• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:56
CEST 11:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8366 users

[I]Zerg Building Positioning - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
August 13 2009 02:09 GMT
#21
Heh. I have OCD so my building placement is always clean.
twitch.tv/dizzywee
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
August 13 2009 03:29 GMT
#22
Nice thread, I was kind of hoping you would tell us which buildings in which ways make perfect walls (or zealot walls)
MyLove + Your Love= Supa Love
29 fps
Profile Blog Joined March 2008
United States5725 Posts
August 13 2009 03:39 GMT
#23
i remember reading somewhere that using a spire creates an impassable wall against zealots, but risking a spire isnt worth it.

btw, the minimap in the last few pics looks like a giant .......... johnson.
4v4 is a battle of who has the better computer.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-08-13 03:59:33
August 13 2009 03:46 GMT
#24
On August 13 2009 12:29 n.DieJokes wrote:
Nice thread, I was kind of hoping you would tell us which buildings in which ways make perfect walls (or zealot walls)

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

A hatchery OVER an evolution is ling tight. An evolution chamber over a hatchery is not even zealot tight.

Other than that, the knowledge isn't really useful. The info is all there in the wiki though if you wanna do the math.


hAHAHAHAHA OMFG. Look what I just discovered. I wasn't able to do it on any other position, but 9 o clock you can make a ling tight wall.

[image loading]


I was very tempted not to even share this, but in the interests of science, I suppose I won't pretend I didn't discover it
LEGEND!! LEGEND!!
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-08-13 04:15:06
August 13 2009 04:11 GMT
#25
On August 13 2009 09:48 aokces wrote:
Show nested quote +


[image loading]

09182958.png



Sunken placement is everything. In the above picture the sunken covers the gas, but doesn't protect your workers mining the bottom minerals. A few marines/vultures behind the mineral line can still do a lot of damage.

Personally I would move the sunken down more, but still enough to cover the extractor from melee units. I've seen a few ZvZ games where one player screwed the other over because he could zergling snipe the extractor before mutas come out, just because the sunken was a tile too low.

You can easily move your drones away from the bottom. You need to put the sunken there so your drones can slide along the bottom/right sides of the sunken to glitch the zerglings when they are attacking the sunk. Although the spawning pool should be moved down 1 space, the space left open under the spawning pool is too big in that setup.

Also, you can use the same hatch-den-hatch setup in desti's nat in ZvP as you can in ZvT. As long as you place the sunkens on the ramp-side of the wall.

Can we get some wall setups for HBR and Medusa?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 13 2009 04:14 GMT
#26
On August 13 2009 12:46 Chef wrote:
Show nested quote +
On August 13 2009 12:29 n.DieJokes wrote:
Nice thread, I was kind of hoping you would tell us which buildings in which ways make perfect walls (or zealot walls)

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

A hatchery OVER an evolution is ling tight. An evolution chamber over a hatchery is not even zealot tight.

Other than that, the knowledge isn't really useful. The info is all there in the wiki though if you wanna do the math.


hAHAHAHAHA OMFG. Look what I just discovered. I wasn't able to do it on any other position, but 9 o clock you can make a ling tight wall.

[image loading]


I was very tempted not to even share this, but in the interests of science, I suppose I won't pretend I didn't discover it

lol, that's a weird ass wall

Do you use that 3rd setup on desti often? I still use Shark's old setup of Den-Hatch-Hatch. It seems like the units would have a tough time getting out through that base unless the units can pass to the left of the leftmost hatchery.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-08-13 06:02:37
August 13 2009 05:32 GMT
#27
Hopefully we can get some people posting their sim cities here, I'll try to update this with a few more later. There are really only a few that I know work really well, the others i just kind of half ass it.

HBR 3rd+ Show Spoiler +
[image loading]


Zealots can barely fit between the 2 hatcheries, although they are really are pain to micro through there. Most P's will just run their zealots away, but if they try to attack through the gap between the left-hatch/gas it's pretty easy to micro your drones to survive.

HBR Nat+ Show Spoiler +
[image loading]

With the evo chamber this is 100% zealot tight. You can add the evo chamber at the last second and either cancel it after P leaves, or just destroy it later. 75 minerals is completely worth the added defense. If you don't want to add the evo, you can move the hydra den over 1 space to the left, and that will close the gap a bit more.

Medusa 5 o'clock+ Show Spoiler +
[image loading]

The evo can be added last second to make the wall zealot proof for the most part. 1 zealot can attack the top sunken colony, but that's not going to matter. I use this one a ton since you can still fit 2 more hatcheries in the nat using this set-up.

Colo2 anti-vult runby wall that you will probably never use+ Show Spoiler +
[image loading]
It's kind of useless since this is really the only position I could figure out a wall for, but if you 2hatch muta alot vs mech, it can pretty much win a game outright for you vs 2fact vult.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
ImNotBisu
Profile Joined July 2009
Canada142 Posts
August 13 2009 06:09 GMT
#28
As a protoss player who's gone C+ from speedlot rushing, I hate you, so very very much.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
August 13 2009 06:26 GMT
#29
On August 13 2009 08:33 Marine50 wrote:
What about if the Terran runs vultures around the right hand side of your minerals and into your main? He could only take 1 or 2 hits from the sunken and completely bypass it.

Thanks for the zvp positioning on desti. I always have trouble with that


You have lings there blocking.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
August 13 2009 07:21 GMT
#30
Zerg building positioning I find is crucial in 2v2 and 3v3. I have literally defended like @ least 7 zealots one time just with drones and good sunken placement, so it's good to know.
rapistzerg
Profile Joined August 2009
37 Posts
August 13 2009 08:26 GMT
#31
ZerO vs Pure on Carthage 3. This is the best zerg simcity i have ever seen.
Papvin
Profile Joined May 2009
Denmark610 Posts
August 13 2009 09:03 GMT
#32
Awesome thread! I like your critique of zerg "not having to wall like t or p lol", and I myself is kinda bad at walling/ forget to do it and lose plenty of games because of it. Keep up the pictures of the walls guys! It's a great inspiration!
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
Lurgee
Profile Blog Joined April 2008
Australia252 Posts
August 13 2009 09:15 GMT
#33
On August 13 2009 10:10 APurpleCow wrote:
Show nested quote +
On August 13 2009 10:07 Chef wrote:
On August 13 2009 09:41 APurpleCow wrote:
Agreed with Marine50.

Stronger positioning vs vultures:
+ Show Spoiler +
[image loading]

I don't like the bridge control that sacrifices, which becomes important later in the game, but I added it to the OP.


=S

What bridge control? If a mech Terran pushes into your natural, I think you're doin something wrong.


Vulture opening does not necessarily mean mech.
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
August 13 2009 12:17 GMT
#34
It lacks a good main base layout to help us on where to place hatches and tech buildings.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Nosmo
Profile Joined August 2008
Canada210 Posts
August 13 2009 13:11 GMT
#35

[image loading]


Beautiful. Simply...beautiful.
Killer next Bonjwa//Much is also good//Savior what happened//Fuck yeah, Nal_ra!
arlber
Profile Joined June 2009
United States58 Posts
August 13 2009 14:05 GMT
#36
Does anyone have any pics of walls for Python?
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
August 13 2009 14:39 GMT
#37
On August 13 2009 15:09 ImNotBisu wrote:
As a protoss player who's gone C+ from speedlot rushing, I hate you, so very very much.

As a player who was consistently losing to speedlot rushing, I love this very very much.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
August 13 2009 14:56 GMT
#38
images dont work for me
im gay
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 13 2009 15:08 GMT
#39
nice work, that's certainly useful, pity I hate learning building-pplacements (that's part of the reason i chose zerg back in the day)
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
stroggos
Profile Joined February 2009
New Zealand1543 Posts
August 13 2009 16:32 GMT
#40
really good post, building placement as zerg is something that has been overlooked for a long time. (mainly because zergs have been too lazy to try and get the best wall in in case they screw up placement.)
hi
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 11
CranKy Ducklings67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 117
StarCraft: Brood War
Britney 30486
Sea 3137
Soulkey 836
BeSt 570
Leta 324
Horang2 315
Shuttle 303
Zeus 261
Mong 102
Killer 93
[ Show more ]
ToSsGirL 88
Aegong 87
EffOrt 76
hero 47
Sharp 41
JYJ 28
Pusan 27
sorry 23
Backho 15
Noble 12
ajuk12(nOOB) 11
NotJumperer 10
soO 6
Light 0
Dota 2
XaKoH 418
Counter-Strike
olofmeister1581
Super Smash Bros
Mew2King131
Other Games
ceh9526
crisheroes282
Fuzer 104
Happy100
Dewaltoss29
Trikslyr21
Pyrionflax14
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2991
Other Games
gamesdonequick789
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 31
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1692
Upcoming Events
Kung Fu Cup
1h 4m
The PondCast
1d
WardiTV Spring Champion…
1d 1h
OSC
1d 3h
OSC
1d 14h
CranKy Ducklings
2 days
WardiTV Spring Champion…
2 days
WardiTV Spring Champion…
3 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
[ Show More ]
Replay Cast
3 days
WardiTV Spring Champion…
4 days
GSL
4 days
Patches Events
4 days
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.