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[MSL] Nate MSL Grand Finals - Flash vs Jaedong - Page 227

Forum Index > Brood War Tournaments
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Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 26 2010 19:49 GMT
#4521
On January 26 2010 14:20 danbel1005 wrote:
Show nested quote +
On January 25 2010 15:45 KawaiiRice wrote:
That game 4 looked like a C TvZ or something, it didn't really demonstrate skill at all... huh? :S


Agreed


C rank is like mouse only
Lim Yo Hwan forever!
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
January 26 2010 22:06 GMT
#4522
On January 26 2010 13:16 lyhb wrote:
Show nested quote +
On January 26 2010 06:48 Stratos_speAr wrote:
On January 26 2010 06:02 lyhb wrote:
On January 25 2010 15:39 Atrioc wrote:
On January 25 2010 08:12 DJONES wrote:
Give me a break.

I am so sick of hearing that flash was "mentally off" in game 4.

These guys prepare their strats in practice the week before.

Regardless of his mindset, an overpool against 7 rax gave jaedong the advantage which he never surrendered.

I am a flash fan, and JD looked like the superior player in every game of the series.

If it weren't for some excellent dropship play in game 2, JD would have won 3-0. Power outage or no power outage.


I absolutely agree that Flash wouldve played 7 rax and Jaedong would've played the amazingly predicted overpool (when I saw that I was just in awe of how good a series player this guy is), and I dont have a doubt in my mind that Jaedong would've taken that game (which is actually a very solid Zerg map with a good opening advantage like that) regardless of Flash's mental state.

However, that being said, Flash did make some bad decisions later on in the game. His decision to attack into 3 sunkens + some lings with a group that he KNOWS could not break that was just poor. Whether or not he did it, he was behind, but a Flash whos on top of his game would never surrender an advantage, he would play as best he could and hope for a slip-up from his opponent, which leads me to believe he was defintely not playing the way we've seen him play in recent TvZ's.

Either way Jaedong didnt slip up, he played Game 4 like an absolute monster, and I think people are definitely overhyping the "mental state" thing (and you might be downplaying it a bit too much)


flash looking 'sloppy' has everything to do with the fact that he was playing the greatest player of all time...

people talk like the incident in set 3 affected flash mental state like it is 100%... pfft, only flash himself would know if he got affected by it... and if he did get affected by it, its his fault... as jaedong have said, he was affected as well but overcame it

jaedong read flash like a book in the series, predicted everything perfectly
game1: overpool > 1raxcc
game2: 3hatch/po0l > 1raxcc
game3: 3hatch/pool > 1 raxcc
game4: overpool > 7rax

flash thought he could beat jaedong with just solid play(grave mistake)... it was apparent in the series that jaedong is the superior player of the two power outage or not


again flash looking not so perfect in the series has everything to do with the fact that he was facing the greatest gamer of all time



The rest of your quote is fine and all, but the bolded part is pure bullshit. What the hell did Jaedong have to overcome? The fact that the refs gave him the advantage and that he was watching his opponent in the finals get completely demoralized? Yea, I wouldn't have much of a problem riding that kind of momentum either.



read his interview after the game... its in broodwar section


I did read it, and yes, obviously anyone will be a little shaken up by the craziness that goes on, but my point was that compared to Flash, Jaedong really didn't have anything to worry about or work through. Things definitely went his way.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
Last Edited: 2010-01-27 01:18:08
January 27 2010 01:16 GMT
#4523
That third game was not enough in either player's favour to award a win. The Kespa decision was absolute crap and ruined the legitimacy of the series.

The saddest thing is, it would have made this final even more dramatic and awesome than if there was no power-outage at all if they took the opportunity to call game 3 a draw as they rightfully should have.

As a fan of the game, I am disgusted and incredibly disappointed.

Way to blow a golden opportunity, Kespa.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
January 27 2010 01:56 GMT
#4524
Eah, not sure if i agree with your statement. (about a regame being the best solution, but that may be my jaedong fan boy talking)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681
Hwaseung Oz fan for life. Swing out, always swing out.
gundamz
Profile Joined January 2009
United States57 Posts
January 30 2010 23:24 GMT
#4525
Anyone know where I can get replays of this series?
Openings: ZvT: 2 Hatch Mutas, 3 Hatch Mutas; ZvP: 3 Base Spire into 5 Hatch Hydra, 3 Hatch Hydras; still working on ZvZ; vs. all: 4Pool! (rarely used)
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
January 30 2010 23:57 GMT
#4526
On January 31 2010 08:24 gundamz wrote:
Anyone know where I can get replays of this series?

Replays of pro games aren't released. I'm pretty sure there have been a handful of replays leaked over the existence of professional starcraft, but there's basically zero chance of finding replays of any of these games (and literally a zero chance for game 3).
Force staff is the best item in the game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 31 2010 07:11 GMT
#4527
On January 27 2010 10:56 StorrZerg wrote:
Eah, not sure if i agree with your statement. (about a regame being the best solution, but that may be my jaedong fan boy talking)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681


I have to agree with you there was a lose/lose for both players either way but more so for jaedong imo had they done a regame..
When I think of something else, something will go here
jblack
Profile Joined January 2010
Canada14 Posts
February 01 2010 08:12 GMT
#4528
Let me start this off by saying I was cheering for Jaedong in the MSL finals, so nobody can accuse me of being a Flash fanboy... but even as a JD fan, that game 3 was complete crap.

I've heard a lot of people saying "yeah sure, Flash was behind but he could have come back... anything could have happened" ... I've even heard people say "Jaedong was way ahead he definitely won" ... and not just random people, but respected progamers have said that including NonY.

I did a detailed review of the VOD, to confirm that Jaedong won fair and square... and sadly the fact of the matter is Flash was ahead when the power went out. As I said I'm not basing that by any means on Flash fanboyism... I wanted JD to win. I actually spent about an hour and a half watching every aspect of the VOD and there is really no question about it... Flash won game 3.

I could be wrong... and I would appreciate it if a top level Zerg player, such as Day[9] could have a look at the VOD and correct me if I'm wrong, but I don't think I am.

Firstly, there are 3 main facts of life when it comes to late game TvZ as Zerg...
1) Firstly, since Terran is the most cost efficient race in the game, and Zerg is the least, the Zerg player needs at least 1 extra mining base than the Terran player to even be equal in terms of economy. Keep in mind, that it is important to emphasize "mining" base... having a hatchery next to a mineral field is all fine and well, but unless there are drones there mining it can't really be considered a mining base.
2) In order to have an effective Ultra/Ling with Defilers build the Zerg is going to want to be mining at least 4 gas geysers.
3) Since your hatcheries are the production buildings for both your worker and attack units, there are often times when you have to forgo building drones in order to keep an adequate sized army to fend off your opponent particularly if they are putting on a lot of pressure (which is a huge factor in this match).

Let's review a timeline of the game...
@ 8min 29sec in
Jaedong starts mining his 3rd gas at the 1 o'clock position.
@ 9min
Flash puts pressure on the 1 o'clock base and Jaedong takes his drones off gas.
@ 9min 25sec
Jaedong sends back his drones to the 1 o'clock, but puts them all on minerals.
@ 9min 45sec
The observer shows the 1 o'clock base and there are still no drones on gas.
@ 10min 24sec
The observer shows the 1 o'clock base and there is only 1 drone mining gas.
@ 10min 57sec
We finally see 3 drones on gas at the 1 o'clock base.
@ 13min 54sec
Flash takes out the 1 o'clock base.
@ 14min 31sec
The observer shows that despite the fact that Jaedong has had a hatchery at the 3 o'clock position for a while there is no drones mining, and no extractor built.
Note: During this entire time Jaedong only has a 3rd gas for about 3.5 - 4 minutes, and at this point is at 2 mining bases to Flash's 2 mining. Furthermore, if you look at the drone saturation at Jaedong's 2 mining bases he has 11 drones on minerals at his main, and 8-10 drones on minerals at his first expansion, whereas Flash's SCV saturation is huge.
@ 16min 20sec
Drones only begin to mine gas at the 8 o'clock base, however at 16min 35sec they get pulled off gas and are sent to attack Flash's units, and don't return to mining for at least another 10 seconds.
@ 18min 5sec
Flash's 3rd base is fully operations with at least 20 SCVs mining it
@ 18min 33sec
Jaedong's hatchery at 1 o'clock finishes being rebuilt.
@ 18min 43sec
Power goes out.

At this point Flash has 4 science vessels, 13 marines and 8 medics outside of Jaedong's bottom left expansion and at least 12-15 units at home (based on the unit movement on the minimap of units rallying from his cluster of barracks to his natural expo... watch Flash's base on the minimap at 18min 26sec onward)...and if you freaze frame the VOD the second before the power goes out you'll see that a group of units are just beginning to leave Flash's base.

Whereas Jaedong has 2 definlers, 4 scourge, 2 Ultralisks that have a combined total of about 35 HP... less than half a control group of lings and 1 reinforcing Ultralisk. Also keep in mind that throughout the course of the game Flash killed 22 Ultralisks, which is a total of 4400 worth of gas alone... and considering Jaedong was only up to 4 gas for the final 2 minutes of the game my guess is even if he got his 5th gas up at the top right... he would lose the bottom left base within a few minutes, and he'd be back down to 4. Either way he wasn't going to be pumping many more reinforcing Ultralisks any time soon.
snapcrackle
Profile Joined December 2008
United States568 Posts
Last Edited: 2010-02-01 08:41:28
February 01 2010 08:33 GMT
#4529
On February 01 2010 17:12 jblack wrote:
Let me start this off by saying I was cheering for Jaedong in the MSL finals, so nobody can accuse me of being a Flash fanboy... but even as a JD fan, that game 3 was complete crap.

I've heard a lot of people saying "yeah sure, Flash was behind but he could have come back... anything could have happened" ... I've even heard people say "Jaedong was way ahead he definitely won" ... and not just random people, but respected progamers have said that including NonY.

I did a detailed review of the VOD, to confirm that Jaedong won fair and square... and sadly the fact of the matter is Flash was ahead when the power went out. As I said I'm not basing that by any means on Flash fanboyism... I wanted JD to win. I actually spent about an hour and a half watching every aspect of the VOD and there is really no question about it... Flash won game 3.

I could be wrong... and I would appreciate it if a top level Zerg player, such as Day[9] could have a look at the VOD and correct me if I'm wrong, but I don't think I am.

Firstly, there are 3 main facts of life when it comes to late game TvZ as Zerg...
1) Firstly, since Terran is the most cost efficient race in the game, and Zerg is the least, the Zerg player needs at least 1 extra mining base than the Terran player to even be equal in terms of economy. Keep in mind, that it is important to emphasize "mining" base... having a hatchery next to a mineral field is all fine and well, but unless there are drones there mining it can't really be considered a mining base.
2) In order to have an effective Ultra/Ling with Defilers build the Zerg is going to want to be mining at least 4 gas geysers.
3) Since your hatcheries are the production buildings for both your worker and attack units, there are often times when you have to forgo building drones in order to keep an adequate sized army to fend off your opponent particularly if they are putting on a lot of pressure (which is a huge factor in this match).

Let's review a timeline of the game...
@ 8min 29sec in
Jaedong starts mining his 3rd gas at the 1 o'clock position.
@ 9min
Flash puts pressure on the 1 o'clock base and Jaedong takes his drones off gas.
@ 9min 25sec
Jaedong sends back his drones to the 1 o'clock, but puts them all on minerals.
@ 9min 45sec
The observer shows the 1 o'clock base and there are still no drones on gas.
@ 10min 24sec
The observer shows the 1 o'clock base and there is only 1 drone mining gas.
@ 10min 57sec
We finally see 3 drones on gas at the 1 o'clock base.
@ 13min 54sec
Flash takes out the 1 o'clock base.
@ 14min 31sec
The observer shows that despite the fact that Jaedong has had a hatchery at the 3 o'clock position for a while there is no drones mining, and no extractor built.
Note: During this entire time Jaedong only has a 3rd gas for about 3.5 - 4 minutes, and at this point is at 2 mining bases to Flash's 2 mining. Furthermore, if you look at the drone saturation at Jaedong's 2 mining bases he has 11 drones on minerals at his main, and 8-10 drones on minerals at his first expansion, whereas Flash's SCV saturation is huge.
@ 16min 20sec
Drones only begin to mine gas at the 8 o'clock base, however at 16min 35sec they get pulled off gas and are sent to attack Flash's units, and don't return to mining for at least another 10 seconds.
@ 18min 5sec
Flash's 3rd base is fully operations with at least 20 SCVs mining it
@ 18min 33sec
Jaedong's hatchery at 1 o'clock finishes being rebuilt.
@ 18min 43sec
Power goes out.

At this point Flash has 4 science vessels, 13 marines and 8 medics outside of Jaedong's bottom left expansion and at least 12-15 units at home (based on the unit movement on the minimap of units rallying from his cluster of barracks to his natural expo... watch Flash's base on the minimap at 18min 26sec onward)...and if you freaze frame the VOD the second before the power goes out you'll see that a group of units are just beginning to leave Flash's base.

Whereas Jaedong has 2 definlers, 4 scourge, 2 Ultralisks that have a combined total of about 35 HP... less than half a control group of lings and 1 reinforcing Ultralisk. Also keep in mind that throughout the course of the game Flash killed 22 Ultralisks, which is a total of 4400 worth of gas alone... and considering Jaedong was only up to 4 gas for the final 2 minutes of the game my guess is even if he got his 5th gas up at the top right... he would lose the bottom left base within a few minutes, and he'd be back down to 4. Either way he wasn't going to be pumping many more reinforcing Ultralisks any time soon.


J Black. I am really sorry i can't really go into detail with this but in NO way was Flash ahead. The main thing i can probably say is that just because Flash's scv saturation is huge he is NOT mining more than JD. JD still has the 7 o clock base with about 7-10 drones. And i'm sure the 3 o clock is getting saturated with drones as well as his natural which we know zerg runs out of later than terran. simply due to zerg mining at a slower speed (not too significant but a factor nonetheless).

Now flash is practically out of his natural with his main completely gone. This means that in a minute or less he will be only mining off his 9 clock. Which has NO gas and only 7 mineral patches.

The other details are at this link.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681

Anyways to conclude brief points on why flash isn't ahead.

1) you count all of flashes force... maybe a total of 20 marines and 10 medics although i think this is very generous of you to say this as i counted around 13 marines and 7 medics. Now you say that JD has 2 Ultra (granted they are low) 2 defilers and a handful of zerglings. I am sorry but this is NOT his total force. Sure you saw 1 ultralisk running to reinforce but most of the zerg army is near the nydus ready to reinforce 7 o clock which the observer NEVER in the last 10-20 seconds had a view of. Now lets just say JD off of his main/natural/3oclock/7 o clock is mining at a very slow rate... this would still mean he is making more money than JD who only has a 9 o clock and barely anything at his natural (http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681 look at the last image).


wow i was gonna make these brief points.. anyways lets make it brief then...
1) flash's force was not going to overpower jd's
Here is why: JD making more money.. simple as that... and flash has NO tanks.... with no tanks you need lots of SV's.. he doesn't have many SV's ... also they SV's are out of energy
2) JD has more bases
3) though flashes scv saturation is a lot.. he can only mine so much per second from 7 mineral spots. (keep in mind that have 80 scvs on 1 mineral spot does not mean you are mining faster than having 10 scv's on that 1 mineral spot)
4) JD is at full tech (although you could be whiney and say he has no lurkers but he skipped that step)
5) Flash was retreating... his attack at 7 o clock stopped. the longer he keeps zerg on that advantage the stronger JD's advantage

Oh BTW: Flash was on 2 base the ENTIRE TIME.

JD was mining for several minutes from 2 o clock.. He then had 3 o clock for a LONG time And he started on 7. You say JD lost 22 ultra. Please do NOT forget how many vessels flash lost which i'm sure was a HEFTY bit and also that big attack that flash did on 3 o clock that got DEMOLISHED by around 10 ultras and 24 lings. WOW he lost a lot of his units all the while being ONLY 2 bases. He was running out... of minerals his 3 was going to die from swarm/lings only. No tanks.... no firebats... no way to handle swarm. If it wasn't going down it was not going to be mining.

(Sure the drone saturation wasn't high but please do not make that a big issue since it was good enough... if you watch enough zerg games you will see the drone saturation on each base is never that high... terrans and protoss make it high as they have to send a bunch of probes/scv's into their new expo to make the most out of i)

BTW #2: Flash was off on game 3.... though terran is suppose to be cost effective his attacks weren't really that cost effective... It seemed as though JD was the one taking advantage of micro while flash was really trying to force his way into 7 o clock... yes he had good micro with his units but did you see how a handful of links and 2-4 ultras kept blocking every single attack (with swarm )
DatTheMighty
Profile Joined March 2009
Vietnam122 Posts
February 01 2010 08:36 GMT
#4530
I don't know much about the dynamics of tvz but watching the vod again gives me the same vibe that jaedongs economy wasn't that all ahead of flash. During the black out with so many people claimed that jaedong won the game i was convinced too but after rewatching the game i have a very different opinion.


Why didn't they just move on with the fourth and fifth set? See if one of them can win both if not then announce their decision afterword. At least we can get more games.
snapcrackle
Profile Joined December 2008
United States568 Posts
February 01 2010 08:45 GMT
#4531
On February 01 2010 17:36 DatTheMighty wrote:
I don't know much about the dynamics of tvz but watching the vod again gives me the same vibe that jaedongs economy wasn't that all ahead of flash. During the black out with so many people claimed that jaedong won the game i was convinced too but after rewatching the game i have a very different opinion.


Why didn't they just move on with the fourth and fifth set? See if one of them can win both if not then announce their decision afterword. At least we can get more games.



Lets say the 4th and 5th goes 1 and 1. By saying JD wins the 3rd and therefore the series i think more ppl would be pissed. It would feel more like a cheated win. But then again i dunno anymore. I knew this was not the best idea but i forgot why.... it was on the top of my head but i kept analyzing what would be so bad but i can't really think so. Anyways i disagree... why i dont really know i think its just a matter of opinion... but i knew i had a reason hahaha
DatTheMighty
Profile Joined March 2009
Vietnam122 Posts
February 01 2010 08:52 GMT
#4532
On February 01 2010 17:33 snapcrackle wrote:
Show nested quote +
On February 01 2010 17:12 jblack wrote:
Let me start this off by saying I was cheering for Jaedong in the MSL finals, so nobody can accuse me of being a Flash fanboy... but even as a JD fan, that game 3 was complete crap.

I've heard a lot of people saying "yeah sure, Flash was behind but he could have come back... anything could have happened" ... I've even heard people say "Jaedong was way ahead he definitely won" ... and not just random people, but respected progamers have said that including NonY.

I did a detailed review of the VOD, to confirm that Jaedong won fair and square... and sadly the fact of the matter is Flash was ahead when the power went out. As I said I'm not basing that by any means on Flash fanboyism... I wanted JD to win. I actually spent about an hour and a half watching every aspect of the VOD and there is really no question about it... Flash won game 3.

I could be wrong... and I would appreciate it if a top level Zerg player, such as Day[9] could have a look at the VOD and correct me if I'm wrong, but I don't think I am.

Firstly, there are 3 main facts of life when it comes to late game TvZ as Zerg...
1) Firstly, since Terran is the most cost efficient race in the game, and Zerg is the least, the Zerg player needs at least 1 extra mining base than the Terran player to even be equal in terms of economy. Keep in mind, that it is important to emphasize "mining" base... having a hatchery next to a mineral field is all fine and well, but unless there are drones there mining it can't really be considered a mining base.
2) In order to have an effective Ultra/Ling with Defilers build the Zerg is going to want to be mining at least 4 gas geysers.
3) Since your hatcheries are the production buildings for both your worker and attack units, there are often times when you have to forgo building drones in order to keep an adequate sized army to fend off your opponent particularly if they are putting on a lot of pressure (which is a huge factor in this match).

Let's review a timeline of the game...
@ 8min 29sec in
Jaedong starts mining his 3rd gas at the 1 o'clock position.
@ 9min
Flash puts pressure on the 1 o'clock base and Jaedong takes his drones off gas.
@ 9min 25sec
Jaedong sends back his drones to the 1 o'clock, but puts them all on minerals.
@ 9min 45sec
The observer shows the 1 o'clock base and there are still no drones on gas.
@ 10min 24sec
The observer shows the 1 o'clock base and there is only 1 drone mining gas.
@ 10min 57sec
We finally see 3 drones on gas at the 1 o'clock base.
@ 13min 54sec
Flash takes out the 1 o'clock base.
@ 14min 31sec
The observer shows that despite the fact that Jaedong has had a hatchery at the 3 o'clock position for a while there is no drones mining, and no extractor built.
Note: During this entire time Jaedong only has a 3rd gas for about 3.5 - 4 minutes, and at this point is at 2 mining bases to Flash's 2 mining. Furthermore, if you look at the drone saturation at Jaedong's 2 mining bases he has 11 drones on minerals at his main, and 8-10 drones on minerals at his first expansion, whereas Flash's SCV saturation is huge.
@ 16min 20sec
Drones only begin to mine gas at the 8 o'clock base, however at 16min 35sec they get pulled off gas and are sent to attack Flash's units, and don't return to mining for at least another 10 seconds.
@ 18min 5sec
Flash's 3rd base is fully operations with at least 20 SCVs mining it
@ 18min 33sec
Jaedong's hatchery at 1 o'clock finishes being rebuilt.
@ 18min 43sec
Power goes out.

At this point Flash has 4 science vessels, 13 marines and 8 medics outside of Jaedong's bottom left expansion and at least 12-15 units at home (based on the unit movement on the minimap of units rallying from his cluster of barracks to his natural expo... watch Flash's base on the minimap at 18min 26sec onward)...and if you freaze frame the VOD the second before the power goes out you'll see that a group of units are just beginning to leave Flash's base.

Whereas Jaedong has 2 definlers, 4 scourge, 2 Ultralisks that have a combined total of about 35 HP... less than half a control group of lings and 1 reinforcing Ultralisk. Also keep in mind that throughout the course of the game Flash killed 22 Ultralisks, which is a total of 4400 worth of gas alone... and considering Jaedong was only up to 4 gas for the final 2 minutes of the game my guess is even if he got his 5th gas up at the top right... he would lose the bottom left base within a few minutes, and he'd be back down to 4. Either way he wasn't going to be pumping many more reinforcing Ultralisks any time soon.


J Black. I am really sorry i can't really go into detail with this but in NO way was Flash ahead. The main thing i can probably say is that just because Flash's scv saturation is huge he is NOT mining more than JD. JD still has the 7 o clock base with about 7-10 drones. And i'm sure the 3 o clock is getting saturated with drones as well as his natural which we know zerg runs out of later than terran. simply due to zerg mining at a slower speed (not too significant but a factor nonetheless).

Now flash is practically out of his natural with his main completely gone. This means that in a minute or less he will be only mining off his 9 clock. Which has NO gas and only 7 mineral patches.

The other details are at this link.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681

Anyways to conclude brief points on why flash isn't ahead.

1) you count all of flashes force... maybe a total of 20 marines and 10 medics although i think this is very generous of you to say this as i counted around 13 marines and 7 medics. Now you say that JD has 2 Ultra (granted they are low) 2 defilers and a handful of zerglings. I am sorry but this is NOT his total force. Sure you saw 1 ultralisk running to reinforce but most of the zerg army is near the nydus ready to reinforce 7 o clock which the observer NEVER in the last 10-20 seconds had a view of. Now lets just say JD off of his main/natural/3oclock/7 o clock is mining at a very slow rate... this would still mean he is making more money than JD who only has a 9 o clock and barely anything at his natural (http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681 look at the last image).


wow i was gonna make these brief points.. anyways lets make it brief then...
1) flash's force was not going to overpower jd's
Here is why: JD making more money.. simple as that... and flash has NO tanks.... with no tanks you need lots of SV's.. he doesn't have many SV's ... also they SV's are out of energy
2) JD has more bases
3) though flashes scv saturation is a lot.. he can only mine so much per second from 7 mineral spots. (keep in mind that have 80 scvs on 1 mineral spot does not mean you are mining faster than having 10 scv's on that 1 mineral spot)
4) JD is at full tech (although you could be whiney and say he has no lurkers but he skipped that step)
5) Flash was retreating... his attack at 7 o clock stopped. the longer he keeps zerg on that advantage the stronger JD's advantage


disagree with all 5 points

Point 1, 2 and 3 you're basicly saying jaedong was ahead due to a better economy which is debatable. Jaedong has 3 mining bases set up but the drone saturation was unclear on the other bases. And the pressured base at 7 o'clocl i am pretty sure was no more than 5 drone mining. Keep in mind he had to produce alot of units to defend and sunkens were set up as well.

4) Jd was at full tech but so was flash 3/3 armies and scienc vessel. Flash was missing tank but i think flash late game's tank was more for defending against a strong Late game lings/ultra back by strong "economy" ala flash vs zero. Keep in mind durign mid game jaedong's upgrades are ahead of flash but flash caught up toward the end.

5.this is probably ur worst point. flash at that point was just retreating from swarm as all good terran do. he was still on the onslaught like literally 5 seconds before blackout. i say the blackout was happening during his retreat.



I think the game could go either way, if jaedong swarm reaches flash's open third jaedong wins. his choice to xpand ther was really weird. it does have high ground and a choke though i think?



sorry for incoherent jibbering english not so good
lyhb
Profile Joined December 2009
Canada208 Posts
February 01 2010 08:56 GMT
#4533
On January 27 2010 07:06 Stratos_speAr wrote:
Show nested quote +
On January 26 2010 13:16 lyhb wrote:
On January 26 2010 06:48 Stratos_speAr wrote:
On January 26 2010 06:02 lyhb wrote:
On January 25 2010 15:39 Atrioc wrote:
On January 25 2010 08:12 DJONES wrote:
Give me a break.

I am so sick of hearing that flash was "mentally off" in game 4.

These guys prepare their strats in practice the week before.

Regardless of his mindset, an overpool against 7 rax gave jaedong the advantage which he never surrendered.

I am a flash fan, and JD looked like the superior player in every game of the series.

If it weren't for some excellent dropship play in game 2, JD would have won 3-0. Power outage or no power outage.


I absolutely agree that Flash wouldve played 7 rax and Jaedong would've played the amazingly predicted overpool (when I saw that I was just in awe of how good a series player this guy is), and I dont have a doubt in my mind that Jaedong would've taken that game (which is actually a very solid Zerg map with a good opening advantage like that) regardless of Flash's mental state.

However, that being said, Flash did make some bad decisions later on in the game. His decision to attack into 3 sunkens + some lings with a group that he KNOWS could not break that was just poor. Whether or not he did it, he was behind, but a Flash whos on top of his game would never surrender an advantage, he would play as best he could and hope for a slip-up from his opponent, which leads me to believe he was defintely not playing the way we've seen him play in recent TvZ's.

Either way Jaedong didnt slip up, he played Game 4 like an absolute monster, and I think people are definitely overhyping the "mental state" thing (and you might be downplaying it a bit too much)


flash looking 'sloppy' has everything to do with the fact that he was playing the greatest player of all time...

people talk like the incident in set 3 affected flash mental state like it is 100%... pfft, only flash himself would know if he got affected by it... and if he did get affected by it, its his fault... as jaedong have said, he was affected as well but overcame it

jaedong read flash like a book in the series, predicted everything perfectly
game1: overpool > 1raxcc
game2: 3hatch/po0l > 1raxcc
game3: 3hatch/pool > 1 raxcc
game4: overpool > 7rax

flash thought he could beat jaedong with just solid play(grave mistake)... it was apparent in the series that jaedong is the superior player of the two power outage or not


again flash looking not so perfect in the series has everything to do with the fact that he was facing the greatest gamer of all time



The rest of your quote is fine and all, but the bolded part is pure bullshit. What the hell did Jaedong have to overcome? The fact that the refs gave him the advantage and that he was watching his opponent in the finals get completely demoralized? Yea, I wouldn't have much of a problem riding that kind of momentum either.



read his interview after the game... its in broodwar section


I did read it, and yes, obviously anyone will be a little shaken up by the craziness that goes on, but my point was that compared to Flash, Jaedong really didn't have anything to worry about or work through. Things definitely went his way.



well jd had to worry about the maps being heavy t favored... kwanro even had mention he almost broke his keyboard practicing on those imba t maps...


and its not like flash had a busy busy schedule, he only practice/played mostly againts zerg
snapcrackle
Profile Joined December 2008
United States568 Posts
Last Edited: 2010-02-01 09:12:28
February 01 2010 09:05 GMT
#4534
On February 01 2010 17:52 DatTheMighty wrote:
Show nested quote +
On February 01 2010 17:33 snapcrackle wrote:
On February 01 2010 17:12 jblack wrote:
Let me start this off by saying I was cheering for Jaedong in the MSL finals, so nobody can accuse me of being a Flash fanboy... but even as a JD fan, that game 3 was complete crap.

I've heard a lot of people saying "yeah sure, Flash was behind but he could have come back... anything could have happened" ... I've even heard people say "Jaedong was way ahead he definitely won" ... and not just random people, but respected progamers have said that including NonY.

I did a detailed review of the VOD, to confirm that Jaedong won fair and square... and sadly the fact of the matter is Flash was ahead when the power went out. As I said I'm not basing that by any means on Flash fanboyism... I wanted JD to win. I actually spent about an hour and a half watching every aspect of the VOD and there is really no question about it... Flash won game 3.

I could be wrong... and I would appreciate it if a top level Zerg player, such as Day[9] could have a look at the VOD and correct me if I'm wrong, but I don't think I am.

Firstly, there are 3 main facts of life when it comes to late game TvZ as Zerg...
1) Firstly, since Terran is the most cost efficient race in the game, and Zerg is the least, the Zerg player needs at least 1 extra mining base than the Terran player to even be equal in terms of economy. Keep in mind, that it is important to emphasize "mining" base... having a hatchery next to a mineral field is all fine and well, but unless there are drones there mining it can't really be considered a mining base.
2) In order to have an effective Ultra/Ling with Defilers build the Zerg is going to want to be mining at least 4 gas geysers.
3) Since your hatcheries are the production buildings for both your worker and attack units, there are often times when you have to forgo building drones in order to keep an adequate sized army to fend off your opponent particularly if they are putting on a lot of pressure (which is a huge factor in this match).

Let's review a timeline of the game...
@ 8min 29sec in
Jaedong starts mining his 3rd gas at the 1 o'clock position.
@ 9min
Flash puts pressure on the 1 o'clock base and Jaedong takes his drones off gas.
@ 9min 25sec
Jaedong sends back his drones to the 1 o'clock, but puts them all on minerals.
@ 9min 45sec
The observer shows the 1 o'clock base and there are still no drones on gas.
@ 10min 24sec
The observer shows the 1 o'clock base and there is only 1 drone mining gas.
@ 10min 57sec
We finally see 3 drones on gas at the 1 o'clock base.
@ 13min 54sec
Flash takes out the 1 o'clock base.
@ 14min 31sec
The observer shows that despite the fact that Jaedong has had a hatchery at the 3 o'clock position for a while there is no drones mining, and no extractor built.
Note: During this entire time Jaedong only has a 3rd gas for about 3.5 - 4 minutes, and at this point is at 2 mining bases to Flash's 2 mining. Furthermore, if you look at the drone saturation at Jaedong's 2 mining bases he has 11 drones on minerals at his main, and 8-10 drones on minerals at his first expansion, whereas Flash's SCV saturation is huge.
@ 16min 20sec
Drones only begin to mine gas at the 8 o'clock base, however at 16min 35sec they get pulled off gas and are sent to attack Flash's units, and don't return to mining for at least another 10 seconds.
@ 18min 5sec
Flash's 3rd base is fully operations with at least 20 SCVs mining it
@ 18min 33sec
Jaedong's hatchery at 1 o'clock finishes being rebuilt.
@ 18min 43sec
Power goes out.

At this point Flash has 4 science vessels, 13 marines and 8 medics outside of Jaedong's bottom left expansion and at least 12-15 units at home (based on the unit movement on the minimap of units rallying from his cluster of barracks to his natural expo... watch Flash's base on the minimap at 18min 26sec onward)...and if you freaze frame the VOD the second before the power goes out you'll see that a group of units are just beginning to leave Flash's base.

Whereas Jaedong has 2 definlers, 4 scourge, 2 Ultralisks that have a combined total of about 35 HP... less than half a control group of lings and 1 reinforcing Ultralisk. Also keep in mind that throughout the course of the game Flash killed 22 Ultralisks, which is a total of 4400 worth of gas alone... and considering Jaedong was only up to 4 gas for the final 2 minutes of the game my guess is even if he got his 5th gas up at the top right... he would lose the bottom left base within a few minutes, and he'd be back down to 4. Either way he wasn't going to be pumping many more reinforcing Ultralisks any time soon.


J Black. I am really sorry i can't really go into detail with this but in NO way was Flash ahead. The main thing i can probably say is that just because Flash's scv saturation is huge he is NOT mining more than JD. JD still has the 7 o clock base with about 7-10 drones. And i'm sure the 3 o clock is getting saturated with drones as well as his natural which we know zerg runs out of later than terran. simply due to zerg mining at a slower speed (not too significant but a factor nonetheless).

Now flash is practically out of his natural with his main completely gone. This means that in a minute or less he will be only mining off his 9 clock. Which has NO gas and only 7 mineral patches.

The other details are at this link.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681

Anyways to conclude brief points on why flash isn't ahead.

1) you count all of flashes force... maybe a total of 20 marines and 10 medics although i think this is very generous of you to say this as i counted around 13 marines and 7 medics. Now you say that JD has 2 Ultra (granted they are low) 2 defilers and a handful of zerglings. I am sorry but this is NOT his total force. Sure you saw 1 ultralisk running to reinforce but most of the zerg army is near the nydus ready to reinforce 7 o clock which the observer NEVER in the last 10-20 seconds had a view of. Now lets just say JD off of his main/natural/3oclock/7 o clock is mining at a very slow rate... this would still mean he is making more money than JD who only has a 9 o clock and barely anything at his natural (http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681 look at the last image).


wow i was gonna make these brief points.. anyways lets make it brief then...
1) flash's force was not going to overpower jd's
Here is why: JD making more money.. simple as that... and flash has NO tanks.... with no tanks you need lots of SV's.. he doesn't have many SV's ... also they SV's are out of energy
2) JD has more bases
3) though flashes scv saturation is a lot.. he can only mine so much per second from 7 mineral spots. (keep in mind that have 80 scvs on 1 mineral spot does not mean you are mining faster than having 10 scv's on that 1 mineral spot)
4) JD is at full tech (although you could be whiney and say he has no lurkers but he skipped that step)
5) Flash was retreating... his attack at 7 o clock stopped. the longer he keeps zerg on that advantage the stronger JD's advantage


disagree with all 5 points

Point 1, 2 and 3 you're basicly saying jaedong was ahead due to a better economy which is debatable. Jaedong has 3 mining bases set up but the drone saturation was unclear on the other bases. And the pressured base at 7 o'clocl i am pretty sure was no more than 5 drone mining. Keep in mind he had to produce alot of units to defend and sunkens were set up as well.

4) Jd was at full tech but so was flash 3/3 armies and scienc vessel. Flash was missing tank but i think flash late game's tank was more for defending against a strong Late game lings/ultra back by strong "economy" ala flash vs zero. Keep in mind durign mid game jaedong's upgrades are ahead of flash but flash caught up toward the end.

5.this is probably ur worst point. flash at that point was just retreating from swarm as all good terran do. he was still on the onslaught like literally 5 seconds before blackout. i say the blackout was happening during his retreat.



I think the game could go either way, if jaedong swarm reaches flash's open third jaedong wins. his choice to xpand ther was really weird. it does have high ground and a choke though i think?



sorry for incoherent jibbering english not so good

Ok let me go into a little more detail

1) Mining of 7 SEVEN SEVEN SEVEN mineral patches with 20, 50, 100, or even 10000 scv's does not mean you are mining anywhere near equally to zerg mining natural and 3 o clock (Which will get fully saturated once his main gets depleted.. keep in mind JD's natural will last longer than flash's natural since he was mining off more than 2 bases while flash was at 2 bases the WHOLE time). Sure 7 o clock has few drones but that will become saturated once he sends drones to it from his main (he wont send all all his drones from his main to his 3 .. obviously he will spread them to both 3 and 7 o clock) and that will be very soon ... if you watch a minute before the black out to the black out... you can see more drones are appearing there... slowly but surely. BTW 7 o clock has 10 mineral patches and 3o clock has 7 mineral patches.... thats 17 compared to 7 mineral patches.

Think of it this way. You have 500 spoons and 7 cups of sugar (in this case 500 spoons= 500 scv's). If only 1 spoon can enter each cup of sugar at a time then that does not mean you are getting more sugar than lets say 10 spoons and 17 cups of sugar (in this case 10 spoons=10 drones). Those 10 spoons are getting more sugar as there are more cups of sugar available.


2) Still valid... JD has more bases... flash has fewer bases.... ALSO keep in mind JD JUST STARTED A HATCHERY AT 2 o clock.. This point was made at another thread. To validate this watch the replay and at the last 10 seconds watch 2 o clock from the minimap. You will see a dot there. Right before the black out that dot gains more vision. This means he started to build something... that something is a hatchery Which makes you think... if flash can't take out 7 o clock then how will he take out 2 o clock without risking his 9 o clock.
3) Read point point 1.
4) Yes both were at full tech... But in order for flash to stop 2 defilers and a hand full of lings from attacking his 9 o clock that he just set up he's gonna either need firebats or tanks. None of which he has. If JD got 20 lings (which is VERY easy to do .. i mean he will get those in at MOST 30 seconds) the 9 clock has to lift since his 2 unirridiated defilers could just swarm and nothing will stop that. Not saying this will happen but if it does happen flash now has NO mining bases.
5) Yes you make a valid point.. but by retreating i am saying that 7 o clock is staying up longer... the longer it stays up the stronger JD gets even by a small amount
DatTheMighty
Profile Joined March 2009
Vietnam122 Posts
February 01 2010 09:10 GMT
#4535
still disagree with you, i am going to have to get back to you tomorrow though.
Crt
Profile Joined November 2009
247 Posts
February 01 2010 09:13 GMT
#4536
Flash was ahead.

He's mined out at the main base, but had expanded (based on minimap) to his 3rd base. JD at that time had 4 bases, 1 (bottom right) is being shutdown by Flash. JD's main base was being mined out too. And within the next minute, he would only be running at 3 bases with the main natural being mined out.

There was no way JD could have pulled a win in that game if the power didn't go out.

The way Flash plays is that, he stays in his base most of the time until he feels safe enough to push. Once he pushes out, it's almost always a win.
snapcrackle
Profile Joined December 2008
United States568 Posts
February 01 2010 09:19 GMT
#4537
On February 01 2010 18:13 Crt wrote:
Flash was ahead.

He's mined out at the main base, but had expanded (based on minimap) to his 3rd base. JD at that time had 4 bases, 1 (bottom right) is being shutdown by Flash. JD's main base was being mined out too. And within the next minute, he would only be running at 3 bases with the main natural being mined out.

There was no way JD could have pulled a win in that game if the power didn't go out.

The way Flash plays is that, he stays in his base most of the time until he feels safe enough to push. Once he pushes out, it's almost always a win.




AHHH wow you make these statements like its true.. HOW IS BOTTOM RIGHT GETTING SHUT DOWN? Even if you meant bottom LEFT his bottom LEFT is NOT GETTING SHUT DOWN.. 2 sunks a hand full of lings and swarm and 3 ultras beat up 20 marine medics especially if its at his home court (his own base) which can be reinforced via nydas/hatchery there.

tired of this refer to the link i posted. Very good analysis. If you disagree after reading it then i dont see how you can say flash was ahead. Sure flash can make good comebacks but so have other players. But i've also seen him drag down many MANY games for an extra 20 minutes which many ppl think is OH SO CRAZY when in reality he is just microing better because he has fewer number of forces to control... in the end his resources run out and his steam is gone. Just cuz you are dragging a game doesn't mean you are making a comeback.
DatTheMighty
Profile Joined March 2009
Vietnam122 Posts
February 01 2010 09:28 GMT
#4538
really though we're just speculating what will happen at this point. At the moment of the blackout neither player really looked ahead from what we could gather from the vod which isn't much. simply too many unknown factors. the game was sup up in the air rewarding a win to either player was the worst decision in my book. going to just let this one go cause playing armchair general and speculating as if we really know how the players were doing isnt my thing. without a replay this is just stupid.
jblack
Profile Joined January 2010
Canada14 Posts
February 01 2010 17:46 GMT
#4539
On February 01 2010 17:33 snapcrackle wrote:
J Black. I am really sorry i can't really go into detail with this but in NO way was Flash ahead. The main thing i can probably say is that just because Flash's scv saturation is huge he is NOT mining more than JD. JD still has the 7 o clock base with about 7-10 drones. And i'm sure the 3 o clock is getting saturated with drones as well as his natural which we know zerg runs out of later than terran. simply due to zerg mining at a slower speed (not too significant but a factor nonetheless).

Now flash is practically out of his natural with his main completely gone. This means that in a minute or less he will be only mining off his 9 clock. Which has NO gas and only 7 mineral patches.

The other details are at this link.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681

Anyways to conclude brief points on why flash isn't ahead.

1) you count all of flashes force... maybe a total of 20 marines and 10 medics although i think this is very generous of you to say this as i counted around 13 marines and 7 medics. Now you say that JD has 2 Ultra (granted they are low) 2 defilers and a handful of zerglings. I am sorry but this is NOT his total force. Sure you saw 1 ultralisk running to reinforce but most of the zerg army is near the nydus ready to reinforce 7 o clock which the observer NEVER in the last 10-20 seconds had a view of. Now lets just say JD off of his main/natural/3oclock/7 o clock is mining at a very slow rate... this would still mean he is making more money than JD who only has a 9 o clock and barely anything at his natural (http://www.teamliquid.net/forum/viewmessage.php?topic_id=110681 look at the last image).


wow i was gonna make these brief points.. anyways lets make it brief then...
1) flash's force was not going to overpower jd's
Here is why: JD making more money.. simple as that... and flash has NO tanks.... with no tanks you need lots of SV's.. he doesn't have many SV's ... also they SV's are out of energy
2) JD has more bases
3) though flashes scv saturation is a lot.. he can only mine so much per second from 7 mineral spots. (keep in mind that have 80 scvs on 1 mineral spot does not mean you are mining faster than having 10 scv's on that 1 mineral spot)
4) JD is at full tech (although you could be whiney and say he has no lurkers but he skipped that step)
5) Flash was retreating... his attack at 7 o clock stopped. the longer he keeps zerg on that advantage the stronger JD's advantage

Oh BTW: Flash was on 2 base the ENTIRE TIME.

JD was mining for several minutes from 2 o clock.. He then had 3 o clock for a LONG time And he started on 7. You say JD lost 22 ultra. Please do NOT forget how many vessels flash lost which i'm sure was a HEFTY bit and also that big attack that flash did on 3 o clock that got DEMOLISHED by around 10 ultras and 24 lings. WOW he lost a lot of his units all the while being ONLY 2 bases. He was running out... of minerals his 3 was going to die from swarm/lings only. No tanks.... no firebats... no way to handle swarm. If it wasn't going down it was not going to be mining.

(Sure the drone saturation wasn't high but please do not make that a big issue since it was good enough... if you watch enough zerg games you will see the drone saturation on each base is never that high... terrans and protoss make it high as they have to send a bunch of probes/scv's into their new expo to make the most out of i)

BTW #2: Flash was off on game 3.... though terran is suppose to be cost effective his attacks weren't really that cost effective... It seemed as though JD was the one taking advantage of micro while flash was really trying to force his way into 7 o clock... yes he had good micro with his units but did you see how a handful of links and 2-4 ultras kept blocking every single attack (with swarm )


Thank you for your reply, snapcrackle however I would like to draw your attention to several misconceptions you were under.

1. Jaedong's 7 o'clock base had no more than 2 drones mining minerals the entire time.

2. A higher SCV saturation DOES mean you have more minerals coming in per base than your opponent. And Terran players, particularly Flash, can comfortably hold 1 or even 2 less bases than a Zerg and still amass a stronger army (there are countless VODs that demonstrate this). Not to mention that from 14min into the game to the very end Jaedong had to use the vast majority of his larva to reinforce his army, and couldn't really afford to invest in drone production. However, most importantly of all minerals isn't really the issue, because without Defilers and Ultras (heavy gas units) all the minerals in the world couldn't have saved Jaedong.

3. When counting Flash's units, as I said there were 13 marines and 8 medics outside of Jaedong's bottom left base. However, if you notice throughout the game approximately every 20 seconds if you look at the area on the minimap where Flash's front ramp there is a stream of reinforcing units due to all his Barracks having a rally point at his natural expansion. Seeing as he had about 12 Barracks, and I noticed one of those streams about 10 seconds before the power outage... I assume he had an additional 12 marines, with another 12 on the way within about 10 more seconds.

4. It doesn't make any sense at all that Jaedong would just have his units hanging out at his base by the Nydus Canal... because as we saw throughout the entire game Jaedong was very quick to reinforce with every unit that he produced... trying to get a surround on Flash's units. This is totally standard play, because any Zerg player will tell you that sending your army in piecemeal at a Terran MnM army is silly.

5. Flash was retreating to regroup his forces... if you watch the VOD and focus on the minimap at the last seconds there were units just about to leave his base... and true SK Terran, which is pulled of properly (Flash's bread and butter) doesn't require any tanks.

6. Jaedong has no map control whatsoever, so Flash could have expanded again easily and held it with minimal forces.

7. Jaedong was at 2 - 3 base the whole time... except for that last 2 minutes of the game. When Zerg is on 2 bases to Terran's 2 bases... Zerg is behind... and when Zerg is on 3 bases to Terran's 2 bases it is even... however as I mentioned 3 Zerg bases with minimal Drone saturation is still behind against 2 Terran bases at full saturation.

8. You argue that Flash's natural expo was about to be mined out within 4-5 minutes, but so was Jaedong's main.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 01 2010 18:12 GMT
#4540
lol wow this thread makes me lol now.
When I think of something else, something will go here
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