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[D] Patrol vs Hold position - muta micro - Page 2

Forum Index > Brood War Strategy
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sprawlers
Profile Joined June 2007
Norway439 Posts
February 24 2009 14:10 GMT
#21
you should
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
February 24 2009 15:31 GMT
#22
On February 24 2009 22:00 Ingenol wrote:
Should we still be right clicking or a-moving to take out individual targets? I find this more effective than hold position if I just want to snipe one thing (like a medic, turret, etc.) rather than using hold position and having my mutas target a bunch of different stuff or fly past my target to acquire a different one.

It's indifferent. Both end in disaster if you misclick.
Moderator
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
February 24 2009 19:46 GMT
#23
On February 24 2009 18:47 AttackZerg wrote:
I only ever get a spread with H when I angle my mutas to get a spread. I control that ...

What do you do differently for spread/no spread?
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
February 24 2009 19:54 GMT
#24
On February 25 2009 04:46 Dreadwave wrote:
Show nested quote +
On February 24 2009 18:47 AttackZerg wrote:
I only ever get a spread with H when I angle my mutas to get a spread. I control that ...

What do you do differently for spread/no spread?


If all of the mutas are stacked perfectly and you use Hold-position-fire they will target a single marine if it is the closest/only target. If instead of angling to pick off 1 marine, there are 3, all the same distance, directly in front of you, then you need to do two back and forth hold-fire shots anyway to get them all, and normally if you do the micro two times in a row the odds are one of them will be split attack on 2 or 3 of them, assuming all are withinrange. Multi-kills can only happen if you allow 2-3 units to enter mutas range at once (not always a good thing)
Archaic
Profile Blog Joined March 2008
United States4024 Posts
February 24 2009 20:02 GMT
#25
Patrol provides a larger range so if you misclick, it won't be as bad, but it doesn't respond as well as attack or focus fire. Patrol is best when you're running away, as many have already said.
Hold is my favorite, unless I want to pick off specific units, such as medics, SCVs, or tanks.
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
February 24 2009 20:22 GMT
#26
On February 25 2009 00:31 Chill wrote:
Show nested quote +
On February 24 2009 22:00 Ingenol wrote:
Should we still be right clicking or a-moving to take out individual targets? I find this more effective than hold position if I just want to snipe one thing (like a medic, turret, etc.) rather than using hold position and having my mutas target a bunch of different stuff or fly past my target to acquire a different one.

It's indifferent. Both end in disaster if you misclick.

Right, I just meant use one of the two instead of hold position.
Teejing
Profile Joined January 2009
Germany1360 Posts
February 24 2009 20:58 GMT
#27
Omg i have been using patrol only xD. Should i use hold position if i am hunting mutas with mutas too?
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
Last Edited: 2009-02-25 02:06:12
February 25 2009 01:57 GMT
#28
On February 25 2009 04:54 AttackZerg wrote:If all of the mutas are stacked perfectly and you use Hold-position-fire they will target a single marine if it is the closest/only target. If instead of angling to pick off 1 marine, there are 3, all the same distance, directly in front of you, then you need to do two back and forth hold-fire shots anyway to get them all, and normally if you do the micro two times in a row the odds are one of them will be split attack on 2 or 3 of them, assuming all are withinrange. Multi-kills can only happen if you allow 2-3 units to enter mutas range at once (not always a good thing)

That makes perfect sense, they spread when there are multiple targets in range. This also means that if you get a spread when you attack marines that are moving in a line towards you, you were too close and not using the muta's maximum range. I didn't expect it to be that simple actually.

Thanks for explaining, this should help reduce unwanted spreadshots.

Edit: I just remembered that I've been messing around with Wraiths lately and their longer attackrange (5 vs 3 for mutas, scouts have 4) means that you get a lot of spreadshots if you are not used to the extra range. I didn't realise it worked like that until just now.
Red.Cloud
Profile Joined September 2007
Canada235 Posts
February 25 2009 02:17 GMT
#29
hmm pros use H, so H is better o0
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
February 25 2009 02:27 GMT
#30
On February 25 2009 05:58 Teejing wrote:
Omg i have been using patrol only xD. Should i use hold position if i am hunting mutas with mutas too?



If you are dodge or not in a direct fight yes you can do hit an runs depending on the range .. but spreading your damage in muta vs muta is an auto loss .. so be carefull
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 25 2009 02:58 GMT
#31
On February 25 2009 11:17 Red.Cloud wrote:
hmm pros use H, so H is better o0

No, you can clearly see progamers focus attacking when they attack turrets. You can clearly see progamers using patrol in muta/scourge battles.
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
February 25 2009 03:04 GMT
#32
I think he means in terms of the general attacking mechanic/techinic that the op was questioning...

I don't think anybody doesn't know about focusing turetts/cannons/temps/medic or muta vs scourge ....
Red.Cloud
Profile Joined September 2007
Canada235 Posts
February 25 2009 03:11 GMT
#33
attackzerg is right

also attacking turrents with just H works, really well atcualy, but yes vs scourge and hitting certian units u need to click or use other methods
Teejing
Profile Joined January 2009
Germany1360 Posts
February 25 2009 22:50 GMT
#34
when i fight scourage with mutas should i use"h"? my muta movement is good, no problem dancing with scourage all day long, but my mutas never shoot when i move them infront of scourage and press "h".
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
February 25 2009 22:58 GMT
#35
If you are confident in your reaction times then anytime you see scourge comming towards you and your at full speed you can fly towards them and H fire -> run away as a way of sniping them. You should not be using H any other time, search the forums for proper scourge micro. There are two (kind of three) ways to do it and a great practice map.

Teejing
Profile Joined January 2009
Germany1360 Posts
Last Edited: 2009-02-25 23:21:39
February 25 2009 23:03 GMT
#36
Thanks a lot for the advice, but why do you say i should not use "h" any other time?

edit: WoW, the muta micro map is sick, thx again
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
Last Edited: 2009-02-25 23:23:44
February 25 2009 23:22 GMT
#37
because you can't use H when running away from scourge.

Ok here is a situation to look at.

You have 6 muta you are facing what you think is 3 or 4 muta (sometimes its hard to tell) but there are also 4 scourge already cloned onto your mutalisks.

4 mutas do 10 damage to 1 muta, so 40 damage per 4 hits, so they need to fire 3 volleys of guave worms in order to kill 1 mutalisk, but 1 scourge does nearly that damage in 1 hit, so you can't dance with hold position micro since you will be unable to dodge the scourge, which are the real threat, while if you are in that same situation running + patrol tricks+angles you can kill all 4 scourge without taking a hit, or even if you fuck up just taking 1 hit, so your still at 5 muta + 1 damaged. Now while you are fleeing from the scourge the mutas are still taking shots at you, so maybe you took 2 rounds (80 damage) from those 4 muta + 110 damage to 1 muta from scourge (assuming they weren't able to target the scourged muta and did damage to another). Now you are facing 4 mutas with 4 healthy mutas and 2 damaged. You still win that fight
oogabooga
Profile Joined February 2009
United States11 Posts
March 01 2009 00:57 GMT
#38
I'm a zerg player in vanilla starcraft. How do you kill marines with mutas? How do you stack the mutas on top of each other and then harass the marines? I've seen people do it, I've tried it, but I seem to have know idea how to do it.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2009-03-01 01:02:10
March 01 2009 01:01 GMT
#39
You group your mutalisks with an overlord on the other side of the map, or with a larva (overlord is better as larvae get used up). Because of "magic boxes", read this thread, your mutalisks will clump together.

My mutalisk micro needs a lot of work, I can't seem to get the range that I've seen some pro players get, but even a bit of latency will make muta micro a lot harder.

<e> Why are you playing vanilla starcraft?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
March 01 2009 02:18 GMT
#40
The best way to improve your muta micro is the muta micro umses. It really helps a lot.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
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