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[OSL] Ever OSL - Ro8 Week 1 - Page 45

Forum Index > Brood War Tournaments
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FireGuyX
Profile Joined February 2009
United States1712 Posts
December 18 2009 10:28 GMT
#881
Zero will have zero wins in his MSL and OSL run from here on out.
Flash, ForGG, and Movie fan.
myzael
Profile Blog Joined November 2008
Poland605 Posts
December 18 2009 10:28 GMT
#882
On December 18 2009 19:25 RobRoy2501 wrote:
What awesome advantage did Pure have? He spent 400 minerals to kill a 300 mineral expansion, and Calm even got 3 larva out of it.

this
NguN
Profile Joined August 2009
Australia1322 Posts
December 18 2009 10:29 GMT
#883
On December 18 2009 19:25 yes9111 wrote:
I'm no good at SC but I'm guessing Pure didn't know if Calm was going to all in with hydras or mutas so he didn't know whether to add more cannons or go 2-stargate.


2 Stargate won't work, because of the timing of a 2 hatch all-in. Pure had just got his first corsair when the mutas were coming. It's cannons cannons cannons all the way against an all-in. Just bad play from Pure really, he scouted no third from Calm and still proceeded to play standard.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
December 18 2009 10:29 GMT
#884
On December 18 2009 19:28 StorkHwaiting wrote:
Show nested quote +
On December 18 2009 19:25 Mastermind wrote:
What the fuck did Pure think Zero would do with 2 fucking hatches. fuck that game was lame.


For the last time. It's CLAM not Zero. Mystlord's saying zero too jesus christ -____-


Hilarious.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
ejac
Profile Blog Joined January 2009
United States1195 Posts
December 18 2009 10:29 GMT
#885
On December 18 2009 19:26 APurpleCow wrote:
You guys act like 2 hatch muta is autolose for zerg, since protoss can just throw up cannons all over.

The problem with 2hatch muta is either you have to play perfectly and snipe all the corsairs like jaedong vs. stork or your opponent has to mega fail like what just happened. If you simply do ok, you loose, not very good odds.
esq>n
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
December 18 2009 10:29 GMT
#886
Today's OSL games sure are sparking a LOT of gameplay discussions hahaha.
Graphics
cz
Profile Blog Joined August 2007
United States3249 Posts
December 18 2009 10:30 GMT
#887
On December 18 2009 19:28 grahf wrote:
He wasn't ahead, cannon rushing like that puts you behind. There is a reason people don't use it regularly, it just throws the zerg out of his game plan.


So what you are saying is he took a risk in attempting to cannon attack (not rush), which, in the best case scenario of the cannons succeeding actually puts him at a disadvantage?

Really? He went for a strategy/tactic which, if it worked, would put him at a disadvantage?
MountainDewJunkie
Profile Blog Joined June 2009
United States10346 Posts
December 18 2009 10:30 GMT
#888
On December 18 2009 19:28 cz wrote:
Show nested quote +
On December 18 2009 19:27 MountainDewJunkie wrote:
Guys, on a serious note, there's been like 2 good games total from Ro16 and thus far Ro8 combined. Flash vs Stork, and Zero vs Pure. The rest have been just awful (like Shine vs fantasy, Calm vs Pure, Jaedong vs go.go, and so on). This OSL kind of blows. If there isn't some kind of amazing Calm vs Flash semifinal, or a full 5-game set of Flash vs Stork finals, this is probably the worst OSL I've ever seen.



I'd say Flash v Jaedong today was a great/amazing game, just for Flash's perfect play.


It was very one-sided. Ass-whoopings are not good games.

[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
VabuDeltaKaiser
Profile Joined April 2009
Germany1107 Posts
December 18 2009 10:30 GMT
#889
On December 18 2009 19:19 randombum wrote:
Show nested quote +
On December 18 2009 19:06 VabuDeltaKaiser wrote:
On December 18 2009 19:02 randombum wrote:
On December 18 2009 19:00 VabuDeltaKaiser wrote:
flash had insane l uck always scouting exactly right time right place


Not really, flash's game plan involved scouting everywhere the zerg could possibly expand to and keep him to 2 bases. If you watch the mini map when he scouts the right place, he also has vision of 3 other places.

he haxx you dont want to understand ?

ok seriously he was quite hitting straight first to jd first hatch, killing it, most other places in the dark

next, most expo places stay in the dark, letting build up upper left, heading there as its ready, many expo places still dark

if you dont count that as partly lucky, you believe in intelligent design or bet mafia, you choose


First your writing is pretty crappy, I'm used to broken English, but I can barely understand what you said. Besides, if we are talking about luck, it was Jaedong hoping to get lucky that Flash would make a mistake and not scout his hidden third at the top left. Flash deciding to scout everywhere is not luck, its him understanding his own game plan and acting on it by scouting everywhere.

The first time he found Jaedong's third is not luck. It is because flash is good and knows that on that map in those positions the zerg will take that main/nat, or the expo between the two mains. He logically scouts the other main because that scouts 2 bases, if he didn't see a third there he would have attacked middle right. If he didn't find a third base there he would've started scouting many other places. Furthermore, if he didn't find a base on Jaedong's side of the map that means the base would be far closer to him so he can scout those later and take them out just as easily because of relative distance of those bases to his compared to the opposite side of the map where he scouted first and jaedong was praying that flash wouldn't get there too early.

The second expo many expo places still dark is true when he gets there, but before he does he has scouted and has recent information on Middle right, top right, top right natural, middle, top middle, top left natural, and top left main. Oh look, with knowledge of 11/13 possible places for a hatchery to be, he found one. That's not luck, its paying attention and good scouting.


im not that good in written english, i pretty much write down what i would have said, spoken english.

and to scout that effective and counter, there are many things involved and one finally is luck. and flash could not have more than he had this time.as far as flash playing flawless you are in deep trouble even as jaedong.

my smiley drinks green tea. works. just, the commercial investments are lower.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 18 2009 10:30 GMT
#890
On December 18 2009 19:28 myzael wrote:
Show nested quote +
On December 18 2009 19:25 RobRoy2501 wrote:
What awesome advantage did Pure have? He spent 400 minerals to kill a 300 mineral expansion, and Calm even got 3 larva out of it.

this

This is as ridiculous as saying that if a Zerg does a runby with 20 zerglings and kills the Protoss's main nexus, he's behind. This isn't even taking into account the fact that Protoss minerals are worth less than Zerg minerals. Horribly D- way of thinking.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
revy
Profile Joined September 2009
United States1524 Posts
December 18 2009 10:30 GMT
#891
On December 18 2009 19:22 Shikyo wrote:
Show nested quote +
On December 18 2009 19:18 revy wrote:
On December 18 2009 19:14 Shikyo wrote:
On December 18 2009 19:12 SilverskY wrote:
On December 18 2009 19:11 Shikyo wrote:
On December 18 2009 19:09 SilverskY wrote:
On December 18 2009 19:07 Geo.Rion wrote:
On December 18 2009 19:02 MountainDewJunkie wrote:
On December 18 2009 18:57 SilverskY wrote:
Flash is revolutionizing TvZ... If JD couldn't beat him, there is no one that can (Hyun was an exception)


What a load. Actually, if Hyun can beat him, other zergs can, too.


to silversky

How the hell is this revolutionizing?
This is exactly the same bio-style Terrans used for the last 2 years, a bit safer i guess.
I'm getting raped by this "11rax CC, deny 3rd, push befor defiler" since i play Iccup. Flash executed it well, JD made a couple bad decisions that's it.
And who said JD cannot beat this? He lost ONE frickin game. Zero could have beaten this had he upgraded what he should have.

Jeeez people are so serious today...

Yeah sure it's Bionic, but the meta game seems a bit different with very early aggression, which wasn't seen a lot before Flash started using it a lot. And of course my statement about the people being unbeatable is an exaggeration, I'm just happy for Flash's win.

People need to chill...

Wasn't seen a lot? Like firebathero doing 5 - 7rax mass mnm timing pushes against 3 hatch mutas?

It's been around. And it's preventable if you don't mass sunkens in your natural...


I'm talking about Flash's little attack group of like 10ish rines, and 3 medics and he moves out.

You said that the kind of early aggression wasn't seen before.

People have done it for years to pressure the Z to make sunkens. Ret's ZvT has revolved around denying/delaying the Zerg's third base with a lot of early mnm.

Come on, it's nothing new, he just executes it well...


No but its not exactly standard play currently. Standard TvZ is much more passive which I don't really like. I remember the MSL finals when Forgg beat Jaedong there was one build he used which I liked a lot. It was 2 rax CC with extreme early pressure similar to how Flash is playing (except he's only doing 1 rax CC).

Wow really? Every time I play on iccup I always lose my third/have it denied before mutas unless I make a lot of zerglings. I don't know what you mean standard... Hmm the stream just went apeshit


I didn't realize you played pros on iccup, I think it's pretty clear that I'm talking about the pro level. I don't contest Flash invented this style of play, but it is far from standard on the pro level.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
December 18 2009 10:30 GMT
#892
On December 18 2009 19:30 MountainDewJunkie wrote:
Show nested quote +
On December 18 2009 19:28 cz wrote:
On December 18 2009 19:27 MountainDewJunkie wrote:
Guys, on a serious note, there's been like 2 good games total from Ro16 and thus far Ro8 combined. Flash vs Stork, and Zero vs Pure. The rest have been just awful (like Shine vs fantasy, Calm vs Pure, Jaedong vs go.go, and so on). This OSL kind of blows. If there isn't some kind of amazing Calm vs Flash semifinal, or a full 5-game set of Flash vs Stork finals, this is probably the worst OSL I've ever seen.



I'd say Flash v Jaedong today was a great/amazing game, just for Flash's perfect play.


It was very one-sided. Ass-whoopings are not good games.


They are if the winner displays impeccable play and the opponent is Jaedong. :D
Graphics
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 18 2009 10:31 GMT
#893
Movie > ZerO

Unfortunately it'll be an upset, I would rather ZerO win though, just because I met him in person
http://www.starcraftmecca.net - Founder
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
December 18 2009 10:31 GMT
#894
Pure had a max apm of 516.. impressive epically for a protoss
Breaking Bad
FireGuyX
Profile Joined February 2009
United States1712 Posts
December 18 2009 10:31 GMT
#895
I want to watch a movie.
Flash, ForGG, and Movie fan.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
December 18 2009 10:31 GMT
#896
On December 18 2009 19:29 ejac wrote:
Show nested quote +
On December 18 2009 19:26 APurpleCow wrote:
You guys act like 2 hatch muta is autolose for zerg, since protoss can just throw up cannons all over.

The problem with 2hatch muta is either you have to play perfectly and snipe all the corsairs like jaedong vs. stork or your opponent has to mega fail like what just happened. If you simply do ok, you loose, not very good odds.


The problem with 2 hatch muta is that some Protosses like to autolose vs 2 hatch hydra or 2 hatch standard play and put up 3 cannons in each minline. 2 hatch muta vs 1 cannon in each minline is perfectly playable.
cz
Profile Blog Joined August 2007
United States3249 Posts
December 18 2009 10:31 GMT
#897
On December 18 2009 19:30 MountainDewJunkie wrote:
Show nested quote +
On December 18 2009 19:28 cz wrote:
On December 18 2009 19:27 MountainDewJunkie wrote:
Guys, on a serious note, there's been like 2 good games total from Ro16 and thus far Ro8 combined. Flash vs Stork, and Zero vs Pure. The rest have been just awful (like Shine vs fantasy, Calm vs Pure, Jaedong vs go.go, and so on). This OSL kind of blows. If there isn't some kind of amazing Calm vs Flash semifinal, or a full 5-game set of Flash vs Stork finals, this is probably the worst OSL I've ever seen.



I'd say Flash v Jaedong today was a great/amazing game, just for Flash's perfect play.


It was very one-sided. Ass-whoopings are not good games.



I found it to be quite an amazing game, actually. If you want to see two players play out a close game you can always watch two D- players with 60 apm fight it out on BGH.
Chen
Profile Joined June 2009
United States6344 Posts
December 18 2009 10:31 GMT
#898
On December 18 2009 19:28 cz wrote:
Show nested quote +
On December 18 2009 19:27 MountainDewJunkie wrote:
Guys, on a serious note, there's been like 2 good games total from Ro16 and thus far Ro8 combined. Flash vs Stork, and Zero vs Pure. The rest have been just awful (like Shine vs fantasy, Calm vs Pure, Jaedong vs go.go, and so on). This OSL kind of blows. If there isn't some kind of amazing Calm vs Flash semifinal, or a full 5-game set of Flash vs Stork finals, this is probably the worst OSL I've ever seen.



I'd say Flash v Jaedong today was a great/amazing game, just for Flash's perfect play.

Great play=/= great game. the game sucked, Flash rocked. I like Flash alot more than i do JD for the record.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
December 18 2009 10:32 GMT
#899
On December 18 2009 19:29 I_Love_Bacon wrote:
Show nested quote +
On December 18 2009 19:28 StorkHwaiting wrote:
On December 18 2009 19:25 Mastermind wrote:
What the fuck did Pure think Zero would do with 2 fucking hatches. fuck that game was lame.


For the last time. It's CLAM not Zero. Mystlord's saying zero too jesus christ -____-


Hilarious.

Fuck lol. It's 2:30 am. I got 4 hours of sleep last night. Brain functions are just shutting down ok.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
December 18 2009 10:32 GMT
#900
On December 18 2009 19:25 RobRoy2501 wrote:
What awesome advantage did Pure have? He spent 400 minerals to kill a 300 mineral expansion, and Calm even got 3 larva out of it.


The math isn't even right. It's 500 minerals vs 300 + drone. But I had this kind of argument in another thread about spawning pool and it turned into a shitfest... In the end, you can't calculate things based on numbers like that. It doesn't match up.

But to the people saying 1 cannon blah blah. They are wrong. Pure wasn't that high on minerals. He pumped out 2 dragoons. A dragoon has about the same effect as a cannon in the mineral line. And Pure had 2 of them and 2 corsair. That's a good amount of air defense. It just wasn't enough to stop Calm's all in. I don't think Pure expected Calm to go that hard into mutas. Calm did a 100% all-in rather than pump half muta half drone and hope for enough harass dmg to get back in the game.
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