[D] Patrol vs Hold position - muta micro - Page 2
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sprawlers
Norway439 Posts
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Chill
Calgary25969 Posts
On February 24 2009 22:00 Ingenol wrote: Should we still be right clicking or a-moving to take out individual targets? I find this more effective than hold position if I just want to snipe one thing (like a medic, turret, etc.) rather than using hold position and having my mutas target a bunch of different stuff or fly past my target to acquire a different one. It's indifferent. Both end in disaster if you misclick. | ||
Dreadwave
Netherlands254 Posts
On February 24 2009 18:47 AttackZerg wrote: I only ever get a spread with H when I angle my mutas to get a spread. I control that ... What do you do differently for spread/no spread? | ||
AttackZerg
United States7454 Posts
On February 25 2009 04:46 Dreadwave wrote: What do you do differently for spread/no spread? If all of the mutas are stacked perfectly and you use Hold-position-fire they will target a single marine if it is the closest/only target. If instead of angling to pick off 1 marine, there are 3, all the same distance, directly in front of you, then you need to do two back and forth hold-fire shots anyway to get them all, and normally if you do the micro two times in a row the odds are one of them will be split attack on 2 or 3 of them, assuming all are withinrange. Multi-kills can only happen if you allow 2-3 units to enter mutas range at once (not always a good thing) | ||
Archaic
United States4024 Posts
Hold is my favorite, unless I want to pick off specific units, such as medics, SCVs, or tanks. | ||
Ingenol
United States1328 Posts
On February 25 2009 00:31 Chill wrote: It's indifferent. Both end in disaster if you misclick. Right, I just meant use one of the two instead of hold position. | ||
Teejing
Germany1360 Posts
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Dreadwave
Netherlands254 Posts
On February 25 2009 04:54 AttackZerg wrote:If all of the mutas are stacked perfectly and you use Hold-position-fire they will target a single marine if it is the closest/only target. If instead of angling to pick off 1 marine, there are 3, all the same distance, directly in front of you, then you need to do two back and forth hold-fire shots anyway to get them all, and normally if you do the micro two times in a row the odds are one of them will be split attack on 2 or 3 of them, assuming all are withinrange. Multi-kills can only happen if you allow 2-3 units to enter mutas range at once (not always a good thing) That makes perfect sense, they spread when there are multiple targets in range. This also means that if you get a spread when you attack marines that are moving in a line towards you, you were too close and not using the muta's maximum range. I didn't expect it to be that simple actually. Thanks for explaining, this should help reduce unwanted spreadshots. Edit: I just remembered that I've been messing around with Wraiths lately and their longer attackrange (5 vs 3 for mutas, scouts have 4) means that you get a lot of spreadshots if you are not used to the extra range. I didn't realise it worked like that until just now. ![]() | ||
Red.Cloud
Canada235 Posts
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AttackZerg
United States7454 Posts
On February 25 2009 05:58 Teejing wrote: Omg i have been using patrol only xD. Should i use hold position if i am hunting mutas with mutas too? If you are dodge or not in a direct fight yes you can do hit an runs depending on the range .. but spreading your damage in muta vs muta is an auto loss .. so be carefull | ||
koreasilver
9109 Posts
On February 25 2009 11:17 Red.Cloud wrote: hmm pros use H, so H is better o0 No, you can clearly see progamers focus attacking when they attack turrets. You can clearly see progamers using patrol in muta/scourge battles. | ||
AttackZerg
United States7454 Posts
I don't think anybody doesn't know about focusing turetts/cannons/temps/medic or muta vs scourge ![]() | ||
Red.Cloud
Canada235 Posts
also attacking turrents with just H works, really well atcualy, but yes vs scourge and hitting certian units u need to click or use other methods | ||
Teejing
Germany1360 Posts
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AttackZerg
United States7454 Posts
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Teejing
Germany1360 Posts
edit: WoW, the muta micro map is sick, thx again | ||
AttackZerg
United States7454 Posts
Ok here is a situation to look at. You have 6 muta you are facing what you think is 3 or 4 muta (sometimes its hard to tell) but there are also 4 scourge already cloned onto your mutalisks. 4 mutas do 10 damage to 1 muta, so 40 damage per 4 hits, so they need to fire 3 volleys of guave worms in order to kill 1 mutalisk, but 1 scourge does nearly that damage in 1 hit, so you can't dance with hold position micro since you will be unable to dodge the scourge, which are the real threat, while if you are in that same situation running + patrol tricks+angles you can kill all 4 scourge without taking a hit, or even if you fuck up just taking 1 hit, so your still at 5 muta + 1 damaged. Now while you are fleeing from the scourge the mutas are still taking shots at you, so maybe you took 2 rounds (80 damage) from those 4 muta + 110 damage to 1 muta from scourge (assuming they weren't able to target the scourged muta and did damage to another). Now you are facing 4 mutas with 4 healthy mutas and 2 damaged. You still win that fight | ||
oogabooga
United States11 Posts
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ahswtini
Northern Ireland22208 Posts
My mutalisk micro needs a lot of work, I can't seem to get the range that I've seen some pro players get, but even a bit of latency will make muta micro a lot harder. <e> Why are you playing vanilla starcraft? | ||
Ilikestarcraft
Korea (South)17726 Posts
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