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Active: 1918 users

! Day[9] Podcasts E14: TvZ on Heartbreak Ridge - Page 19

Forum Index > Brood War Strategy
969 CommentsPost a Reply
Prev 1 17 18 19 20 21 49 Next All
zobz
Profile Joined November 2005
Canada2175 Posts
April 24 2009 01:28 GMT
#361
Thanks a ton for doing this for the community, i.e me
"That's not gonna be good for business." "That's not gonna be good for anybody."
Fr33t
Profile Joined June 2008
United States1128 Posts
April 24 2009 03:32 GMT
#362
Words cannot describe how awesome these podcasts are, Thank You!
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 24 2009 03:37 GMT
#363
Obviously a man of perfection such as myself does not need mechanics advice. But for other people, people who don't have the mechanics skill of Jaedong and Flash combined, I would like to thank you for making this podcast.
T.alt_JiHooN
Profile Joined April 2009
Korea (South)21 Posts
April 24 2009 04:48 GMT
#364
Whats ur input on the ongoing strategy dilemma with the zerg sunken/spore containing on neomedusa (great vs bisu, great vs free)
★★★★★
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 24 2009 15:16 GMT
#365
On April 24 2009 12:37 Zozma wrote:
Obviously a man of perfection such as myself does not need mechanics advice. But for other people, people who don't have the mechanics skill of Jaedong and Flash combined, I would like to thank you for making this podcast.
Seriously, though, I do have a question: I mostly play Starcraft on a laptop. Does that: A. not matter B. change the way I need to think about hotkeys or C. need to stop?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 24 2009 15:26 GMT
#366
On April 25 2009 00:16 Zozma wrote:
Show nested quote +
On April 24 2009 12:37 Zozma wrote:
Obviously a man of perfection such as myself does not need mechanics advice. But for other people, people who don't have the mechanics skill of Jaedong and Flash combined, I would like to thank you for making this podcast.
Seriously, though, I do have a question: I mostly play Starcraft on a laptop. Does that: A. not matter B. change the way I need to think about hotkeys or C. need to stop?


get a keyboard
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Mr.E
Profile Blog Joined March 2009
United States434 Posts
April 24 2009 15:58 GMT
#367
Don't stop doing this bro its so great for the community, and its so nice to hear someone talk about these subjects in an intelligent way.
Looking for top-tier practice partners, especially Z; PM me
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 24 2009 17:00 GMT
#368
IT APPEARS I'VE RECORDED ANOTHER AUDIO AND ITS UPLOADING NOW! ^_^

roawr! 2 in 3 days. BAM
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 24 2009 17:02 GMT
#369
On April 24 2009 07:50 StylishVODs wrote:
Show nested quote +
On April 24 2009 05:35 Day[9] wrote:
On April 24 2009 02:47 StylishVODs wrote:
nice episode day[9].
there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.


i strongly strongly disagree

do you have an example of such an exception?


Example: TvP, I have my factoryhotkeys 4 5 6 7 8 9.
When macroing tanks and vultures during a push without leaving the screen, its easier and faster to press 4t5t6789.
4 tank
5 tank
6 7 8 9 you click on the vultureicon with your mouse.

Visual example. Check 9:05 in this video.
In this situation, using 4t5t6v7v8v9v would not only be harder but also not give me any advantage since i will not be able to micro with my mouse at the same time anyway and also i dont see how the macroround would be faster using the full hotkey macro.
Edit: In this situation I actually only have 5 factories and 1 addon, but you get the point.



+ Show Spoiler +

Practice it for half an hour and you'll find that it will take you about 1 second to macro the 6 factories and yet not lose focus of the action or important time.

There are more exceptions, however they are quite few, but its also quite obvious that they exist because of the keyboard layout.

This game was played at C- in the earlier stages of the ladder. However lets not get into if the opponent were good or if I played good but rather the use of this exception.




That literally NEVER occurred to me. I stand totally corrected. In fact, its kind of interesting that the macro you just described is the inverse of the way I macro w/ terran: You use the keyboard to select the buildings and the mouse to begin the unit. I use the mouse to select the building and the keyboard to make the unit. They necessarily take the same amount of time.

neato!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Priapus
Profile Joined March 2009
United States36 Posts
April 24 2009 17:02 GMT
#370
Thanks a million Day[9] these are great. With what little time i have to practice I'm already noticing a huge change and my practicing has gotten more efficent.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 24 2009 17:40 GMT
#371
YES 5 hatch hydra uploaded!!!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 24 2009 18:05 GMT
#372
<3

Did the mechanics part 1 and the mechanics part 2 podcasts get combined into one file?
brood war for life, brood war forever
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
April 24 2009 18:31 GMT
#373
neato
drinking
Profile Joined December 2008
Philippines281 Posts
April 24 2009 18:32 GMT
#374
Hey there, Day[9] ! I just recently finished listening your latest awesome Audio Podcast(Mechanics) ^_^

I was curious where the solid bone (pivot point) is (as mentioned in Basics of Mechanics Part 1 on 1:19- 1:25).
If it's okay, could you illustrate that where is it exactly ?
Your reply would be much appreciated. Thanks

-Cheers
Try not. Do or do not.
Strayline
Profile Blog Joined January 2009
United States330 Posts
Last Edited: 2009-04-24 18:53:58
April 24 2009 18:52 GMT
#375
On April 25 2009 03:32 drinking wrote:
Hey there, Day[9] ! I just recently finished listening your latest awesome Audio Podcast(Mechanics) ^_^

I was curious where the solid bone (pivot point) is (as mentioned in Basics of Mechanics Part 1 on 1:19- 1:25).
If it's okay, could you illustrate that where is it exactly ?
Your reply would be much appreciated. Thanks

-Cheers


cUrsOr actually answered this for me on page Edit: excuse me, 16.
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
April 24 2009 18:53 GMT
#376
Scrolling eyes down side bar...
my thought process:

Day[9] Audio Podcasts E8
Day[9] Audio Podcasts E....8?
Did that used to b.....?
OMG NEW PODCAST


thanks day~
threepool
Profile Joined March 2009
United States150 Posts
April 24 2009 18:56 GMT
#377
Reading technical terms about hand structure is a pain in the ass, but I believe that the 'pivot bone' we've been discussing here is the lunate.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
drinking
Profile Joined December 2008
Philippines281 Posts
April 24 2009 18:56 GMT
#378
On April 25 2009 03:52 Strayline wrote:
Show nested quote +
On April 25 2009 03:32 drinking wrote:
Hey there, Day[9] ! I just recently finished listening your latest awesome Audio Podcast(Mechanics) ^_^

I was curious where the solid bone (pivot point) is (as mentioned in Basics of Mechanics Part 1 on 1:19- 1:25).
If it's okay, could you illustrate that where is it exactly ?
Your reply would be much appreciated. Thanks

-Cheers


cUrsOr actually answered this for me on page Edit: excuse me, 16.



thank you for the information, cUrsOr ! :D

-Cheers
Try not. Do or do not.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 24 2009 19:02 GMT
#379
As protoss player I really enjoyed your analysis of 5hatch hydra. You never fail to impress me with your podcasts. Keep up the good work.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
April 24 2009 19:21 GMT
#380
Did not expect it so soon. 10x a lot!
Prev 1 17 18 19 20 21 49 Next All
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