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On January 27 2010 18:52 Pholon wrote:Can you provide an obs version? **edit: changed the image location (photobucket makes me sad  ) Also, from the Arena FAQ ( can be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=110562 ) Show nested quote + Okay then, what makes a good handicap? There are a couple of things that make a bad handicap.
The do handicap - "Yeah he's gotta plague his army lol" Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?
Please keep this in mind. Thanks 
Yeah I'll have an obs version. I just figured I'd release the melee version first, and when I've decided on any final changes or modifications of it then I'll release a melee and obs of the latest version. If you have 2 maps (melee and obs) everything you change something you have to do it in both and upload 2 more up to date maps.
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GrandInquisitor
New York City13113 Posts
Handicap:
All buildings must be built by the same probe. No hotkeys. Minerals must always be over 500*number of bases. (Kicks in only after 5minutes.)
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handicap:
Scouting first-First unit out of main/natural must be a scout
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Energy Crysis Can only build 1 gateway or stargate per pylon Recharge ! When attacking, must bring a probe along and start constructing pylons and shield batteries ( similar to terran making turrets )
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No Zealots handicap seems pretty imbalanced to me. He can't end the game early without them, and if he doesn't have them its a nightmare to play in the mid or late game. Every solid D+ player will beat the living shit outta him
Gas cap handicap should be 2 assimilators imo, then there is absolutely no point of Forge FE, because the whole point of FE is to skip tier 1, which is kinda weak and go straigh for tier 2
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nice leg! gl to u btw
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Miscellaneous Handicaps - No Protoss Fast Expansion, Only a max of 2 canons at FE, Probes not allowed to fight back/be used as attack/defense units, must kill own gateways every 5 minutes, must suicide 10 units every 2 minutes after the first 5 minutes, can not use keyboard to play a game.
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Dammit Charlie, that was gonna be my suggestion:
Get Back to Work! - Workers are not allowed to attack.
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iCCup ID: RiZnT_T Link: Iccup Link Rank: C- Race: Zerg
I achieved C- at the beginning of the season. My aka is sookyung, as you can see I was chosen to play at the TL arena event but couldn't due to some circumstances. I hope you guys will choose me again. Thank you :D
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Just tank it! - Only melee units allowed (spell casters allowed maybe)
Failed Tech Proxy - All tech buildings (robo/stargate excluded) must be built in the middle of the map so that it is easily scouted/destroyed by the opponent (opponent must be told location)
Now you don't see me... Now you do. - No cloaked units (arbiters included) (Only 1 observer is allowed)
Stone Age - No tier 3 tech (arbiters, carriers, reavers, templar) (Observers exempt)
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Iccup ID: melkor123 Link:http://www.iccup.com/gamingprofile/melkor123.html Rank: D atm Race: protoss handicap i think should depend on the way you get pawned, it should depend on strategy or BO used rather than unit used. just my 1 cent
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Ambidextrous - Use the mouse in your non-dominant hand.
Yes my friend beat me once while doing that
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Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that
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On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that
Try mind-controlling an ovy/observer/vessel? :3
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