http://www.iccup.com/starcraft/gamingprofile/sAfuRos.html
Rank: C
Race: Protoss
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sAfuRos
United States743 Posts
http://www.iccup.com/starcraft/gamingprofile/sAfuRos.html Rank: C Race: Protoss | ||
deL
Australia5540 Posts
On January 26 2010 22:24 konadora wrote: Since I can't play If you think you can't play cos of Pholon's rule or something I go by the policy that if you have played before and are randomly selected you go into the replacements, so you can still sign up. If you can't make the time, ignore me ![]() | ||
Bill Murray
United States9292 Posts
* Link to your iCCup Profile: http://www.iccup.com/gamingprofile/rep)fury.html * Rank: C high * Race: Zerg | ||
peanutter
Australia165 Posts
profile: http://www.iccup.com/gamingprofile/peanutter.html rank: c- high race: z | ||
Surrealistic
311 Posts
![]() On January 27 2010 10:42 endGame wrote: Carrier Has Arrived: A Carrier must be placed at each expansion beyond the natural expansion. [More to Come] I like this one. But to expand, how about he must have the carrier already created to build the expansion (nexus)? | ||
deL
Australia5540 Posts
On January 27 2010 17:57 Surrealistic wrote: Damn Sunday 6pm ![]() Show nested quote + On January 27 2010 10:42 endGame wrote: Carrier Has Arrived: A Carrier must be placed at each expansion beyond the natural expansion. [More to Come] I like this one. But to expand, how about he must have the carrier already created to build the expansion (nexus)? Exactly, and the handicaps are selected randomly from a section (units/upgrades, etc.) and they stack after each game. | ||
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Pholon
Netherlands6142 Posts
On January 27 2010 12:39 Grobyc wrote: TL-User map submission: ![]() Spend a few hours today putting this together http://www.teamliquid.net/forum/viewmessage.php?topic_id=110944 Can you provide an obs version? **edit: changed the image location (photobucket makes me sad ![]() Also, from the Arena FAQ ( can be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=110562 ) Okay then, what makes a good handicap? There are a couple of things that make a bad handicap. The do handicap - "Yeah he's gotta plague his army lol" Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose? Please keep this in mind. | ||
pyrogenetix
United Arab Emirates5090 Posts
zergtoss: everytime one of leg's probes builds a building, kill the probe. | ||
kyzers0ze
Singapore1073 Posts
EDIT: >_< didn;t read thread no cosair for pvz use cosairs for pvt | ||
Shield
Bulgaria4824 Posts
![]() Handicap: no storm, no reavers, no reavers (even those 3 combined); no leg speed | ||
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Pholon
Netherlands6142 Posts
On January 27 2010 19:44 kyzers0ze wrote: EDIT: >_< didn;t read thread use cosairs for pvt On January 27 2010 18:52 Pholon wrote: Show nested quote + Okay then, what makes a good handicap? There are a couple of things that make a bad handicap. The do handicap - "Yeah he's gotta plague his army lol" Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose? Please keep this in mind. On January 27 2010 19:44 kyzers0ze wrote: EDIT: >_< didn;t read thread | ||
Aim Here
Scotland672 Posts
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Demand2k
Norway875 Posts
On January 27 2010 20:04 Aim Here wrote: Handicap: Templar Orgy. Someone slipped Spanish Fly into Aiur's waters supply. One templar (of each type) is allowed as normal. If there are ever two or more, they must be combined into (dark) Archons as soon as possible. That doesn´t make any sense.. Plus, no "musts" | ||
Aim Here
Scotland672 Posts
Plus, no "musts" It's no more of a "must" than the double tech handicap. And what's nonsensical about it? No templars, only archons, except for the odd leftover if you don't have enough to make a pair. | ||
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Pholon
Netherlands6142 Posts
On January 27 2010 21:04 Aim Here wrote: It's no more of a "must" than the double tech handicap. It is. Double Tech disallows the production of units under a condition. On January 27 2010 21:04 Aim Here wrote: And what's nonsensical about it? I guess the 2 != orgy bit. As a handicap it's gonna be pretty hard to keep track of is they're cross-map. | ||
Aim Here
Scotland672 Posts
It is. Double Tech disallows the production of units under a condition. And this is more of a 'must' than disallowing the *use* of units under a condition? The trouble with language is that it's too flexible. Double Tech's current description has the phrase 'will have to be' which is exactly synonymous with 'must be'. You could easily rephrase mine to be 'No HT spells or DT attacks if there are more than one friendly HT or DT on the board', if you like, and then Double Tech is a 'must' and mine isn't! As a handicap it's gonna be pretty hard to keep track of is they're cross-map This is a perfectly good objection, though. I should have thought of that. | ||
deL
Australia5540 Posts
On January 27 2010 21:23 Aim Here wrote: And this is more of a 'must' than disallowing the *use* of units under a condition? The trouble with language is that it's too flexible. Double Tech's current description has the phrase 'will have to be' which is exactly synonymous with 'must be'. You could easily rephrase mine to be 'No HT spells or DT attacks if there are more than one friendly HT or DT on the board', if you like, and then Double Tech is a 'must' and mine isn't! This is a perfectly good objection, though. I should have thought of that. This | ||
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Legionnaire
Australia4514 Posts
On January 27 2010 19:42 pyrogenetix wrote: handicap idea zergtoss: everytime one of leg's probes builds a building, kill the probe. Haha i like this one. Can i change the wording though? For Aiur! Everytime a minion of Aiur warps in a building, dreams of the homeland force it to charge the enemy. (shift attack is so much easier than making me kill my own units) - and you get to see a humble little probe take on an army of ultras. | ||
Badjas
Netherlands2038 Posts
On January 27 2010 22:05 Legionnaire wrote: Show nested quote + On January 27 2010 19:42 pyrogenetix wrote: handicap idea zergtoss: everytime one of leg's probes builds a building, kill the probe. Haha i like this one. Can i change the wording though? For Aiur! Everytime a minion of Aiur warps in a building, dreams of the homeland force it to charge the enemy. (shift attack is so much easier than making me kill my own units) - and you get to see a humble little probe take on an army of ultras. FOR PROBERTOOO!! | ||
Undeadhunter
Belgium40 Posts
Link to your iCCup Profile: http://www.iccup.com/gamingprofile/Undeadhunter.html Rank: D Race: Zerg | ||
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