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Protoss Upgrades

Forum Index > Brood War Strategy
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1 2 Next All
Refrain[FriZ]
Profile Joined June 2003
Canada4337 Posts
December 29 2003 20:46 GMT
#1
I was just wondering what some protoss players thought of the necessity and/or usefulness of the following select upgrades I was thinking of.

1. Protoss shuttle speed ... I rarely get this unless its an island game, practically never on LT... sometimes in PvP

2. Protoss plasma shields ... I only get this when I know I have completely overwhelmed my opponent and am searching for things to do.

3. Templar extra 50 energy ... Note: with this upgrade a fully energized temp can deal 3 storms. Is this useful in PvZ? I usually never last past the 15 minute mark and have rarely used this upgrade.

4. Carrier + 5 or something interceptors... I almost always get it during PvT, I personally think it's a good investment.. however I don't notice top protoss users researching this.


Please reply with thoughts and/or comments, thanks!
no1important
Profile Joined December 2002
557 Posts
December 29 2003 20:52 GMT
#2
1. in my opinion the shuttle is slow as fuck, and when it has shuttle speed the shuttle can run away from scourge/wraith easily. I get this upgrade a fair bit and when i have heaps of minerals/gas

2. i only get this when i have an advantage over opponent of excess minerals which arent used for nethin at that time

3. Templar energy is good letting 3 storms out is much better than letting out 2

4. of course
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
Last Edited: 2003-12-29 21:02:21
December 29 2003 21:01 GMT
#3
1. (On land maps) I like shuttle speed when reavers are going to be an integral part of my game plan. Otherwise, I leave it be; a slow shuttle is fine for dropping probes on an island/cliff.

2. I typically don't get shields unless it looks like I'll be hitting 200/200 soon, in which case any upgrade you can get is crucial.

3. Always always always in PvZ.

4. Yes. Get the +1 air weapons upgrade, too.
SillyCat
Profile Joined May 2003
United States960 Posts
December 29 2003 21:14 GMT
#4
top protoss users don't research Carrier + 5.......t.t
Hey girl....what to know a secaret????????OK I WILL TELL IT TO YOU ANDIt is soooooooo gooood to hear it..... I can tell you...How to count allllll de way, to SCHFifty Five
bigMommA
Profile Joined March 2003
1985 Posts
December 29 2003 21:18 GMT
#5
with the extra energy upgrade, when your high temp have just spawned it starts with 80nrg instead of its usual 60nrg or something like that.. that means it can cast a storm right when its just spawned.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2003-12-29 21:22:31
December 29 2003 21:18 GMT
#6
it's +4 btw...
w/o up it's 4 interceptors, w/ up it's 8......

[edit]units with mana start with 50% of their maximum mana, so a temp w/o up starts with 50 mana and w/ up ist 62 (rounded down) mana
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
[vital]Myth
Profile Joined May 2003
United States588 Posts
December 29 2003 21:27 GMT
#7
1. shuttle speed is very important, unless you're just not using any shuttles. in pvz, you need to run from scourge/muta, or hydra when flying over land. when you fly behind your opponent's minerals to storm drop, and you press u then click on the shuttle, a shuttle with speed will drop the units more spread out, and it'll make it a lot easier to storm from multiple templars. also, if you're mass dropping in any matchup, shuttles with speed are easier to spread out and drop evenly when the AI messes up and units don't unload from certain shuttles. furthermore, in pvt, your zealots will be dropped in a longer line when dropping over tanks, when shuttles have speed. if you're going to use shuttles at all except for the sole purpose of protecting some cliffs and/or expanding to islands, this upgrade is more than worth it.

2. shields are good to upgrade eventually. in pvz, it's nice to have archons with an armor upgrade...and why not? everything else gets the upgrade too (including cannons). it's also good for carriers, since they already have strong physical armor. it may not be worth the cost in the early game, but once you have a few bases and some spare gas, it's good to have.

3. you get three storms per templar--you said it yourself. it's extremely worth it. energy upgrades are almost all worth it, imo, at least with protoss.

4. uhh...if you think you don't see top players getting this, i honestly mean no offense, but you might be crazy and/or extremely unattentive toward fleet beacons. having double the amount of interceptors means you deal double the amount of damage...anybody who uses carriers and decides it's "fine" to _not_ double their attack damage should see a doctor.

(^_^)
Thats like makin a soldier drop his weapon, shootin him, then tellin him to get to steppin. Obviously, they came to portion up his fortune. Sounds to me like that ol ROBBERY/EXTORTION.
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
December 29 2003 21:33 GMT
#8
1. great upgrade,pvt i always get it when i can,great for cliff harass response time [dropships] and is even better for harassing with,with shuttle speed you can easily fly over a turret to a mineral line without losing your shuttle and gives him less response time to move his scv's.generally if he makes a starport,i get shuttle speed

pvz-outrun scourge late game for land maps,invaluable for air maps
pvp-i always have 1 speed shuttle with 2 reavers no matter what point in the game,the ability to harass effectively is what wins games in pvp

2.rarely neccessary,1+ shield can be good if you're playing on a heavy gas map,since archons with shield ups are really good,2+/3+ can be way to expensive most of the time though,so i don't usually get it unless i have a clear advantage

3.usually going into the late game i get it,in pvz early/mid game if you're sitting around long enough for your templars to go above 200 energy you're probably gonna lose anyway,so late mid game or late game i usually get it

4. who the hell doesn't get +4?o_O
Erwin was here! AhaHAHhhHAHahahAHAhaha
Pacifist
Profile Joined October 2003
Israel1683 Posts
December 29 2003 21:36 GMT
#9
1. i dont get this unless im using a shuttle for more than just an initial reaver drop...
2. i rarely upg shields
3. i used to never upgrade this, but if it's true that after the upg, temps start w/ 62 energy, WHY THE HELL HAVEN'T ANYONE TOLD ME???? best upg!
4. duh!
Riding a bike is overrated.
poland
Profile Joined February 2003
Poland956 Posts
December 29 2003 21:40 GMT
#10
OMFG I AM A PROTOSS USER LOL LOL ROFL... Enough caps, but i have never known of existence of shuttle speed- is this a joke!? i think it is. Checkin my bw but i dont believe u guys; there is no such thing as shuttle speed. been playing protoss for like 2 years.
i dont believe in mimes... do u?
[vital]Myth
Profile Joined May 2003
United States588 Posts
December 29 2003 21:44 GMT
#11
On December 30 2003 06:40 poland wrote:
OMFG I AM A PROTOSS USER LOL LOL ROFL... Enough caps, but i have never known of existence of shuttle speed- is this a joke!? i think it is. Checkin my bw but i dont believe u guys; there is no such thing as shuttle speed. been playing protoss for like 2 years.


it's called gravitic thrusters (right?) and it's at the robotics support bay...the upgrade on the far right, hotkey G

p.s. the acceleration of speed-upgraded shuttles is amazingly better than shuttles without the upgrade, so if you react quickly to running into enemy fire, you can retreat more quickly as well.
Thats like makin a soldier drop his weapon, shootin him, then tellin him to get to steppin. Obviously, they came to portion up his fortune. Sounds to me like that ol ROBBERY/EXTORTION.
poland
Profile Joined February 2003
Poland956 Posts
December 29 2003 21:47 GMT
#12
omfg-- lolololol . I always thought shuttle upgrade made reavers move faster not shuttles.
i dont believe in mimes... do u?
poland
Profile Joined February 2003
Poland956 Posts
December 29 2003 21:48 GMT
#13
i played probably around 1500 games with protoss and only now i learn of this.
i dont believe in mimes... do u?
[vital]Myth
Profile Joined May 2003
United States588 Posts
December 29 2003 21:49 GMT
#14
On December 30 2003 06:47 poland wrote:
omfg-- lolololol . I always thought shuttle upgrade made reavers move faster not shuttles.


omg lol...fast reavers in 1.11 please
Thats like makin a soldier drop his weapon, shootin him, then tellin him to get to steppin. Obviously, they came to portion up his fortune. Sounds to me like that ol ROBBERY/EXTORTION.
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
December 29 2003 21:50 GMT
#15
lol
Erwin was here! AhaHAHhhHAHahahAHAhaha
InSideOut
Profile Joined April 2003
Canada1035 Posts
December 29 2003 21:53 GMT
#16
what about for attack and armour which one is better to get? first
Petachu
Profile Joined October 2003
Canada354 Posts
December 29 2003 21:54 GMT
#17
hey!! i want reavers that move as fast as speed upgraded shuttles!!
poland
Profile Joined February 2003
Poland956 Posts
December 29 2003 21:55 GMT
#18
i think almost always +1 attack, if not always. +1 attack ownz lings and +2 attack ownz mines and for pvp i dont really think which one u do makes a difference.
i dont believe in mimes... do u?
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
December 29 2003 22:06 GMT
#19
1) Speed shuttles are very common in PvT aganist a pushing Terran (look at Pusan) where you need to break a push fast. Also Reaver builds PvP almost always speed shuttle.

2)Don't really use it myslef but an upgrade is always helpful.

3)Lots of high lvl P users up this. This ofcourse is only useful if your temps survive long enough for this up

4)ALWAYS!
Nak Allstar.
AK-Nemesis
Profile Joined December 2002
2005 Posts
Last Edited: 2003-12-29 22:31:51
December 29 2003 22:30 GMT
#20
wait..the templar +50 energy upgrade
i'm not sure about this, but as i recall, after upgraded, a newly produced templar comes out with 75 energy instead of 50, that's one storm shot automatically.
[edit]n/m..someone already said it
Nemesis has left the building~
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