TvT Vultures?
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M2
Bulgaria4103 Posts
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HovZ
United States1917 Posts
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M2
Bulgaria4103 Posts
On November 22 2003 20:27 HovZ wrote: basically on maps with no cliff(gamea, nos, plains etc.), u have to vulture. on these types of maps playing tvt no longer invovles strategy. because no matter what u scout u should always go vulture This is smth that i understand,but my question was about cliff maps:-)) | ||
HovZ
United States1917 Posts
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MannerKiss
United States2398 Posts
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Fever_tr
Turkey222 Posts
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LT)DefileR
Spain38 Posts
It works Seriously, I first didn't understand but look: 90% of average TvT players make fly their barracks, so you can get in the base sometimes ---> vultures. Vultures are usually upgraded with mines and speed, so you cannot leave your base as fast as you would want to. Also, his barrack is flying through your base so he can counter your tech more or less easily. Also, while you are containing your enemy, you are producing such cheap units and you are able to have extra gas, more than if you were producing tanks from the beggining. It's like the PvZ where you are rushing and microing zeals while you get gas and don't tech but zerg is usually doing ONLY mass lings to counter you so he will die against your big cock (amount of gas spent with templars/archons :O) when he tries to fuck you with his hidralisks/mutalisks/lurkerlisks/lingisks. PS: I am XerG so correct me if I am wrong. | ||
M2
Bulgaria4103 Posts
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LT)DefileR
Spain38 Posts
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ObsoleteLogic
United States3676 Posts
HovZ, since when are there no cliffs on Gaema/Nostalgia...? Maybe you meant no ground accessible cliffs? But wait! Those are on p2h. Hmm! | ||
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Rekrul
Korea (South)17174 Posts
make vultures as fast as possible no thinking needed | ||
Taguchi
Greece1575 Posts
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baal
10533 Posts
and since when Gaema became a no ramp map? LMAO | ||
dork
Canada2207 Posts
On November 22 2003 22:10 [pG]Rekrul wrote: thats why veg[pg] likes vulture maps make vultures as fast as possible no thinking needed rofl, damn rek is so mean towards veg sometimes...but it's funny so ![]() | ||
Kacas
Brazil3143 Posts
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iD.Twisted
Netherlands3102 Posts
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iGgs
Russian Federation772 Posts
On November 22 2003 22:39 baal wrote: WTF coudl HoVz be any more stupid?, how do you say vults are stupid on ramp maps, they are very usefully forcing the opponent to stay in his base and then you can add a couple of tanks forcing him to go drop and with ho expansion. and since when Gaema became a no ramp map? LMAO doesnt he already have a 'severe warning' ? ![]() | ||
RuGbUg
United States2347 Posts
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ObsoleteLogic
United States3676 Posts
On November 22 2003 22:36 Taguchi wrote: ObsoleteLogic, correct me if i'm wrong, but don't things go like : easily counterable strat => weak strat => do not do often, you die many times. But ILoveoov v Nada, kind of a big big series, both go for this weak and easily counterable strat... odd no? One of the counters is to make more vultures than the other guy (; Put it this way; vultures used by 95% of the BW population are easily counterable. Example: TvT, myself at 6, opponent at 3. He goes vultures, I go 1 fact tank > expo. Good Micro > initial vulture rush. If he's really stupid, he keeps pushing with vultures and loses them. Otherwise he places a few mines, usually very poorly (i.e., in visual range of a turret on cliff). Most players would put one where I intend to land my CC, but two tanks with seige can take care of that. A wise and mighty Korean, however, would place a lot of mines, and place them well, and I'd possibly lose a tank trying to get rid of them (if I were careless/sloppy). The delay/potential loss of unit(s) is that much of a set back that the vulture rush was successful. | ||
Konni
Germany3044 Posts
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