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Netherlands6142 Posts
On October 21 2009 04:29 never_toss wrote: Pholon, when are the players announced?
Aiming for thursday night KST. Keep enrolling though until then!
On October 21 2009 04:48 Scorch wrote: Income limit: Can harvest from no more than 2 geysers/mineral fields at a time. Stealth attack: Enemy base must be entered only by observers, dark templars or units cloaked by an arbiter. Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion. Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it. Doppelganger: Contender may invite a max. D+ ranked friend to join him in a team melee. Choke's on you: Must not cross the enemy's main ramp/choke on foot with land units. Must use shuttles, recall or flying units instead. Double trouble: When building a tech building (forge, core, citadel, archives etc.), must build a second one before building anything else.
We already have like half of those -.- Nice work on the names though ^^
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if he has a laptop, make him play with touchpad. that is the ultimate handicap.
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On October 21 2009 08:11 redtooth wrote: if he has a laptop, make him play with touchpad. that is the ultimate handicap. or one of those clit-mouses
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My idea for a handicap would be an imbalanced map made by one of us.
Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.
The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.
It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"
Just a thought
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On October 21 2009 04:09 Pholon wrote: Kona, GGwin, pick a race. l10f I need more infos.
Is it possible to see the map pools first, or which maps we'll be playing on for our match before we choose? if not, I'll play Zerg then.
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I've got a question. How are handicaps chosen? A UMS map?
Here's an idea: Someone could code a flash thing. It could look badass.
If I built that flash, Would you guys use it on stream? What have you got planned?
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i dont think ums kind of handicaps are good
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Netherlands6142 Posts
On October 21 2009 08:49 GG.Win wrote:Show nested quote +On October 21 2009 04:09 Pholon wrote: Kona, GGwin, pick a race. l10f I need more infos. Is it possible to see the map pools first, or which maps we'll be playing on for our match before we choose? if not, I'll play Zerg then.
Map pool is in the op
On October 21 2009 08:50 Trozz wrote: I've got a question. How are handicaps chosen? A UMS map?
Here's an idea: Someone could code a flash thing. It could look badass.
If I built that flash, Would you guys use it on stream? What have you got planned?
We've an UMS One that can randomly pick every handicap.
Someone did make us a flash based randomizer and although it looked really wicked we prefer sticking to one that is in StarCraft
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MAX MOUSE SENSITIVITY
FUCK YEAH
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On October 21 2009 09:50 FallingTeardrops wrote: MAX MOUSE SENSITIVITY
FUCK YEAH
MINIMUM MOUSE SENSITIVITY
FUCK YEAH
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Handicaps: I apologize in advance if any of these have been suggested before or are very similar to ones already suggested in the first TL Arena.
Powered Nexus You must place 4 Pylons in exactly this formation after placing a Nexus before doing anything else. Starting Nexus is exempt.
Sudden Death Losing any completed Nexus = instant death. (Losing or canceling one still being constructed doesn't count.) To make it easier to rule whether the Nexus was complete or not, the Nexus should be considered complete once the animation changes from the glowing orb to the building outline. This is technically a little before the Nexus is done, but makes ruling much easier.
Unit Patent The first building to produce a unit is the only building that can produce that unit. Thus, only the starting nexus can produce probes. If the first gateway produced a zealot, that gateway is the only gateway allowed to produce zealots, etc. To be nice, the patent is void if that gateway is destroyed though.
My Mine Each Mineral patch or Assimilator is allowed only one probe to mine from it at all times.
Sound the Retreat! The non-handicapped player may command the handicapped player to retreat 3 times during the game. When the command is given, the handicapped player must move all his units (including probes) back into his main base immediately. No unit may exit the main base until all his units are back inside the main and/or destroyed before reaching the base.
Shielded Pylons Every pylon must be powering a shield battery. Or, the pylon count cannot exceed the shield battery count by 1.
Battle Cry The handicapped player must quote a Protoss battlecry and send it to all (for everyone's viewing pleasure) before each battle or worker raid he starts. This is intended to give away his intention to attack and is not to be used to feint the enemy. Phrases include "My life for Aiur", "En Taro Adun", "All for the Empire", "Death to our enemies", "For vengeance", or any other Protoss quote that seems fitting.
The Illusion The first push the handicapped player makes must be comprised mostly of hallucinated units.
Warp Field Distortion No gateway units after the first 5 minutes
Glass Ceiling Cannot produce probes after 10 minutes into the game.
Rest in Peace No Dragoons.
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On October 21 2009 08:32 Code wrote: My idea for a handicap would be an imbalanced map made by one of us.
Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.
The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.
It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"
Just a thought
ya like use that heavily modified destination and do it until he spawns in the worse spot entirely for giggles. Could probably still win too
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United States4126 Posts
This one's a tough handicap, but I can imagine it being pretty interesting.
-Maintain an APM of xxx throughout the whole game.
I was thinking 60, but then I realized how hard that would be in the late game.
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On October 22 2009 01:22 Kinky wrote: This one's a tough handicap, but I can imagine it being pretty interesting.
-Maintain an APM of xxx throughout the whole game.
I was thinking 60, but then I realized how hard that would be in the late game. ........
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On October 22 2009 01:22 Kinky wrote: This one's a tough handicap, but I can imagine it being pretty interesting.
-Maintain an APM of xxx throughout the whole game.
I was thinking 60, but then I realized how hard that would be in the late game. That wouldn't handicap me at all lol
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On October 21 2009 11:48 Divinek wrote:Show nested quote +On October 21 2009 08:32 Code wrote: My idea for a handicap would be an imbalanced map made by one of us.
Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.
The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.
It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"
Just a thought ya like use that heavily modified destination and do it until he spawns in the worse spot entirely for giggles. Could probably still win too You can just remove "random start locations" :p
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On October 20 2009 02:56 Trozz wrote:
* Must build a Scout before Robotics/Citadel * Must build a Dark Archon before High Templar * Nexus cap of 2
This is gunna rock.
Those are good, nice trozz.
Some of my ideas:
-Buildings besides gateways / resources must be preceded by a completed shield battery, each time. (They cost 100 extra minerals.) -Must build a shuttle before your 2nd nexus -Can only enter enemy's main with air units, or ground units that were shuttled / recalled -No pylon until 9 probes
Looking forward to it!
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On October 21 2009 11:27 AeTheReal wrote:+ Show Spoiler +Handicaps:I apologize in advance if any of these have been suggested before or are very similar to ones already suggested in the first TL Arena. Powered NexusYou must place 4 Pylons in exactly this formation after placing a Nexus before doing anything else. Starting Nexus is exempt. Sudden DeathLosing any completed Nexus = instant death. (Losing or canceling one still being constructed doesn't count.) To make it easier to rule whether the Nexus was complete or not, the Nexus should be considered complete once the animation changes from the glowing orb to the building outline. This is technically a little before the Nexus is done, but makes ruling much easier. Unit PatentThe first building to produce a unit is the only building that can produce that unit. Thus, only the starting nexus can produce probes. If the first gateway produced a zealot, that gateway is the only gateway allowed to produce zealots, etc. To be nice, the patent is void if that gateway is destroyed though. My MineEach Mineral patch or Assimilator is allowed only one probe to mine from it at all times. Sound the Retreat!The non-handicapped player may command the handicapped player to retreat 3 times during the game. When the command is given, the handicapped player must move all his units (including probes) back into his main base immediately. No unit may exit the main base until all his units are back inside the main and/or destroyed before reaching the base. Shielded PylonsEvery pylon must be powering a shield battery. Or, the pylon count cannot exceed the shield battery count by 1. Battle CryThe handicapped player must quote a Protoss battlecry and send it to all (for everyone's viewing pleasure) before each battle or worker raid he starts. This is intended to give away his intention to attack and is not to be used to feint the enemy. Phrases include "My life for Aiur", "En Taro Adun", "All for the Empire", "Death to our enemies", "For vengeance", or any other Protoss quote that seems fitting. The IllusionThe first push the handicapped player makes must be comprised mostly of hallucinated units. Warp Field DistortionNo gateway units after the first 5 minutes Glass CeilingCannot produce probes after 10 minutes into the game. Rest in PeaceNo Dragoons.
Decent handicaps, but awesome names. Almost worth using for the names alone.
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I should be able to play as long as I can be one of the first players because I have classes 1h 30m after it starts.
Are signups even still open?
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Netherlands6142 Posts
Yes but I'll need more info and youll be added to reserves.
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