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[Q] When do zerglings counter zealots?

Forum Index > Brood War Strategy
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XXehh
Profile Joined May 2009
Canada122 Posts
July 02 2009 16:21 GMT
#1
I couldn't find this in any guides or using search, so ill ask here, if its somewhere please redirect me and close the thread.

Depending on upgrades when do lings > zeals? if ever?

eg. speed lings > non-speed zeals - can pick zeals off
Do even upgrades (2 attack for p and 2 carapace for z) mean lings>zeal? or is it dependent on positioning in that case?

I know this is kinda general, but any advice would be nice for the whole lings vs zeals topic.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 02 2009 16:24 GMT
#2
Late game when lings have speed + adrenal they are far more efficient than zealots. If zealots have one more attack upgrade than zerglings have armor, they can 2hit instead of 3 hit lings.

Speed lings obviously have the advantage over small groups of slow lots since they have the ability to mass up and surround.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 02 2009 16:28 GMT
#3
On July 03 2009 01:24 fusionsdf wrote:
Late game when lings have speed + adrenal they are far more efficient than zealots. If zealots have one more attack upgrade than zerglings have armor, they can 2hit instead of 3 hit lings.

Speed lings obviously have the advantage over small groups of slow lots since they have the ability to mass up and surround.


pretty much says it all

before attack speed upgrade its all about the attack upgrade for toss and the armor for zerg.

zergs need to have that +1 armor other wise your lings will melt 33% faster. 33% extra time also means more hits, more damage and is very big when comibing it with attack speed upgrade.

also if you plauge zelots zerglings tear through shields like a hot knife through butter.
Hwaseung Oz fan for life. Swing out, always swing out.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 02 2009 16:30 GMT
#4
It's also the ratio - 4 zerglings for 1 zealot on open ground with proper micro.
DownMaxX
Profile Joined August 2008
Canada1311 Posts
July 02 2009 16:30 GMT
#5
IMO they generally don't. That's why zealots are always used so heavily in PvZ until the zerg gets lurkers out, which are their biggest counter to zealots. When you have speed and crack upgraded and the numbers to back it up, sure they will rip through zealots just like any other ground unit, but I still wouldn't call them a counter. It all comes down to numbers, micro, positioning, upgrades and flanking from both players.
parasite
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 02 2009 16:36 GMT
#6
On July 03 2009 01:30 DownMaxX wrote:
IMO they generally don't. That's why zealots are always used so heavily in PvZ until the zerg gets lurkers out, which are their biggest counter to zealots. When you have speed and crack upgraded and the numbers to back it up, sure they will rip through zealots just like any other ground unit, but I still wouldn't call them a counter. It all comes down to numbers, micro, positioning, upgrades and flanking from both players.


cracklings are definitely a counter to zealots, money for money, build time for build time, they tear through zealots like you wouldnt believe. a pair of cracklings do more dps than any single unit in the game outside of nuke. This is why crackling doom drops raze bases so damn fast.

The reason you dont see players just going mass cracklings is because of archons, reavers and storm which pretty much every protoss will have by that point. If some protoss is dumb enough to go pure zealot late game feel free to counter with mass cracklings :D

In fact, before bisu, the crackling>zealot imbalance was most often cited as being the reason for 'pvz imbalance'
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 02 2009 16:41 GMT
#7
Cracklings are definitely a counter, but generic lings really aren't. Zeals > lings is probably a large part of why getting lair tech is rushed to in most zvp games. Speedzeals are also > than Hydras in close to equal numbers.
thunk
Profile Blog Joined March 2008
United States6233 Posts
July 02 2009 16:42 GMT
#8
One more thing. If you bring just 2 probes with a 10+ zeal force, zeals kill in 2 hits instead of three. Think of it being a pseudo attack upgrade. So keep that in mind when you're trying to surround and kill a early game small-zeal army. If they've brought probes, it's a lot harder than you've been lead to believe.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 02 2009 16:44 GMT
#9
On July 03 2009 01:30 Nevuk wrote:
It's also the ratio - 4 zerglings for 1 zealot on open ground with proper micro.



ratio isnt set in stone, if i recall 6 zerglings vs 2 zelots with no upgrades is more about micro to get into position. cause 6 lings get a good surround on 1 zelot.
Hwaseung Oz fan for life. Swing out, always swing out.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
July 02 2009 16:45 GMT
#10
The answer to your question isn't so simple. It's more of a situational thing really.

Some factors to put into consideration:
- Ratio (3 lings > 1 zealot; 2 lings < 1 zealot; etc [in most situations early game])
- Micro (this can change the outcome of a lingzeal battle completely; the zerg will want to flank while the protoss will try to avoid that; ling speed is useful)
- Terrain (Flanks are easier to do in an open space; zealots have the advantage in tight spaces as they have to face less lings at a time)
- Upgrades (equal protoss attack with zerg carapace = zeal kills ling in 3 hits; +1 protoss attack advantage = zeal kills ling in 2 hits; adrenaline of course is really useful)
Agro_Z
Profile Joined April 2008
United States138 Posts
July 02 2009 16:49 GMT
#11
If Zerg has equal Carapace to Toss (lings takes 6 zealot stabs), it takes 4 ling in a surround to take out 1 zealot. With proper micro, the zerg shouldn't lose even 1 ling.
After Adrenal upgrade, you only need 3 lings.

The best position is always a surround. For example, if protoss has his zeals in a ball, you need less lings to take out his zealots because the zealots trapped in the middle can't attack, vs a toss with his zealots spread out in a ling, you need lots more lings.
"Don't put things off, put them over" - fortune cookie
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 02 2009 16:50 GMT
#12
Things needed:

- proper numbers
- surround
- the same armor and melee as he has

you will pwn
Lim Yo Hwan forever!
XXehh
Profile Joined May 2009
Canada122 Posts
July 02 2009 22:41 GMT
#13
Sorry for not replying, got a little bit busy, but thanks a ton for replies they will help my ZvP a lot i think.
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
July 02 2009 22:44 GMT
#14
if lings have speed and the upgrades are similar 3ling=1zea
if zea are leading with attack over Z armor by at least 1 then 4ling=1zea
when adrenal is up 2.5ling=1zea

that's all you need to know, micro doesn't really matter, just don't send your units in a line.
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
EchOne
Profile Blog Joined January 2008
United States2906 Posts
July 02 2009 22:46 GMT
#15
Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009.
面白くない世の中, 面白くすればいいさ
FaTe)SoL
Profile Joined March 2009
Canada110 Posts
July 02 2009 22:48 GMT
#16
1 ling < 1 zealot in all cases

XD
The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity but, why don't we just take the safety labels off of everything and let the problem solve itself?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 02 2009 23:53 GMT
#17
- If Zerg and Protoss have equal upgrades, they cancel out. 1-2 zerglings against 2-1 zealots is the same as 0-0 zerglings against 0-0 zealots.
- With simple micro, early game 3 zerglings > 1 zealot
- With Zling speed, even if you are outnumbered you can surround and pick off zealots that are farther from the group then run away with little to no casualties.
- 3-3 cracklings rape zealots lategame without archon/goon/ht support
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2009-07-03 00:29:20
July 03 2009 00:28 GMT
#18
On July 03 2009 07:46 EchOne wrote:
Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009.

And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T
Artillery spawned from the forges of Hell
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-07-03 00:48:32
July 03 2009 00:47 GMT
#19
Cracklings are obviously much better than lings without adrenal.

But then again archons with a +3 1-hit lings regardless of the lings armor and dt's with a +1 1-hit drones with a +1 regardless of armor.
BlueLaguna on West, msg for game.
errol1001
Profile Joined April 2008
454 Posts
July 03 2009 00:56 GMT
#20
On July 03 2009 01:28 StorZerg wrote:
Show nested quote +
On July 03 2009 01:24 fusionsdf wrote:
Late game when lings have speed + adrenal they are far more efficient than zealots. If zealots have one more attack upgrade than zerglings have armor, they can 2hit instead of 3 hit lings.

Speed lings obviously have the advantage over small groups of slow lots since they have the ability to mass up and surround.


pretty much says it all

before attack speed upgrade its all about the attack upgrade for toss and the armor for zerg.

zergs need to have that +1 armor other wise your lings will melt 33% faster. 33% extra time also means more hits, more damage and is very big when comibing it with attack speed upgrade.

also if you plauge zelots zerglings tear through shields like a hot knife through butter.


50%. 6 hits = 3 dead lings vs 2 dead lings. 50% more dead. 50% faster.

But beyond that, numbers.. Zealots rock in chokes or when they effectively form their own chokes because there are so many of them..
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 03 2009 00:56 GMT
#21
On July 03 2009 09:28 arb wrote:
Show nested quote +
On July 03 2009 07:46 EchOne wrote:
Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009.

And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T

what
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
July 03 2009 01:42 GMT
#22
On July 03 2009 09:56 Grobyc wrote:
Show nested quote +
On July 03 2009 09:28 arb wrote:
On July 03 2009 07:46 EchOne wrote:
Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009.

And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T

what

I'm betting that 8 cracklings can tear down a base in minutes if nothing stops them.

Lings vs. Zealots is always dependent on positioning. Since the common build nowadays is the 5 Hatch Hydras into Mutas, you won't see lings at all during the midgame. Even in the early late game they're not the best because you're still 1 armor upgrade down against the Protoss's attack.

Unless you're EffOrt of course, then you go mutaling and pwn. But to go lings midgame, you need the carapace upgrade. Zerglings then do fairly well against Zealots, and they pwn more after you get crack.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
Last Edited: 2009-07-03 02:37:25
July 03 2009 02:31 GMT
#23
According to:
http://www.eden.rutgers.edu/~edfu/starcraft/Unit stats.jpg
+3 Cracklings inflict 1.33 damage per frame. According someone in the to [Q] DPS archive? thread, there are 24 frames per second. A +3 Crackling will inflict 31.92 damage per second, or 1915.2 damage per minute. 8 of them will inflict 15321.6 damage per minute. A Nexus has 750 hitpoints and 750 shields. 8 +3 Cracklings can raze 10 Nexuses in 1 minute.

EDIT: A crackling attacking at 4 times per second seems pretty fucking insane. I'm definitely not sure that's true since it's just based on some speculation in two threads.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=71243
http://www.teamliquid.net/forum/viewmessage.php?topic_id=28699

Oh also I didn't account for building armor. But yeah, +3 cracklings inflict mad crazy damage and will kill anything before you know it.
面白くない世の中, 面白くすればいいさ
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 03 2009 05:02 GMT
#24
On July 03 2009 11:31 EchOne wrote:
According to:
http://www.eden.rutgers.edu/~edfu/starcraft/Unit stats.jpg
+3 Cracklings inflict 1.33 damage per frame. According someone in the to [Q] DPS archive? thread, there are 24 frames per second. A +3 Crackling will inflict 31.92 damage per second, or 1915.2 damage per minute. 8 of them will inflict 15321.6 damage per minute. A Nexus has 750 hitpoints and 750 shields. 8 +3 Cracklings can raze 10 Nexuses in 1 minute.

EDIT: A crackling attacking at 4 times per second seems pretty fucking insane. I'm definitely not sure that's true since it's just based on some speculation in two threads.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=71243
http://www.teamliquid.net/forum/viewmessage.php?topic_id=28699

Oh also I didn't account for building armor. But yeah, +3 cracklings inflict mad crazy damage and will kill anything before you know it.


I dunno cracklings attack ridiculously fast. If it's not 4 times a second then 3 times a second is easily plausible.

A drop of 16 cracklings left in a protoss main unhindered renders it to shreds in roughly 2 minutes.
Python is garbage, number 1 advocate of getting rid of it.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 03 2009 05:38 GMT
#25
On July 03 2009 10:42 Mystlord wrote:
Show nested quote +
On July 03 2009 09:56 Grobyc wrote:
On July 03 2009 09:28 arb wrote:
On July 03 2009 07:46 EchOne wrote:
Speed, surround, carapace, adrenal. Once you have adrenal, pump those buggers out like M4 Shermans and they will destroy everything in 2009.

And yeah a ssomeone said earlier they do the most DPS in the game which is annoying since like 8 can tear down a base in minutes T_T

what

I'm betting that 8 cracklings can tear down a base in minutes if nothing stops them.

orly?

I thought he meant take out a base as in an expo(nexus and a pylon or two), in which would take place in seconds. I thought he had a typo
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2009-07-03 08:18:12
July 03 2009 08:17 GMT
#26
lol i vaguely remember a PL/WL match with the observer showing by.hero's cracklings clawing at bisu's expo nex, panning to the main battle, then turning back showing the exploding remains =ppp
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
sythax
Profile Joined May 2009
Scotland57 Posts
July 03 2009 12:59 GMT
#27
what about 1 crackling, 3, 3 versus 1 slowlot, 0 0 ?
(。◕‿‿◕。)
Deathfate
Profile Joined November 2008
Spain555 Posts
July 03 2009 16:56 GMT
#28
They counter them when you are Jaedong 1 ling = 3 zealots
Feel the power of the zerg swarm.
Probe.
Profile Joined May 2009
United States877 Posts
July 03 2009 18:54 GMT
#29
On July 03 2009 21:59 sythax wrote:
what about 1 crackling, 3, 3 versus 1 slowlot, 0 0 ?


I have a feeling 2 3-3 cracklings can beat 1slowlot 0-0. I don't think 1 is quite enough. Cracklings are really good though late game vs zeals. And don't even get me started on cracklings with defiler.
meow
EchOne
Profile Blog Joined January 2008
United States2906 Posts
July 03 2009 19:07 GMT
#30
A 0-0 slowlot inflicts 10 damage to a 3-3 cracklings every 22 frames. He requires 88 frames to kill the 3-3 crackling. The 3-3 crackling inflicts 8 damage to the 0-0 slowlot every 6 frames. This damage is reduced by 1 when vs the zealot's 1 armor. The shields are destroyed in 48 frames. the hitpoints are destroyed in 90. 0-0 slow indeed defeats 3-3 crackling one on one. He's left with approximately 40 hitpoints, though.
面白くない世の中, 面白くすればいいさ
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
Last Edited: 2009-07-03 19:54:39
July 03 2009 19:54 GMT
#31
On July 03 2009 07:48 FaTe)SoL wrote:
1 ling < 1 zealot in all cases

XD


not in all cases. 1 crackling > 1 Plague'd Zealot
haha
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 03 2009 20:01 GMT
#32
I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.
Probe.
Profile Joined May 2009
United States877 Posts
July 03 2009 20:31 GMT
#33
On July 04 2009 05:01 Nevuk wrote:
I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.


+1 attack is way better than +1 armor. Armor is only 50% as good for zealots since they have shields too.
meow
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 03 2009 21:16 GMT
#34
in the sc booklet it says that zerglings are the counter for archons lol
..and then I would, ya know, check em'. (Aka SpoR)
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2009-07-03 21:46:21
July 03 2009 21:45 GMT
#35
On July 04 2009 05:01 Nevuk wrote:
I'm curious, how much does armor matter against lings? I've recently started to convert into more +1 armor as opposed to +1 attack builds due to the prevalence of mass hydras and early +1 carapace.


If Z does the build right he wont have +1 carapace that early since he will get +1 range attack with his first evolution chamber.


On July 04 2009 06:16 CharlieMurphy wrote:
in the sc booklet it says that zerglings are the counter for archons lol


wtf ^^
beep boop
Probe.
Profile Joined May 2009
United States877 Posts
July 03 2009 22:13 GMT
#36
Zerglings rape my archons if i don't have any zeals to soak up damage.
meow
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2009-07-03 23:40:18
July 03 2009 23:34 GMT
#37
On July 04 2009 06:16 CharlieMurphy wrote:
in the sc booklet it says that zerglings are the counter for archons lol


At first i was like lolwat, but then...

In situations where there are small amounts of archons in wide open spaces with good ling surround micro this is true.

archons cost 100 minerals/300 gas. 400 minerals worth of lings would tear down an archon.


So... lings do counter archons, but archons with a composition of other units in a mass counter lings.





lings counter every protoss ground unit cost wise.
hi
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 04 2009 01:19 GMT
#38
On July 04 2009 08:34 stroggos wrote:
Show nested quote +
On July 04 2009 06:16 CharlieMurphy wrote:
in the sc booklet it says that zerglings are the counter for archons lol


At first i was like lolwat, but then...

In situations where there are small amounts of archons in wide open spaces with good ling surround micro this is true.

archons cost 100 minerals/300 gas. 400 minerals worth of lings would tear down an archon.


So... lings do counter archons, but archons with a composition of other units in a mass counter lings.





lings counter every protoss ground unit cost wise.


That's why you use zealots as shields ^^
Lim Yo Hwan forever!
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