TL-Arena V - Page 5
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canucks12
Canada812 Posts
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Pholon
Netherlands6142 Posts
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SerpentFlame
415 Posts
Link: http://www.iccup.com/gamingprofile/brontosaurex Rank: D (highest, D+) Race: random (fine with any race, really) | ||
deL
Australia5540 Posts
On January 27 2010 10:01 canucks12 wrote: If he gets the no zealot handicap he will lose the first game. If the first opponent is C+ and he gets this handicap then it's a possibility but I don't think a simple thing like no zealots will let a D player beat a B+ player. | ||
LuMiX
China5757 Posts
Link - http://www.iccup.com/gamingprofile/[Pan]cake.html Rank - C Race - Terran | ||
Nao
Poland166 Posts
![]() forces to have many robo/stargate units (triple robo reavers = fun) ![]() slows down timings, later can be interesting with fully upg casters/shuttles with speed at hand, the Double Observatory Build would be viable lol a win with ![]() can give interesting unit combinatios, especialy including HT+DA, harasher version would be 2 but it wold be bad in PvZ ![]() mildly annoying for the player, fun comebacks possible PowerOutage (concept only - it's to hard) - after issuing order to build a pylon, order that probe to attack it - it's crazy fun ![]() gogo Leg!! <3 | ||
endGame
United States394 Posts
Carrier Has Arrived: A Carrier must be placed at each expansion beyond the natural expansion. [More to Come] | ||
laLAlA[uC]
Canada963 Posts
http://www.iccup.com/search.php?search=[R]..-LAlA&search-sel=0 C Terran edit: ): the linking doesn't like the "[]" in my name so i pasted a link to the search function instead. | ||
Nal_rAwr
United States2611 Posts
Legionground - No air units lawlz | ||
Crazazyasian1337
United States362 Posts
Air Archon: Only Archons (either variety) and peons are allowed to enter shuttles. N00bt055: Must 2 gate. | ||
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Mystlord
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United States10264 Posts
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Mykill
Canada3402 Posts
this one should be fun TT aka TerranToss Must place a probe for every building being added as if that probe is actually responsible for warping the building in. | ||
Aurious
Canada1772 Posts
That is too cruel DT's and Lurkers he can't attack against | ||
Nal_rAwr
United States2611 Posts
On January 27 2010 11:54 Aurious wrote: No Observers - Vital for Protoss' mobile detection capabilities That is too cruel DT's and Lurkers he can't attack against not to mention mines Pretty much all of those handicaps are cruel, but no observers it too cruel I suggest it be taken out! | ||
Shauni
4077 Posts
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deL
Australia5540 Posts
On January 27 2010 10:42 endGame wrote: Bring Balance to the Force: For every Dark Templar or High Templar, a High Templar or Dark Templar must be created, respectively. Carrier Has Arrived: A Carrier must be placed at each expansion beyond the natural expansion. [More to Come] I was thinking of doing this but with reavers, so no static defence except for reavers at expos ![]() | ||
deL
Australia5540 Posts
On January 27 2010 11:33 Mystlord wrote: BTW, can our suggested handicaps overlap with those that are already listed? So like if there's already a "No Observers" handicap, can there be a "limited to 1 Observer" handicap? It's less likely to be picked unless it's really inspired, because either it will be a less severe version of a handicap already there or it will mean that Leg gets it easy if he gets both of them, it's like skipping a handicap. | ||
deL
Australia5540 Posts
On January 27 2010 11:57 Nal_rAwr wrote: not to mention mines Pretty much all of those handicaps are cruel, but no observers it too cruel I suggest it be taken out! So he can go drops or carriers, keep cannons at his bases for detection, proxy a cannon to have detection out in the field, etc. The only problem will come if he plays a C+ player who is very competent. EDIT: Oh whoops combo post i_i | ||
Grobyc
Canada18410 Posts
![]() Spend a few hours today putting this together http://www.teamliquid.net/forum/viewmessage.php?topic_id=110944 | ||
bangbangSKEETSKEET
United States39 Posts
iCCup link: http://www.iccup.com/starcraft/gamingprofile/bangbangSKEET.html Rank: D Race: Zerg | ||
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