• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:30
CET 19:30
KST 03:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8514 users

[I]Zerg Building Positioning - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
August 13 2009 02:09 GMT
#21
Heh. I have OCD so my building placement is always clean.
twitch.tv/dizzywee
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
August 13 2009 03:29 GMT
#22
Nice thread, I was kind of hoping you would tell us which buildings in which ways make perfect walls (or zealot walls)
MyLove + Your Love= Supa Love
29 fps
Profile Blog Joined March 2008
United States5725 Posts
August 13 2009 03:39 GMT
#23
i remember reading somewhere that using a spire creates an impassable wall against zealots, but risking a spire isnt worth it.

btw, the minimap in the last few pics looks like a giant .......... johnson.
4v4 is a battle of who has the better computer.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-08-13 03:59:33
August 13 2009 03:46 GMT
#24
On August 13 2009 12:29 n.DieJokes wrote:
Nice thread, I was kind of hoping you would tell us which buildings in which ways make perfect walls (or zealot walls)

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

A hatchery OVER an evolution is ling tight. An evolution chamber over a hatchery is not even zealot tight.

Other than that, the knowledge isn't really useful. The info is all there in the wiki though if you wanna do the math.


hAHAHAHAHA OMFG. Look what I just discovered. I wasn't able to do it on any other position, but 9 o clock you can make a ling tight wall.

[image loading]


I was very tempted not to even share this, but in the interests of science, I suppose I won't pretend I didn't discover it
LEGEND!! LEGEND!!
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-08-13 04:15:06
August 13 2009 04:11 GMT
#25
On August 13 2009 09:48 aokces wrote:
Show nested quote +


[image loading]

09182958.png



Sunken placement is everything. In the above picture the sunken covers the gas, but doesn't protect your workers mining the bottom minerals. A few marines/vultures behind the mineral line can still do a lot of damage.

Personally I would move the sunken down more, but still enough to cover the extractor from melee units. I've seen a few ZvZ games where one player screwed the other over because he could zergling snipe the extractor before mutas come out, just because the sunken was a tile too low.

You can easily move your drones away from the bottom. You need to put the sunken there so your drones can slide along the bottom/right sides of the sunken to glitch the zerglings when they are attacking the sunk. Although the spawning pool should be moved down 1 space, the space left open under the spawning pool is too big in that setup.

Also, you can use the same hatch-den-hatch setup in desti's nat in ZvP as you can in ZvT. As long as you place the sunkens on the ramp-side of the wall.

Can we get some wall setups for HBR and Medusa?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 13 2009 04:14 GMT
#26
On August 13 2009 12:46 Chef wrote:
Show nested quote +
On August 13 2009 12:29 n.DieJokes wrote:
Nice thread, I was kind of hoping you would tell us which buildings in which ways make perfect walls (or zealot walls)

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

A hatchery OVER an evolution is ling tight. An evolution chamber over a hatchery is not even zealot tight.

Other than that, the knowledge isn't really useful. The info is all there in the wiki though if you wanna do the math.


hAHAHAHAHA OMFG. Look what I just discovered. I wasn't able to do it on any other position, but 9 o clock you can make a ling tight wall.

[image loading]


I was very tempted not to even share this, but in the interests of science, I suppose I won't pretend I didn't discover it

lol, that's a weird ass wall

Do you use that 3rd setup on desti often? I still use Shark's old setup of Den-Hatch-Hatch. It seems like the units would have a tough time getting out through that base unless the units can pass to the left of the leftmost hatchery.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-08-13 06:02:37
August 13 2009 05:32 GMT
#27
Hopefully we can get some people posting their sim cities here, I'll try to update this with a few more later. There are really only a few that I know work really well, the others i just kind of half ass it.

HBR 3rd+ Show Spoiler +
[image loading]


Zealots can barely fit between the 2 hatcheries, although they are really are pain to micro through there. Most P's will just run their zealots away, but if they try to attack through the gap between the left-hatch/gas it's pretty easy to micro your drones to survive.

HBR Nat+ Show Spoiler +
[image loading]

With the evo chamber this is 100% zealot tight. You can add the evo chamber at the last second and either cancel it after P leaves, or just destroy it later. 75 minerals is completely worth the added defense. If you don't want to add the evo, you can move the hydra den over 1 space to the left, and that will close the gap a bit more.

Medusa 5 o'clock+ Show Spoiler +
[image loading]

The evo can be added last second to make the wall zealot proof for the most part. 1 zealot can attack the top sunken colony, but that's not going to matter. I use this one a ton since you can still fit 2 more hatcheries in the nat using this set-up.

Colo2 anti-vult runby wall that you will probably never use+ Show Spoiler +
[image loading]
It's kind of useless since this is really the only position I could figure out a wall for, but if you 2hatch muta alot vs mech, it can pretty much win a game outright for you vs 2fact vult.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
ImNotBisu
Profile Joined July 2009
Canada142 Posts
August 13 2009 06:09 GMT
#28
As a protoss player who's gone C+ from speedlot rushing, I hate you, so very very much.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
August 13 2009 06:26 GMT
#29
On August 13 2009 08:33 Marine50 wrote:
What about if the Terran runs vultures around the right hand side of your minerals and into your main? He could only take 1 or 2 hits from the sunken and completely bypass it.

Thanks for the zvp positioning on desti. I always have trouble with that


You have lings there blocking.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
August 13 2009 07:21 GMT
#30
Zerg building positioning I find is crucial in 2v2 and 3v3. I have literally defended like @ least 7 zealots one time just with drones and good sunken placement, so it's good to know.
rapistzerg
Profile Joined August 2009
37 Posts
August 13 2009 08:26 GMT
#31
ZerO vs Pure on Carthage 3. This is the best zerg simcity i have ever seen.
Papvin
Profile Joined May 2009
Denmark612 Posts
August 13 2009 09:03 GMT
#32
Awesome thread! I like your critique of zerg "not having to wall like t or p lol", and I myself is kinda bad at walling/ forget to do it and lose plenty of games because of it. Keep up the pictures of the walls guys! It's a great inspiration!
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
Lurgee
Profile Blog Joined April 2008
Australia252 Posts
August 13 2009 09:15 GMT
#33
On August 13 2009 10:10 APurpleCow wrote:
Show nested quote +
On August 13 2009 10:07 Chef wrote:
On August 13 2009 09:41 APurpleCow wrote:
Agreed with Marine50.

Stronger positioning vs vultures:
+ Show Spoiler +
[image loading]

I don't like the bridge control that sacrifices, which becomes important later in the game, but I added it to the OP.


=S

What bridge control? If a mech Terran pushes into your natural, I think you're doin something wrong.


Vulture opening does not necessarily mean mech.
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
August 13 2009 12:17 GMT
#34
It lacks a good main base layout to help us on where to place hatches and tech buildings.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Nosmo
Profile Joined August 2008
Canada210 Posts
August 13 2009 13:11 GMT
#35

[image loading]


Beautiful. Simply...beautiful.
Killer next Bonjwa//Much is also good//Savior what happened//Fuck yeah, Nal_ra!
arlber
Profile Joined June 2009
United States58 Posts
August 13 2009 14:05 GMT
#36
Does anyone have any pics of walls for Python?
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
August 13 2009 14:39 GMT
#37
On August 13 2009 15:09 ImNotBisu wrote:
As a protoss player who's gone C+ from speedlot rushing, I hate you, so very very much.

As a player who was consistently losing to speedlot rushing, I love this very very much.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
August 13 2009 14:56 GMT
#38
images dont work for me
im gay
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 13 2009 15:08 GMT
#39
nice work, that's certainly useful, pity I hate learning building-pplacements (that's part of the reason i chose zerg back in the day)
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
stroggos
Profile Joined February 2009
New Zealand1543 Posts
August 13 2009 16:32 GMT
#40
really good post, building placement as zerg is something that has been overlooked for a long time. (mainly because zergs have been too lazy to try and get the best wall in in case they screw up placement.)
hi
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Freeedom33
Liquipedia
AI Arena Tournament
02:00
RO4
IPSL
02:00
Ro24 Group B
WorsT vs nOmaD
Dewalt vs andersOn
Airneanach116
Liquipedia
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV928
TaKeTV 277
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 68
EmSc Tv 29
EnDerr 11
MindelVK 11
StarCraft: Brood War
Britney 26092
Hyun 79
Dewaltoss 40
scan(afreeca) 40
yabsab 12
Dota 2
qojqva3268
420jenkins334
League of Legends
Trikslyr37
Super Smash Bros
hungrybox307
Mew2King71
Heroes of the Storm
Grubby1054
Liquid`Hasu214
Other Games
tarik_tv5447
PiGStarcraft267
Fuzer 257
XaKoH 132
NeuroSwarm37
Railgan21
UpATreeSC20
Chillindude17
JuggernautJason8
Organizations
Other Games
EGCTV1074
gamesdonequick508
BasetradeTV179
Counter-Strike
PGL89
StarCraft 2
EmSc Tv 29
EmSc2Tv 29
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 61
• printf 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2745
• Jankos1310
Other Games
• imaqtpie880
• Shiphtur430
• WagamamaTV405
Upcoming Events
IntoTheTV X SOOP
16h 31m
IPSL
22h 31m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 4h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.