to Flash. Last time I checked, tanks and vultures do not do damage to Mutas. With proper muta control, Flash’s army will be trimmed down, forcing Flash to move back and more turrets, + giving Kwanro more map control before Flash goliath’s count mass up. In SC, you constantly make units that counter to your opponents units. Let’s put the previously retarded logic into play. I’m playing Terran, and I see 24 lings coming right into my base. (Lets just consider unit composition, no time for bunker or scv block or w.e.) I DO NOT want to make firebats because I know mutas will be coming shortly. Another example is, I’m playing Protoss, and I see lurkers, I do not want to make dragoons because ‘within 1 minute’ I’ll be anal raped by a group of hydra’s and lings. Flash tech switched AFTER he secured the second, he still had over 2 control groups of mnm I don't see how muta would do lots of damage as flash can easily put turret and build some goliath on 1 factory also making a valkyrie or 2 to defend off the muta while delaying them with his mnm so they can't harass them very well. I hope people didn't forget about the mnm groups before the tech switch so he wasn't purely on tanks and vultures. I never said kwanro wasn't ahead but people are just exaggerating how ahead he was, ie 24-30 mutas and win the game. "Flash tech switched AFTER he secured the second"= so? "He still had over 2 control groups of mnm I don't see how muta would do lots of damage"=Buddy we are talking about using mutas for fighting mech against mech not fight mnm "as flash can easily put turret and build some goliath on 1 factory also making a valkyrie or 2 to defend off the muta while delaying them with his mnm so they can't harass them very well" How about some battlecrusiers in the mix too? "I hope people didn't forget about the mnm groups before the tech switch so he wasn't purely on tanks and vultures."= 90% mech tank + vulture and 10% mnm. "putting the T back on 1 base mineral and GAS" for around 2 minutes, my point is he secured his 2nd and then tech switch so it wasn't 1 base mineral and GAS. About the using the mutas to fight mech, what are the numbers of mutas going to be? And at what stage of the game should they appear? "How about some battlecrusiers in the mix too?" Dude you were saying if kwanro made mutas to harass, I just said how flash could have done to defend the harass, again he wasn't on one gas long. "90% mech tank + vulture and 10% mnm" I said before the tech switch, not after the tech switch. | ||
dl2agon
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United States473 Posts
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