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TL Arena II

Forum Index > Brood War Tournaments
136 CommentsPost a Reply
Normal
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2009-10-22 09:03:47
October 19 2009 13:21 GMT
#1
About a month ago Shauni made it out of the first edition of TeamLiquid Arena alive. This cannot happen. Today we announce TeamLiquid Arena 2. It will not be as easy. This time, the players will be better. This time, the handicaps will be harder. The gloves are off. This time, it’s War.

[image loading]
Banner by keit


POLL TOPIC


Let’s get right to it. The concept is easy: One superb player faces off versus several newbies, 8 of whom he has to defeat. The catch? After every win he gets one more handicap assigned to hinder his play. We did a previous edition, in the topic of which there are more details. Read it here and read about how that event went here.

Once more, a contestant will enter the Arena and face its horrors. The event will be broadcasted live on the 23RD OF OCTOBER, 22:00 CET (13:00 PST, 16:00 EST, 05:00 KST on Saturday 24th).

Now that we have the official part out of the way, we’re very pleased to announce our contestant. He’s one of the best players from the European StarCraft scene and we’re very happy to have him. We’ll give you a hint first.
+ Show Spoiler +
[image loading]
+ Show Spoiler +
[image loading] [image loading] ClouD
Won the national WCG 4 times in a row and will soon be going to China to represent Italy. Finished 2nd in the Spirit Tournament and is one of the finest Protoss players the foreign scene has to offer.





TeamLiquid Participation


Players – Once more, we’re calling on the lower ranks to provide us with brave Davids to take on this Goliath. We’re upping the level a bit, allowing D+ to C+ to participate. Post in this topic providing your ICC id, a link to your profile, you rank and your race. Your account will have either finished in the designated rank range or reached it as of yesterday (the day before this post) with a + Show Spoiler [minimum amount of games of] +

C+:110
C : 90
C- : 70
D+: 50

We’ll randomly select 8 people from the ones to sign up within the next 24 hours (to give everyone a chance). After that people wll be added to reserves like last time. We’re initially excluding people who played/failed to show up last time.

Handicaps – Based on our experiences last time we chucked out some handicaps and inserted some new ones. Yes, they are harsh but they’re supposed to be. We’re asking you, TL, to fill in the blanks. Don’t complain about how strong they are – come up with stronger ones! Post your thoughts and we’ll get a poll going again.
+ Show Spoiler [Handicaps] +

Upgrades: No Z Legs // No Goon Range // No Storm // No forge ups
Units/Buildings: No Zealots // No Observers // Gateway cap Max = 5 // Assim cap M=1 // No Shuttles // No (Regular) Archons.
Other: Give vision// Initial Peon Sac // Double Tech // 3x TL Submission


Maps – Maps for this issue will be: + Show Spoiler +
  • Nostalgia
  • Othello
  • Rush Hour 3
  • Neo Medusa
  • Outsider
  • Tornado
  • Moon Glaive
  • TL Pick

Again, one open spot. You know the drill: suggest maps and we’ll poll them.



That’s it for now, the sign-ups are open, the stage is (being) set – We hope you all tune in!
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Moderator@TLPholon // "I need a third hand to facepalm right now"
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
October 19 2009 13:24 GMT
#2
T_T no love for low player

Can't wait to see it
n_n
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 19 2009 13:43 GMT
#3
Nice :D ClouD is one of my favourites n_n

Don't have enough games to try participate plus I am not free to do it this weekend (already staying up until a stupid hour to host the Dutch tour anyway -.-) but I will try convince some Aussies to play - SOUTHERN HEMISPHERE SHOW THESE GUYS HOW IT'S DONE.

Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2009-10-19 14:03:50
October 19 2009 13:59 GMT
#4
Protoss D+ (barely) I could play. Although sign me up to be the last player, im horrible :D

http://www.iccup.com/gamingprofile/avarice.html
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
LorDo
Profile Joined December 2008
Sweden485 Posts
October 19 2009 14:01 GMT
#5
Whaat. So I can't play cause I'm too bad? This is gonna backfire. C - C+ is gonna rape Cloud with enough handicaps..
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 19 2009 14:06 GMT
#6
Yeah, I don't see a C+ player losing to Cloud with some of the handicaps.

Cloud is awesome, though, so I'm sure this will be cool!
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
Last Edited: 2009-10-19 14:36:44
October 19 2009 14:08 GMT
#7
iCCup ID: edwin.jung, ASL-kOre, SCm.kOre
Profile Link: edwin.jung ASL-kOre SCm.kOre
Rank: Max D+ / Current D
Race: Protoss

I have 50+ games overall, but I swap accounts alot. Will I still be able to play?

Map: Neo Medusa

Handicap: The opponent could ask Cloud 1 question during the game where he would have to answer truthfully, but it would only be a Yes/No question. An example of this would be something like "Are you going reavers?" or "Did you take an island expansion yet?".

EDIT: I would like to play Cloud first if possible, just want to try out my PvP skills and would like to test it out without handicaps.
http://www.starcraftmecca.net - Founder
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2009-10-19 14:42:46
October 19 2009 14:10 GMT
#8
Iccup ID: Konata.Izumi
http://www.iccup.com/gamingprofile/Konata.Izumi.html
Rank: D+/C-
Race: Terran/Zerg

put me somewhere in the middle of that list :p

Edit:

Map: Holy World
Handicaps:
  • 150 psi cap
  • 2 expansions (not including main) MAX at a time
  • No arbiters
  • No photon cannons
  • Max mouse sensitivity
  • No sound (BGM + unit sounds)
POGGERS
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
October 19 2009 14:13 GMT
#9
ah crap.. just saw it's Saturday, I wouldn't be able to paly anyway (I was going to start mass game to reach 50 )

Hope to watch VODs of this !!
n_n
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
October 19 2009 14:14 GMT
#10
On October 19 2009 23:01 LorDo wrote:
Whaat. So I can't play cause I'm too bad? This is gonna backfire. C - C+ is gonna rape Cloud with enough handicaps..

You'd think so.
Been waiting for the second episode of this, too bad i don't get a chance to redeem myself.
I'll resubmit my handicap ideas though: + Show Spoiler +
Handicap ideas:
  • Not allowed to take natural expansion.
  • Wait X seconds before starting to play.
  • You may only build probes from the Nexus you start with.
  • Link: All the buildings you build must be connected (touching one another), first pylon is built right by your first nexus and so on.
  • Time trial: If you havent killed your opponent in X minutes you loose.
  • Mass transfer: If you choose to transfer probes from one base to another, you must transfer them all.
  • Hero unit: If a specific unit dies (first combat unit, first nexus, whatever) you loose.
  • Lucky one: Shauni gets to choose which handicap he gets this time.
  • Unlucky one: LeperKahn chooses the handicap Shauni gets this time.
  • Shuffle: All handicaps are removed, and the same amount+1 new handicaps are added.
  • Your opponents plays alongside an AI. (Glitching allowed)
  • You cannot warp in buildings in your main.
  • +1: Increases the "power" of one of the handicaps you already have. Example: The maximum number of Gateways is reduced to 6 4!
  • Audio bugging: (Requires that Shauni is on vent with Leperkahn) Shauni has to answer questions, and do what he is told (unit sounds etc.)
  • Let it be: You cannot enter your opponents half of the map until you're atleast at X population.
  • Everytime you have a pair of dark/high templars you must merge them into Dark Archons/Archons.

And map vote goes to Monty Hall! (http://www.teamliquid.net/tlpd/maps/163_Monty_Hall_SE)
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 19 2009 14:18 GMT
#11
Iccup ID: de_inferno
http://www.iccup.com/gamingprofile/de_inferno.html
Rank: Max C+ / Current D (I don't know if this was asking for skill level or actual iccup rank, if it's skill level I'd say C-)
Race: Protoss

I hope the number-of-games thing doesn't have to be all from this season and after resets
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
October 19 2009 14:24 GMT
#12
meh i would wanna play but its 7am for me
#1 midas fan
wswordsmen
Profile Joined October 2007
United States987 Posts
October 19 2009 14:28 GMT
#13
Will the mic levels actually be reasonable this time (I like the idea, and was really disappointed that the sound was so bad I couldn't watch last time)
jambonkingcool
Profile Blog Joined August 2007
Canada186 Posts
October 19 2009 14:32 GMT
#14
Iccup ID: douglove[sos]
http://www.iccup.com/gamingprofile/douglove[sOs].html
Rank: D+ / C-
Race: Zerg
Try
Profile Blog Joined August 2007
United States1293 Posts
October 19 2009 14:40 GMT
#15
lol @ going from playing vs D's to playing vs C+... C+ should put up a reasonable fight without handicaps.
pripple
Profile Blog Joined May 2009
Finland1714 Posts
October 19 2009 14:40 GMT
#16
yeeees, another TL arena! hopefully i'll be able to watch this one live also.
Jaedong! <> Team MVP <> Mouz.
Velr
Profile Blog Joined July 2008
Switzerland10704 Posts
October 19 2009 14:47 GMT
#17
Handicaps?

- No T1 Units (Zeals, Dragoons).
- Only 1 mining base at all times.
- No Shuttles, no Recall.
- No cloaked units and no observers.
- Only ranged units.
- Only melee units.
- No spells.
- No air units.
- You are not allowed to attack an expansion Nexus/CC/Hatchery.
- All your units start with 0 Shield (would need Editor use).
- All your units cost XX% more. (would need Editor use).
- The resources at your starting location are cut by 50%. (would need Editor use).
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
October 19 2009 14:49 GMT
#18
Well I suggested until c+ because non-koreans at that rank aren't yet too good, but could still produce interesting stuff. I never played with handicaps though, so I really don't know how hard it could get, but hopefully it will be interesting to play and watch ^^
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Mumblee
Profile Blog Joined May 2009
Canada256 Posts
October 19 2009 14:59 GMT
#19
Iccup ID: Mumblee
http://www.iccup.com/gamingprofile/mumblee.html
Rank: D+ (barely)
Race: Protoss

Handicaps:
Not allowed to build certain building (nexus/static defenses?)
Zozma
Profile Blog Joined November 2008
United States1626 Posts
October 19 2009 14:59 GMT
#20
Handicaps:

- Have to give your opponent shared vision
- Play with only the mouse (this would be a bit of an "honor system" one, though)
- No scouting with probes (but you can scout with zealots or corsairs or w/e)
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
October 19 2009 15:00 GMT
#21
On October 19 2009 23:49 iG.ClouD wrote:
Well I suggested until c+ because non-koreans at that rank aren't yet too good, but could still produce interesting stuff. I never played with handicaps though, so I really don't know how hard it could get, but hopefully it will be interesting to play and watch ^^

If you haven't already you should take a look at the vods from the last episode, so you'll get a look into what the level is.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 19 2009 15:00 GMT
#22
On October 19 2009 23:40 Try wrote:
lol @ going from playing vs D's to playing vs C+... C+ should put up a reasonable fight without handicaps.


Yeah just like B+ players can roflstomp Jaedong on a good day

wtf?
Moderator@TLPholon // "I need a third hand to facepalm right now"
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
October 19 2009 15:01 GMT
#23
If u need reserves, put me on the list.
I did play last time but just in case.

iAmDisco C- Terran
this game is a fucking jokie
Try
Profile Blog Joined August 2007
United States1293 Posts
October 19 2009 15:03 GMT
#24
On October 20 2009 00:00 Pholon wrote:
Show nested quote +
On October 19 2009 23:40 Try wrote:
lol @ going from playing vs D's to playing vs C+... C+ should put up a reasonable fight without handicaps.


Yeah just like B+ players can roflstomp Jaedong on a good day

wtf?


I said good fight, not rape... And yes, most B+ players have probably taken down a progamer at least once.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 19 2009 15:05 GMT
#25
On October 19 2009 23:13 FaCE_1 wrote:
ah crap.. just saw it's Saturday, I wouldn't be able to paly anyway (I was going to start mass game to reach 50 )

Hope to watch VODs of this !!


Its friday evening/afternoon for Canada
Moderator@TLPholon // "I need a third hand to facepalm right now"
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 19 2009 15:24 GMT
#26
The time is wrong... CET time doesn't change til sunday. It should either be 23 CET or 16 EST / 13 PST.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 19 2009 15:31 GMT
#27
iCCup ID: TG)never_toss(
Profile Link: http://www.iccup.com/gamingprofile/tg)never_toss(.html
Rank: C-
Race: Protoss

Map: Destination or Othello

Handicap: No keyboard.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
tYsopz
Profile Joined July 2009
Norway215 Posts
Last Edited: 2009-10-19 15:37:42
October 19 2009 15:35 GMT
#28
iCCup ID: tysopz
Profile Link: http://www.iccup.com/gamingprofile/tysopz.html
Rank: D
Race: Terran

Map: Destination but can also do others.

Handicap suggestion: Shared vision first X (5?) minutes of game.
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
reciprocate
Profile Blog Joined July 2009
United States41 Posts
October 19 2009 15:38 GMT
#29
iCCup ID: reciprocate
Profile Link: http://www.iccup.com/starcraft/gamingprofile/reciprocate.html (last season D, this season playing on my CSL account)
Rank: D
Race: Zerg
Sha[DoW]
Profile Joined June 2009
Canada110 Posts
Last Edited: 2009-10-19 16:16:19
October 19 2009 15:43 GMT
#30
iCCup ID JST-ShaDoW
Profile Link :http:JST-ShaDoW//www.iccup.com/gamingprofile/JST-ShaDoW.html
Rank C-
Race Protoss

Handicaps: Whatever you'd prefer to have, I'll play with whatever ^_^.

Link is sloppy, sorry about that, I don't know how to fix =/

Edit: If possible, I'd like to play a little later on in the list, I have a football game that will make me a bit late for this.
Some people are like slinkies, completely useless, but they bring a smile to your face when you shove them down the stairs.
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
October 19 2009 15:51 GMT
#31
Iccup ID- JST-ClockWise
http://www.iccup.com/gamingprofile/jst-clockwise.html
Rank C
Race Terran

a.k.a never_Nal (played Shauni in tl arena 1)
Be kind whenever possible. It is always possible.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
October 19 2009 15:55 GMT
#32
awesome.

it will be a challenge to beat c+ players with handicaps
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
October 19 2009 16:03 GMT
#33
i really like the idea of adding an AI to the newbies side as handicap :D
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
October 19 2009 16:28 GMT
#34
On October 20 2009 00:00 Alur wrote:
Show nested quote +
On October 19 2009 23:49 iG.ClouD wrote:
Well I suggested until c+ because non-koreans at that rank aren't yet too good, but could still produce interesting stuff. I never played with handicaps though, so I really don't know how hard it could get, but hopefully it will be interesting to play and watch ^^

If you haven't already you should take a look at the vods from the last episode, so you'll get a look into what the level is.

And last episode Shauni roflstomped all the contestants without that much problem.
AdministratorI'm dancing in the moonlight
tirentu
Profile Blog Joined March 2009
Canada1257 Posts
October 19 2009 16:30 GMT
#35
Iccup ID: tirentu
http://www.iccup.com/gamingprofile/tirentu.html
Rank: D+
Race: Zerg
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 19 2009 16:41 GMT
#36
iccup id: mG.yenta
http://www.iccup.com/gamingprofile/mG.yenta.html
rank: c
race: zerg
Trutacz Practice Discord - https://discord.gg/PWF7Pv
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
October 19 2009 16:43 GMT
#37
you must build one of each production building before building another one

for example, if you have 1 gate, in order to build a 2nd gate you need to have a stargate and robo, and in order to build a 3rd gate you need to have a 2nd stargate and 2nd robo
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Kinky
Profile Blog Joined September 2008
United States4126 Posts
October 19 2009 16:53 GMT
#38
Only allow the use of Zealots/Goons throughout the whole game?
kerr0r
Profile Joined September 2008
Norway319 Posts
October 19 2009 16:53 GMT
#39
Handicap idea: Shauni has to play bottom on ridiculously hacked Destination.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
Last Edited: 2009-10-19 17:07:31
October 19 2009 17:06 GMT
#40
On October 20 2009 01:53 kerr0r wrote:
Handicap idea: Shauni has to play bottom on ridiculously hacked Destination.

That would be hillarious! and it's cloud, not shauni XD
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 19 2009 17:31 GMT
#41
On October 20 2009 01:53 kerr0r wrote:
Handicap idea: Shauni has to play bottom on ridiculously hacked Destination.


LOL i second that, so good. However, if it is used, it must be used without Cloud knowing (otherwise it's no surprise!)
Sha[DoW]
Profile Joined June 2009
Canada110 Posts
October 19 2009 17:46 GMT
#42
On October 20 2009 00:05 Pholon wrote:
Show nested quote +
On October 19 2009 23:13 FaCE_1 wrote:
ah crap.. just saw it's Saturday, I wouldn't be able to paly anyway (I was going to start mass game to reach 50 )

Hope to watch VODs of this !!


Its friday evening/afternoon for Canada

Is it? Can you plz tell me what time it would be for Saskatchewan, I think I have my time zones a little mixed up.
Some people are like slinkies, completely useless, but they bring a smile to your face when you shove them down the stairs.
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
October 19 2009 17:49 GMT
#43
ICCUP ID: DOOM[PaiN]
Race: Terran
Rank: C-
Profile: http://www.iccup.com/gamingprofile/DOOM[PaiN].html
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2009-10-22 16:40:58
October 19 2009 17:56 GMT
#44
Hanicap suggestions:
* Must manner pylon self and leave it there all game
* Must build a Scout before Robotics/Citadel
* Must build a Dark Archon before High Templar
* Must research shield upgrade before any other +1 upgrade
* No scouting with probes
* Must build 2 Forges immediately after building the first one
* Pylons cannot be warped near expos until the Nexus is complete
* Must truthfully answer the first 3 questions an opponent asks (relating to the game)
* First Robotics must always be building shuttles (a second Robo is needed for obs/reavers)
* First Gateway must always be pumping out zealots
* First Starport must always be pumping out corsairs/scouts
* Nexus cap of 2




edit:
I can't play this time.
I'm leaving town saturday.
SOMEONE RECORD THIS!!!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 19 2009 18:24 GMT
#45
Iccup ID: GG.Win
http://www.iccup.com/gamingprofile/GG.Win.html
Rank C/C+
Race: Terran/Zerg
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 19 2009 18:35 GMT
#46
On October 20 2009 02:56 Trozz wrote:

* Must truthfully answer the first 3 questions an opponent asks (relating to the game)



lol
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 19 2009 18:44 GMT
#47
On October 20 2009 03:35 GG.Win wrote:
Show nested quote +
On October 20 2009 02:56 Trozz wrote:

* Must truthfully answer the first 3 questions an opponent asks (relating to the game)



lol


? why is this funny? many people have suggested this or similar.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
October 19 2009 19:02 GMT
#48
On October 20 2009 03:44 Pokebunny wrote:
Show nested quote +
On October 20 2009 03:35 GG.Win wrote:
On October 20 2009 02:56 Trozz wrote:

* Must truthfully answer the first 3 questions an opponent asks (relating to the game)



lol


? why is this funny? many people have suggested this or similar.

"What build order are you using"?
See my point?
It would have to be no / yes questions then.
In the woods, there lurks..
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 19 2009 19:09 GMT
#49
On October 20 2009 04:02 Iplaythings wrote:
Show nested quote +
On October 20 2009 03:44 Pokebunny wrote:
On October 20 2009 03:35 GG.Win wrote:
On October 20 2009 02:56 Trozz wrote:

* Must truthfully answer the first 3 questions an opponent asks (relating to the game)



lol


? why is this funny? many people have suggested this or similar.

"What build order are you using"?
See my point?
It would have to be no / yes questions then.


how? one of the other options was shared vision... you're underestimating skill difference
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Aesop
Profile Joined October 2007
Hungary11291 Posts
October 19 2009 19:14 GMT
#50
Awesome thing Looking forward to the event.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
l10f *
Profile Blog Joined January 2009
United States3241 Posts
October 19 2009 19:28 GMT
#51
Can I please play I'm C- with barely 60% win ratio but I've only played about 40 games.
Writer
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 19 2009 19:32 GMT
#52
About the asking the question thing, having to type a full question would be more of a handicap to the opponent than typing yes/no would be for the player. Doing it on vent wouldn't handicap at all. I like the idea of having questions as well as having the player do something not-starcraft at one point but you'll have to rephrase/add detailto that suggestion for it to become viable.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2009-10-19 19:45:55
October 19 2009 19:44 GMT
#53
On October 20 2009 04:32 Pholon wrote:
About the asking the question thing, having to type a full question would be more of a handicap to the opponent than typing yes/no would be for the player. Doing it on vent wouldn't handicap at all. I like the idea of having questions as well as having the player do something not-starcraft at one point but you'll have to rephrase/add detailto that suggestion for it to become viable.


I think a full question is definitely worth it.

On October 20 2009 04:28 l10f wrote:
Can I please play I'm C- with barely 60% win ratio but I've only played about 40 games.


Mass games gogo!
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 19 2009 19:49 GMT
#54
On October 20 2009 02:46 Sha[DoW] wrote:
Show nested quote +
On October 20 2009 00:05 Pholon wrote:
On October 19 2009 23:13 FaCE_1 wrote:
ah crap.. just saw it's Saturday, I wouldn't be able to paly anyway (I was going to start mass game to reach 50 )

Hope to watch VODs of this !!


Its friday evening/afternoon for Canada

Is it? Can you plz tell me what time it would be for Saskatchewan, I think I have my time zones a little mixed up.


Should be 14:00 Friday afternoon for Saskwa Saskawa your location. I'm a little fuzzy on the timezones myself tbh ~_~
Just use the Korean time (clock top right).
Moderator@TLPholon // "I need a third hand to facepalm right now"
rredtooth
Profile Blog Joined December 2008
5459 Posts
Last Edited: 2009-10-19 20:16:45
October 19 2009 20:10 GMT
#55
map: demon's shiver

handicap: must play windowed mode with the bottom part (the portion with the minimap and unit portrait on it) hanging off the edge of the screen so the player can't see it. or promise to cover that part up with post-it notes.
[formerly sponsored by the artist formerly known as Gene]
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
October 19 2009 20:42 GMT
#56
Iccup ID: [R]..-Sukato
http://www.iccup.com/gamingprofile/[R]..-Sukato.html
Rank: C?
Race: Terran
I'm an old man now
JohnBall
Profile Joined December 2008
Brazil1272 Posts
October 19 2009 20:52 GMT
#57
Here is an Handicap suggestion:
-No canons-

Simple and cruel.
perfecting the art of five pool forever
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2009-10-19 20:59:52
October 19 2009 20:56 GMT
#58
ICCup ID: [RUTGERS]Fana-
http://www.iccup.com/gamingprofile/[RUTGERS]Fana-.html
Rank: D+
Race: Protoss

Handicaps:
- Can only destroy enemy support buildings (depot/pylon/overlord) as long as enemy has units (workers included).
- Only buildings he can destroy are nexuses/hatcheries/command centers
- Can only build flying units besides probes
- No obs
- No splash-damage units (archon/reaver/corsair etc.)
Peace~
Ideas
Profile Blog Joined April 2008
United States8098 Posts
October 19 2009 21:13 GMT
#59
can only build a new pylon when supply limit is reached.
Free Palestine
Raiju
Profile Joined December 2007
Australia235 Posts
October 19 2009 21:29 GMT
#60
id: DigitalLove (Australian)
url: http://www.iccup.com/gamingprofile/DigitalLove.html
rank: C
Race: T
grahf
Profile Joined August 2009
39 Posts
October 19 2009 21:50 GMT
#61
ID: grahf_
Profile: http://www.iccup.com/gamingprofile/grahf_.html
Rank: D+
Race: Zerg
Endurethetoothache
Profile Blog Joined July 2009
United States51 Posts
October 19 2009 21:57 GMT
#62
Handicaps?: (I'll be the one that comes up with the weird ones)
Play with one hand tied behind your back? (depends how honest ClouD is)
Play multiple players at once
Must solve one assigned equation every twenty seconds and type it into the screen
Play zerg and only make drones.
Play terran and only play firebats
Find Waldo 5 times while playing


There was never yet philosopher That could endure the toothache patiently. (Shakespeare)
MrMoose
Profile Joined June 2009
Canada176 Posts
October 19 2009 21:58 GMT
#63
Here's a handicap idea:

Must always attack with at least 1 of each unit (even scouts lol)
When in doubt, lubricate!
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
Last Edited: 2009-10-19 22:08:03
October 19 2009 22:00 GMT
#64
It's your max rank, right? I haven't played that many games this season.. I have another account at D+ atm.

iccup id: mG.infinity
max rank: C-
race: Terran
Official Entusman #21
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 19 2009 22:01 GMT
#65
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!
Peace~
m3rciless
Profile Joined August 2009
United States1476 Posts
October 19 2009 22:05 GMT
#66
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.
White-Ra fighting!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 19 2009 22:09 GMT
#67
On October 20 2009 07:01 fanatacist wrote:
Show nested quote +
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!

are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2009-10-19 22:39:16
October 19 2009 22:38 GMT
#68
On October 20 2009 07:09 never_toss wrote:
Show nested quote +
On October 20 2009 07:01 fanatacist wrote:
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!

are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol

At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ):
Peace~
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 19 2009 22:51 GMT
#69
On October 20 2009 07:38 fanatacist wrote:
Show nested quote +
On October 20 2009 07:09 never_toss wrote:
On October 20 2009 07:01 fanatacist wrote:
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!

are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol

At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ):

On replays there is. Either way lol, this is too hard for anyone to keep up with. Imagine a storm on drone line :S
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 19 2009 23:01 GMT
#70
On October 20 2009 07:51 never_toss wrote:
Show nested quote +
On October 20 2009 07:38 fanatacist wrote:
On October 20 2009 07:09 never_toss wrote:
On October 20 2009 07:01 fanatacist wrote:
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!

are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol

At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ):

On replays there is. Either way lol, this is too hard for anyone to keep up with. Imagine a storm on drone line :S

Obviously he would have to consider the consequences of his actions (: Storm 15 drones, kill 5 of your own probes.
Peace~
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 20 2009 00:05 GMT
#71
On October 20 2009 07:05 m3rciless wrote:
Show nested quote +
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.


[image loading]

Poll: What should fanatacist evolve?
(Vote): Common sense
(Vote): A brain
(Vote): A Penis

Yah they were pretty crappy but so were some of mine. Looking forward to this event wish I could watch it! Might have to grab the replays.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 20 2009 00:21 GMT
#72
The only real change I would like to see to the format is for the player to start out with a handicap- it's just not fun to face them first off with no handicaps at all, for either player. (To compensate for this, I would make it so that the handicaps still max at 8, so that for the last 2 rounds the player has the same handicaps)
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 20 2009 00:54 GMT
#73
LOOOOOOOL fuckin epik poll

this is so freaking awesome that CLOUD is playing in FF7 based TL Arena

fanboy splooooooooge
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 20 2009 01:51 GMT
#74
map votes: destination, heartbreak ridge, gods garden, luna,
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 01:59 GMT
#75
On October 20 2009 07:05 m3rciless wrote:
Show nested quote +
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.

You realize you can implement kill counters in UMS maps?

FAIL.
Peace~
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 20 2009 02:15 GMT
#76
On October 20 2009 10:59 fanatacist wrote:
Show nested quote +
On October 20 2009 07:05 m3rciless wrote:
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.

You realize you can implement kill counters in UMS maps?

FAIL.


I really don't think UMS maps are going to be included, keep it simple.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 20 2009 02:33 GMT
#77
On October 20 2009 11:15 iCCup.deL wrote:
Show nested quote +
On October 20 2009 10:59 fanatacist wrote:
On October 20 2009 07:05 m3rciless wrote:
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.

You realize you can implement kill counters in UMS maps?

FAIL.


I really don't think UMS maps are going to be included, keep it simple.


I'm pretty sure Pholon isn't gonna customize 8 different maps just for the possibility that he'll need one. Maybe once this becomes more of a staple event we'll start implementing things like this.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 20 2009 03:09 GMT
#78
On October 20 2009 11:33 Pokebunny wrote:
Show nested quote +
On October 20 2009 11:15 iCCup.deL wrote:
On October 20 2009 10:59 fanatacist wrote:
On October 20 2009 07:05 m3rciless wrote:
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.

You realize you can implement kill counters in UMS maps?

FAIL.


I really don't think UMS maps are going to be included, keep it simple.


I'm pretty sure Pholon isn't gonna customize 8 different maps just for the possibility that he'll need one. Maybe once this becomes more of a staple event we'll start implementing things like this.


Exactly.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 03:15 GMT
#79
I could do it for you, it takes roughly 2 minutes per map. Just saying. There was really no need to jump on me for it.
Peace~
Sentient66
Profile Joined July 2009
United States651 Posts
October 20 2009 03:17 GMT
#80
Ideas for handicaps:
- Only allowed to have lvl. 1 upgrades
- Only allowed to have 2 probes max on geysers
- Can't use minimap (Don't know exactly if this is possible)
seNsiX.421
29 fps
Profile Blog Joined March 2008
United States5724 Posts
October 20 2009 05:38 GMT
#81
what happens if cloud loses? is it over, or does he play another person with the same handicaps?

how are handicaps decided? slot (like ff7)?

suggestions for handicaps:

- nexuses must have zero shield before moving out (or close to zero if they were reducded recently)
- no shuttle speed
- no spells
- must have 5 probes with army
- opponent gets 15 sec head start (amt can be changed)
- nexus light must ALWAYS be on
4v4 is a battle of who has the better computer.
PerksPlus
Profile Joined July 2009
Canada105 Posts
Last Edited: 2009-10-20 08:03:50
October 20 2009 07:51 GMT
#82
handicap suggestions-

-no production/tech buildings behind natural choke.
-play on slowest game-speed setting.
-every pylon/additional nexus must be powered by first pylon.
(think it would be kind of cool, you'd have to have a big chain of pylons to expand a third time)
-psi cap -100
-must mind-controll a probe/drone/scv, before GG.
(and have one alive/have an enemy structure at game end)






Hold position will annhililate the terran race.
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
October 20 2009 08:43 GMT
#83
On October 20 2009 16:51 PerksPlus wrote:
handicap suggestions-

-no production/tech buildings behind natural choke.
-play on slowest game-speed setting.
-every pylon/additional nexus must be powered by first pylon.
(think it would be kind of cool, you'd have to have a big chain of pylons to expand a third time)
-psi cap -100
-must mind-controll a probe/drone/scv, before GG.
(and have one alive/have an enemy structure at game end)

-______-
POGGERS
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 20 2009 08:46 GMT
#84
All pylons have to touch your main mineral line (or some variant)

All buildings have to touch each other (kinda similar to the one above but I told it to Pholon before so don't think am blatantly copying )

All of a certain unit must be carried around in a shuttle, for example HTs, DTs, etc. So you have to unload for a battle then reload them just to make him use more micro. If you lose the shuttle maybe you have to keep your unit stationary

One random base chosen at the start, he has to build a pylon there and defend it all game or else suffer some big loss (like halve his population or something).

Has to make a Cookie Monster using units before the end of every game :D A pic of a cookie is also acceptable.

Must get observatory ASAP and constantly pump observers throughout the game. Or the same thing with shuttles if the gas cost is too much with obs.

Whenever the opponent says 'cookie monster' or 'C' (no copy paste spam, C can be for the D+ players because if they have lower APM it will affect them more) ClouD must respond with a quote from the cookie monster or a line from the cookie monster song :D

If there is 'no shuttles', make an island map part of the map pool :D Or perhaps when he draws no shuttles the next map will be an island map n_n
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
ms291052
Profile Joined April 2008
United States24 Posts
October 20 2009 08:50 GMT
#85
iCCup ID: ms291052
Profile Link: ms291052
Rank: C/C-
Race: Zerg
Yoghurt
Profile Joined October 2009
Australia31 Posts
October 20 2009 08:51 GMT
#86
no hotkeys allowed, handicap for true pros
PerksPlus
Profile Joined July 2009
Canada105 Posts
Last Edited: 2009-10-20 08:58:35
October 20 2009 08:57 GMT
#87
Oooh one more suggestion.

-all ground units aside from probes must be near pylons. so like, if you want to attack you've gota build a pylon line to where you're attacking, or build a pylon there and shuttle them in.
Hold position will annhililate the terran race.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
October 20 2009 09:15 GMT
#88
No rush 15 minutes, but he must make a rush build.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
October 20 2009 09:18 GMT
#89
handicaps:
No templar archieves.
No observer
Cant expand to his natural before 10 minutes into the game.
Must play of 2 gas maximum (6 workers mining gas at the same time maximum means he can have 1 worker in 6 geysers).
Maximum 150 food.
In the woods, there lurks..
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
October 20 2009 13:30 GMT
#90
The handicap needs so be established before the game and removed. It can't be something the player actually has to do in the game. That would be ridiculous.
ModeratorGodfather
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2009-10-20 13:31:19
October 20 2009 13:30 GMT
#91
Can't attack the enemy base until Arbiter tech.

Can only make his gateways adjacent to the outer walls of his main (makes macro/pathing annoying as HELL and tankable as hell on a lot of maps xD).

Must start a nexus in the enemy base during every attack (or just outside the creep in Zerg's case).
++ Must retreat as soon as the nexus dies?

Must use scouts in every attack.
Peace~
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 17:49 GMT
#92
For the enemy:

Player has an invincible kakaru for scouting

Player has 2-3 invincible rhynadons that he can use to block building/ramps

Player starts with extra minerals/gas

Player starts with an archon or siege tank or something similar

Player starts with full upgrades/research

Player's buildings/units have 1.5 as much health

Player's build time is 2/3 for everything


All can be done with map editor (:
Peace~
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 20 2009 18:23 GMT
#93
On October 21 2009 02:49 fanatacist wrote:
For the enemy:

Player has an invincible kakaru for scouting

Player has 2-3 invincible rhynadons that he can use to block building/ramps

Player starts with extra minerals/gas

Player starts with an archon or siege tank or something similar

Player starts with full upgrades/research

Player's buildings/units have 1.5 as much health

Player's build time is 2/3 for everything


All can be done with map editor (:


Those are soooo harsh.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 18:33 GMT
#94
A lot of them are not THAT harsh, like the scouting kakaru, or say 400 minerals/gas to start, or a single siege tank :p.
Peace~
Empyrean
Profile Blog Joined September 2004
16987 Posts
October 20 2009 18:45 GMT
#95
On October 21 2009 02:49 fanatacist wrote:
For the enemy:

Player's build time is 2/3 for everything


Lastshadow style.

lolwut
Moderator
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 20 2009 19:09 GMT
#96
Kona, GGwin, pick a race. l10f I need more infos.
Moderator@TLPholon // "I need a third hand to facepalm right now"
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 20 2009 19:29 GMT
#97
Pholon, when are the players announced?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
October 20 2009 19:48 GMT
#98
Income limit: Can harvest from no more than 2 geysers/mineral fields at a time.
Stealth attack: Enemy base must be entered only by observers, dark templars or units cloaked by an arbiter.
Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion.
Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it.
Doppelganger: Contender may invite a max. D+ ranked friend to join him in a team melee.
Choke's on you: Must not cross the enemy's main ramp/choke on foot with land units. Must use shuttles, recall or flying units instead.
Double trouble: When building a tech building (forge, core, citadel, archives etc.), must build a second one before building anything else.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2009-10-20 19:55:44
October 20 2009 19:55 GMT
#99
On October 21 2009 04:48 Scorch wrote:
Income limit: Can harvest from no more than 2 geysers/mineral fields at a time.
Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion.
Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it.


these are good. especially expanding obstacle.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
blueblimp
Profile Joined May 2009
Canada297 Posts
Last Edited: 2009-10-20 20:49:25
October 20 2009 20:48 GMT
#100
iCCup id: blueblimp
Profile: http://www.iccup.com/starcraft/gamingprofile/blueblimp.html
Rank: In two past seasons, D+ (please ignore the D- I got early this season; I haven't played iCCup recently)
Race: Zerg

Map Suggestion: Blue Storm (arguably overplayed, but I like it)

Edit: Oh, hopefully I am not too late. I forgot the time zone difference.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 20 2009 22:04 GMT
#101
On October 21 2009 04:29 never_toss wrote:
Pholon, when are the players announced?


Aiming for thursday night KST. Keep enrolling though until then!

On October 21 2009 04:48 Scorch wrote:
Income limit: Can harvest from no more than 2 geysers/mineral fields at a time.
Stealth attack: Enemy base must be entered only by observers, dark templars or units cloaked by an arbiter.
Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion.
Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it.
Doppelganger: Contender may invite a max. D+ ranked friend to join him in a team melee.
Choke's on you: Must not cross the enemy's main ramp/choke on foot with land units. Must use shuttles, recall or flying units instead.
Double trouble: When building a tech building (forge, core, citadel, archives etc.), must build a second one before building anything else.


We already have like half of those -.- Nice work on the names though ^^
Moderator@TLPholon // "I need a third hand to facepalm right now"
rredtooth
Profile Blog Joined December 2008
5459 Posts
October 20 2009 23:11 GMT
#102
if he has a laptop, make him play with touchpad. that is the ultimate handicap.
[formerly sponsored by the artist formerly known as Gene]
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
Last Edited: 2009-10-20 23:28:29
October 20 2009 23:26 GMT
#103
On October 21 2009 08:11 redtooth wrote:
if he has a laptop, make him play with touchpad. that is the ultimate handicap.

or one of those clit-mouses

[image loading]
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Code
Profile Blog Joined June 2009
Canada634 Posts
October 20 2009 23:32 GMT
#104
My idea for a handicap would be an imbalanced map made by one of us.

Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.

The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.

It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"

Just a thought
Masq
Profile Blog Joined March 2009
Canada1792 Posts
Last Edited: 2009-10-20 23:50:58
October 20 2009 23:49 GMT
#105
On October 21 2009 04:09 Pholon wrote:
Kona, GGwin, pick a race. l10f I need more infos.


Is it possible to see the map pools first, or which maps we'll be playing on for our match before we choose? if not, I'll play Zerg then.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2009-10-20 23:53:37
October 20 2009 23:50 GMT
#106
I've got a question.
How are handicaps chosen?
A UMS map?

Here's an idea:
Someone could code a flash thing.
It could look badass.

If I built that flash,
Would you guys use it on stream?
What have you got planned?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 21 2009 00:02 GMT
#107
i dont think ums kind of handicaps are good
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 21 2009 00:14 GMT
#108
On October 21 2009 08:49 GG.Win wrote:
Show nested quote +
On October 21 2009 04:09 Pholon wrote:
Kona, GGwin, pick a race. l10f I need more infos.


Is it possible to see the map pools first, or which maps we'll be playing on for our match before we choose? if not, I'll play Zerg then.


Map pool is in the op

On October 21 2009 08:50 Trozz wrote:
I've got a question.
How are handicaps chosen?
A UMS map?

Here's an idea:
Someone could code a flash thing.
It could look badass.

If I built that flash,
Would you guys use it on stream?
What have you got planned?


We've an UMS
One that can randomly pick
every handicap.

Someone did make us
a flash based randomizer
and although it looked really wicked
we prefer sticking to one
that is in StarCraft
Moderator@TLPholon // "I need a third hand to facepalm right now"
FallingTeardrops
Profile Joined October 2009
United States46 Posts
October 21 2009 00:50 GMT
#109
MAX MOUSE SENSITIVITY

FUCK YEAH
onihunter
Profile Blog Joined September 2008
United States515 Posts
Last Edited: 2009-10-21 01:16:40
October 21 2009 01:16 GMT
#110
On October 21 2009 09:50 FallingTeardrops wrote:
MAX MOUSE SENSITIVITY

FUCK YEAH


MINIMUM MOUSE SENSITIVITY

FUCK YEAH
jaedong forever~
AeTheReal
Profile Joined June 2009
United States108 Posts
October 21 2009 02:27 GMT
#111
Handicaps:
I apologize in advance if any of these have been suggested before or are very similar to ones already suggested in the first TL Arena.

Powered Nexus
You must place 4 Pylons in exactly this formation after placing a Nexus before doing anything else. Starting Nexus is exempt.
[image loading]


Sudden Death
Losing any completed Nexus = instant death. (Losing or canceling one still being constructed doesn't count.) To make it easier to rule whether the Nexus was complete or not, the Nexus should be considered complete once the animation changes from the glowing orb to the building outline. This is technically a little before the Nexus is done, but makes ruling much easier.

Unit Patent
The first building to produce a unit is the only building that can produce that unit. Thus, only the starting nexus can produce probes. If the first gateway produced a zealot, that gateway is the only gateway allowed to produce zealots, etc. To be nice, the patent is void if that gateway is destroyed though.

My Mine
Each Mineral patch or Assimilator is allowed only one probe to mine from it at all times.

Sound the Retreat!
The non-handicapped player may command the handicapped player to retreat 3 times during the game. When the command is given, the handicapped player must move all his units (including probes) back into his main base immediately. No unit may exit the main base until all his units are back inside the main and/or destroyed before reaching the base.

Shielded Pylons
Every pylon must be powering a shield battery. Or, the pylon count cannot exceed the shield battery count by 1.

Battle Cry
The handicapped player must quote a Protoss battlecry and send it to all (for everyone's viewing pleasure) before each battle or worker raid he starts. This is intended to give away his intention to attack and is not to be used to feint the enemy. Phrases include "My life for Aiur", "En Taro Adun", "All for the Empire", "Death to our enemies", "For vengeance", or any other Protoss quote that seems fitting.

The Illusion
The first push the handicapped player makes must be comprised mostly of hallucinated units.

Warp Field Distortion
No gateway units after the first 5 minutes

Glass Ceiling
Cannot produce probes after 10 minutes into the game.

Rest in Peace
No Dragoons.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
October 21 2009 02:48 GMT
#112
On October 21 2009 08:32 Code wrote:
My idea for a handicap would be an imbalanced map made by one of us.

Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.

The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.

It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"

Just a thought


ya like use that heavily modified destination and do it until he spawns in the worse spot entirely for giggles. Could probably still win too
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
October 21 2009 16:22 GMT
#113
This one's a tough handicap, but I can imagine it being pretty interesting.

-Maintain an APM of xxx throughout the whole game.

I was thinking 60, but then I realized how hard that would be in the late game.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 21 2009 17:04 GMT
#114
On October 22 2009 01:22 Kinky wrote:
This one's a tough handicap, but I can imagine it being pretty interesting.

-Maintain an APM of xxx throughout the whole game.

I was thinking 60, but then I realized how hard that would be in the late game.

........
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
October 21 2009 17:14 GMT
#115
On October 22 2009 01:22 Kinky wrote:
This one's a tough handicap, but I can imagine it being pretty interesting.

-Maintain an APM of xxx throughout the whole game.

I was thinking 60, but then I realized how hard that would be in the late game.

That wouldn't handicap me at all lol
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 21 2009 17:16 GMT
#116
On October 21 2009 11:48 Divinek wrote:
Show nested quote +
On October 21 2009 08:32 Code wrote:
My idea for a handicap would be an imbalanced map made by one of us.

Someone would have to design it (i lack any map making skills) but it could just be a 2 player map with one base having more minerals/gas, easier nat to take/defend, etc.. and the other base would be more open to attack/harder to defend and less minerals/gas.

The map could be rigged enough to give the challengers a good positional advantage and force the gosu player to expand and macro much better to catch up and also for them to play smarter and micro better so they dont suicide units into a well defended base.

It would take away the "remember your only allowed running 2 gas" type of handicaps and replace it with "if i want more than 2 gas im going to have to take this wide open 3rd base and try to defend it"

Just a thought


ya like use that heavily modified destination and do it until he spawns in the worse spot entirely for giggles. Could probably still win too

You can just remove "random start locations" :p
Peace~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 22 2009 03:24 GMT
#117
On October 20 2009 02:56 Trozz wrote:

* Must build a Scout before Robotics/Citadel
* Must build a Dark Archon before High Templar
* Nexus cap of 2


This is gunna rock.


Those are good, nice trozz.

Some of my ideas:

-Buildings besides gateways / resources must be preceded by a completed shield battery, each time. (They cost 100 extra minerals.)
-Must build a shuttle before your 2nd nexus
-Can only enter enemy's main with air units, or ground units that were shuttled / recalled
-No pylon until 9 probes


Looking forward to it!
Comprehensive strategic intention: DNE
m3rciless
Profile Joined August 2009
United States1476 Posts
October 22 2009 03:43 GMT
#118
On October 21 2009 11:27 AeTheReal wrote:
+ Show Spoiler +
Handicaps:
I apologize in advance if any of these have been suggested before or are very similar to ones already suggested in the first TL Arena.

Powered Nexus
You must place 4 Pylons in exactly this formation after placing a Nexus before doing anything else. Starting Nexus is exempt.
[image loading]


Sudden Death
Losing any completed Nexus = instant death. (Losing or canceling one still being constructed doesn't count.) To make it easier to rule whether the Nexus was complete or not, the Nexus should be considered complete once the animation changes from the glowing orb to the building outline. This is technically a little before the Nexus is done, but makes ruling much easier.

Unit Patent
The first building to produce a unit is the only building that can produce that unit. Thus, only the starting nexus can produce probes. If the first gateway produced a zealot, that gateway is the only gateway allowed to produce zealots, etc. To be nice, the patent is void if that gateway is destroyed though.

My Mine
Each Mineral patch or Assimilator is allowed only one probe to mine from it at all times.

Sound the Retreat!
The non-handicapped player may command the handicapped player to retreat 3 times during the game. When the command is given, the handicapped player must move all his units (including probes) back into his main base immediately. No unit may exit the main base until all his units are back inside the main and/or destroyed before reaching the base.

Shielded Pylons
Every pylon must be powering a shield battery. Or, the pylon count cannot exceed the shield battery count by 1.

Battle Cry
The handicapped player must quote a Protoss battlecry and send it to all (for everyone's viewing pleasure) before each battle or worker raid he starts. This is intended to give away his intention to attack and is not to be used to feint the enemy. Phrases include "My life for Aiur", "En Taro Adun", "All for the Empire", "Death to our enemies", "For vengeance", or any other Protoss quote that seems fitting.

The Illusion
The first push the handicapped player makes must be comprised mostly of hallucinated units.

Warp Field Distortion
No gateway units after the first 5 minutes

Glass Ceiling
Cannot produce probes after 10 minutes into the game.

Rest in Peace
No Dragoons.


Decent handicaps, but awesome names. Almost worth using for the names alone.
White-Ra fighting!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 22 2009 06:02 GMT
#119
I should be able to play as long as I can be one of the first players because I have classes 1h 30m after it starts.

Are signups even still open?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 22 2009 07:36 GMT
#120
Yes but I'll need more info and youll be added to reserves.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 22 2009 09:03 GMT
#121
BUMP

Poll topic is up.
Moderator@TLPholon // "I need a third hand to facepalm right now"
B-Roll
Profile Blog Joined March 2008
United States403 Posts
October 22 2009 09:50 GMT
#122
Iccup Name: B-Roll
Link : B-Roll
Rank: D+
Race: T
Peeano
Profile Blog Joined March 2009
Netherlands4989 Posts
October 22 2009 11:58 GMT
#123
Make sure you do some audio/streaming testing before you start the actual broadcasting.
I really enjoyed playing n the first episode, too bad my internet connection got cut... -__-
FBH #1!
DarkSider
Profile Joined June 2008
Romania66 Posts
October 22 2009 12:41 GMT
#124
handicap suggestion:

- Use combat-ex build (double observatory into 12 gates off 2 bases) (joke )

- Don't start mining until first probe is produced
- You need to make 2 nexuses in each new base before you can start mining from it (you can still mine with 1 if 1 goes down). And you can mine if 1 nexus is complete and 2nd just starting.
- not allowed corsairs and carriers.
- not allowed to build in hidden/proxy locations early-mid game (manner pylons, scouting pylons,gas steal, proxy gates or robo, hidden tech)
-must manner pylon yourself in the most horrible place and leave it there till end using first pylon built.
-if you go a tech building (past core) you need to make that building twice (citadel, archives, obs, robo support, arbiter and fleet beacon)
- when you start a nexus in a new base you must type (i'm expanding)
PyroDog
Profile Joined February 2009
United States59 Posts
Last Edited: 2009-10-22 15:11:51
October 22 2009 15:10 GMT
#125
[Edit]: Nvm, looks like I'll be busy that day; can't participate.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
October 22 2009 16:43 GMT
#126
I can't play this time.
I'm leaving town saturday.
SOMEONE RECORD THIS!!!

I wanna watch it.
There's no VOD for the first one.
Can there be for this?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 22 2009 21:09 GMT
#127
Was looking forward
to trying to cast your game
in only haikus ;(

We'll record VODs but we're depending on LS to do it right (last time they fucked up ;( )
Moderator@TLPholon // "I need a third hand to facepalm right now"
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2009-10-23 05:06:02
October 23 2009 05:05 GMT
#128
I think [image loading] ClouD is an extremely good player. I will try my best to win against him in my upcoming match. Though I am known to be a not so talented player, I will try my hardest to show the fans an interesting game. Please continue cheering for me and loving e-sports, I will definitely work hard and show you the quality of my practice!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
October 23 2009 05:16 GMT
#129
I will destroy ClouD in 2009, okay?
POGGERS
onewingedmoogle
Profile Joined June 2009
Canada434 Posts
October 23 2009 07:06 GMT
#130
Handicap ideas

-must rally all production buildings to middle of map.
-cannot attack workers unless they are carrying resources or in mineral line
-everytime he builds a pylon, he must type: "I have hairy nipples"
-must build one scout everytime a dragoon is built
-one probe per mineral patch, 2 probes per gas
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 23 2009 07:32 GMT
#131
On October 23 2009 16:06 onewingedmoogle wrote:
Handicap ideas

-everytime he builds a pylon, he must type: "I have hairy nipples"


LOL <3

Polls are already up but I'll ask him to do this jst for fun ~~
Moderator@TLPholon // "I need a third hand to facepalm right now"
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
October 23 2009 18:28 GMT
#132
On October 23 2009 16:06 onewingedmoogle wrote:

-everytime he builds a pylon, he must type: "I have hairy nipples"




this one is a must
www.brainyweb.ca //web stuff!
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
October 23 2009 20:13 GMT
#133
--- Nuked ---
LeperKahn
Profile Blog Joined April 2008
Romania1839 Posts
October 23 2009 23:56 GMT
#134
On October 23 2009 14:05 TheAntZ wrote:
I think [image loading] ClouD is an extremely good player. I will try my best to win against him in my upcoming match. Though I am known to be a not so talented player, I will try my hardest to show the fans an interesting game. Please continue cheering for me and loving e-sports, I will definitely work hard and show you the quality of my practice!


lol best post in thread
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
October 25 2009 21:02 GMT
#135
Are there any VODs?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 25 2009 21:54 GMT
#136
I don't think it was recorded... but it was pretty awesome... there should be VODs next time
gk_ender
Profile Joined October 2008
United States717 Posts
October 25 2009 22:42 GMT
#137
On October 26 2009 06:54 meeple wrote:
I don't think it was recorded... but it was pretty awesome... there should be VODs next time

IN the results thread we have some the instructions to link to the the recording of the show. Waiting to see if the men in red make it into a vod
Taek Bang
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