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TL Arena II - Page 5

Forum Index > Brood War Tournaments
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29 fps
Profile Blog Joined March 2008
United States5725 Posts
October 20 2009 05:38 GMT
#81
what happens if cloud loses? is it over, or does he play another person with the same handicaps?

how are handicaps decided? slot (like ff7)?

suggestions for handicaps:

- nexuses must have zero shield before moving out (or close to zero if they were reducded recently)
- no shuttle speed
- no spells
- must have 5 probes with army
- opponent gets 15 sec head start (amt can be changed)
- nexus light must ALWAYS be on
4v4 is a battle of who has the better computer.
PerksPlus
Profile Joined July 2009
Canada105 Posts
Last Edited: 2009-10-20 08:03:50
October 20 2009 07:51 GMT
#82
handicap suggestions-

-no production/tech buildings behind natural choke.
-play on slowest game-speed setting.
-every pylon/additional nexus must be powered by first pylon.
(think it would be kind of cool, you'd have to have a big chain of pylons to expand a third time)
-psi cap -100
-must mind-controll a probe/drone/scv, before GG.
(and have one alive/have an enemy structure at game end)






Hold position will annhililate the terran race.
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
October 20 2009 08:43 GMT
#83
On October 20 2009 16:51 PerksPlus wrote:
handicap suggestions-

-no production/tech buildings behind natural choke.
-play on slowest game-speed setting.
-every pylon/additional nexus must be powered by first pylon.
(think it would be kind of cool, you'd have to have a big chain of pylons to expand a third time)
-psi cap -100
-must mind-controll a probe/drone/scv, before GG.
(and have one alive/have an enemy structure at game end)

-______-
POGGERS
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 20 2009 08:46 GMT
#84
All pylons have to touch your main mineral line (or some variant)

All buildings have to touch each other (kinda similar to the one above but I told it to Pholon before so don't think am blatantly copying )

All of a certain unit must be carried around in a shuttle, for example HTs, DTs, etc. So you have to unload for a battle then reload them just to make him use more micro. If you lose the shuttle maybe you have to keep your unit stationary

One random base chosen at the start, he has to build a pylon there and defend it all game or else suffer some big loss (like halve his population or something).

Has to make a Cookie Monster using units before the end of every game :D A pic of a cookie is also acceptable.

Must get observatory ASAP and constantly pump observers throughout the game. Or the same thing with shuttles if the gas cost is too much with obs.

Whenever the opponent says 'cookie monster' or 'C' (no copy paste spam, C can be for the D+ players because if they have lower APM it will affect them more) ClouD must respond with a quote from the cookie monster or a line from the cookie monster song :D

If there is 'no shuttles', make an island map part of the map pool :D Or perhaps when he draws no shuttles the next map will be an island map n_n
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
ms291052
Profile Joined April 2008
United States24 Posts
October 20 2009 08:50 GMT
#85
iCCup ID: ms291052
Profile Link: ms291052
Rank: C/C-
Race: Zerg
Yoghurt
Profile Joined October 2009
Australia31 Posts
October 20 2009 08:51 GMT
#86
no hotkeys allowed, handicap for true pros
PerksPlus
Profile Joined July 2009
Canada105 Posts
Last Edited: 2009-10-20 08:58:35
October 20 2009 08:57 GMT
#87
Oooh one more suggestion.

-all ground units aside from probes must be near pylons. so like, if you want to attack you've gota build a pylon line to where you're attacking, or build a pylon there and shuttle them in.
Hold position will annhililate the terran race.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
October 20 2009 09:15 GMT
#88
No rush 15 minutes, but he must make a rush build.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
October 20 2009 09:18 GMT
#89
handicaps:
No templar archieves.
No observer
Cant expand to his natural before 10 minutes into the game.
Must play of 2 gas maximum (6 workers mining gas at the same time maximum means he can have 1 worker in 6 geysers).
Maximum 150 food.
In the woods, there lurks..
Manifesto7
Profile Blog Joined November 2002
Osaka27180 Posts
October 20 2009 13:30 GMT
#90
The handicap needs so be established before the game and removed. It can't be something the player actually has to do in the game. That would be ridiculous.
ModeratorGodfather
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2009-10-20 13:31:19
October 20 2009 13:30 GMT
#91
Can't attack the enemy base until Arbiter tech.

Can only make his gateways adjacent to the outer walls of his main (makes macro/pathing annoying as HELL and tankable as hell on a lot of maps xD).

Must start a nexus in the enemy base during every attack (or just outside the creep in Zerg's case).
++ Must retreat as soon as the nexus dies?

Must use scouts in every attack.
Peace~
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 17:49 GMT
#92
For the enemy:

Player has an invincible kakaru for scouting

Player has 2-3 invincible rhynadons that he can use to block building/ramps

Player starts with extra minerals/gas

Player starts with an archon or siege tank or something similar

Player starts with full upgrades/research

Player's buildings/units have 1.5 as much health

Player's build time is 2/3 for everything


All can be done with map editor (:
Peace~
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 20 2009 18:23 GMT
#93
On October 21 2009 02:49 fanatacist wrote:
For the enemy:

Player has an invincible kakaru for scouting

Player has 2-3 invincible rhynadons that he can use to block building/ramps

Player starts with extra minerals/gas

Player starts with an archon or siege tank or something similar

Player starts with full upgrades/research

Player's buildings/units have 1.5 as much health

Player's build time is 2/3 for everything


All can be done with map editor (:


Those are soooo harsh.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 18:33 GMT
#94
A lot of them are not THAT harsh, like the scouting kakaru, or say 400 minerals/gas to start, or a single siege tank :p.
Peace~
Empyrean
Profile Blog Joined September 2004
17083 Posts
October 20 2009 18:45 GMT
#95
On October 21 2009 02:49 fanatacist wrote:
For the enemy:

Player's build time is 2/3 for everything


Lastshadow style.

lolwut
Moderator
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 20 2009 19:09 GMT
#96
Kona, GGwin, pick a race. l10f I need more infos.
Moderator@TLPholon // "I need a third hand to facepalm right now"
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 20 2009 19:29 GMT
#97
Pholon, when are the players announced?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
October 20 2009 19:48 GMT
#98
Income limit: Can harvest from no more than 2 geysers/mineral fields at a time.
Stealth attack: Enemy base must be entered only by observers, dark templars or units cloaked by an arbiter.
Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion.
Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it.
Doppelganger: Contender may invite a max. D+ ranked friend to join him in a team melee.
Choke's on you: Must not cross the enemy's main ramp/choke on foot with land units. Must use shuttles, recall or flying units instead.
Double trouble: When building a tech building (forge, core, citadel, archives etc.), must build a second one before building anything else.
mOnion
Profile Blog Joined August 2009
United States5660 Posts
Last Edited: 2009-10-20 19:55:44
October 20 2009 19:55 GMT
#99
On October 21 2009 04:48 Scorch wrote:
Income limit: Can harvest from no more than 2 geysers/mineral fields at a time.
Joker: Must tell a Starcraft Yo Momma joke at the very start of the game before starting mining, and before building an expansion.
Expanding obstacle: Before building a nexus, must build a pylon at that location, let it finish, then destroy it.


these are good. especially expanding obstacle.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
blueblimp
Profile Joined May 2009
Canada297 Posts
Last Edited: 2009-10-20 20:49:25
October 20 2009 20:48 GMT
#100
iCCup id: blueblimp
Profile: http://www.iccup.com/starcraft/gamingprofile/blueblimp.html
Rank: In two past seasons, D+ (please ignore the D- I got early this season; I haven't played iCCup recently)
Race: Zerg

Map Suggestion: Blue Storm (arguably overplayed, but I like it)

Edit: Oh, hopefully I am not too late. I forgot the time zone difference.
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