Yes you move your entire hand. Only a couple of inches. View your keyboard , esp your macroing as a piano, together with planing you can create and orchestra minons of zerg units and flood the map with your units. It takes some practice yes, but once you do at any given time you have the potential of creating 18 units (assuming no scourge or lings) every 36 seconds (sean says larva spawn in 13 seconds but by my counting its 12) or 39 seconds.
Realize the power of 5sh6sh7sh8sh9sh0sh. That is over 30 hydra per minute from an action sequence that once you master will take no more then 3 seconds (2 1/2 seconds is optimal).
I never place my pool under my gas. On alot of maps this will actually slow down your mining time. The optimal place for a sunken colony on any gas that is above you is directly beneath your gas (on the left side to avoid disrupting mining) or 1 tile down touching your hatchery. The reasoning for this is that you will be able to right click your drones on your extractor and quickly drone spread to protect your colony. See Jaedong vs lucifier on colo, where jaedong places his colony is optimal. Then you can build a sim city where your pool and hatchery are all covered by that single sunken.
1 sunken should easily cover all buildings in a zerg vs zerg. Also 12pool in zvz so my second hat in going at my natural, if I have to cancel it, I place it immediately on the right side of my hatchery (think 9 or 6 on python) This way my single sunken by the extractor covers them both easily. This is how I do it. If you place it beneath your main hatchery in both positions then you will be able to mine better on the lower patches but for me the draw back is defending and shifting lings, I really don't like defending in that situation.
On April 23 2009 15:31 AttackZerg wrote: Crunchums,
Yes you move your entire hand. Only a couple of inches. View your keyboard , esp your macroing as a piano, together with planing you can create and orchestra minons of zerg units and flood the map with your units. It takes some practice yes, but once you do at any given time you have the potential of creating 18 units (assuming no scourge or lings) every 36 seconds (sean says larva spawn in 13 seconds but by my counting its 12) or 39 seconds.
Realize the power of 5sh6sh7sh8sh9sh0sh. That is over 30 hydra per minute from an action sequence that once you master will take no more then 3 seconds (2 1/2 seconds is optimal).
I never place my pool under my gas. On alot of maps this will actually slow down your mining time. The optimal place for a sunken colony on any gas that is above you is directly beneath your gas (on the left side to avoid disrupting mining) or 1 tile down touching your hatchery. The reasoning for this is that you will be able to right click your drones on your extractor and quickly drone spread to protect your colony. See Jaedong vs lucifier on colo, where jaedong places his colony is optimal. Then you can build a sim city where your pool and hatchery are all covered by that single sunken.
1 sunken should easily cover all buildings in a zerg vs zerg. Also 12pool in zvz so my second hat in going at my natural, if I have to cancel it, I place it immediately on the right side of my hatchery (think 9 or 6 on python) This way my single sunken by the extractor covers them both easily. This is how I do it. If you place it beneath your main hatchery in both positions then you will be able to mine better on the lower patches but for me the draw back is defending and shifting lings, I really don't like defending in that situation.
Whenever I try and place a hatchery next to another hatchery the larvae move to block it at the last second >__> I wish there was a larvae trick to make them go right.
Thanks for the help, I will try playing with these new hotkeys now
On April 13 2009 04:38 MutaDoom wrote: "Why you should play against worse players to make yourself more comfortable to bring your game to another level." This just makes me wonder - Does this apply for Jaedong on a day to day basis?
This got me thinking; maybe the reason why it's hard for pros to to stay at the top is that there's nobody better than them for them to play against? So Flash is on top of the world and has nobody better to practice against, so he doesn't realize not to 14CC XD
I've been using mouse acceleration for as long as the feature has existed. Even though everyone always told me how bad it was for gaming, I was stubborn and refused to change. After listening to this podcast, I finally turned it off (and used that registry change too). Your podcasts are very compelling.
On April 23 2009 15:31 AttackZerg wrote: Crunchums,
Yes you move your entire hand. Only a couple of inches. View your keyboard , esp your macroing as a piano, together with planing you can create and orchestra minons of zerg units and flood the map with your units. It takes some practice yes, but once you do at any given time you have the potential of creating 18 units (assuming no scourge or lings) every 36 seconds (sean says larva spawn in 13 seconds but by my counting its 12) or 39 seconds.
Realize the power of 5sh6sh7sh8sh9sh0sh. That is over 30 hydra per minute from an action sequence that once you master will take no more then 3 seconds (2 1/2 seconds is optimal).
I never place my pool under my gas. On alot of maps this will actually slow down your mining time. The optimal place for a sunken colony on any gas that is above you is directly beneath your gas (on the left side to avoid disrupting mining) or 1 tile down touching your hatchery. The reasoning for this is that you will be able to right click your drones on your extractor and quickly drone spread to protect your colony. See Jaedong vs lucifier on colo, where jaedong places his colony is optimal. Then you can build a sim city where your pool and hatchery are all covered by that single sunken.
1 sunken should easily cover all buildings in a zerg vs zerg. Also 12pool in zvz so my second hat in going at my natural, if I have to cancel it, I place it immediately on the right side of my hatchery (think 9 or 6 on python) This way my single sunken by the extractor covers them both easily. This is how I do it. If you place it beneath your main hatchery in both positions then you will be able to mine better on the lower patches but for me the draw back is defending and shifting lings, I really don't like defending in that situation.
edit: I only know my timing because as I was typing it I was counting, I did it 5 times and beat 3 seconds everytime while only beating 2 seconds twice. I did it from where my hand would be in game.
Edit. 1a2a3a4a5a6a7a8a => 1.05 record time and 1.14 average with some around 1.26
5sh6sh7sh8sh9sh => .85 record time with .97 being the highest
For me it's not really the keyboard hotkeys that give me the most trouble in terms of mechanics. I will admit that I mouse click the icon for overlord and some of the upgrades I just don't use often enough to memorize the hotkeys but these are habits I'm trying to break and I'm getting better.
What I'm struggling more with is basic unit control. And I mean basic unit control. Not like "I can't dodge storms" or "I suck at muta micro vs control groups of MM" or "I'm slow at cloneing" all of which are true, but ironically things like my muta micro is improving faster than basic army organization.
The type of stuff I'm talking about is:
*I don't fill my control groups back up reliably. *I don't move out from my rally point. Or I move out only what I have hotkeyed. *Stuff gets lost under overlord clouds at rally points. * Drones + attack units + overlords at the same location. Ugh. *Having groups of scourge on hand and easily accessible to clone. *Sending in reinforcements intelligently. I generally try to use the minimap and run into the same problem day[9] mentioned with being off by a few pixels and missing the battle completely when I'm trying to do it as fast as possible. *No doubt other stuff as well. This is just what comes to mind in this moment. I'm sure there is stuff that is a problem that I don't even realize I'm doing.
The bottom line is I would love to get to the point where I can be one of those players that has a huge zerg army moving gracefully around the map constantly and brilliantly countering my opponents moves. And while I know I have a long way to go with the production/gamesense aspects of that goal, those two dimensions seem to be improving while the the keeping-a-big-ball-in-motion-and-setting-up-flanks part of the equation is pretty much non-existent at this point. It feels like I am much worse at this, than I am when it comes to production, gameplan, small scale micro or really almost any other aspect of the game.
Any day[9]-style feedback (how can I improve? what should I look for as mistakes? any tip or trick that particularly helped you with this? etc) on this topic would be appreciated.
On April 13 2009 04:38 MutaDoom wrote: "Why you should play against worse players to make yourself more comfortable to bring your game to another level." This just makes me wonder - Does this apply for Jaedong on a day to day basis?
This got me thinking; maybe the reason why it's hard for pros to to stay at the top is that there's nobody better than them for them to play against? So Flash is on top of the world and has nobody better to practice against, so he doesn't realize not to 14CC XD
To be honest, it's a possibility. It's hard to be innovative and crafty, making new strategies, when you can just beat everyone straight-up-standard. With that continuing standard play, you get predictable(Re: Flash 14cc), and become easier to beat, essentially ending your reign as champion.
nice episode day[9]. there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.
On April 24 2009 02:47 StylishVODs wrote: nice episode day[9]. there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.
On April 24 2009 02:47 StylishVODs wrote: nice episode day[9]. there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.
On April 24 2009 02:47 StylishVODs wrote: nice episode day[9]. there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.
i strongly strongly disagree
do you have an example of such an exception?
As a P
I cancel a building that's going to die, tap 4 which is my stargate hotkey, then .... how do I build the sair. I have to readjust my whole hand placement to build a sair.
Or what if I 1a to attack, pinky on a, retard finger on 1, then 4 to my gateway with my pointer, and I want to build a DT? Move my whole hand? I could DT with my thumb, but what if I wanted to build a goon with my gateway on 5, and a zealot on 6?
...
Still, I think being able to switch between keyboard stances would still be faster, you just have to be REALLY comfortable.
On April 24 2009 02:47 StylishVODs wrote: nice episode day[9]. there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.
i strongly strongly disagree
do you have an example of such an exception?
Example: TvP, I have my factoryhotkeys 4 5 6 7 8 9. When macroing tanks and vultures during a push without leaving the screen, its easier and faster to press 4t5t6789. 4 tank 5 tank 6 7 8 9 you click on the vultureicon with your mouse.
Visual example. Check 9:05 in this video. In this situation, using 4t5t6v7v8v9v would not only be harder but also not give me any advantage since i will not be able to micro with my mouse at the same time anyway and also i dont see how the macroround would be faster using the full hotkey macro. Edit: In this situation I actually only have 5 factories and 1 addon, but you get the point.
Practice it for half an hour and you'll find that it will take you about 1 second to macro the 6 factories and yet not lose focus of the action or important time.
There are more exceptions, however they are quite few, but its also quite obvious that they exist because of the keyboard layout.
This game was played at C- in the earlier stages of the ladder. However lets not get into if the opponent were good or if I played good but rather the use of this exception.
I'm having trouble getting my F keys to work properly. All of them start out bound to my main nexus, so pressing any of them brings my screen there. However, if I try to set one to another location, it does nothing, and the key still brings me back to my main nexus. Is pressing ctrl + Fkey the wrong way to set an F key, or am I doing something else wrong?
On April 24 2009 09:28 Eukarya wrote: I'm having trouble getting my F keys to work properly. All of them start out bound to my main nexus, so pressing any of them brings my screen there. However, if I try to set one to another location, it does nothing, and the key still brings me back to my main nexus. Is pressing ctrl + Fkey the wrong way to set an F key, or am I doing something else wrong?