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[G] Zerg Ramp Block

Forum Index > Brood War Strategy
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village_idiot
Profile Blog Joined July 2008
2436 Posts
January 08 2009 19:44 GMT
#1
I just got beaten by an annoying Terran technique that involves lifting Barracks on top of SCVs while marines are firing from behind.

Inspired by my frustration I realized that Zerg can also use this trick, but less effectively.

I imagined a situation where the Terran is going metal and the Zerg user doesn't have zerglings or hydras to defend his ramp. In this dire situation you can use a drone and an overlord to prevent entry up the ramp, provided that you have a sunken colony nearby. The terran can't move up the ramp and the attack move command causes the vulture AI to attack the sunken colony instead.

Instructions:

Simply place the drone so that it blocks the ramp and give it the stop command.

[image loading]


Place the overlord on top of the drone so that the body of the overlord covers the drone completely.

[image loading]


Tentacles do not protect the drone! You must use the body!

[image loading]




Do realize that the drone is not protected from hold position fire if the Terran has a massive amount of vultures. This trick will take down a few vultures and buy you time to make a real meat wall.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
January 08 2009 19:46 GMT
#2
You'd need a decent amount of time knowing they are coming beforehand to do this
You are crushing me like a cheese sandwich
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
January 08 2009 19:47 GMT
#3
haha nice idea ^^
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
January 08 2009 19:49 GMT
#4
Yea, you really need to know it's coming beforehand if you want to set this up correctly. I mean, you can always have an ovie flying there just in case, and all you need to do is put a drone, but it's very micro intensive and you have like 1 second to get it right if you're unawares.

However, this seems awesome early game if you want to stop probes / scvs from coming in. Unless probes / scvs auto-attack if you attack move. Hmm, this is worth trying out.
Ars longa, vita brevis, principia aeturna.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
January 08 2009 19:54 GMT
#5
I like the idea, now i just have to practice it lol. It looks difficult- but hey NICE!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
ahole-surprise
Profile Joined August 2007
United States813 Posts
January 08 2009 19:59 GMT
#6
On January 09 2009 04:46 NoobsOfWrath wrote:
You'd need a decent amount of time knowing they are coming beforehand to do this


This guy is a liar and a thief.

Great idea, it's very efficient.
Pulp can move, baby!
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
January 08 2009 20:00 GMT
#7
Damn, you're on to us. Cool idea. Have you gotten it to work?
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
January 08 2009 20:02 GMT
#8
HOLY FUCK HOW DID I NOT THINK OF THIS?

Seriously, when I read this I was thinking close, but you are a hero. Thank you so much I'm going to use this A LOT.

I can't get over it hahahaa

THANK YOU!
Moderator
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
January 08 2009 20:11 GMT
#9
Had to log in just to comment - brilliant idea, but I am sad. I don't play zerg and always thought why zergs wouldn't do this with practice (yeah about 1 sec timing window) but now even mid-level and even low-level zerg will do this and I am SAD!
Stuck.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 08 2009 20:34 GMT
#10
lol neat. this would also block lings in zvz I believe, if it works in the same way to the terran one
My. Copy. Is. Here.
Azrael1111
Profile Joined July 2008
United States550 Posts
Last Edited: 2009-01-08 21:13:24
January 08 2009 21:11 GMT
#11
Application seems limited, as you should probably have lings out. In the scenario of your pictures a vulture would just slip up and behind the mineral line and completely stop mining there until you got the lings out anyways. Of course, when you do have the lings you put them on the top of the ramp to block vision.

Edit: Using the fact that the vulture wouldn't have vision and be able to shoot the drone as it moved up the ramp you should be able to block it enough for the sunk to kill a single vulture every time.
randombum
Profile Blog Joined April 2007
United States2378 Posts
January 08 2009 21:15 GMT
#12
Haha, I've had a similar though to use the overlord trick.

But my idea involved ovies over lurkers guarding a ramp vs an sk-terran preventing him from irridating the lurks therefore protecting your expo until tanks or drop ships. Or make him waste irridates on ovies then lurkers.

Although this would probably be more pratical.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2009-01-08 21:31:38
January 08 2009 21:17 GMT
#13
oh wow this is a really cool trick, jeezes how come I couldnt get from the terran trick to this....

this is but 1 application.. imagine the possibilities
ModeratorBlame yourself or God
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2009-01-08 21:23:17
January 08 2009 21:23 GMT
#14
Is there any known way to break this? This, and the Terran trick of holding SCVs under a floating building + having ranged units on top of the ramp? I'm really curious, as I do not know any way to break this early game (except with lurkers or mass Siege Tanks or w/e)


and LoL at all the people who never used this
I thought it was common knowledge

Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
January 08 2009 21:27 GMT
#15
On January 09 2009 06:23 minus_human wrote:
Is there any known way to break this? This, and the Terran trick of holding SCVs under a floating building + having ranged units on top of the ramp? I'm really curious, as I do not know any way to break this early game (except with lurkers or mass Siege Tanks or w/e)


and LoL at all the people who never used this
I thought it was common knowledge



Bring 3-4 workers (have vision to his minerals (zerg bit easier)) and drill through choke. Perhaps some units will be pushed away. So that your units can attack them.
JWD
Profile Blog Joined October 2007
United States12607 Posts
January 08 2009 21:36 GMT
#16
I'm surprised pros don't use this to stop the first few vultures from entering the main...I suppose they are constantly ferrying units up and down their ramp, so would rather not block it.
✌
WhenHellfreezes
Profile Joined November 2008
United States81 Posts
January 08 2009 21:40 GMT
#17
one question are you supposed to use the stop command like you said or the hold command or does it not even matter.
Doom!
minus_human
Profile Blog Joined November 2006
4784 Posts
January 08 2009 21:42 GMT
#18
On January 09 2009 06:27 Too_MuchZerg wrote:
Show nested quote +
On January 09 2009 06:23 minus_human wrote:
Is there any known way to break this? This, and the Terran trick of holding SCVs under a floating building + having ranged units on top of the ramp? I'm really curious, as I do not know any way to break this early game (except with lurkers or mass Siege Tanks or w/e)


and LoL at all the people who never used this
I thought it was common knowledge



Bring 3-4 workers (have vision to his minerals (zerg bit easier)) and drill through choke. Perhaps some units will be pushed away. So that your units can attack them.



Ah yes, the drill, of course. Thanks for reminding me, however I was curious if there was any other way, since you don't always have the ability to see some minerals that are inside of his base
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 08 2009 21:46 GMT
#19
On January 09 2009 05:02 Chill wrote:
HOLY FUCK HOW DID I NOT THINK OF THIS?

Seriously, when I read this I was thinking close, but you are a hero. Thank you so much I'm going to use this A LOT.

I can't get over it hahahaa

THANK YOU!


I thought you where going to say something about closing too but I agree it's really good stuff
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
January 08 2009 21:58 GMT
#20
That's actually a really nice idea but you have to be sure you get that ovie positioned exactly on top.

I've had terrible experiences of being denied entry to a (ramped) T base by 1 scv, 1 marine (behind the scv) and a floating barracks over the scv when I had my zealots coming from my proxy gate(s).
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
Last Edited: 2009-01-08 22:13:23
January 08 2009 22:11 GMT
#21
You can do this as protoss but we have to go higher up the tech tree.

Shuttles can cover a Probe in a pinch but Carriers are best. ^^

(I'm obviously kidding here)
So wait? I'm bad? =(
Deathfate
Profile Joined November 2008
Spain555 Posts
January 08 2009 22:15 GMT
#22
The idea is quite good but i see it much more efective as said in the lurker way to hold ramp and prevent irradiate, and also this could change ZvZ if placing some ling near the drone make the enemy lings AI attack ur lings instead the drone.
Feel the power of the zerg swarm.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
January 08 2009 22:24 GMT
#23
wow genius! thank you so much
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 08 2009 22:56 GMT
#24
Interesting idea, could be effective a few certain scenarioes and would be good to keep in the memory bank just in case.
more weight
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-01-08 23:55:21
January 08 2009 23:52 GMT
#25
Nice. And for the people saying that you reallly need to know that its coming, well its usually blatantly obvious when the terran may be getting vults.
BlueLaguna on West, msg for game.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
January 08 2009 23:59 GMT
#26
If you go to the bottom of the ramp, you won't have vision of the sunken, which will = attacking the drone. Unless the sunken is extremely close to the drone, this'll be a bit hard to pull off. Of course it'll stall them, but not as long as the scv under rax.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-09 00:29:04
January 09 2009 00:06 GMT
#27
Worker has high ground bonus as well. Vs a probe will win 90% of the time walling ramp.

edit- actually I'm curious now what the actual percentage is if in order to kill a drone with a probe on a 30% miss chance. edit edit - IRC agreed with 9 hits at 60% each, its 99% chance for probe to lose.
..and then I would, ya know, check em'. (Aka SpoR)
stylez
Profile Joined April 2008
United States67 Posts
January 09 2009 01:08 GMT
#28
omg you're a genius
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 09 2009 01:46 GMT
#29
very cool
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
January 09 2009 01:57 GMT
#30
On January 09 2009 09:06 CharlieMurphy wrote:
Worker has high ground bonus as well. Vs a probe will win 90% of the time walling ramp.

edit- actually I'm curious now what the actual percentage is if in order to kill a drone with a probe on a 30% miss chance. edit edit - IRC agreed with 9 hits at 60% each, its 99% chance for probe to lose.


Wouldn't that be 9 hits at 70% each? But it makes no difference as it's near 100% as well.

Also, if you carefully place workers on ramps, just above where high ground begins, you can block effectually with a single peon.
Stuck.
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
Last Edited: 2009-01-09 02:52:49
January 09 2009 02:51 GMT
#31
On January 09 2009 06:40 WhenHellfreezes wrote:
one question are you supposed to use the stop command like you said or the hold command or does it not even matter.



Since there's an overlord with your drone, you can hold position. There is a very tiny risk of your drone moving as it attacks the vultures that try to go up the ramp and it just may move out of the way although vultures are probably getting analed by the sunkens by this point. If the drone moves even the slightest bit it could be targetted by the vultures and your drone block becomes nullified.

Many people also won't realize that there's a drone blocking and may spam clicking until they get up, so hold position is the safer and obviously best method to choose (no reason not to)
a
capek
Profile Joined September 2008
United States585 Posts
January 09 2009 03:14 GMT
#32
May work on Protoss zealots but doubt it will work on marines.
Marines can just move outside of Sunken's range but still within range of the drone and just pick it off. The reason why it works with Terran is that the Zergling will try to hit the Marine but get blocked by the SCV. In this situation, the Marine (or Vulture or Tank or any ranged unit) won't try to hit the sunken because it isn't even in range. Just hold position outside of the Sunken range and the marine won't aggro. It is a cool idea but I fear it may be very limited in its application.
Im-JaY
Profile Blog Joined March 2008
Canada69 Posts
January 09 2009 03:40 GMT
#33
Great idea. Its always so annoying when I run my zerglings up a ramp only to find the ramp blocked , it will be nice to be able to do the same.I will certainly try to incorporate this into my game. Thank you very much!
Play
Profile Blog Joined November 2007
Australia608 Posts
January 09 2009 03:56 GMT
#34
If an scv attack-moved up that ramp, would it start attacking the drone?
jmascis
TaDa1.
Profile Blog Joined May 2006
655 Posts
January 09 2009 03:58 GMT
#35
nice try, i wonder its effectiveness though.
Inmost recent game, Up has his rax there for sight
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 09 2009 04:51 GMT
#36
On January 09 2009 12:14 capek wrote:
May work on Protoss zealots but doubt it will work on marines.
Marines can just move outside of Sunken's range but still within range of the drone and just pick it off. The reason why it works with Terran is that the Zergling will try to hit the Marine but get blocked by the SCV. In this situation, the Marine (or Vulture or Tank or any ranged unit) won't try to hit the sunken because it isn't even in range. Just hold position outside of the Sunken range and the marine won't aggro. It is a cool idea but I fear it may be very limited in its application.


You're wrong. What kind of idiot Zerg player doesn't place his sunks in range of the path to the ramp? Most zerg players place their sunks near the ramp so your theory is out the window

Besides, this is for vultures, not marines. Do you send a lone marine up the ramp to harrass? Any decent Z player will micro their drones to kill 1 marine
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 09 2009 07:09 GMT
#37
hey buddy. nice idea. also, lurker eggs are pretty damn tough. you're retreating to your base, and you can do it, take a damaged hydralisk and make him into a lurker egg right on the ramp. they are tough as nails and last a little bit. given, its not a supply depot but it buys you some time. as long as we are talking about blocking ramps with zergs ;P
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2009-01-09 07:13:29
January 09 2009 07:12 GMT
#38
On January 09 2009 06:23 minus_human wrote:
Is there any known way to break this? This, and the Terran trick of holding SCVs under a floating building + having ranged units on top of the ramp? I'm really curious, as I do not know any way to break this early game (except with lurkers or mass Siege Tanks or w/e)


and LoL at all the people who never used this
I thought it was common knowledge




if its only like 1 rine so that you arne't gonna lose all your units doing this, say with 6 zealots from your proxy gates or whatever, you can try to inch the zealots up really slowly usinghold position until they are right next to the scv, at which point they will attack it. can be really difficult and frustrating. but if it's only 1 rine, it'll take him like 500 shots to kill each zealot.

On January 09 2009 16:09 cUrsOr wrote:
hey buddy. nice idea. also, lurker eggs are pretty damn tough. you're retreating to your base, and you can do it, take a damaged hydralisk and make him into a lurker egg right on the ramp. they are tough as nails and last a little bit. given, its not a supply depot but it buys you some time. as long as we are talking about blocking ramps with zergs ;P



yea a lurker egg is significantly better than a depot, plus they are shooting uphill so 75% to hit or 70% or w/e it is
You are crushing me like a cheese sandwich
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
January 09 2009 07:12 GMT
#39
me and my friend won a 2v2 because of this accidentally once

I had no drones left and didn't do anything for like 3 minutes and they completely ignored me because they thought I was dead and then I was spam clicking one of my ovies for fun and there was a drone underneath

cool stuff
Love.Zelduck
Profile Joined February 2008
United States170 Posts
January 09 2009 07:40 GMT
#40
lol that's just wrong
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-01-09 08:12:53
January 09 2009 08:09 GMT
#41
that's pretty cool. Any argument involving the drone blocking the ramp against marines isn't very good- the marines will pop the ovie in a matter of seconds, and if you can hold position outside of the range of the sunk with the marine, you'll hit the ovie anyway (until the ovie dies). could be pretty useful against vults though.


also,using an ovie with a lurker egg against vults might be enough against a distracted T to buy you a decent amount of time.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
selboN
Profile Blog Joined January 2008
United States2523 Posts
January 09 2009 08:24 GMT
#42
On January 09 2009 04:46 NoobsOfWrath wrote:
You'd need a decent amount of time knowing they are coming beforehand to do this

For sure, slow-ver-lords for the lose.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Rucky
Profile Joined February 2008
United States717 Posts
January 09 2009 08:41 GMT
#43
I just use 2 drones to block the ramp and its pretty much safe. Assuming that early in the game they will only have 1 or 2 vultures. They can't see up the ramp until they are on it anyway.
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