Shuttles can cover a Probe in a pinch but Carriers are best. ^^
(I'm obviously kidding here)
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Psyonic_Reaver
United States4342 Posts
Shuttles can cover a Probe in a pinch but Carriers are best. ^^ (I'm obviously kidding here) | ||
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Deathfate
Spain555 Posts
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Zapdos_Smithh
Canada2620 Posts
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alphafuzard
United States1610 Posts
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Cloud
Sexico5880 Posts
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dhe95
United States1213 Posts
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CharlieMurphy
United States22895 Posts
edit- actually I'm curious now what the actual percentage is if in order to kill a drone with a probe on a 30% miss chance. edit edit - IRC agreed with 9 hits at 60% each, its 99% chance for probe to lose. | ||
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stylez
United States67 Posts
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sixghost
United States2096 Posts
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Wala.Revolution
7584 Posts
On January 09 2009 09:06 CharlieMurphy wrote: Worker has high ground bonus as well. Vs a probe will win 90% of the time walling ramp. edit- actually I'm curious now what the actual percentage is if in order to kill a drone with a probe on a 30% miss chance. edit edit - IRC agreed with 9 hits at 60% each, its 99% chance for probe to lose. Wouldn't that be 9 hits at 70% each? But it makes no difference as it's near 100% as well. Also, if you carefully place workers on ramps, just above where high ground begins, you can block effectually with a single peon. | ||
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SaveYourSavior
United States1071 Posts
On January 09 2009 06:40 WhenHellfreezes wrote: one question are you supposed to use the stop command like you said or the hold command or does it not even matter. Since there's an overlord with your drone, you can hold position. There is a very tiny risk of your drone moving as it attacks the vultures that try to go up the ramp and it just may move out of the way although vultures are probably getting analed by the sunkens by this point. If the drone moves even the slightest bit it could be targetted by the vultures and your drone block becomes nullified. Many people also won't realize that there's a drone blocking and may spam clicking until they get up, so hold position is the safer and obviously best method to choose (no reason not to) | ||
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capek
United States585 Posts
Marines can just move outside of Sunken's range but still within range of the drone and just pick it off. The reason why it works with Terran is that the Zergling will try to hit the Marine but get blocked by the SCV. In this situation, the Marine (or Vulture or Tank or any ranged unit) won't try to hit the sunken because it isn't even in range. Just hold position outside of the Sunken range and the marine won't aggro. It is a cool idea but I fear it may be very limited in its application. | ||
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Im-JaY
Canada69 Posts
, it will be nice to be able to do the same.I will certainly try to incorporate this into my game. Thank you very much! | ||
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Play
Australia608 Posts
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TaDa1.
655 Posts
Inmost recent game, Up has his rax there for sight | ||
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AzureEye
United States1360 Posts
On January 09 2009 12:14 capek wrote: May work on Protoss zealots but doubt it will work on marines. Marines can just move outside of Sunken's range but still within range of the drone and just pick it off. The reason why it works with Terran is that the Zergling will try to hit the Marine but get blocked by the SCV. In this situation, the Marine (or Vulture or Tank or any ranged unit) won't try to hit the sunken because it isn't even in range. Just hold position outside of the Sunken range and the marine won't aggro. It is a cool idea but I fear it may be very limited in its application. You're wrong. What kind of idiot Zerg player doesn't place his sunks in range of the path to the ramp? Most zerg players place their sunks near the ramp so your theory is out the window Besides, this is for vultures, not marines. Do you send a lone marine up the ramp to harrass? Any decent Z player will micro their drones to kill 1 marine | ||
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CursOr
United States6335 Posts
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Ganfei
Taiwan1439 Posts
On January 09 2009 06:23 minus_human wrote: Is there any known way to break this? This, and the Terran trick of holding SCVs under a floating building + having ranged units on top of the ramp? I'm really curious, as I do not know any way to break this early game (except with lurkers or mass Siege Tanks or w/e) and LoL at all the people who never used this I thought it was common knowledge if its only like 1 rine so that you arne't gonna lose all your units doing this, say with 6 zealots from your proxy gates or whatever, you can try to inch the zealots up really slowly usinghold position until they are right next to the scv, at which point they will attack it. can be really difficult and frustrating. but if it's only 1 rine, it'll take him like 500 shots to kill each zealot. On January 09 2009 16:09 cUrsOr wrote: hey buddy. nice idea. also, lurker eggs are pretty damn tough. you're retreating to your base, and you can do it, take a damaged hydralisk and make him into a lurker egg right on the ramp. they are tough as nails and last a little bit. given, its not a supply depot but it buys you some time. as long as we are talking about blocking ramps with zergs ;P yea a lurker egg is significantly better than a depot, plus they are shooting uphill so 75% to hit or 70% or w/e it is | ||
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Tropics
United Kingdom1132 Posts
I had no drones left and didn't do anything for like 3 minutes and they completely ignored me because they thought I was dead and then I was spam clicking one of my ovies for fun and there was a drone underneath cool stuff | ||
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Love.Zelduck
United States170 Posts
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