Protoss Upgrades - Page 2
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Dirk
United States1339 Posts
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Excalibur_Z
United States12235 Posts
On December 30 2003 07:30 AK-Nemesis wrote: wait..the templar +50 energy upgrade i'm not sure about this, but as i recall, after upgraded, a newly produced templar comes out with 75 energy instead of 50, that's one storm shot automatically. [edit]n/m..someone already said it It's 62 energy, and it's a good upgrade to get for Science Vessels in TvZ for the record. | ||
shuttlespeed
512 Posts
On December 30 2003 06:44 [vital]Myth wrote: it's called gravitic thrusters (right?) and it's at the robotics support bay...the upgrade on the far right, hotkey G p.s. the acceleration of speed-upgraded shuttles is amazingly better than shuttles without the upgrade, so if you react quickly to running into enemy fire, you can retreat more quickly as well. Gravitic Drive oO | ||
Cresfy
Israel977 Posts
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Liquid`Drone
Norway28597 Posts
the manner shuttle speed I get every game I make more than 1 shuttle. interceptor capacity YEP I get this one plasma shield good pvz, other matchups I don't get it. | ||
ZpuX
Sweden1230 Posts
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no1important
557 Posts
a Unit with magic cast starts off with 1/4 of the total energy it can obtain. In this case: Templar without energy upgrade will have 200, 1/4 of 200 is 50 Tempalr with energy upgrade with have 250 1/4 of that is 62.5 which is rounded down to 62. | ||
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Carnac
Germany / USA16648 Posts
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Casper...
Liberia4948 Posts
On December 30 2003 05:46 Refrain[FriZ] wrote: I was just wondering what some protoss players thought of the necessity and/or usefulness of the following select upgrades I was thinking of. 1. Protoss shuttle speed ... I rarely get this unless its an island game, practically never on LT... sometimes in PvP you are correct 2. Protoss plasma shields ... I only get this when I know I have completely overwhelmed my opponent and am searching for things to do. waste of money. get carriers. 3. Templar extra 50 energy ... Note: with this upgrade a fully energized temp can deal 3 storms. Is this useful in PvZ? I usually never last past the 15 minute mark and have rarely used this upgrade. absolute must have if you skip robotics. which you shouldn't. 4. Carrier + 5 or something interceptors... I almost always get it during PvT, I personally think it's a good investment.. however I don't notice top protoss users researching this. uh. if you get carriers, this is a must buy. Please reply with thoughts and/or comments, thanks! meh. | ||
ZpuX
Sweden1230 Posts
On December 30 2003 13:59 no1important wrote: no it dusnt. I just checked and its 62 when upgraded with more energy. a Unit with magic cast starts off with 1/4 of the total energy it can obtain. In this case: Templar without energy upgrade will have 200, 1/4 of 200 is 50 Tempalr with energy upgrade with have 250 1/4 of that is 62.5 which is rounded down to 62. I checked it too and for me it was 50.... | ||
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Carnac
Germany / USA16648 Posts
On December 30 2003 15:31 ZpuX wrote: I checked it too and for me it was 50.... perhaps you researched dark archon nrg by mistake? | ||
Eliminator
Netherlands681 Posts
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iD.Twisted
Netherlands3102 Posts
On December 30 2003 17:25 Eliminator wrote: In pvz I upgrade +1 weapon fast. Then get 2 forges and grade armor and shield till 1/3/3. It rocks v cracks/hydra's. Not sure what is best against ultra's though. That can work pretty well yea if you have really good storm skills. Units won't die fast, you have to rape all with storm though =] | ||
Eliminator
Netherlands681 Posts
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GoSexyPerli
United States1072 Posts
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SillyCat
United States960 Posts
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GoSexyPerli
United States1072 Posts
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BinGBonG[gamei]
Netherlands514 Posts
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Roman
United States2595 Posts
On December 30 2003 17:25 Eliminator wrote: In pvz I upgrade +1 weapon fast. Then get 2 forges and grade armor and shield till 1/3/3. It rocks v cracks/hydra's. Not sure what is best against ultra's though. thats dumb.... especially early attack/sheild are a lot more important than sheild. | ||
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