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TL Arena II - Page 6

Forum Index > Brood War Tournaments
136 CommentsPost a Reply
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Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 20 2009 22:04 GMT
#101
On October 21 2009 04:29 never_toss wrote:
Pholon, when are the players announced?


Aiming for thursday night KST. Keep enrolling though until then!

On October 21 2009 04:48 Scorch wrote:
Income limit: Can harvest from no more than 2 geysers/mineral fields at a time.
Stealth attack: Enemy base must be entered only by observers, dark templars or units cloaked by an arbiter.
Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion.
Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it.
Doppelganger: Contender may invite a max. D+ ranked friend to join him in a team melee.
Choke's on you: Must not cross the enemy's main ramp/choke on foot with land units. Must use shuttles, recall or flying units instead.
Double trouble: When building a tech building (forge, core, citadel, archives etc.), must build a second one before building anything else.


We already have like half of those -.- Nice work on the names though ^^
Moderator@TLPholon // "I need a third hand to facepalm right now"
rredtooth
Profile Blog Joined December 2008
5464 Posts
October 20 2009 23:11 GMT
#102
if he has a laptop, make him play with touchpad. that is the ultimate handicap.
[formerly sponsored by the artist formerly known as Gene]
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
Last Edited: 2009-10-20 23:28:29
October 20 2009 23:26 GMT
#103
On October 21 2009 08:11 redtooth wrote:
if he has a laptop, make him play with touchpad. that is the ultimate handicap.

or one of those clit-mouses

[image loading]
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Code
Profile Blog Joined June 2009
Canada634 Posts
October 20 2009 23:32 GMT
#104
My idea for a handicap would be an imbalanced map made by one of us.

Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.

The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.

It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"

Just a thought
Masq
Profile Blog Joined March 2009
Canada1792 Posts
Last Edited: 2009-10-20 23:50:58
October 20 2009 23:49 GMT
#105
On October 21 2009 04:09 Pholon wrote:
Kona, GGwin, pick a race. l10f I need more infos.


Is it possible to see the map pools first, or which maps we'll be playing on for our match before we choose? if not, I'll play Zerg then.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2009-10-20 23:53:37
October 20 2009 23:50 GMT
#106
I've got a question.
How are handicaps chosen?
A UMS map?

Here's an idea:
Someone could code a flash thing.
It could look badass.

If I built that flash,
Would you guys use it on stream?
What have you got planned?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 21 2009 00:02 GMT
#107
i dont think ums kind of handicaps are good
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 21 2009 00:14 GMT
#108
On October 21 2009 08:49 GG.Win wrote:
Show nested quote +
On October 21 2009 04:09 Pholon wrote:
Kona, GGwin, pick a race. l10f I need more infos.


Is it possible to see the map pools first, or which maps we'll be playing on for our match before we choose? if not, I'll play Zerg then.


Map pool is in the op

On October 21 2009 08:50 Trozz wrote:
I've got a question.
How are handicaps chosen?
A UMS map?

Here's an idea:
Someone could code a flash thing.
It could look badass.

If I built that flash,
Would you guys use it on stream?
What have you got planned?


We've an UMS
One that can randomly pick
every handicap.

Someone did make us
a flash based randomizer
and although it looked really wicked
we prefer sticking to one
that is in StarCraft
Moderator@TLPholon // "I need a third hand to facepalm right now"
FallingTeardrops
Profile Joined October 2009
United States46 Posts
October 21 2009 00:50 GMT
#109
MAX MOUSE SENSITIVITY

FUCK YEAH
onihunter
Profile Blog Joined September 2008
United States515 Posts
Last Edited: 2009-10-21 01:16:40
October 21 2009 01:16 GMT
#110
On October 21 2009 09:50 FallingTeardrops wrote:
MAX MOUSE SENSITIVITY

FUCK YEAH


MINIMUM MOUSE SENSITIVITY

FUCK YEAH
jaedong forever~
AeTheReal
Profile Joined June 2009
United States108 Posts
October 21 2009 02:27 GMT
#111
Handicaps:
I apologize in advance if any of these have been suggested before or are very similar to ones already suggested in the first TL Arena.

Powered Nexus
You must place 4 Pylons in exactly this formation after placing a Nexus before doing anything else. Starting Nexus is exempt.
[image loading]


Sudden Death
Losing any completed Nexus = instant death. (Losing or canceling one still being constructed doesn't count.) To make it easier to rule whether the Nexus was complete or not, the Nexus should be considered complete once the animation changes from the glowing orb to the building outline. This is technically a little before the Nexus is done, but makes ruling much easier.

Unit Patent
The first building to produce a unit is the only building that can produce that unit. Thus, only the starting nexus can produce probes. If the first gateway produced a zealot, that gateway is the only gateway allowed to produce zealots, etc. To be nice, the patent is void if that gateway is destroyed though.

My Mine
Each Mineral patch or Assimilator is allowed only one probe to mine from it at all times.

Sound the Retreat!
The non-handicapped player may command the handicapped player to retreat 3 times during the game. When the command is given, the handicapped player must move all his units (including probes) back into his main base immediately. No unit may exit the main base until all his units are back inside the main and/or destroyed before reaching the base.

Shielded Pylons
Every pylon must be powering a shield battery. Or, the pylon count cannot exceed the shield battery count by 1.

Battle Cry
The handicapped player must quote a Protoss battlecry and send it to all (for everyone's viewing pleasure) before each battle or worker raid he starts. This is intended to give away his intention to attack and is not to be used to feint the enemy. Phrases include "My life for Aiur", "En Taro Adun", "All for the Empire", "Death to our enemies", "For vengeance", or any other Protoss quote that seems fitting.

The Illusion
The first push the handicapped player makes must be comprised mostly of hallucinated units.

Warp Field Distortion
No gateway units after the first 5 minutes

Glass Ceiling
Cannot produce probes after 10 minutes into the game.

Rest in Peace
No Dragoons.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
October 21 2009 02:48 GMT
#112
On October 21 2009 08:32 Code wrote:
My idea for a handicap would be an imbalanced map made by one of us.

Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.

The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.

It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"

Just a thought


ya like use that heavily modified destination and do it until he spawns in the worse spot entirely for giggles. Could probably still win too
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
October 21 2009 16:22 GMT
#113
This one's a tough handicap, but I can imagine it being pretty interesting.

-Maintain an APM of xxx throughout the whole game.

I was thinking 60, but then I realized how hard that would be in the late game.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 21 2009 17:04 GMT
#114
On October 22 2009 01:22 Kinky wrote:
This one's a tough handicap, but I can imagine it being pretty interesting.

-Maintain an APM of xxx throughout the whole game.

I was thinking 60, but then I realized how hard that would be in the late game.

........
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
October 21 2009 17:14 GMT
#115
On October 22 2009 01:22 Kinky wrote:
This one's a tough handicap, but I can imagine it being pretty interesting.

-Maintain an APM of xxx throughout the whole game.

I was thinking 60, but then I realized how hard that would be in the late game.

That wouldn't handicap me at all lol
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 21 2009 17:16 GMT
#116
On October 21 2009 11:48 Divinek wrote:
Show nested quote +
On October 21 2009 08:32 Code wrote:
My idea for a handicap would be an imbalanced map made by one of us.

Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.

The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.

It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"

Just a thought


ya like use that heavily modified destination and do it until he spawns in the worse spot entirely for giggles. Could probably still win too

You can just remove "random start locations" :p
Peace~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 22 2009 03:24 GMT
#117
On October 20 2009 02:56 Trozz wrote:

* Must build a Scout before Robotics/Citadel
* Must build a Dark Archon before High Templar
* Nexus cap of 2


This is gunna rock.


Those are good, nice trozz.

Some of my ideas:

-Buildings besides gateways / resources must be preceded by a completed shield battery, each time. (They cost 100 extra minerals.)
-Must build a shuttle before your 2nd nexus
-Can only enter enemy's main with air units, or ground units that were shuttled / recalled
-No pylon until 9 probes


Looking forward to it!
Comprehensive strategic intention: DNE
m3rciless
Profile Joined August 2009
United States1476 Posts
October 22 2009 03:43 GMT
#118
On October 21 2009 11:27 AeTheReal wrote:
+ Show Spoiler +
Handicaps:
I apologize in advance if any of these have been suggested before or are very similar to ones already suggested in the first TL Arena.

Powered Nexus
You must place 4 Pylons in exactly this formation after placing a Nexus before doing anything else. Starting Nexus is exempt.
[image loading]


Sudden Death
Losing any completed Nexus = instant death. (Losing or canceling one still being constructed doesn't count.) To make it easier to rule whether the Nexus was complete or not, the Nexus should be considered complete once the animation changes from the glowing orb to the building outline. This is technically a little before the Nexus is done, but makes ruling much easier.

Unit Patent
The first building to produce a unit is the only building that can produce that unit. Thus, only the starting nexus can produce probes. If the first gateway produced a zealot, that gateway is the only gateway allowed to produce zealots, etc. To be nice, the patent is void if that gateway is destroyed though.

My Mine
Each Mineral patch or Assimilator is allowed only one probe to mine from it at all times.

Sound the Retreat!
The non-handicapped player may command the handicapped player to retreat 3 times during the game. When the command is given, the handicapped player must move all his units (including probes) back into his main base immediately. No unit may exit the main base until all his units are back inside the main and/or destroyed before reaching the base.

Shielded Pylons
Every pylon must be powering a shield battery. Or, the pylon count cannot exceed the shield battery count by 1.

Battle Cry
The handicapped player must quote a Protoss battlecry and send it to all (for everyone's viewing pleasure) before each battle or worker raid he starts. This is intended to give away his intention to attack and is not to be used to feint the enemy. Phrases include "My life for Aiur", "En Taro Adun", "All for the Empire", "Death to our enemies", "For vengeance", or any other Protoss quote that seems fitting.

The Illusion
The first push the handicapped player makes must be comprised mostly of hallucinated units.

Warp Field Distortion
No gateway units after the first 5 minutes

Glass Ceiling
Cannot produce probes after 10 minutes into the game.

Rest in Peace
No Dragoons.


Decent handicaps, but awesome names. Almost worth using for the names alone.
White-Ra fighting!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 22 2009 06:02 GMT
#119
I should be able to play as long as I can be one of the first players because I have classes 1h 30m after it starts.

Are signups even still open?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 22 2009 07:36 GMT
#120
Yes but I'll need more info and youll be added to reserves.
Moderator@TLPholon // "I need a third hand to facepalm right now"
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