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TL-Arena V - Page 7

Forum Index > Brood War Tournaments
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Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 27 2010 17:31 GMT
#121
On January 27 2010 18:52 Pholon wrote:
Show nested quote +
On January 27 2010 12:39 Grobyc wrote:
TL-User map submission:

[img]http://www.teamliquid.net/staff/Pholon/efreet10a.jpg[/img
Spend a few hours today putting this together

http://www.teamliquid.net/forum/viewmessage.php?topic_id=110944


Can you provide an obs version?
**edit: changed the image location (photobucket makes me sad )
Also, from the Arena FAQ ( can be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=110562 )

Show nested quote +

Okay then, what makes a good handicap?
There are a couple of things that make a bad handicap.

      The do handicap - "Yeah he's gotta plague his army lol"
Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?


Please keep this in mind.

Thanks

Yeah I'll have an obs version. I just figured I'd release the melee version first, and when I've decided on any final changes or modifications of it then I'll release a melee and obs of the latest version. If you have 2 maps (melee and obs) everything you change something you have to do it in both and upload 2 more up to date maps.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 27 2010 17:42 GMT
#122
Handicap:

All buildings must be built by the same probe.
No hotkeys.
Minerals must always be over 500*number of bases. (Kicks in only after 5minutes.)
What fun is it being cool if you can’t wear a sombrero?
genericname92
Profile Joined October 2009
United States148 Posts
January 27 2010 17:48 GMT
#123
handicap:

Scouting first-First unit out of main/natural must be a scout
IliDaN
Profile Joined January 2010
Chile1 Post
January 27 2010 18:03 GMT
#124
Your iCCup ID: IliDaN-[AoV]
Link to your iCCup Profile: http://www.iccup.com/gamingprofile/IliDaN-[aov].html
Rank: C-
Race: Terran

Yeahhhh great event =)!!!! thx team liquid =)!
Chillan
Masq
Profile Blog Joined March 2009
Canada1792 Posts
Last Edited: 2010-01-27 18:46:35
January 27 2010 18:30 GMT
#125
iCCup ID - Ghost_GG.Win
Link - http://www.iccup.com/gamingprofile/Ghost_GG.Win.html
Rank - C+
Race - Zerg
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-01-27 19:05:23
January 27 2010 18:43 GMT
#126
ICCup ID: Darkn3ss

Iccup Account: http://www.iccup.com/starcraft/gamingprofile/Darkn3ss.html

Rank: D

Race: Zerg

Handicap: No +1 attack until +2(or 3) shield. "/ (Though since this guy is so gosu, I'd say NO HT's/Archons/Reavers!!!!!!!! lol)

No map preference. "/



Pick me, pick me!!! xD
Dont quote me boy, cuz I aint saying shhh...
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
January 27 2010 19:36 GMT
#127
Energy Crysis Can only build 1 gateway or stargate per pylon
Recharge ! When attacking, must bring a probe along and start constructing pylons and shield batteries ( similar to terran making turrets )
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
January 27 2010 20:03 GMT
#128
No Zealots handicap seems pretty imbalanced to me. He can't end the game early without them, and if he doesn't have them its a nightmare to play in the mid or late game. Every solid D+ player will beat the living shit outta him

Gas cap handicap should be 2 assimilators imo, then there is absolutely no point of Forge FE, because the whole point of FE is to skip tier 1, which is kinda weak and go straigh for tier 2

"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
JoSo
Profile Joined January 2010
Sweden47 Posts
January 27 2010 20:04 GMT
#129
iCCup ID - JoSo
Link - http://www.iccup.com/starcraft/gamingprofile/JoSo.html
Rank - D+
Race - Protoss
NiGoL
Profile Joined September 2008
1868 Posts
January 27 2010 20:56 GMT
#130
nice leg!
gl to u btw
http://www.twitter.com/NiGoLBW playing league on a competitive level
mevshero
Profile Joined December 2009
911 Posts
Last Edited: 2010-01-27 21:10:26
January 27 2010 21:09 GMT
#131
iCCup ID - mevshero
Link: http://www.iccup.com/gamingprofile/mevshero.html
Rank - C
Race - Protoss (probably would play TvP)
SpaNiarD
Profile Blog Joined March 2007
Spain351 Posts
January 27 2010 21:17 GMT
#132
iCCup ID: LRM)SpaNiarD
Link: http://www.iccup.com/gamingprofile/LRM)SpaNiarD.html
Rank: D
Race: Protoss
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-01-27 21:28:04
January 27 2010 21:26 GMT
#133
Miscellaneous Handicaps - No Protoss Fast Expansion, Only a max of 2 canons at FE, Probes not allowed to fight back/be used as attack/defense units, must kill own gateways every 5 minutes, must suicide 10 units every 2 minutes after the first 5 minutes, can not use keyboard to play a game.
..and then I would, ya know, check em'. (Aka SpoR)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 27 2010 22:06 GMT
#134
Dammit Charlie, that was gonna be my suggestion:

Get Back to Work! - Workers are not allowed to attack.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
RiZn
Profile Joined March 2009
United States22 Posts
January 27 2010 23:23 GMT
#135
iCCup ID: RiZnT_T
Link: Iccup Link
Rank: C-
Race: Zerg

I achieved C- at the beginning of the season. My aka is sookyung, as you can see I was chosen to play at the TL arena event but couldn't due to some circumstances. I hope you guys will choose me again. Thank you :D
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
Last Edited: 2010-01-28 00:16:58
January 28 2010 00:15 GMT
#136
Just tank it! - Only melee units allowed (spell casters allowed maybe)

Failed Tech Proxy - All tech buildings (robo/stargate excluded) must be built in the middle of the map so that it is easily scouted/destroyed by the opponent (opponent must be told location)

Now you don't see me... Now you do. - No cloaked units (arbiters included) (Only 1 observer is allowed)

Stone Age - No tier 3 tech (arbiters, carriers, reavers, templar) (Observers exempt)
I'm an old man now
champignones
Profile Joined September 2008
Panama160 Posts
January 28 2010 00:30 GMT
#137
Iccup ID: melkor123
Link:http://www.iccup.com/gamingprofile/melkor123.html
Rank: D atm
Race: protoss
handicap i think should depend on the way you get pawned, it should depend on strategy or BO used rather than unit used. just my 1 cent
you shouldnt worry if everybody ignore you, you should be worry when they dont anymore.
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
January 28 2010 00:34 GMT
#138
Ambidextrous - Use the mouse in your non-dominant hand.

Yes my friend beat me once while doing that
Dance dance dance 'till we run this town!
ajmbek
Profile Joined November 2008
Italy460 Posts
January 28 2010 00:54 GMT
#139
Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that
Sic iter ad astra
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
January 28 2010 01:06 GMT
#140
On January 28 2010 09:54 ajmbek wrote:
Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that


Try mind-controlling an ovy/observer/vessel? :3
I'm an old man now
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