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[AUS] State Seeding Tourneys - Page 7

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
Last Edited: 2009-11-08 12:47:16
November 08 2009 12:46 GMT
#121
FUCK YEAH, thats how cam rolls bitches!
CAM HWAITING!!!
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
prOxi.NapE
Profile Joined March 2007
Australia10 Posts
November 08 2009 12:54 GMT
#122
how do i get in touch with that naifu guy? didnt answer me on iccup.
Z.Kw
Profile Joined February 2009
China297 Posts
November 08 2009 14:02 GMT
#123
So random is not allowed now? what stupid retard decided that
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
Last Edited: 2009-11-08 14:06:06
November 08 2009 14:04 GMT
#124
On November 08 2009 23:02 Z.Kw wrote:
So random is not allowed now? what stupid retard decided that


you K-Z.
sAviOr...
Z.Kw
Profile Joined February 2009
China297 Posts
November 08 2009 14:20 GMT
#125
wtf gtfo i wanted to play random
SilentNoodle
Profile Blog Joined March 2009
Australia290 Posts
November 08 2009 15:09 GMT
#126
so um, i don't think TheShinyFace showed up today O_o
Siefu
Profile Joined November 2004
Australia205 Posts
November 09 2009 02:25 GMT
#127
On November 08 2009 21:38 Camlito wrote:
Also: i'd like to ask if the leader of the team is like a PL coach, and is the main decider of who goes where, like he consults the team and puts someone where. If i get captain i'd love to do that.

+1 for Cam getting captaincy, I'm sure he'll do our team good.
He walks among us, but he is not one of us.
selboN
Profile Blog Joined January 2008
United States2523 Posts
November 09 2009 02:28 GMT
#128
On November 08 2009 23:02 Z.Kw wrote:
So random is not allowed now? what stupid retard decided that

"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Marine50
Profile Joined September 2007
Australia1764 Posts
November 09 2009 02:46 GMT
#129
Just interested to see who wants what
Unofficial Poll
[image loading]

Poll: Allow players to pick random
(Vote): Yes
(Vote): No
IRIS FIGHTING!!!
deL
Profile Blog Joined March 2009
Australia5540 Posts
November 09 2009 04:22 GMT
#130
I will talk with the other admins when I get some steady internet but I don't like having random allowed in the competition. Heard no strong arguments supporting it being allowed either - 'it's part of the game' is simply not a good enough reason.

Also PK I tried changing the PW in binarybeast so you could use it but it won't work :/

Because I can't really organise anything at the moment without internet you guys can keep playing the games in your own time - when you go to find out people's contacts don't just find your opponent. Try to get in touch with 2 or 3 people from your side of the bracket in case you advance you won't be left floundering again trying to find them.

Cheers.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
PureKnight_au
Profile Joined October 2009
Australia6 Posts
November 09 2009 06:20 GMT
#131
Alright. I also believe random should NOT be allowed.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
November 09 2009 07:17 GMT
#132
On November 09 2009 13:22 iCCup.deL wrote:
I will talk with the other admins when I get some steady internet but I don't like having random allowed in the competition. Heard no strong arguments supporting it being allowed either - 'it's part of the game' is simply not a good enough reason.

Also PK I tried changing the PW in binarybeast so you could use it but it won't work :/

Because I can't really organise anything at the moment without internet you guys can keep playing the games in your own time - when you go to find out people's contacts don't just find your opponent. Try to get in touch with 2 or 3 people from your side of the bracket in case you advance you won't be left floundering again trying to find them.

Cheers.

probably because theres no good argument against having random allowed. unless catering to wimps that dont know how to play if they cant use the same opening every game is one of them
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
Last Edited: 2009-11-09 08:27:22
November 09 2009 08:26 GMT
#133
On November 09 2009 16:17 SoMuchBetter wrote:
Show nested quote +
On November 09 2009 13:22 iCCup.deL wrote:
I will talk with the other admins when I get some steady internet but I don't like having random allowed in the competition. Heard no strong arguments supporting it being allowed either - 'it's part of the game' is simply not a good enough reason.

Also PK I tried changing the PW in binarybeast so you could use it but it won't work :/

Because I can't really organise anything at the moment without internet you guys can keep playing the games in your own time - when you go to find out people's contacts don't just find your opponent. Try to get in touch with 2 or 3 people from your side of the bracket in case you advance you won't be left floundering again trying to find them.

Cheers.

probably because theres no good argument against having random allowed. unless catering to wimps that dont know how to play if they cant use the same opening every game is one of them


While i think random should be allowed now, saying:

"wimps that don't know how to play because they do the same opening every game" - what the fuck? If they win games with it, why not do it?

A lot of people go on about how if you win with cheese, then why not do it? Same for mechanical players. Now imagine as an example scara, he is learning zerg still and can get frustated really easy and thrown off. He plays a D player, and the D player randoms, and in one of the posts implied he would probably cheese. A random player knows what matchup they are playing, how to abuse there opponent... how many times to people actaully play against random? Maybe 3 times on the ladder? While a random player would play it every game, and ALSO race pick vs friends and get a feeling for it. It's just at this level, an advantage that some players who are more deserving or better don't want to risk, because opening against random is a huge bitch


MINI GUIDE FOR PEOPLE WANTING TO VS RANDOM


ZERG VS RANDOM
Standard Zerg openings:

ZvT: 12 hatch (9 drone scout is what i do too)
ZvZ: Alot (9 pool sp/lair, overgas, 12 hatch, overpool speed, 12 pool expo /w speed or lair first, 4 pool
ZvP: Overpool/9 pool with or without gas, 12 hatch.

Now against random, what one would be the best?

12 hatch vs random: If he randoms:

ZvZ: The 12 hatch will be off, and if he goes 12 hat 11 pool 10 gas
ZvP: he can autolose... 2 hatch vs P who can scout and you don't know he is P so harder to prevent scouting is a bitch.
ZvT: BBS when you don't even know he's terran, and if you send a 9 drone scout, what if hes zerg? EVERY DRONE COUNTS IN ZvZ, so you can't nessesarily scout as Zerg properly vs random.

9 pool speed vs random: If he randoms:

Z: Nice opening, but overgas or 12 pool can EASILY counter this and play normally, and he won't know to take a drone off at 88 gas, because he might not want a 1 HATCH LAIR VS PROTOSS OR TERRAN. Also 4 player map if you 9 pool speed even vs 12 hatch sucks.

T: Wall off. Nuff said.

P: Very aggressive, and if you don't understand ZvP in terms of abusing and the actaul flow of the matchup properly, and just macro and do the standard, you will end up jus tmaking alot of lings and hoping for the best.

Overpool vs random, speed or not

ZvZ: Overpool is generally bad vs Zerg if you don't know they are zerg, but overpool speed is a nice opening against alot of Z bo's if you know how to do it

ZvT: Wall off. Slower lings than 9 pool and slower hatch vs vulture. Nuff Said.

ZvP: Good opening.

4 pool vs random

ZvZ: Countered by alot of Z bo's, bar 12 hatch and greedy drone builds. (even Calm showed how to beat it with 12 hach)

ZvT: Wall off/bunker/101201230 health scvs. Nuff Said.

ZvP: 2 gate completely rapes it if you can micro decently.


Best Zerg Opening in my opinion vs random

9 Pool Speed (12 Hatch vs on 4 player biggish maps)

versus:

Terran If he doesn't wall, abuse it. if he walls, get expo and stop lings, get lair and 2 hatch muta, or lurker if he is going bio. 12 hatch is great on 4 player maps vs T.

Protoss Great vs FE and denying scout, can fend off 2 gate long enough to get a 2nd hatch (at nat or, in cases of proxy gate, in main). Can be trouble vs 1 base, but you can be gay and abuse imbalance etc etc. 12 hatch on bigger maps, if he scouts first, you then know he is P so put down a pool (and gas if needed)

Zerg > 12 hatch, > 12 pool with micro, can play out properly vs overgas/overpool, >> 4 pool. 12 hatch vs zerg on 4 player maps: Very strong. Turtle style while getting mutas. 9 pool easier to fend off.


-------------------------------------------------------------------------------------------------------------------


TERRAN VS RANDOM

Standard terran openings:
TvT: 1 fac 1 port/14cc/1 fac cc/2 fac (mech openings for all)
TvZ: around 5000 builds. 1 rax cc, mech, block and fake mech/2 port.
TvP: 1 fac CC (FD, Siege expo, Strong FD), 2 fac (with variations)



1 Factory opening (generally to expand with siege) vs random

TvZ: leads to 503405425 build orders. Works out well, but if you are a bio player, it sucks. A lot.
TvT: Works out well, but vsing 2 fac or 2 port is really hard. You also don't know to produce an early vulture, like you would vs Z or T, because if he's P you can be hugely behind.
TvP:. Works out well, but have to scout well to transition normally.

2 factory opening vs random

TvZ: Wall off counters some early rushes. Very strong but very hard to pull off. Bio players will suck.
TvT: Very nice, if you scout early you can adapt to what he does and lead into standard, and make the rush the suitable rush needed (i.e - mines? fast siege? 2 fac vulture i.e mines/speed, no siege/)
TvP: Very nice too, but get's completely countered by DT's (which most randoms would do)


1 rax CC

TvZ: Opens great. Scout early (i.e when depot starts) to counter any cheese normally. Bad if you mech.
TvT: Sucks dick, unless he goes 1 fac CC, and you can hold off
TvP: Sucks dick, unless you are if.classic.

2 rax

TvZ: Nice punishing opening.
TvT: lol.
TvP: lol

14 CC

TvZ: lol
TvT: Yeh
TvP: lol

BBS
TvZ: Very strong opening
TvT: can catch fast expo terrans off guard
TvP: can work well but probes are imba.


Overall, Terran builds vs random are very refined. It depends on your kind of play, especially your vs zerg play. I think opening a wall with gas is a good idea.

Best terran build vs random in my opinion

1 Factory with wall. (works for bio terrans vs zerg)

vs Protoss, add an early ebay, and expand.
vs Terran, Add a 2nd fac, or expand.
vs Zerg Any of the 40103 builds you want. Fuck with the zerg, as he is likely to try fast lings/fast tech. Fake mech is a great opening if you are a bio player, so you can force his defence/false tech, then play your normal style.


-----------------------------------------------------------------------------------------------------------------

PROTOSS VS RANDOM

Standard Protoss openings:
PvZ: Forge FE/1 base play (2 or 1 gate)
PvT: 1241414 builds (Standards in order of use: proxy gate/gas steal, 12/14 nexus, 1 gate core expo, 1 gate core tech, 2 gate core tech/expo.
PvP: 2 gate/1 gate core -> reaver/obs or 3/4 gate goon or DT.


12/14 nexus

PvT. Very Very good, but bbs completely counters it.
PvP. No
PvZ. If you have balls, do it, but any overpool or less pool would destroy you unless you have much/bisu/free probes etc.

proxy gate(s) (with optional fast scout and gas steal)
PvT. Very Very good, if you get in before wall for optional gas steal or a gas they get faster they they want.
PvP. Very nice opening, typically 2 gate is better.
PvZ. Good vs any non-speedling opening. Still a struggle vs experienced zergs.

1 gate tech
PvT. Very nice and standard. Scout well.
PvP. Very nice and standard. Defend well.
PvZ. Very nice and not imbalanced, abuse tech and transition normally.

Forge FE.

PvT. Only works vs BBS.
PvP. it CAN work in very rare circumstances, especailly if you transition into temp tech over reaver tech.
PvZ. Of course very good.

2 gate in base
PvT: Great if he doesn't wall. BADD if he does. However if he 1 facs, you can transition smoothly.
PvP: Great standard micro opening.
PvZ: Still very strong, especially if the Z opens 12 hatch and is greedy.


Best Protoss opening vs random in my opinion

2 gate. Honestly.

vs Terran - If he doesn't wall, tranisition into goons and robo off 1 base, and if you are sure he is 1 faccing, just expand and get a goon fast for any vults.
vs Protoss - Strong opening. Better for a micro player, as it can end the game because of the advantage you get.
vs Zerg Can transition into forge/expo vs speedlings, and can camp and abuse a Zerg who expos and needs alot of sunkens.

========================================================================


Let's put together the Information



Zerg
2 Player Maps: 9 Pool Speed -> Aggressive (Deny Scouting, Pressure vs Zerg, transition to 2 hatch vs Terran)
3 Player Maps: 9 Pool Speed -> Same as above, but harder for him to scout you.
4 Player Maps: 12 Hatch 12 drone scout -> Play very defensive. 3 hatch vs T/P (3rd base vs FE), spore/sunk and muta vs zerg (with carapace).

Protoss
2 Player Maps: 2 Gateway -> Aggressive. Vs Terran Wall, just expo or get goons/robo vs 2 fac (or expected 2 fac)
3 Player Maps: 2 Gateway -> Passive or Aggressive based on Scouting
4 Player Maps: 1 Gate Tech -> Expand (macro based)

Terran
2 Player Maps: 1 Factory /w wall -> open how you want but be more cautious
3 Player Maps: 1 Factory /w wall -> open how you want (fake mech, 1/2 port leta style, mech)
4 Player Maps: 1 Factory /w wall -> more macro oriented

sAviOr...
Z.Kw
Profile Joined February 2009
China297 Posts
November 09 2009 08:29 GMT
#134
ok so now due to c-muz's guide (any fucking longer) can random be allowed in the tourney?
Raiju
Profile Joined December 2007
Australia235 Posts
November 09 2009 08:35 GMT
#135
No....

hahah
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 09 2009 08:55 GMT
#136
The best answer to playing against random, especially vs a worse player is:



Random yourself
sAviOr...
Predator_au
Profile Joined February 2009
Australia93 Posts
November 09 2009 09:41 GMT
#137
Random > Random so which random?
If it bleeds, we can kill it.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 09 2009 10:20 GMT
#138
On November 09 2009 18:41 Predator_au wrote:
Random > Random so which random?


random
sAviOr...
RowdierBob
Profile Blog Joined May 2003
Australia13425 Posts
Last Edited: 2009-11-09 11:38:58
November 09 2009 11:19 GMT
#139
I'm yet to hear a good argument for disallowing random but we've already had this argument so meh.
"Terrans are pretty much space-Australians" - H
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
November 10 2009 03:14 GMT
#140
anyone have any way to get in contact with 'smbk'? Hes not smbk on iccup or TL.net and hes not in the contact list D:.

Smbk - if u read this shoot me a pm.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
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