CAM HWAITING!!!
[AUS] State Seeding Tourneys - Page 7
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Scaramanga
Australia8090 Posts
CAM HWAITING!!! | ||
prOxi.NapE
Australia10 Posts
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Z.Kw
China297 Posts
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Camlito
Australia4040 Posts
On November 08 2009 23:02 Z.Kw wrote: So random is not allowed now? what stupid retard decided that you K-Z. | ||
Z.Kw
China297 Posts
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SilentNoodle
Australia290 Posts
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Siefu
Australia205 Posts
On November 08 2009 21:38 Camlito wrote: Also: i'd like to ask if the leader of the team is like a PL coach, and is the main decider of who goes where, like he consults the team and puts someone where. If i get captain i'd love to do that. +1 for Cam getting captaincy, I'm sure he'll do our team good. | ||
selboN
United States2523 Posts
On November 08 2009 23:02 Z.Kw wrote: So random is not allowed now? what stupid retard decided that | ||
Marine50
Australia1764 Posts
Unofficial Poll Poll: Allow players to pick random (Vote): Yes (Vote): No | ||
deL
Australia5540 Posts
Also PK I tried changing the PW in binarybeast so you could use it but it won't work :/ Because I can't really organise anything at the moment without internet you guys can keep playing the games in your own time - when you go to find out people's contacts don't just find your opponent. Try to get in touch with 2 or 3 people from your side of the bracket in case you advance you won't be left floundering again trying to find them. Cheers. | ||
PureKnight_au
Australia6 Posts
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SoMuchBetter
Australia10606 Posts
On November 09 2009 13:22 iCCup.deL wrote: I will talk with the other admins when I get some steady internet but I don't like having random allowed in the competition. Heard no strong arguments supporting it being allowed either - 'it's part of the game' is simply not a good enough reason. Also PK I tried changing the PW in binarybeast so you could use it but it won't work :/ Because I can't really organise anything at the moment without internet you guys can keep playing the games in your own time - when you go to find out people's contacts don't just find your opponent. Try to get in touch with 2 or 3 people from your side of the bracket in case you advance you won't be left floundering again trying to find them. Cheers. probably because theres no good argument against having random allowed. unless catering to wimps that dont know how to play if they cant use the same opening every game is one of them | ||
Camlito
Australia4040 Posts
On November 09 2009 16:17 SoMuchBetter wrote: probably because theres no good argument against having random allowed. unless catering to wimps that dont know how to play if they cant use the same opening every game is one of them While i think random should be allowed now, saying: "wimps that don't know how to play because they do the same opening every game" - what the fuck? If they win games with it, why not do it? A lot of people go on about how if you win with cheese, then why not do it? Same for mechanical players. Now imagine as an example scara, he is learning zerg still and can get frustated really easy and thrown off. He plays a D player, and the D player randoms, and in one of the posts implied he would probably cheese. A random player knows what matchup they are playing, how to abuse there opponent... how many times to people actaully play against random? Maybe 3 times on the ladder? While a random player would play it every game, and ALSO race pick vs friends and get a feeling for it. It's just at this level, an advantage that some players who are more deserving or better don't want to risk, because opening against random is a huge bitch MINI GUIDE FOR PEOPLE WANTING TO VS RANDOM ZERG VS RANDOM Standard Zerg openings: ZvT: 12 hatch (9 drone scout is what i do too) ZvZ: Alot (9 pool sp/lair, overgas, 12 hatch, overpool speed, 12 pool expo /w speed or lair first, 4 pool ZvP: Overpool/9 pool with or without gas, 12 hatch. Now against random, what one would be the best? 12 hatch vs random: If he randoms: ZvZ: The 12 hatch will be off, and if he goes 12 hat 11 pool 10 gas ZvP: he can autolose... 2 hatch vs P who can scout and you don't know he is P so harder to prevent scouting is a bitch. ZvT: BBS when you don't even know he's terran, and if you send a 9 drone scout, what if hes zerg? EVERY DRONE COUNTS IN ZvZ, so you can't nessesarily scout as Zerg properly vs random. 9 pool speed vs random: If he randoms: Z: Nice opening, but overgas or 12 pool can EASILY counter this and play normally, and he won't know to take a drone off at 88 gas, because he might not want a 1 HATCH LAIR VS PROTOSS OR TERRAN. Also 4 player map if you 9 pool speed even vs 12 hatch sucks. T: Wall off. Nuff said. P: Very aggressive, and if you don't understand ZvP in terms of abusing and the actaul flow of the matchup properly, and just macro and do the standard, you will end up jus tmaking alot of lings and hoping for the best. Overpool vs random, speed or not ZvZ: Overpool is generally bad vs Zerg if you don't know they are zerg, but overpool speed is a nice opening against alot of Z bo's if you know how to do it ZvT: Wall off. Slower lings than 9 pool and slower hatch vs vulture. Nuff Said. ZvP: Good opening. 4 pool vs random ZvZ: Countered by alot of Z bo's, bar 12 hatch and greedy drone builds. (even Calm showed how to beat it with 12 hach) ZvT: Wall off/bunker/101201230 health scvs. Nuff Said. ZvP: 2 gate completely rapes it if you can micro decently. Best Zerg Opening in my opinion vs random 9 Pool Speed (12 Hatch vs on 4 player biggish maps) versus: Terran If he doesn't wall, abuse it. if he walls, get expo and stop lings, get lair and 2 hatch muta, or lurker if he is going bio. 12 hatch is great on 4 player maps vs T. Protoss Great vs FE and denying scout, can fend off 2 gate long enough to get a 2nd hatch (at nat or, in cases of proxy gate, in main). Can be trouble vs 1 base, but you can be gay and abuse imbalance etc etc. 12 hatch on bigger maps, if he scouts first, you then know he is P so put down a pool (and gas if needed) Zerg > 12 hatch, > 12 pool with micro, can play out properly vs overgas/overpool, >> 4 pool. 12 hatch vs zerg on 4 player maps: Very strong. Turtle style while getting mutas. 9 pool easier to fend off. ------------------------------------------------------------------------------------------------------------------- TERRAN VS RANDOM Standard terran openings: TvT: 1 fac 1 port/14cc/1 fac cc/2 fac (mech openings for all) TvZ: around 5000 builds. 1 rax cc, mech, block and fake mech/2 port. TvP: 1 fac CC (FD, Siege expo, Strong FD), 2 fac (with variations) 1 Factory opening (generally to expand with siege) vs random TvZ: leads to 503405425 build orders. Works out well, but if you are a bio player, it sucks. A lot. TvT: Works out well, but vsing 2 fac or 2 port is really hard. You also don't know to produce an early vulture, like you would vs Z or T, because if he's P you can be hugely behind. TvP:. Works out well, but have to scout well to transition normally. 2 factory opening vs random TvZ: Wall off counters some early rushes. Very strong but very hard to pull off. Bio players will suck. TvT: Very nice, if you scout early you can adapt to what he does and lead into standard, and make the rush the suitable rush needed (i.e - mines? fast siege? 2 fac vulture i.e mines/speed, no siege/) TvP: Very nice too, but get's completely countered by DT's (which most randoms would do) 1 rax CC TvZ: Opens great. Scout early (i.e when depot starts) to counter any cheese normally. Bad if you mech. TvT: Sucks dick, unless he goes 1 fac CC, and you can hold off TvP: Sucks dick, unless you are if.classic. 2 rax TvZ: Nice punishing opening. TvT: lol. TvP: lol 14 CC TvZ: lol TvT: Yeh TvP: lol BBS TvZ: Very strong opening TvT: can catch fast expo terrans off guard TvP: can work well but probes are imba. Overall, Terran builds vs random are very refined. It depends on your kind of play, especially your vs zerg play. I think opening a wall with gas is a good idea. Best terran build vs random in my opinion 1 Factory with wall. (works for bio terrans vs zerg) vs Protoss, add an early ebay, and expand. vs Terran, Add a 2nd fac, or expand. vs Zerg Any of the 40103 builds you want. Fuck with the zerg, as he is likely to try fast lings/fast tech. Fake mech is a great opening if you are a bio player, so you can force his defence/false tech, then play your normal style. ----------------------------------------------------------------------------------------------------------------- PROTOSS VS RANDOM Standard Protoss openings: PvZ: Forge FE/1 base play (2 or 1 gate) PvT: 1241414 builds (Standards in order of use: proxy gate/gas steal, 12/14 nexus, 1 gate core expo, 1 gate core tech, 2 gate core tech/expo. PvP: 2 gate/1 gate core -> reaver/obs or 3/4 gate goon or DT. 12/14 nexus PvT. Very Very good, but bbs completely counters it. PvP. No PvZ. If you have balls, do it, but any overpool or less pool would destroy you unless you have much/bisu/free probes etc. proxy gate(s) (with optional fast scout and gas steal) PvT. Very Very good, if you get in before wall for optional gas steal or a gas they get faster they they want. PvP. Very nice opening, typically 2 gate is better. PvZ. Good vs any non-speedling opening. Still a struggle vs experienced zergs. 1 gate tech PvT. Very nice and standard. Scout well. PvP. Very nice and standard. Defend well. PvZ. Very nice and not imbalanced, abuse tech and transition normally. Forge FE. PvT. Only works vs BBS. PvP. it CAN work in very rare circumstances, especailly if you transition into temp tech over reaver tech. PvZ. Of course very good. 2 gate in base PvT: Great if he doesn't wall. BADD if he does. However if he 1 facs, you can transition smoothly. PvP: Great standard micro opening. PvZ: Still very strong, especially if the Z opens 12 hatch and is greedy. Best Protoss opening vs random in my opinion 2 gate. Honestly. vs Terran - If he doesn't wall, tranisition into goons and robo off 1 base, and if you are sure he is 1 faccing, just expand and get a goon fast for any vults. vs Protoss - Strong opening. Better for a micro player, as it can end the game because of the advantage you get. vs Zerg Can transition into forge/expo vs speedlings, and can camp and abuse a Zerg who expos and needs alot of sunkens. ======================================================================== Let's put together the Information Zerg 2 Player Maps: 9 Pool Speed -> Aggressive (Deny Scouting, Pressure vs Zerg, transition to 2 hatch vs Terran) 3 Player Maps: 9 Pool Speed -> Same as above, but harder for him to scout you. 4 Player Maps: 12 Hatch 12 drone scout -> Play very defensive. 3 hatch vs T/P (3rd base vs FE), spore/sunk and muta vs zerg (with carapace). Protoss 2 Player Maps: 2 Gateway -> Aggressive. Vs Terran Wall, just expo or get goons/robo vs 2 fac (or expected 2 fac) 3 Player Maps: 2 Gateway -> Passive or Aggressive based on Scouting 4 Player Maps: 1 Gate Tech -> Expand (macro based) Terran 2 Player Maps: 1 Factory /w wall -> open how you want but be more cautious 3 Player Maps: 1 Factory /w wall -> open how you want (fake mech, 1/2 port leta style, mech) 4 Player Maps: 1 Factory /w wall -> more macro oriented | ||
Z.Kw
China297 Posts
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Raiju
Australia235 Posts
hahah | ||
Camlito
Australia4040 Posts
Random yourself | ||
Predator_au
Australia93 Posts
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Camlito
Australia4040 Posts
On November 09 2009 18:41 Predator_au wrote: Random > Random so which random? random | ||
RowdierBob
Australia12799 Posts
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Ftrunkz
Australia2474 Posts
Smbk - if u read this shoot me a pm. | ||
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