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[Q] When do zerglings counter zealots? - Page 2

Forum Index > Brood War Strategy
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Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 03 2009 00:56 GMT
#21
On July 03 2009 09:28 arb wrote:
Show nested quote +
On July 03 2009 07:46 EchOne wrote:
Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009.

And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T

what
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
July 03 2009 01:42 GMT
#22
On July 03 2009 09:56 Grobyc wrote:
Show nested quote +
On July 03 2009 09:28 arb wrote:
On July 03 2009 07:46 EchOne wrote:
Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009.

And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T

what

I'm betting that 8 cracklings can tear down a base in minutes if nothing stops them.

Lings vs. Zealots is always dependent on positioning. Since the common build nowadays is the 5 Hatch Hydras into Mutas, you won't see lings at all during the midgame. Even in the early late game they're not the best because you're still 1 armor upgrade down against the Protoss's attack.

Unless you're EffOrt of course, then you go mutaling and pwn. But to go lings midgame, you need the carapace upgrade. Zerglings then do fairly well against Zealots, and they pwn more after you get crack.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
Last Edited: 2009-07-03 02:37:25
July 03 2009 02:31 GMT
#23
According to:
http://www.eden.rutgers.edu/~edfu/starcraft/Unit stats.jpg
+3 Cracklings inflict 1.33 damage per frame. According someone in the to [Q] DPS archive? thread, there are 24 frames per second. A +3 Crackling will inflict 31.92 damage per second, or 1915.2 damage per minute. 8 of them will inflict 15321.6 damage per minute. A Nexus has 750 hitpoints and 750 shields. 8 +3 Cracklings can raze 10 Nexuses in 1 minute.

EDIT: A crackling attacking at 4 times per second seems pretty fucking insane. I'm definitely not sure that's true since it's just based on some speculation in two threads.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=71243
http://www.teamliquid.net/forum/viewmessage.php?topic_id=28699

Oh also I didn't account for building armor. But yeah, +3 cracklings inflict mad crazy damage and will kill anything before you know it.
面白くない世の中, 面白くすればいいさ
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 03 2009 05:02 GMT
#24
On July 03 2009 11:31 EchOne wrote:
According to:
http://www.eden.rutgers.edu/~edfu/starcraft/Unit stats.jpg
+3 Cracklings inflict 1.33 damage per frame. According someone in the to [Q] DPS archive? thread, there are 24 frames per second. A +3 Crackling will inflict 31.92 damage per second, or 1915.2 damage per minute. 8 of them will inflict 15321.6 damage per minute. A Nexus has 750 hitpoints and 750 shields. 8 +3 Cracklings can raze 10 Nexuses in 1 minute.

EDIT: A crackling attacking at 4 times per second seems pretty fucking insane. I'm definitely not sure that's true since it's just based on some speculation in two threads.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=71243
http://www.teamliquid.net/forum/viewmessage.php?topic_id=28699

Oh also I didn't account for building armor. But yeah, +3 cracklings inflict mad crazy damage and will kill anything before you know it.


I dunno cracklings attack ridiculously fast. If it's not 4 times a second then 3 times a second is easily plausible.

A drop of 16 cracklings left in a protoss main unhindered renders it to shreds in roughly 2 minutes.
Python is garbage, number 1 advocate of getting rid of it.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 03 2009 05:38 GMT
#25
On July 03 2009 10:42 Mystlord wrote:
Show nested quote +
On July 03 2009 09:56 Grobyc wrote:
On July 03 2009 09:28 arb wrote:
On July 03 2009 07:46 EchOne wrote:
Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009.

And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T

what

I'm betting that 8 cracklings can tear down a base in minutes if nothing stops them.

orly?

I thought he meant take out a base as in an expo(nexus and a pylon or two), in which would take place in seconds. I thought he had a typo
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2009-07-03 08:18:12
July 03 2009 08:17 GMT
#26
lol i vaguely remember a PL/WL match with the observer showing by.hero's cracklings clawing at bisu's expo nex, panning to the main battle, then turning back showing the exploding remains =ppp
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
sythax
Profile Joined May 2009
Scotland57 Posts
July 03 2009 12:59 GMT
#27
what about 1 crackling, 3, 3 versus 1 slowlot, 0 0 ?
(。◕‿‿◕。)
Deathfate
Profile Joined November 2008
Spain555 Posts
July 03 2009 16:56 GMT
#28
They counter them when you are Jaedong 1 ling = 3 zealots
Feel the power of the zerg swarm.
Probe.
Profile Joined May 2009
United States877 Posts
July 03 2009 18:54 GMT
#29
On July 03 2009 21:59 sythax wrote:
what about 1 crackling, 3, 3 versus 1 slowlot, 0 0 ?


I have a feeling 2 3-3 cracklings can beat 1slowlot 0-0. I don't think 1 is quite enough. Cracklings are really good though late game vs zeals. And don't even get me started on cracklings with defiler.
meow
EchOne
Profile Blog Joined January 2008
United States2906 Posts
July 03 2009 19:07 GMT
#30
A 0-0 slowlot inflicts 10 damage to a 3-3 cracklings every 22 frames. He requires 88 frames to kill the 3-3 crackling. The 3-3 crackling inflicts 8 damage to the 0-0 slowlot every 6 frames. This damage is reduced by 1 when vs the zealot's 1 armor. The shields are destroyed in 48 frames. the hitpoints are destroyed in 90. 0-0 slow indeed defeats 3-3 crackling one on one. He's left with approximately 40 hitpoints, though.
面白くない世の中, 面白くすればいいさ
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
Last Edited: 2009-07-03 19:54:39
July 03 2009 19:54 GMT
#31
On July 03 2009 07:48 FaTe)SoL wrote:
1 ling < 1 zealot in all cases

XD


not in all cases. 1 crackling > 1 Plague'd Zealot
haha
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 03 2009 20:01 GMT
#32
I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.
Probe.
Profile Joined May 2009
United States877 Posts
July 03 2009 20:31 GMT
#33
On July 04 2009 05:01 Nevuk wrote:
I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.


+1 attack is way better than +1 armor. Armor is only 50% as good for zealots since they have shields too.
meow
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 03 2009 21:16 GMT
#34
in the sc booklet it says that zerglings are the counter for archons lol
..and then I would, ya know, check em'. (Aka SpoR)
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2009-07-03 21:46:21
July 03 2009 21:45 GMT
#35
On July 04 2009 05:01 Nevuk wrote:
I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.


If Z does the build right he wont have +1 carapace that early since he will get +1 range attack with his first evolution chamber.


On July 04 2009 06:16 CharlieMurphy wrote:
in the sc booklet it says that zerglings are the counter for archons lol


wtf ^^
beep boop
Probe.
Profile Joined May 2009
United States877 Posts
July 03 2009 22:13 GMT
#36
Zerglings rape my archons if i don't have any zeals to soak up damage.
meow
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2009-07-03 23:40:18
July 03 2009 23:34 GMT
#37
On July 04 2009 06:16 CharlieMurphy wrote:
in the sc booklet it says that zerglings are the counter for archons lol


At first i was like lolwat, but then...

In situations where there are small amounts of archons in wide open spaces with good ling surround micro this is true.

archons cost 100 minerals/300 gas. 400 minerals worth of lings would tear down an archon.


So... lings do counter archons, but archons with a composition of other units in a mass counter lings.





lings counter every protoss ground unit cost wise.
hi
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 04 2009 01:19 GMT
#38
On July 04 2009 08:34 stroggos wrote:
Show nested quote +
On July 04 2009 06:16 CharlieMurphy wrote:
in the sc booklet it says that zerglings are the counter for archons lol


At first i was like lolwat, but then...

In situations where there are small amounts of archons in wide open spaces with good ling surround micro this is true.

archons cost 100 minerals/300 gas. 400 minerals worth of lings would tear down an archon.


So... lings do counter archons, but archons with a composition of other units in a mass counter lings.





lings counter every protoss ground unit cost wise.


That's why you use zealots as shields ^^
Lim Yo Hwan forever!
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