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what happens if cloud loses? is it over, or does he play another person with the same handicaps?
how are handicaps decided? slot (like ff7)?
suggestions for handicaps:
- nexuses must have zero shield before moving out (or close to zero if they were reducded recently) - no shuttle speed - no spells - must have 5 probes with army - opponent gets 15 sec head start (amt can be changed) - nexus light must ALWAYS be on
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handicap suggestions-
-no production/tech buildings behind natural choke. -play on slowest game-speed setting. -every pylon/additional nexus must be powered by first pylon. (think it would be kind of cool, you'd have to have a big chain of pylons to expand a third time) -psi cap -100 -must mind-controll a probe/drone/scv, before GG. (and have one alive/have an enemy structure at game end)
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konadora
Singapore66071 Posts
On October 20 2009 16:51 PerksPlus wrote: handicap suggestions-
-no production/tech buildings behind natural choke. -play on slowest game-speed setting. -every pylon/additional nexus must be powered by first pylon. (think it would be kind of cool, you'd have to have a big chain of pylons to expand a third time) -psi cap -100 -must mind-controll a probe/drone/scv, before GG. (and have one alive/have an enemy structure at game end)
-______-
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All pylons have to touch your main mineral line (or some variant)
All buildings have to touch each other (kinda similar to the one above but I told it to Pholon before so don't think am blatantly copying )
All of a certain unit must be carried around in a shuttle, for example HTs, DTs, etc. So you have to unload for a battle then reload them just to make him use more micro. If you lose the shuttle maybe you have to keep your unit stationary ![](/mirror/smilies/puh2.gif)
One random base chosen at the start, he has to build a pylon there and defend it all game or else suffer some big loss (like halve his population or something).
Has to make a Cookie Monster using units before the end of every game :D A pic of a cookie is also acceptable.
Must get observatory ASAP and constantly pump observers throughout the game. Or the same thing with shuttles if the gas cost is too much with obs.
Whenever the opponent says 'cookie monster' or 'C' (no copy paste spam, C can be for the D+ players because if they have lower APM it will affect them more) ClouD must respond with a quote from the cookie monster or a line from the cookie monster song :D
If there is 'no shuttles', make an island map part of the map pool :D Or perhaps when he draws no shuttles the next map will be an island map n_n
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iCCup ID: ms291052 Profile Link: ms291052 Rank: C/C- Race: Zerg
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no hotkeys allowed, handicap for true pros
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Oooh one more suggestion.
-all ground units aside from probes must be near pylons. so like, if you want to attack you've gota build a pylon line to where you're attacking, or build a pylon there and shuttle them in.
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No rush 15 minutes, but he must make a rush build.
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handicaps: No templar archieves. No observer Cant expand to his natural before 10 minutes into the game. Must play of 2 gas maximum (6 workers mining gas at the same time maximum means he can have 1 worker in 6 geysers). Maximum 150 food.
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Osaka27118 Posts
The handicap needs so be established before the game and removed. It can't be something the player actually has to do in the game. That would be ridiculous.
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Can't attack the enemy base until Arbiter tech.
Can only make his gateways adjacent to the outer walls of his main (makes macro/pathing annoying as HELL and tankable as hell on a lot of maps xD).
Must start a nexus in the enemy base during every attack (or just outside the creep in Zerg's case). ++ Must retreat as soon as the nexus dies?
Must use scouts in every attack.
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For the enemy:
Player has an invincible kakaru for scouting
Player has 2-3 invincible rhynadons that he can use to block building/ramps
Player starts with extra minerals/gas
Player starts with an archon or siege tank or something similar
Player starts with full upgrades/research
Player's buildings/units have 1.5 as much health
Player's build time is 2/3 for everything
All can be done with map editor (:
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On October 21 2009 02:49 fanatacist wrote: For the enemy:
Player has an invincible kakaru for scouting
Player has 2-3 invincible rhynadons that he can use to block building/ramps
Player starts with extra minerals/gas
Player starts with an archon or siege tank or something similar
Player starts with full upgrades/research
Player's buildings/units have 1.5 as much health
Player's build time is 2/3 for everything
All can be done with map editor (:
Those are soooo harsh.
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A lot of them are not THAT harsh, like the scouting kakaru, or say 400 minerals/gas to start, or a single siege tank :p.
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16950 Posts
On October 21 2009 02:49 fanatacist wrote: For the enemy:
Player's build time is 2/3 for everything
Lastshadow style.
lolwut
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Netherlands6142 Posts
Kona, GGwin, pick a race. l10f I need more infos.
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Pholon, when are the players announced?
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Income limit: Can harvest from no more than 2 geysers/mineral fields at a time. Stealth attack: Enemy base must be entered only by observers, dark templars or units cloaked by an arbiter. Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion. Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it. Doppelganger: Contender may invite a max. D+ ranked friend to join him in a team melee. Choke's on you: Must not cross the enemy's main ramp/choke on foot with land units. Must use shuttles, recall or flying units instead. Double trouble: When building a tech building (forge, core, citadel, archives etc.), must build a second one before building anything else.
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On October 21 2009 04:48 Scorch wrote: Income limit: Can harvest from no more than 2 geysers/mineral fields at a time. Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion. Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it.
these are good. especially expanding obstacle.
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iCCup id: blueblimp Profile: http://www.iccup.com/starcraft/gamingprofile/blueblimp.html Rank: In two past seasons, D+ (please ignore the D- I got early this season; I haven't played iCCup recently) Race: Zerg
Map Suggestion: Blue Storm (arguably overplayed, but I like it)
Edit: Oh, hopefully I am not too late. I forgot the time zone difference.
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