Why doesn't IdrA stop whining about 14 Nexus. With he's acclaimed skill, and the practice schedule of a progamer he should be able to rally 3 marines, 4 SCVs and the First Vulture to take it out. It doesn't require Flash Micro.
because Kal was ahead even after the nexus died.
Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything.
Anything specific?
the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo.
In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK
let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both!
Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about?
I forget the exact words but in that terrible protoss joke blog someone like micronesia said "speedling, deny scout, mass hydra, 1a2a3a4a, win" so far type-b is doing just right according to that list!
Why doesn't IdrA stop whining about 14 Nexus. With he's acclaimed skill, and the practice schedule of a progamer he should be able to rally 3 marines, 4 SCVs and the First Vulture to take it out. It doesn't require Flash Micro.
because Kal was ahead even after the nexus died.
Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything.
Anything specific?
the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo.
In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK
let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both!
Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about?
oh i read it wrong. it doesnt matter because you just siwtch everything around.
if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two.
Why doesn't IdrA stop whining about 14 Nexus. With he's acclaimed skill, and the practice schedule of a progamer he should be able to rally 3 marines, 4 SCVs and the First Vulture to take it out. It doesn't require Flash Micro.
because Kal was ahead even after the nexus died.
Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything.
Anything specific?
the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo.
In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK
let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both!
Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about?
oh i read it wrong. it doesnt matter because you just siwtch everything around.
if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two.
so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous.
Why doesn't IdrA stop whining about 14 Nexus. With he's acclaimed skill, and the practice schedule of a progamer he should be able to rally 3 marines, 4 SCVs and the First Vulture to take it out. It doesn't require Flash Micro.
because Kal was ahead even after the nexus died.
Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything.
Anything specific?
the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo.
In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK
let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both!
Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about?
oh i read it wrong. it doesnt matter because you just siwtch everything around.
if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two.
so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous.
If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used.
Why doesn't IdrA stop whining about 14 Nexus. With he's acclaimed skill, and the practice schedule of a progamer he should be able to rally 3 marines, 4 SCVs and the First Vulture to take it out. It doesn't require Flash Micro.
because Kal was ahead even after the nexus died.
Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything.
Anything specific?
the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo.
In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK
let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both!
Huh? You wouldn't be going 2 gate observer, you'd be going 2 gate range nex observer. What are you talking about?
oh i read it wrong. it doesnt matter because you just siwtch everything around.
if you go 2 gate nexus robo, then you delay map control because your obs will be late because you get nexus first. do you udnerstand what im saying? protoss usually cant have both, they have to choose between the two.
so if you go 2 gate range, are you saying that the Terran can normally place 6 mines in front of your natural and you can't get map control earlier? Don't be ridiculous.
If they go 2 fac, yes. and 2 fac will destroy a 2 gate nexus robo build, which is why 2 gate nexus robo is rarely used.
Do you honestly lose to 2fac when you go 2 gate range? Wow, I need to 2fac every game since I doubt my opponents are going to go for 3gates too often!