• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:26
CET 20:26
KST 04:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced12[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
Information Request Regarding Chinese Ladder BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
FlaSh's Valkyrie Copium BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2429 users

[I]Zerg Building Positioning - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-08-24 22:56:58
August 24 2009 22:56 GMT
#61
On August 25 2009 07:24 Saracen wrote:
Well, for all you Zerg users, here are some completely zeal-tight walls (no need to egg block) for both positions on Desti. They each use 2 evos, 1 den, 4 hatch, and 1 spire per spawning location (nat + 3rd). Enjoy...

Top:
+ Show Spoiler +
[image loading]

[image loading]


Bottom:
+ Show Spoiler +
[image loading]

[image loading]


EDIT: These building orientations are zeal-proof

Hatch/Evo
+ Show Spoiler +
Hatch-Evo

Hatch
-
Evo

Hatch/Den
+ Show Spoiler +
Den-Hatch-Den

Hatch
-
Den

Den-Evo
+ Show Spoiler +
Den-Evo

Evo
-
Den
-
Evo

Spire is really fucking tight and can block most things.

Really, really nice work, thanks for figuring these out. What concerns me in game is the ability of your own units to get in and out of your base (such as in the case of being dropped, or just macroing units from your main hatchery and trying to get them out of your natural asap).

Knowing those key orientations however, is excellent.
LEGEND!! LEGEND!!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2009-08-24 23:10:10
August 24 2009 23:10 GMT
#62
On August 25 2009 07:56 Chef wrote:
Show nested quote +
On August 25 2009 07:24 Saracen wrote:
Well, for all you Zerg users, here are some completely zeal-tight walls (no need to egg block) for both positions on Desti. They each use 2 evos, 1 den, 4 hatch, and 1 spire per spawning location (nat + 3rd). Enjoy...

Top:
+ Show Spoiler +
[image loading]

[image loading]


Bottom:
+ Show Spoiler +
[image loading]

[image loading]


EDIT: These building orientations are zeal-proof

Hatch/Evo
+ Show Spoiler +
Hatch-Evo

Hatch
-
Evo

Hatch/Den
+ Show Spoiler +
Den-Hatch-Den

Hatch
-
Den

Den-Evo
+ Show Spoiler +
Den-Evo

Evo
-
Den
-
Evo

Spire is really fucking tight and can block most things.

Really, really nice work, thanks for figuring these out. What concerns me in game is the ability of your own units to get in and out of your base (such as in the case of being dropped, or just macroing units from your main hatchery and trying to get them out of your natural asap).

Knowing those key orientations however, is excellent.

Oops, bottom position is passable between hatch-hatch. I'll fix that in a sec. Yeah, you're right. Your units will have to struggle through the drone line. However, I'm pretty sure the larvae spawn on the outside of the hatchery, so it'll still be a problem for some of your hatcheries, but not all of them. Also, hydras can fit through den-hatch, whereas zealots can't, so the 3rds should be fine as long as you don't morph lurkers behind the hatches. (For the bottom 3rd, though, don't put your bottom sunk there. That happens to wall off your hydras - oops, lol.)
St0rmRush
Profile Joined February 2003
Brazil448 Posts
Last Edited: 2009-08-24 23:13:08
August 24 2009 23:12 GMT
#63
On August 25 2009 05:13 Navane wrote:
[image loading]


bottom position on Destination

i was watching lz's stream and he had to fight against this simcity, he said it was so good that he would use it. The dead building was an evo.

Off-topic:
What's the name of the app between Iccup icon and Daemon's tools icon at the traybar??
I was trying very hard to remember it's name sometime ago, but i couldn't ^^
thanks a lot!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 24 2009 23:29 GMT
#64
Okay, Chef. Here's an updated version of Desti Walls. The walls for the 3rds are "perfect" (hydras can pass through but zealots can't). I included "open" and "closed" versions for the nat walls (note: you could make perfect nat walls as well if you were willing to build a second den), "open" being you need to egg block (you'll have to larva trick first to get your larvae in the correct position - the opening is between the two hatcheries) in order for the wall to be completely sealed, but it lets your hydras pass through, and "closed" being completely hydra/zealot/lurker/ultra/whatever-proof.

Top:
+ Show Spoiler +
Nat Open
+ Show Spoiler +
[image loading]

Nat Closed
+ Show Spoiler +
[image loading]

3rd
+ Show Spoiler +
[image loading]


Bottom:
+ Show Spoiler +
Nat Open
+ Show Spoiler +
[image loading]

Nat Closed
+ Show Spoiler +
[image loading]

3rd
+ Show Spoiler +
[image loading]


I figure it's about time Zergs started to do this, seeing as how Protoss and Terran were doing this ages ago...
Chef
Profile Blog Joined August 2005
10810 Posts
August 24 2009 23:57 GMT
#65
The following are visual examples of possible walls. Yellow means lings can go between the buildings, but Zealots can't, Red means neither can. A light blue 'H' means Hydras CAN go between them, but Zealots can't.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
LEGEND!! LEGEND!!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 25 2009 00:12 GMT
#66
Chef, I'm pretty sure hydras can't fit when the den is to the right of the hatch. Anyways, nice testing.
Chef
Profile Blog Joined August 2005
10810 Posts
August 25 2009 00:28 GMT
#67
They can :O
LEGEND!! LEGEND!!
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 25 2009 00:29 GMT
#68
Saracen I'm a little concerned of the ability to build that spire so far away from the nat hatch. That 2nd hatch won't be complete, or even placed, by the time you need to make that spire, are you sure the creep extends that far without making a sunken first?

I think alot of those walls are a little impractical.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Ja.
Profile Joined June 2009
United States37 Posts
August 25 2009 00:45 GMT
#69
Just tested, but no screenies cause I'm lazy sorry

Bottom spire is possible, but top one isn't. However, you can just move it up one space for the same effect.

They are impractical a bit. First of all, they expose your spire. Second, assuming +1 speedzeal timing, you're getting two evos as, supposedly, 5 hatch hydra, where you only get one in the beginning (i'm assuming for gas? i'm still not clear why you can't get both). However, you CAN morph the second evo as they're coming to attack, and you'll have money if they're timing is right since you're supposed to be just switching to hydras.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
August 26 2009 12:27 GMT
#70
[image loading]


Nice penis ^
Legends Never Die ;;
stambe
Profile Joined May 2005
Bulgaria492 Posts
August 26 2009 12:46 GMT
#71
On August 26 2009 21:27 Leg[end] wrote:
[image loading]


Nice penis ^

OMG i laughed my ass off after seeing this. Cool stuff
Valks rulzz
stambe
Profile Joined May 2005
Bulgaria492 Posts
Last Edited: 2009-08-26 12:48:14
August 26 2009 12:47 GMT
#72
On August 26 2009 21:46 stambe wrote:
Show nested quote +
On August 26 2009 21:27 Leg[end] wrote:
[image loading]


Nice penis ^

OMG i laughed my ass off after seeing this. Cool stuff

The nat is the bottom of the scrotum(hey it even rhymes :D)

Edit: sorry for the double post.
Valks rulzz
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
August 26 2009 13:07 GMT
#73
On August 26 2009 21:47 stambe wrote:
Show nested quote +
On August 26 2009 21:46 stambe wrote:
On August 26 2009 21:27 Leg[end] wrote:
[image loading]


Nice penis ^

OMG i laughed my ass off after seeing this. Cool stuff

The nat is the bottom of the scrotum(hey it even rhymes :D)

Edit: sorry for the double post.


No worries, I'm glad you enjoyed it ^^

This actually reminds me.... on Zodiac (i think) the scouting paths between each main makes a swastika on the mini map :x
Legends Never Die ;;
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 22 2009 03:38 GMT
#74
How would you change the positioning in your first image for ZvZ if you knew you were going to be putting another hatchery in your main? I usually move the pool and the colony closer to my hatchery and then put my 2nd hatchery directly under (and one to the right due to closeness of minerals) my first hatchery - is there a better way?
brood war for life, brood war forever
Sentient66
Profile Joined July 2009
United States651 Posts
October 22 2009 03:50 GMT
#75
Good post. I've been trying to improve my building placement to optimize the protection that my sunkens provide, and to make my ramp less accessible. Thanks for this!
seNsiX.421
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
October 22 2009 12:30 GMT
#76
I never use simcity as zerg. and desti for me is hardest map.. But since you guys are mainly focusing on desti makes me think this is why I have such trouble with it. But also I usually only get 1 sunken.. Should I be getting more?
Entusman #51
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 22 2009 18:39 GMT
#77
On October 22 2009 21:30 Mobius wrote:
I never use simcity as zerg. and desti for me is hardest map.. But since you guys are mainly focusing on desti makes me think this is why I have such trouble with it. But also I usually only get 1 sunken.. Should I be getting more?

Depends on what the opponent does. The only situation in which I get more than 1 sunken is if the opponent is ling all-inning (like what Jaedong did in g1 of OSL finals).
brood war for life, brood war forever
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
October 22 2009 18:55 GMT
#78
Holy crap I can't believe I missed this gem of a thread

Two thumbs up, Chef!`
^-^
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2009-10-22 23:48:58
October 22 2009 23:45 GMT
#79
On October 22 2009 12:38 Crunchums wrote:
How would you change the positioning in your first image for ZvZ if you knew you were going to be putting another hatchery in your main? I usually move the pool and the colony closer to my hatchery and then put my 2nd hatchery directly under (and one to the right due to closeness of minerals) my first hatchery - is there a better way?

pool left one pixel and sunken down one pixel. is how i do it
[image loading]
"come korea next time... FXO house... 10 korean, 10 korean"
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 23 2009 00:15 GMT
#80
On October 23 2009 08:45 HeavOnEarth wrote:
Show nested quote +
On October 22 2009 12:38 Crunchums wrote:
How would you change the positioning in your first image for ZvZ if you knew you were going to be putting another hatchery in your main? I usually move the pool and the colony closer to my hatchery and then put my 2nd hatchery directly under (and one to the right due to closeness of minerals) my first hatchery - is there a better way?

pool left one pixel and sunken down one pixel. is how i do it
[image loading]

I find that putting the pool one to the left slows down my gas mining, but putting the sunken one down does cover the 2nd hatchery.
brood war for life, brood war forever
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 655
Livibee 126
DisKSc2 26
JuggernautJason2
StarCraft: Brood War
Calm 3876
Rain 1603
Shuttle 582
firebathero 277
Dewaltoss 138
hero 95
sas.Sziky 72
Mong 43
Dota 2
Gorgc7319
singsing2568
syndereN306
Counter-Strike
fl0m5346
zeus1273
allub90
Heroes of the Storm
Liquid`Hasu467
Other Games
Grubby4829
FrodaN3329
Mlord807
B2W.Neo534
Fuzer 176
ArmadaUGS137
QueenE61
mouzStarbuck29
Organizations
Other Games
gamesdonequick9324
EGCTV1851
BasetradeTV79
Dota 2
PGL Dota 2 - Main Stream70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler121
League of Legends
• HappyZerGling151
Other Games
• imaqtpie1297
• WagamamaTV340
• Shiphtur316
Upcoming Events
BSL 21
34m
Hawk vs Kyrie
spx vs Cross
Replay Cast
4h 34m
Wardi Open
16h 34m
Monday Night Weeklies
21h 34m
StarCraft2.fi
21h 34m
Replay Cast
1d 4h
Wardi Open
1d 16h
StarCraft2.fi
1d 21h
PiGosaur Monday
2 days
Wardi Open
2 days
[ Show More ]
StarCraft2.fi
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo League
5 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.