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TL Arena II - Page 4

Forum Index > Brood War Tournaments
136 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
grahf
Profile Joined August 2009
39 Posts
October 19 2009 21:50 GMT
#61
ID: grahf_
Profile: http://www.iccup.com/gamingprofile/grahf_.html
Rank: D+
Race: Zerg
Endurethetoothache
Profile Blog Joined July 2009
United States51 Posts
October 19 2009 21:57 GMT
#62
Handicaps?: (I'll be the one that comes up with the weird ones)
Play with one hand tied behind your back? (depends how honest ClouD is)
Play multiple players at once
Must solve one assigned equation every twenty seconds and type it into the screen
Play zerg and only make drones.
Play terran and only play firebats
Find Waldo 5 times while playing


There was never yet philosopher That could endure the toothache patiently. (Shakespeare)
MrMoose
Profile Joined June 2009
Canada176 Posts
October 19 2009 21:58 GMT
#63
Here's a handicap idea:

Must always attack with at least 1 of each unit (even scouts lol)
When in doubt, lubricate!
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
Last Edited: 2009-10-19 22:08:03
October 19 2009 22:00 GMT
#64
It's your max rank, right? I haven't played that many games this season.. I have another account at D+ atm.

iccup id: mG.infinity
max rank: C-
race: Terran
Official Entusman #21
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 19 2009 22:01 GMT
#65
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!
Peace~
m3rciless
Profile Joined August 2009
United States1476 Posts
October 19 2009 22:05 GMT
#66
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.
White-Ra fighting!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 19 2009 22:09 GMT
#67
On October 20 2009 07:01 fanatacist wrote:
Show nested quote +
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!

are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2009-10-19 22:39:16
October 19 2009 22:38 GMT
#68
On October 20 2009 07:09 never_toss wrote:
Show nested quote +
On October 20 2009 07:01 fanatacist wrote:
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!

are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol

At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ):
Peace~
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 19 2009 22:51 GMT
#69
On October 20 2009 07:38 fanatacist wrote:
Show nested quote +
On October 20 2009 07:09 never_toss wrote:
On October 20 2009 07:01 fanatacist wrote:
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!

are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol

At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ):

On replays there is. Either way lol, this is too hard for anyone to keep up with. Imagine a storm on drone line :S
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 19 2009 23:01 GMT
#70
On October 20 2009 07:51 never_toss wrote:
Show nested quote +
On October 20 2009 07:38 fanatacist wrote:
On October 20 2009 07:09 never_toss wrote:
On October 20 2009 07:01 fanatacist wrote:
On October 20 2009 06:13 Ideas wrote:
can only build a new pylon when supply limit is reached.

Good one!

- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!

are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol

At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ):

On replays there is. Either way lol, this is too hard for anyone to keep up with. Imagine a storm on drone line :S

Obviously he would have to consider the consequences of his actions (: Storm 15 drones, kill 5 of your own probes.
Peace~
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 20 2009 00:05 GMT
#71
On October 20 2009 07:05 m3rciless wrote:
Show nested quote +
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.


[image loading]

Poll: What should fanatacist evolve?
(Vote): Common sense
(Vote): A brain
(Vote): A Penis

Yah they were pretty crappy but so were some of mine. Looking forward to this event wish I could watch it! Might have to grab the replays.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 20 2009 00:21 GMT
#72
The only real change I would like to see to the format is for the player to start out with a handicap- it's just not fun to face them first off with no handicaps at all, for either player. (To compensate for this, I would make it so that the handicaps still max at 8, so that for the last 2 rounds the player has the same handicaps)
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 20 2009 00:54 GMT
#73
LOOOOOOOL fuckin epik poll

this is so freaking awesome that CLOUD is playing in FF7 based TL Arena

fanboy splooooooooge
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 20 2009 01:51 GMT
#74
map votes: destination, heartbreak ridge, gods garden, luna,
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 01:59 GMT
#75
On October 20 2009 07:05 m3rciless wrote:
Show nested quote +
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.

You realize you can implement kill counters in UMS maps?

FAIL.
Peace~
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 20 2009 02:15 GMT
#76
On October 20 2009 10:59 fanatacist wrote:
Show nested quote +
On October 20 2009 07:05 m3rciless wrote:
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.

You realize you can implement kill counters in UMS maps?

FAIL.


I really don't think UMS maps are going to be included, keep it simple.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 20 2009 02:33 GMT
#77
On October 20 2009 11:15 iCCup.deL wrote:
Show nested quote +
On October 20 2009 10:59 fanatacist wrote:
On October 20 2009 07:05 m3rciless wrote:
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.

You realize you can implement kill counters in UMS maps?

FAIL.


I really don't think UMS maps are going to be included, keep it simple.


I'm pretty sure Pholon isn't gonna customize 8 different maps just for the possibility that he'll need one. Maybe once this becomes more of a staple event we'll start implementing things like this.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
deL
Profile Blog Joined March 2009
Australia5540 Posts
October 20 2009 03:09 GMT
#78
On October 20 2009 11:33 Pokebunny wrote:
Show nested quote +
On October 20 2009 11:15 iCCup.deL wrote:
On October 20 2009 10:59 fanatacist wrote:
On October 20 2009 07:05 m3rciless wrote:
On October 20 2009 07:01 fanatacist wrote:
- Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind.

- For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg!


Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now.

You realize you can implement kill counters in UMS maps?

FAIL.


I really don't think UMS maps are going to be included, keep it simple.


I'm pretty sure Pholon isn't gonna customize 8 different maps just for the possibility that he'll need one. Maybe once this becomes more of a staple event we'll start implementing things like this.


Exactly.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 03:15 GMT
#79
I could do it for you, it takes roughly 2 minutes per map. Just saying. There was really no need to jump on me for it.
Peace~
Sentient66
Profile Joined July 2009
United States651 Posts
October 20 2009 03:17 GMT
#80
Ideas for handicaps:
- Only allowed to have lvl. 1 upgrades
- Only allowed to have 2 probes max on geysers
- Can't use minimap (Don't know exactly if this is possible)
seNsiX.421
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