but it never got to that point ><
[OSL] Korean Air OSL - Ro36 - Group A - Page 8
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Gustav_Wind
United States646 Posts
but it never got to that point >< | ||
JohnColtrane
Australia4813 Posts
On February 10 2010 19:45 Shikyo wrote: Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? protoss | ||
SkytoM
Austria1137 Posts
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Crunchums
United States11143 Posts
On February 10 2010 19:45 Shikyo wrote: Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? terran loses tons of mining time from his scvs and protoss gets a higher worker count | ||
Shikyo
Finland33997 Posts
I think the behind-if-bunker-rush holds true if you bring like 12 SCVs and keep them there the whole time, but here MVP brought only 6 and sent 4 back home before the nex had even died. Kal needs to get range finished before he can put his expansion down, and even after that MVP has 6 mines between their bases and will have siege and tank in time. I really don't believe that he was ahead after that. On February 10 2010 19:48 Crunchums wrote: terran loses tons of mining time from his scvs and protoss gets a higher worker count I definitely would trade being momentarily 3-4 workers behind in order to get a way earlier CC, free scouting information, complete map control, safety against cheesy drop play, your opponent having no way to scout you, and 6 mines in front of their natural. You wouldn't? Do you skip the comsat stations in TvZ if you expect mutas because 3 SCVs > scouting? | ||
Crunchums
United States11143 Posts
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lazz
Australia3119 Posts
On February 10 2010 19:45 Shikyo wrote: Really would like to know why. MVP lost no SCVs and had his 2nd CC up before Kal's, in addition to having mines accross the map meaning that he could safely build a bit less units to get his infrastructure up earlier, having the knowledge Kal would need to go for range in order to clear the bunker and hence had almost a legal maphack, in addition to this Kal's supply wasn't as much above MVP's as it would be in standard play, not to mention the fact that Kal wouldn't be able to put any pressure on MVP for the early game, and that his potential DTs or Robo units would be too late to do anything. Anything specific? the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. | ||
IceCube
Croatia1403 Posts
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FaCE_1
Canada6158 Posts
![]() Hope to see him go far | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:49 lazz wrote: the lead from 12 nex getting bunker rushed isnt anything huge. probably something like a couple extra probes. plus when obs come out you have huge map control, terran is pretty muchforced to go defensive with siege mode and turrets, which means toss is free to do what he likes without having to worry about any cheesey early game all-ins like 2 fac which they usually have to worry about when taking their expo. In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK | ||
Sinedd
Poland7052 Posts
btw what do you guys think about this "new" map ? cuz its pretty much elnino in new tileset to me ... ;/ | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:52 Sinedd wrote: cmon KaL only 1 to go btw what do you guys think about this "new" map ? cuz its pretty much elnino in new tileset to me ... ;/ It is el nino in a new tileset exactly, except for having like 400 more minerals. | ||
dibban
Sweden1279 Posts
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Crunchums
United States11143 Posts
On February 10 2010 19:48 Shikyo wrote: I definitely would trade being momentarily 3-4 workers behind in order to get a way earlier CC, free scouting information, complete map control, safety against cheesy drop play, your opponent having no way to scout you, and 6 mines in front of their natural. You wouldn't? Do you skip the comsat stations in TvZ if you expect mutas because 3 SCVs > scouting? like I said I have no idea, was just trying to answer your question. I do think you are underestimating how much money pulling 6 scvs for that long translates to. | ||
ejac
United States1195 Posts
On February 10 2010 19:53 Shikyo wrote: It is el nino in a new tileset exactly, except for having like 400 more minerals. It also has unbuildable areas right around the bridges. | ||
Gregsen
Germany667 Posts
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FastEddieV
United States614 Posts
Kal fighting! | ||
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Hyde
Australia14568 Posts
On February 10 2010 19:54 Crunchums wrote: like I said I have no idea, was just trying to answer your question. I do think you are underestimating how much money pulling 6 scvs for that long translates to. I think so too, not to mention the 100 mins spent on the bunker and the three or four extra probes Kal got out of the second nex. I also don't think Kal waited for his range to kick in before dismantling the bunker so he got his second nex down again pretty quickly. Also go Kal, destroy Type B! | ||
Shikyo
Finland33997 Posts
On February 10 2010 19:54 Crunchums wrote: like I said I have no idea, was just trying to answer your question. I do think you are underestimating how much money pulling 6 scvs for that long translates to. Don't think so, since you will be making SCVs the whole time and will get a CC up early, as well as the mine upgrade and a second vulture just in time. You're not trying to build up money in the bank. Definitely don't mind pulling 6 SCVs off minerals in order to force P to do exactly one kind of a build to have any chance, in addition to mining up the front of their natural in any other map, delaying their third base greatly, too. Oh not to mention the fact that you actually are still going to be mining gas, which is the resource that matters for tank count, not minerals. | ||
lazz
Australia3119 Posts
On February 10 2010 19:52 Shikyo wrote: In other words, after-I-do-2-gate-range-nex-robo-obs I have map control. Well nice, but normally P has map control from the start, here he gets it way later. And this means he's ahead? OK let me put it this way, if i toss go 2 gate robotics observer like you said, and my opponent goes siege expand, the toss is behind. the price i pay for the map control(robotics) is bad economy( because my nex is delayed. after bunker rush i dont have to decide between economy (fast nex) or map control(fast robo), i get both! | ||
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