• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:18
CET 09:18
KST 17:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1401 users

Terran Mining

Forum Index > Brood War Strategy
Post a Reply
Normal
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
Last Edited: 2009-05-11 22:40:43
May 11 2009 22:26 GMT
#1
First brought up by the Python mining rates thread, it has come to my attention that SCV's mine at "curious" rates. Unlike probes and drones, SCVs have slower acceleration, causing slower mining rates and bad worker vs worker combatting (fortunately, SCVs have 20 more HP).

A "10 Gate" exists because even though an "11 Gate" is possible, a probe's mining is interrupted while the 11th probe is building, in order to get the gateway up as soon as possible, and ultimately have offense in your opponent's base as fast as possible.

While SCVs are mining, they often decelerate, especially when travelling straight paths. I have discovered that deceleration can actually be denied when gathering, by individually targetting the further minerals, then retargetting to the close mineral patch when the SCV gets close enough. If enough SCVs have denied deceleration, I believe it can make as big of a difference - probably bigger though - than a "10 Gate" would to an "11 Gate."

edit: and i just checked a flash fpvod he doesn't do this.. actually i think most progamers dont do this at all
- i pwn n00bs -
MoeMoeKyun
Profile Joined January 2009
United States215 Posts
May 11 2009 22:29 GMT
#2
Huh people already do this for patches that are lodged in and are up top or something so scv doesn't slow turn the corner, and I think pros do this time to time to speed it up but they don't really focus on it.
I lol in ur general direction
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 11 2009 22:34 GMT
#3
On May 12 2009 07:26 SlayerS_`HackeR` wrote:
First brought up by the Python mining rates thread, it has come to my attention that SCV's mine at "curious" rates. Unlike probes and drones, SCVs have slower acceleration, causing slower mining rates and bad worker vs worker combatting (fortunately, SCVs have 20 more HP).

A "10 Gate" exists because even though an "11 Gate" is possible, a probe's mining is interrupted while the 11th probe is building, in order to get the gateway up as soon as possible, and ultimately have offense in your opponent's base as fast as possible.

While SCVs are mining, they often decelerate, especially when travelling straight paths. I have discovered that deceleration can actually be denied when gathering, by individually targetting the further minerals, then retargetting to the close mineral patch when the SCV gets close enough. If enough SCVs have denied deceleration, I believe it can make as big of a difference - probably bigger though - than a "10 Gate" would to an "11 Gate."


AHHHHHHHHHHHHHHHHH

FFFFFFFFFUUUUUUUUUUUUUUU MAN!

I was saving my 2000th post to make a small guide on this.

I discovered this like a year ago, but kept it to myself to 'have an edge'.
Just the other day I figured I might as well share it with people, and perhaps one day soon see a pro player do it in a live match.

On average, by doing what you said up there, you can accelerate mining by approximately 9%.

I only tested the exact numbers when minerals are on the left side of the CC.
It's possible that the acceleration percentage varies if minerals are bottom/right/up from the CC.

Damn, it's so funny that you posted this today, coz I started making a post today and then got interrupted and canceled for today.

btw. I believe in all that global conscienceness thing...
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
May 11 2009 22:38 GMT
#4
On May 12 2009 07:34 niteReloaded wrote:
Show nested quote +
On May 12 2009 07:26 SlayerS_`HackeR` wrote:
First brought up by the Python mining rates thread, it has come to my attention that SCV's mine at "curious" rates. Unlike probes and drones, SCVs have slower acceleration, causing slower mining rates and bad worker vs worker combatting (fortunately, SCVs have 20 more HP).

A "10 Gate" exists because even though an "11 Gate" is possible, a probe's mining is interrupted while the 11th probe is building, in order to get the gateway up as soon as possible, and ultimately have offense in your opponent's base as fast as possible.

While SCVs are mining, they often decelerate, especially when travelling straight paths. I have discovered that deceleration can actually be denied when gathering, by individually targetting the further minerals, then retargetting to the close mineral patch when the SCV gets close enough. If enough SCVs have denied deceleration, I believe it can make as big of a difference - probably bigger though - than a "10 Gate" would to an "11 Gate."


AHHHHHHHHHHHHHHHHH

FFFFFFFFFUUUUUUUUUUUUUUU MAN!

I was saving my 2000th post to make a small guide on this.

I discovered this like a year ago, but kept it to myself to 'have an edge'.
Just the other day I figured I might as well share it with people, and perhaps one day soon see a pro player do it in a live match.

On average, by doing what you said up there, you can accelerate mining by approximately 9%.

I only tested the exact numbers when minerals are on the left side of the CC.
It's possible that the acceleration percentage varies if minerals are bottom/right/up from the CC.

Damn, it's so funny that you posted this today, coz I started making a post today and then got interrupted and canceled for today.

btw. I believe in all that global conscienceness thing...


haha well i can ask a mod to delete this thread, but you got your 200th already

and i don't think mining necessarily increases by 9%; if it did, pro's would definitely use this all the time. if you get a full house of the minerals, then each mineral would be being mined almost all the time, so this tactic stops working after a few minutes
- i pwn n00bs -
Disintegrate
Profile Joined April 2009
United States182 Posts
May 11 2009 22:40 GMT
#5
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 11 2009 22:42 GMT
#6
I think someone brought this up in a thread, asking why Progamers tend to do that (MBCGame side's FPView in the first few minutes)

But yeah, SCVs are weird weird units.
POGGERS
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2009-05-11 22:51:53
May 11 2009 22:50 GMT
#7
On May 12 2009 07:38 SlayerS_`HackeR` wrote:
Show nested quote +
On May 12 2009 07:34 niteReloaded wrote:
On May 12 2009 07:26 SlayerS_`HackeR` wrote:
First brought up by the Python mining rates thread, it has come to my attention that SCV's mine at "curious" rates. Unlike probes and drones, SCVs have slower acceleration, causing slower mining rates and bad worker vs worker combatting (fortunately, SCVs have 20 more HP).

A "10 Gate" exists because even though an "11 Gate" is possible, a probe's mining is interrupted while the 11th probe is building, in order to get the gateway up as soon as possible, and ultimately have offense in your opponent's base as fast as possible.

While SCVs are mining, they often decelerate, especially when travelling straight paths. I have discovered that deceleration can actually be denied when gathering, by individually targetting the further minerals, then retargetting to the close mineral patch when the SCV gets close enough. If enough SCVs have denied deceleration, I believe it can make as big of a difference - probably bigger though - than a "10 Gate" would to an "11 Gate."


AHHHHHHHHHHHHHHHHH

FFFFFFFFFUUUUUUUUUUUUUUU MAN!

I was saving my 2000th post to make a small guide on this.

I discovered this like a year ago, but kept it to myself to 'have an edge'.
Just the other day I figured I might as well share it with people, and perhaps one day soon see a pro player do it in a live match.

On average, by doing what you said up there, you can accelerate mining by approximately 9%.

I only tested the exact numbers when minerals are on the left side of the CC.
It's possible that the acceleration percentage varies if minerals are bottom/right/up from the CC.

Damn, it's so funny that you posted this today, coz I started making a post today and then got interrupted and canceled for today.

btw. I believe in all that global conscienceness thing...


haha well i can ask a mod to delete this thread, but you got your 200th already

and i don't think mining necessarily increases by 9%; if it did, pro's would definitely use this all the time. if you get a full house of the minerals, then each mineral would be being mined almost all the time, so this tactic stops working after a few minutes


It does increase 9%, but what I'm talking about is 9% for the SCV you are microing, not the entire mining sum of course.

There are some spawning locations where there are 3 mineral patches that can be microed like this, so you get 3 SCVs that mine at ~9% higher rate.

For example, this can sometimes (location dependant) allow you keep your SCV production going even around that critical area around making the first supply, when it's standard to either not produce SCVs for a few seconds OR to be be stuck on supply for a few seconds.

On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

Does it take a blizzard employee to use the ingame timer from replays, and keep your eyes on the mineral count?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-05-11 23:00:28
May 11 2009 22:59 GMT
#8
Actually, if you time it right, you can just click on the close mineral patch. You can also click on the cc and it'll return them normally. I do this sometimes in the beginning, I always get 104 minerals at 9 supply and everything will be just a bit faster. It definitely won't hurt, and is far more useful than just spamming.

On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.



It's been proven many times that Probes > Drones > SCVs in mining. But SCVs mine almost as fast as probes if they're being microed manually, and actually mine some patches even faster since they're strange sometimes.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Marine50
Profile Joined September 2007
Australia1764 Posts
Last Edited: 2009-05-11 23:08:14
May 11 2009 23:03 GMT
#9
(double post)
IRIS FIGHTING!!!
arcticStorm
Profile Joined January 2009
United States295 Posts
May 11 2009 23:04 GMT
#10
Hmm i noticed that some pros do some spam where they select their workers early on in the game. What exactly are they doing and what is that for?
This statement is a lie.
Marine50
Profile Joined September 2007
Australia1764 Posts
May 11 2009 23:07 GMT
#11

and i don't think mining necessarily increases by 9%; if it did, pro's would definitely use this all the time. if you get a full house of the minerals, then each mineral would be being mined almost all the time, so this tactic stops working after a few minutes


I swear I have seen Jangbi use this on his probes in a FPDVOD.

Pros do cycle the workings from mineral patch to mineral patch to have the best mining efficiency. You just can't do it for very long because it takes up multitasking time
IRIS FIGHTING!!!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 11 2009 23:07 GMT
#12
[QUOTE]On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.[/QUOTE]
all three races workers have the same attack range too
Artillery spawned from the forges of Hell
Marine50
Profile Joined September 2007
Australia1764 Posts
Last Edited: 2009-05-11 23:11:52
May 11 2009 23:09 GMT
#13
On May 12 2009 08:07 arb wrote:
Show nested quote +
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

[b]so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.[b]

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?
IRIS FIGHTING!!!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-05-11 23:12:47
May 11 2009 23:11 GMT
#14
On May 12 2009 08:09 Marine50 wrote:
Show nested quote +
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MoeMoeKyun
Profile Joined January 2009
United States215 Posts
May 11 2009 23:14 GMT
#15
Drone attack animation ends faster so you can hit and pull faster but SCV can spam right click and attack fastest I think. I dunno this type of stuff doesn't really help you improve too much on iCC
I lol in ur general direction
Marine50
Profile Joined September 2007
Australia1764 Posts
Last Edited: 2009-05-11 23:21:29
May 11 2009 23:14 GMT
#16
On May 12 2009 08:11 Shikyo wrote:
Show nested quote +
On May 12 2009 08:09 Marine50 wrote:
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?


Maybe..You can interpret that animation in a few ways

They do melee attack imo. Its their fusion cutter they use for mining. Its melee

I remember tasteless saying SCVs do melee while drones can do ranged in a tvz game also
IRIS FIGHTING!!!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 11 2009 23:21 GMT
#17
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2009-05-11 23:27:22
May 11 2009 23:26 GMT
#18
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
May 12 2009 04:13 GMT
#19
On May 12 2009 08:14 Marine50 wrote:
Show nested quote +
On May 12 2009 08:11 Shikyo wrote:
On May 12 2009 08:09 Marine50 wrote:
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?


Maybe..You can interpret that animation in a few ways

They do melee attack imo. Its their fusion cutter they use for mining. Its melee

I remember tasteless saying SCVs do melee while drones can do ranged in a tvz game also



this is wrong


if you attack with scvs under a dark swarm they don't do damage
a
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 12 2009 05:35 GMT
#20
On May 12 2009 07:26 SlayerS_`HackeR` wrote:
I have discovered that deceleration can actually be denied when gathering, by individually targetting the further minerals, then retargetting to the close mineral patch when the SCV gets close enough.

Errrm... I'm sorry but you didn't exactly discover this. I was pretty sure this was an obvious fact, due to the fact that this works with units other than SCVs(I.E Muta/wraith micro. You click far away so your unit doesn't decelerate).

Or at least this seemed pretty obvious to me. Personally I don't actually do it because I'm just extremely lazy when it comes to some things, and although it may get you another set of minerals .5 second faster, I don't find it game changing.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 12 2009 06:13 GMT
#21
On May 12 2009 08:26 niteReloaded wrote:
Show nested quote +
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.


I think if the paths don't cross then you can path the scv manually such that it gets right next to the cc without deaccelerating, and then you can tell the scv to return cargo. If it's right next to the cc, it'll return the minerals without any deacceleration.

I'm a P player though, feel free to tell me that i'm completely wrong.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 12 2009 08:28 GMT
#22
On May 12 2009 15:13 GHOSTCLAW wrote:
Show nested quote +
On May 12 2009 08:26 niteReloaded wrote:
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.


I think if the paths don't cross then you can path the scv manually such that it gets right next to the cc without deaccelerating, and then you can tell the scv to return cargo. If it's right next to the cc, it'll return the minerals without any deacceleration.

I'm a P player though, feel free to tell me that i'm completely wrong.

Yea, I'm not sure about probes, but I know that SCVs start 'lagging' if you tell right click them on the ground while they hold minerals. (prolly because of changing the command from gathering to moving)
This doesn't happen when you micro them towards minerals, because you first tell them to gather farther mineral and then switch to closer mineral so it's the same type of command.

They stop for a millisecond or so if you micro them towards CC.
Muff2n
Profile Blog Joined March 2009
United Kingdom250 Posts
May 12 2009 10:19 GMT
#23
Can someone please restate how this is done. If I understand correctly, you can only do this when there is a mineral patch furthur away from the cc than the one you wish to mine. You tell the scv to mine the far one and then switch to the 'real' one when he gets very close?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-05-12 10:34:03
May 12 2009 10:27 GMT
#24
On May 12 2009 08:14 Marine50 wrote:
Show nested quote +
On May 12 2009 08:11 Shikyo wrote:
On May 12 2009 08:09 Marine50 wrote:
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?


Maybe..You can interpret that animation in a few ways

They do melee attack imo. Its their fusion cutter they use for mining. Its melee

I remember tasteless saying SCVs do melee while drones can do ranged in a tvz game also

No, I was being sarcastic. The attack looks like melee and it should be melee since it has no range at all, but the attack is ranged.

And I remember tasteless calling attack move -> move -> attack move -> move etc micro with goliaths "hold position micro", when hold position does nothing for Goliaths. Take everything he says with a grain of salt.

On May 12 2009 08:26 niteReloaded wrote:
Show nested quote +
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.


Incorrect. With the correct timing, you can directly click the command center and you'll return the cargo there directly without slowing down at all. I used to click the ground and then the cc afterwards(works too), but you can just click the command center and it works. Same for minerals, with the correct timing you can just click on a mineral patch and it goes there without deacceleration. With about 300apm and accurate clicking you can probably micro every SCV on problem patches like this, there are normally about 4 patches with really messed up mining. And it does make a difference, enough to have, say, 1 or 2 more marines out at a 6:50 timing or something similiar.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 12 2009 15:08 GMT
#25
To maximise early game mining, you can also get SCVs to mine the most efficient mineral patches.

Say patch 1 is a good patch and patch 2 is a patch that is further away. SCV from patch 1 is just done mining, and is returning minerals to CC. SCV from patch 2 has just returned minerals to CC and is returning to mine at patch 2. You get that SCV to go mine at patch 1, and then give the command to the other SCV to mine at patch 2. I'm not sure my explanation is good, but lovett does this quite a bit in the chinese fpvod bnet attack thing that is up on youtube.
#1 midas fan
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 12 2009 21:16 GMT
#26
On May 12 2009 08:14 Marine50 wrote:
Show nested quote +
On May 12 2009 08:11 Shikyo wrote:
On May 12 2009 08:09 Marine50 wrote:
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?


Maybe..You can interpret that animation in a few ways

They do melee attack imo. Its their fusion cutter they use for mining. Its melee

I remember tasteless saying SCVs do melee while drones can do ranged in a tvz game also



SCV is basically melee attack but technically it is a ranged attack. It doesn't work under swarm (and neither do any other workers)
..and then I would, ya know, check em'. (Aka SpoR)
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 13 2009 01:49 GMT
#27
On May 12 2009 19:19 Muff2n wrote:
Can someone please restate how this is done. If I understand correctly, you can only do this when there is a mineral patch furthur away from the cc than the one you wish to mine. You tell the scv to mine the far one and then switch to the 'real' one when he gets very close?

Yea, that's basically the gist of it.

Another way you can do it is to keep right-clicking on the mineral patch you want to mine until the SCV is directly next to the patch.

Whichever way you do it, the goal is to stop the SCV from decelerating before it starts mining, which is what happens if you don't do anything. You'll see the difference when you do it correctly.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 13 2009 01:55 GMT
#28
if you have 5000 apm, please by all means micro every single worker in your multiple mineral lines. For the rest of us...
U Gotta Skate.
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 13 2009 02:00 GMT
#29
ya as said before this is done bro =]
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
May 13 2009 03:20 GMT
#30
On May 13 2009 10:55 ghermination wrote:
if you have 5000 apm, please by all means micro every single worker in your multiple mineral lines. For the rest of us...


Seriously, people pointless spam apm up to like 500. It takes like 20 apm to micro every single worker. Probably not even 20. Most apm in any given situation in SPAM, so it doesn't take much pure eapm to micro every single worker... a newb could do it using hotkeys
- i pwn n00bs -
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
May 13 2009 06:07 GMT
#31
On May 13 2009 10:49 Kinky wrote:
Show nested quote +
On May 12 2009 19:19 Muff2n wrote:
Can someone please restate how this is done. If I understand correctly, you can only do this when there is a mineral patch furthur away from the cc than the one you wish to mine. You tell the scv to mine the far one and then switch to the 'real' one when he gets very close?

Yea, that's basically the gist of it.

Another way you can do it is to keep right-clicking on the mineral patch you want to mine until the SCV is directly next to the patch.

Whichever way you do it, the goal is to stop the SCV from decelerating before it starts mining, which is what happens if you don't do anything. You'll see the difference when you do it correctly.

?
isnt the second one a lot better
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
May 13 2009 06:49 GMT
#32
Pretty cool, but all it takes is one misclick or other mistake to completely erase any gains.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Piste
Profile Blog Joined July 2006
6180 Posts
May 13 2009 07:36 GMT
#33
this isn't nothing new :O
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 13 2009 08:17 GMT
#34
On May 12 2009 19:27 Shikyo wrote:
Show nested quote +
On May 12 2009 08:26 niteReloaded wrote:
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.


Incorrect. With the correct timing, you can directly click the command center and you'll return the cargo there directly without slowing down at all. I used to click the ground and then the cc afterwards(works too), but you can just click the command center and it works. Same for minerals, with the correct timing you can just click on a mineral patch and it goes there without deacceleration. With about 300apm and accurate clicking you can probably micro every SCV on problem patches like this, there are normally about 4 patches with really messed up mining. And it does make a difference, enough to have, say, 1 or 2 more marines out at a 6:50 timing or something similiar.


Care to prove this?

Load up a game and show it to me.

Do it this way:
- pick a map and a spawning location
- as soon as the game starts, select the CC and make an SCV
- don't send any of the first 4 SCVs to mine so that we have a clean plate to start with
- with the 5th SCV mine 160 minerals as fast as possible

If you're correct about your microing towards CC, you should be able to do it much faster than I will.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
May 13 2009 11:11 GMT
#35
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.


they're all the same?

i thought protoss mined the fastest which is why they mine out more quickly

then terran comes in the middle and zerg the slowest
im gay
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 13 2009 12:18 GMT
#36
On May 12 2009 08:14 SCC-AlwaysGG wrote:
Drone attack animation ends faster so you can hit and pull faster but SCV can spam right click and attack fastest I think. I dunno this type of stuff doesn't really help you improve too much on iCC


SCV spam right click doesn't actually attack faster, it just plays the attack animation really quickly. They look like they're attacking faster but they really aren't.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 13 2009 16:57 GMT
#37
On May 13 2009 21:18 ShaLLoW[baY] wrote:
Show nested quote +
On May 12 2009 08:14 SCC-AlwaysGG wrote:
Drone attack animation ends faster so you can hit and pull faster but SCV can spam right click and attack fastest I think. I dunno this type of stuff doesn't really help you improve too much on iCC


SCV spam right click doesn't actually attack faster, it just plays the attack animation really quickly. They look like they're attacking faster but they really aren't.

I hope you didn't just pull this one out of your ass.

people do that... alot.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 13 2009 17:14 GMT
#38
On May 14 2009 01:57 niteReloaded wrote:
Show nested quote +
On May 13 2009 21:18 ShaLLoW[baY] wrote:
On May 12 2009 08:14 SCC-AlwaysGG wrote:
Drone attack animation ends faster so you can hit and pull faster but SCV can spam right click and attack fastest I think. I dunno this type of stuff doesn't really help you improve too much on iCC


SCV spam right click doesn't actually attack faster, it just plays the attack animation really quickly. They look like they're attacking faster but they really aren't.

I hope you didn't just pull this one out of your ass.

people do that... alot.

On February 23 2009 16:51 IntoTheWow wrote:
Show nested quote +
On February 23 2009 16:26 imBLIND wrote:
On February 23 2009 14:39 SpiritoftheTunA wrote:
On February 23 2009 14:29 freelander wrote:
On February 23 2009 13:56 ShaLLoW[baY] wrote:
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true

it's false, test it yourself dude.


its false. It just resets the AI so the scv doesn't pause when the worker runs away


It prevents hit and run from probe and drones.

On January 17 2008 01:12 mmmf[r]ogs wrote:


If you watch around 4:20, Upmagic seems to spam attack on the scouting scv with his scv. If you watch Upmagic's scv animation it looks like it was attacking faster than Canata's.

Edit: After looking at it a bit more closely, spamming attack doesn't seem to make a difference. TheFoReveRwaR's right, it just LOOKS faster.


From some previous threads on the subject.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 13 2009 17:15 GMT
#39
On May 12 2009 13:13 SaveYourSavior wrote:
Show nested quote +
On May 12 2009 08:14 Marine50 wrote:
On May 12 2009 08:11 Shikyo wrote:
On May 12 2009 08:09 Marine50 wrote:
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?


Maybe..You can interpret that animation in a few ways

They do melee attack imo. Its their fusion cutter they use for mining. Its melee

I remember tasteless saying SCVs do melee while drones can do ranged in a tvz game also



this is wrong


if you attack with scvs under a dark swarm they don't do damage

Neither do probes nor drones.

In terms of range
Probe>Drone>SCV
POGGERS
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2009-05-13 19:35:22
May 13 2009 19:33 GMT
#40
Uh. Well..

a) all worker attacks count as ranged.
b) the "range" is pretty much scv = 0, drone = 0.5, probe = 1 ... ever seen an scv attack through mineral patches? Here's the reason why probes can and scvs cant.

Because of the RANGE and the ACCELERATION you see different mining speed for different races on different maps / positions. I remember doing the work for Luna 1-2 years ago and checked all Mains/Expos to find out optimal numbers for each race in terms of workers per expo. If anyone is interested I'll try and find that stupid .txt. file :x

I remember that the "peak" for workers to make a patch efficient greatly differt because of these factors. For Terran e.g. you can try to force the workers via buildings or microing to engage minerals in an angle which makes them almost instaturn back from the CC (!), this is where they lose most of their speed. If you get them to the mineral from a correct angle via micro they will keep that angle until the mining AI gets activated again (e.g. some other worker mining there already) ... But, yeah. I remember the issue was to get an angle from which they instareturn back to the mins after returning minerals to the CC.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
MicroInfest
Profile Joined April 2009
United States29 Posts
May 15 2009 13:23 GMT
#41
i do this in some games. What happens is that once 2 scvs are on the same patch it kind of decreases that time either way. because theyre going to be sitting there waiting to gather.

If you notice when you first start thats why pros split so efficiently to the closest minerals, and also when others comeout they get their own seperate patch.

example

8 mineral patches
your first 8 scvs will not stop running back and forth flawless
however after that you will get that stupid wait when they sit there or run around to find a open one. . if you actually do it right and put the 9th where the first 1 goes... than it works perfect however midgame 50 drones 2 expo :D U REMEMBER THAT HA
you motor boating son of a bitch you
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
May 15 2009 15:49 GMT
#42
i just tried it out and the first thing i noticed is i had 104 when it became 9/10 instead of 96. I was doing stylish's 2 rax tech build when i was adding turrets i noticed i had a surplus like 700 mins around when i had to add turrets so i realized i could support 3 raxes instead of 2.

I was watching jangbi's fpvod against fbh and you're right he does do what you guys said. Clicking on a farther mineral and than mining a closer one and he constactly right clicks on minerals.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
May 15 2009 16:23 GMT
#43
There seems to be a bit of confusion here ~_~

All workers attacks count as ranged. They can't attack in swarm for example.

But in reality, SCV has no range, even though it technically is ranged. Probes and drones do, and that is why they can do moving shots, and attack through minerals. They can also do the mutalisk-esque micro and kill stuff with it (move in a kidn of a triangle and shoot and come back and stuff).

When you spam attack move or right click with an SCV, you difenetely DO get something like 25/30% faster attack. I have tested this, though i didn't test how big percentage it actually is.

drones and probes also have like 0 acceleration, unlike scv.

And in the rare case someone didn't know this (it kind of seemed that somebody here didn't), when you tell a worker to gather from a mineral or a gas (even without the gas building), it will go through any units. And if you stop a worker when they are in around the mineral patch, it will most likely start to glitch since the other workers are sort of pushing it around, because the AI starts to work "properly" and it will detect that it shouldn't be there and tries to fix it <_>
This is how you glitch shit through minerals in medusa for example
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
May 15 2009 18:28 GMT
#44
On May 16 2009 01:23 MuR)Ernu wrote:
When you spam attack move or right click with an SCV, you difenetely DO get something like 25/30% faster attack. I have tested this, though i didn't test how big percentage it actually is.

Really? I was pretty sure it was just a sped up animation and the attack remained the same, but I've never actually tested it.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 15 2009 20:14 GMT
#45
I tried this a while ago, it's not really that helpful and while microing scvs I forgot to build my rax. Of course I didn't click on farther mineral patches, I just moved behind the patch where scvs weren't in the way.-_-
There are better ways to micro scvs. Rally ur cc to the vicinity of the closest mineral patch. Before your next scv comes out, move your current one to a free mineral patch. This speeds things up a bit during the early game, but again - not necessary. I've heard people say that terran units are wicked efficient anyways.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft747
StarCraft: Brood War
actioN 1531
Larva 621
Stork 464
Mong 330
Shuttle 159
Sharp 127
sorry 66
Sacsri 29
NotJumperer 29
JulyZerg 8
[ Show more ]
eros_byul 0
Dota 2
NeuroSwarm157
League of Legends
JimRising 629
C9.Mang0508
Counter-Strike
summit1g8069
minikerr58
Other Games
XaKoH 167
mouzStarbuck163
RuFF_SC2113
Happy63
Organizations
Other Games
gamesdonequick909
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1427
• Lourlo1177
Upcoming Events
Sparkling Tuna Cup
1h 42m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
9h 42m
BSL 21
11h 42m
Cross vs Dewalt
Replay Cast
1d
Wardi Open
1d 3h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.