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On July 03 2009 09:28 arb wrote:Show nested quote +On July 03 2009 07:46 EchOne wrote: Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009. And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T what
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Mystlord
United States10264 Posts
On July 03 2009 09:56 Grobyc wrote:Show nested quote +On July 03 2009 09:28 arb wrote:On July 03 2009 07:46 EchOne wrote: Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009. And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T what I'm betting that 8 cracklings can tear down a base in minutes if nothing stops them.
Lings vs. Zealots is always dependent on positioning. Since the common build nowadays is the 5 Hatch Hydras into Mutas, you won't see lings at all during the midgame. Even in the early late game they're not the best because you're still 1 armor upgrade down against the Protoss's attack.
Unless you're EffOrt of course, then you go mutaling and pwn. But to go lings midgame, you need the carapace upgrade. Zerglings then do fairly well against Zealots, and they pwn more after you get crack.
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I dunno cracklings attack ridiculously fast. If it's not 4 times a second then 3 times a second is easily plausible.
A drop of 16 cracklings left in a protoss main unhindered renders it to shreds in roughly 2 minutes.
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On July 03 2009 10:42 Mystlord wrote:Show nested quote +On July 03 2009 09:56 Grobyc wrote:On July 03 2009 09:28 arb wrote:On July 03 2009 07:46 EchOne wrote: Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009. And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T what I'm betting that 8 cracklings can tear down a base in minutes if nothing stops them. orly?
I thought he meant take out a base as in an expo(nexus and a pylon or two), in which would take place in seconds. I thought he had a typo
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lol i vaguely remember a PL/WL match with the observer showing by.hero's cracklings clawing at bisu's expo nex, panning to the main battle, then turning back showing the exploding remains =ppp
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what about 1 crackling, 3, 3 versus 1 slowlot, 0 0 ?
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They counter them when you are Jaedong 1 ling = 3 zealots
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On July 03 2009 21:59 sythax wrote: what about 1 crackling, 3, 3 versus 1 slowlot, 0 0 ?
I have a feeling 2 3-3 cracklings can beat 1slowlot 0-0. I don't think 1 is quite enough. Cracklings are really good though late game vs zeals. And don't even get me started on cracklings with defiler.
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A 0-0 slowlot inflicts 10 damage to a 3-3 cracklings every 22 frames. He requires 88 frames to kill the 3-3 crackling. The 3-3 crackling inflicts 8 damage to the 0-0 slowlot every 6 frames. This damage is reduced by 1 when vs the zealot's 1 armor. The shields are destroyed in 48 frames. the hitpoints are destroyed in 90. 0-0 slow indeed defeats 3-3 crackling one on one. He's left with approximately 40 hitpoints, though.
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On July 03 2009 07:48 FaTe)SoL wrote: 1 ling < 1 zealot in all cases
XD
not in all cases. 1 crackling > 1 Plague'd Zealot haha
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I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.
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On July 04 2009 05:01 Nevuk wrote: I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.
+1 attack is way better than +1 armor. Armor is only 50% as good for zealots since they have shields too.
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in the sc booklet it says that zerglings are the counter for archons lol
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On July 04 2009 05:01 Nevuk wrote: I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.
If Z does the build right he wont have +1 carapace that early since he will get +1 range attack with his first evolution chamber.
On July 04 2009 06:16 CharlieMurphy wrote: in the sc booklet it says that zerglings are the counter for archons lol
wtf ^^
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Zerglings rape my archons if i don't have any zeals to soak up damage.
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On July 04 2009 06:16 CharlieMurphy wrote: in the sc booklet it says that zerglings are the counter for archons lol
At first i was like lolwat, but then...
In situations where there are small amounts of archons in wide open spaces with good ling surround micro this is true.
archons cost 100 minerals/300 gas. 400 minerals worth of lings would tear down an archon.
So... lings do counter archons, but archons with a composition of other units in a mass counter lings.
lings counter every protoss ground unit cost wise.
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On July 04 2009 08:34 stroggos wrote:Show nested quote +On July 04 2009 06:16 CharlieMurphy wrote: in the sc booklet it says that zerglings are the counter for archons lol At first i was like lolwat, but then... In situations where there are small amounts of archons in wide open spaces with good ling surround micro this is true. archons cost 100 minerals/300 gas. 400 minerals worth of lings would tear down an archon. So... lings do counter archons, but archons with a composition of other units in a mass counter lings. lings counter every protoss ground unit cost wise.
That's why you use zealots as shields ^^
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