[OSL] Ever OSL - Ro8 Week 1 - Page 45
Forum Index > Brood War Tournaments |
FireGuyX
United States1712 Posts
| ||
myzael
Poland605 Posts
On December 18 2009 19:25 RobRoy2501 wrote: What awesome advantage did Pure have? He spent 400 minerals to kill a 300 mineral expansion, and Calm even got 3 larva out of it. this | ||
NguN
Australia1322 Posts
On December 18 2009 19:25 yes9111 wrote: I'm no good at SC but I'm guessing Pure didn't know if Calm was going to all in with hydras or mutas so he didn't know whether to add more cannons or go 2-stargate. 2 Stargate won't work, because of the timing of a 2 hatch all-in. Pure had just got his first corsair when the mutas were coming. It's cannons cannons cannons all the way against an all-in. Just bad play from Pure really, he scouted no third from Calm and still proceeded to play standard. | ||
I_Love_Bacon
United States5765 Posts
On December 18 2009 19:28 StorkHwaiting wrote: For the last time. It's CLAM not Zero. Mystlord's saying zero too jesus christ -____- Hilarious. | ||
ejac
United States1195 Posts
On December 18 2009 19:26 APurpleCow wrote: You guys act like 2 hatch muta is autolose for zerg, since protoss can just throw up cannons all over. The problem with 2hatch muta is either you have to play perfectly and snipe all the corsairs like jaedong vs. stork or your opponent has to mega fail like what just happened. If you simply do ok, you loose, not very good odds. | ||
![]()
SilverskY
Korea (South)3086 Posts
| ||
cz
United States3249 Posts
On December 18 2009 19:28 grahf wrote: He wasn't ahead, cannon rushing like that puts you behind. There is a reason people don't use it regularly, it just throws the zerg out of his game plan. So what you are saying is he took a risk in attempting to cannon attack (not rush), which, in the best case scenario of the cannons succeeding actually puts him at a disadvantage? Really? He went for a strategy/tactic which, if it worked, would put him at a disadvantage? | ||
MountainDewJunkie
United States10340 Posts
On December 18 2009 19:28 cz wrote: I'd say Flash v Jaedong today was a great/amazing game, just for Flash's perfect play. It was very one-sided. Ass-whoopings are not good games. | ||
VabuDeltaKaiser
Germany1107 Posts
On December 18 2009 19:19 randombum wrote: First your writing is pretty crappy, I'm used to broken English, but I can barely understand what you said. Besides, if we are talking about luck, it was Jaedong hoping to get lucky that Flash would make a mistake and not scout his hidden third at the top left. Flash deciding to scout everywhere is not luck, its him understanding his own game plan and acting on it by scouting everywhere. The first time he found Jaedong's third is not luck. It is because flash is good and knows that on that map in those positions the zerg will take that main/nat, or the expo between the two mains. He logically scouts the other main because that scouts 2 bases, if he didn't see a third there he would have attacked middle right. If he didn't find a third base there he would've started scouting many other places. Furthermore, if he didn't find a base on Jaedong's side of the map that means the base would be far closer to him so he can scout those later and take them out just as easily because of relative distance of those bases to his compared to the opposite side of the map where he scouted first and jaedong was praying that flash wouldn't get there too early. The second expo many expo places still dark is true when he gets there, but before he does he has scouted and has recent information on Middle right, top right, top right natural, middle, top middle, top left natural, and top left main. Oh look, with knowledge of 11/13 possible places for a hatchery to be, he found one. That's not luck, its paying attention and good scouting. im not that good in written english, i pretty much write down what i would have said, spoken english. and to scout that effective and counter, there are many things involved and one finally is luck. and flash could not have more than he had this time.as far as flash playing flawless you are in deep trouble even as jaedong. | ||
Shikyo
Finland33997 Posts
This is as ridiculous as saying that if a Zerg does a runby with 20 zerglings and kills the Protoss's main nexus, he's behind. This isn't even taking into account the fact that Protoss minerals are worth less than Zerg minerals. Horribly D- way of thinking. | ||
revy
United States1524 Posts
On December 18 2009 19:22 Shikyo wrote: Wow really? Every time I play on iccup I always lose my third/have it denied before mutas unless I make a lot of zerglings. I don't know what you mean standard... Hmm the stream just went apeshit I didn't realize you played pros on iccup, I think it's pretty clear that I'm talking about the pro level. I don't contest Flash invented this style of play, but it is far from standard on the pro level. | ||
![]()
SilverskY
Korea (South)3086 Posts
On December 18 2009 19:30 MountainDewJunkie wrote: It was very one-sided. Ass-whoopings are not good games. They are if the winner displays impeccable play and the opponent is Jaedong. :D | ||
kOre
Canada3642 Posts
Unfortunately it'll be an upset, I would rather ZerO win though, just because I met him in person ![]() | ||
vRoOk
United States1024 Posts
| ||
FireGuyX
United States1712 Posts
| ||
APurpleCow
United States1372 Posts
On December 18 2009 19:29 ejac wrote: The problem with 2hatch muta is either you have to play perfectly and snipe all the corsairs like jaedong vs. stork or your opponent has to mega fail like what just happened. If you simply do ok, you loose, not very good odds. The problem with 2 hatch muta is that some Protosses like to autolose vs 2 hatch hydra or 2 hatch standard play and put up 3 cannons in each minline. 2 hatch muta vs 1 cannon in each minline is perfectly playable. | ||
cz
United States3249 Posts
On December 18 2009 19:30 MountainDewJunkie wrote: It was very one-sided. Ass-whoopings are not good games. I found it to be quite an amazing game, actually. If you want to see two players play out a close game you can always watch two D- players with 60 apm fight it out on BGH. | ||
Chen
United States6344 Posts
On December 18 2009 19:28 cz wrote: I'd say Flash v Jaedong today was a great/amazing game, just for Flash's perfect play. Great play=/= great game. the game sucked, Flash rocked. I like Flash alot more than i do JD for the record. | ||
![]()
Mystlord
![]()
United States10264 Posts
Fuck lol. It's 2:30 am. I got 4 hours of sleep last night. Brain functions are just shutting down ok. | ||
StorkHwaiting
United States3465 Posts
On December 18 2009 19:25 RobRoy2501 wrote: What awesome advantage did Pure have? He spent 400 minerals to kill a 300 mineral expansion, and Calm even got 3 larva out of it. The math isn't even right. It's 500 minerals vs 300 + drone. But I had this kind of argument in another thread about spawning pool and it turned into a shitfest... In the end, you can't calculate things based on numbers like that. It doesn't match up. But to the people saying 1 cannon blah blah. They are wrong. Pure wasn't that high on minerals. He pumped out 2 dragoons. A dragoon has about the same effect as a cannon in the mineral line. And Pure had 2 of them and 2 corsair. That's a good amount of air defense. It just wasn't enough to stop Calm's all in. I don't think Pure expected Calm to go that hard into mutas. Calm did a 100% all-in rather than pump half muta half drone and hope for enough harass dmg to get back in the game. | ||
| ||