Profile: http://www.iccup.com/gamingprofile/grahf_.html
Rank: D+
Race: Zerg
Forum Index > Brood War Tournaments |
grahf
39 Posts
Profile: http://www.iccup.com/gamingprofile/grahf_.html Rank: D+ Race: Zerg | ||
Endurethetoothache
United States51 Posts
Play with one hand tied behind your back? (depends how honest ClouD is) Play multiple players at once Must solve one assigned equation every twenty seconds and type it into the screen Play zerg and only make drones. Play terran and only play firebats Find Waldo 5 times while playing | ||
MrMoose
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Canada176 Posts
Must always attack with at least 1 of each unit (even scouts lol) | ||
infinity21
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Canada6683 Posts
iccup id: mG.infinity max rank: C- race: Terran | ||
fanatacist
10319 Posts
On October 20 2009 06:13 Ideas wrote: can only build a new pylon when supply limit is reached. Good one! - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! | ||
m3rciless
United States1476 Posts
On October 20 2009 07:01 fanatacist wrote: - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now. | ||
andiCR
Costa Rica2273 Posts
On October 20 2009 07:01 fanatacist wrote: Show nested quote + On October 20 2009 06:13 Ideas wrote: can only build a new pylon when supply limit is reached. Good one! - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol | ||
fanatacist
10319 Posts
On October 20 2009 07:09 never_toss wrote: Show nested quote + On October 20 2009 07:01 fanatacist wrote: On October 20 2009 06:13 Ideas wrote: can only build a new pylon when supply limit is reached. Good one! - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ): | ||
andiCR
Costa Rica2273 Posts
On October 20 2009 07:38 fanatacist wrote: Show nested quote + On October 20 2009 07:09 never_toss wrote: On October 20 2009 07:01 fanatacist wrote: On October 20 2009 06:13 Ideas wrote: can only build a new pylon when supply limit is reached. Good one! - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ): On replays there is. Either way lol, this is too hard for anyone to keep up with. Imagine a storm on drone line :S | ||
fanatacist
10319 Posts
On October 20 2009 07:51 never_toss wrote: Show nested quote + On October 20 2009 07:38 fanatacist wrote: On October 20 2009 07:09 never_toss wrote: On October 20 2009 07:01 fanatacist wrote: On October 20 2009 06:13 Ideas wrote: can only build a new pylon when supply limit is reached. Good one! - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! are you serious? how the hell is he gonna keep count? If there only was a UMS that did this lol At first I was thinking of making it a challenge, that he had to count every unit, for lulz. Then I realized that it'd be easy to just make a counter in the obs UMS version of a map xD. Also, isn't there a command that allows you to see kills in-game? Or is that only kill score? I think it might only be kill score ): On replays there is. Either way lol, this is too hard for anyone to keep up with. Imagine a storm on drone line :S Obviously he would have to consider the consequences of his actions (: Storm 15 drones, kill 5 of your own probes. | ||
deL
Australia5540 Posts
On October 20 2009 07:05 m3rciless wrote: Show nested quote + On October 20 2009 07:01 fanatacist wrote: - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now. Poll: What should fanatacist evolve? (Vote): Common sense (Vote): A brain (Vote): A Penis Yah they were pretty crappy but so were some of mine. Looking forward to this event wish I could watch it! Might have to grab the replays. | ||
Nevuk
United States16280 Posts
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mOnion
United States5651 Posts
this is so freaking awesome that CLOUD is playing in FF7 based TL Arena fanboy splooooooooge | ||
Masq
Canada1792 Posts
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fanatacist
10319 Posts
On October 20 2009 07:05 m3rciless wrote: Show nested quote + On October 20 2009 07:01 fanatacist wrote: - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now. You realize you can implement kill counters in UMS maps? FAIL. | ||
deL
Australia5540 Posts
On October 20 2009 10:59 fanatacist wrote: Show nested quote + On October 20 2009 07:05 m3rciless wrote: On October 20 2009 07:01 fanatacist wrote: - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now. You realize you can implement kill counters in UMS maps? FAIL. I really don't think UMS maps are going to be included, keep it simple. | ||
Pokebunny
United States10654 Posts
On October 20 2009 11:15 iCCup.deL wrote: Show nested quote + On October 20 2009 10:59 fanatacist wrote: On October 20 2009 07:05 m3rciless wrote: On October 20 2009 07:01 fanatacist wrote: - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now. You realize you can implement kill counters in UMS maps? FAIL. I really don't think UMS maps are going to be included, keep it simple. I'm pretty sure Pholon isn't gonna customize 8 different maps just for the possibility that he'll need one. Maybe once this becomes more of a staple event we'll start implementing things like this. | ||
deL
Australia5540 Posts
On October 20 2009 11:33 Pokebunny wrote: Show nested quote + On October 20 2009 11:15 iCCup.deL wrote: On October 20 2009 10:59 fanatacist wrote: On October 20 2009 07:05 m3rciless wrote: On October 20 2009 07:01 fanatacist wrote: - Must cancel every unit (excluding probes) when it is 1/2 done, then rebuild it. If he fails to do so he has to kill that unit and one unit of the same kind. - For every 3 enemy units killed he has to kill a probe. Good luck vs. Zerg! Those are terrible. No one would be able to tell if hes doing the first one, and whos gonna count zerglings incinerated by a reaver and then go hurr durr you need to kill 99 probes now. You realize you can implement kill counters in UMS maps? FAIL. I really don't think UMS maps are going to be included, keep it simple. I'm pretty sure Pholon isn't gonna customize 8 different maps just for the possibility that he'll need one. Maybe once this becomes more of a staple event we'll start implementing things like this. Exactly. | ||
fanatacist
10319 Posts
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Sentient66
United States651 Posts
- Only allowed to have lvl. 1 upgrades - Only allowed to have 2 probes max on geysers - Can't use minimap (Don't know exactly if this is possible) | ||
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