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[G] Zerg Ramp Block - Page 2

Forum Index > Brood War Strategy
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Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
Last Edited: 2009-01-08 22:13:23
January 08 2009 22:11 GMT
#21
You can do this as protoss but we have to go higher up the tech tree.

Shuttles can cover a Probe in a pinch but Carriers are best. ^^

(I'm obviously kidding here)
So wait? I'm bad? =(
Deathfate
Profile Joined November 2008
Spain555 Posts
January 08 2009 22:15 GMT
#22
The idea is quite good but i see it much more efective as said in the lurker way to hold ramp and prevent irradiate, and also this could change ZvZ if placing some ling near the drone make the enemy lings AI attack ur lings instead the drone.
Feel the power of the zerg swarm.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
January 08 2009 22:24 GMT
#23
wow genius! thank you so much
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 08 2009 22:56 GMT
#24
Interesting idea, could be effective a few certain scenarioes and would be good to keep in the memory bank just in case.
more weight
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-01-08 23:55:21
January 08 2009 23:52 GMT
#25
Nice. And for the people saying that you reallly need to know that its coming, well its usually blatantly obvious when the terran may be getting vults.
BlueLaguna on West, msg for game.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
January 08 2009 23:59 GMT
#26
If you go to the bottom of the ramp, you won't have vision of the sunken, which will = attacking the drone. Unless the sunken is extremely close to the drone, this'll be a bit hard to pull off. Of course it'll stall them, but not as long as the scv under rax.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-09 00:29:04
January 09 2009 00:06 GMT
#27
Worker has high ground bonus as well. Vs a probe will win 90% of the time walling ramp.

edit- actually I'm curious now what the actual percentage is if in order to kill a drone with a probe on a 30% miss chance. edit edit - IRC agreed with 9 hits at 60% each, its 99% chance for probe to lose.
..and then I would, ya know, check em'. (Aka SpoR)
stylez
Profile Joined April 2008
United States67 Posts
January 09 2009 01:08 GMT
#28
omg you're a genius
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 09 2009 01:46 GMT
#29
very cool
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
January 09 2009 01:57 GMT
#30
On January 09 2009 09:06 CharlieMurphy wrote:
Worker has high ground bonus as well. Vs a probe will win 90% of the time walling ramp.

edit- actually I'm curious now what the actual percentage is if in order to kill a drone with a probe on a 30% miss chance. edit edit - IRC agreed with 9 hits at 60% each, its 99% chance for probe to lose.


Wouldn't that be 9 hits at 70% each? But it makes no difference as it's near 100% as well.

Also, if you carefully place workers on ramps, just above where high ground begins, you can block effectually with a single peon.
Stuck.
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
Last Edited: 2009-01-09 02:52:49
January 09 2009 02:51 GMT
#31
On January 09 2009 06:40 WhenHellfreezes wrote:
one question are you supposed to use the stop command like you said or the hold command or does it not even matter.



Since there's an overlord with your drone, you can hold position. There is a very tiny risk of your drone moving as it attacks the vultures that try to go up the ramp and it just may move out of the way although vultures are probably getting analed by the sunkens by this point. If the drone moves even the slightest bit it could be targetted by the vultures and your drone block becomes nullified.

Many people also won't realize that there's a drone blocking and may spam clicking until they get up, so hold position is the safer and obviously best method to choose (no reason not to)
a
capek
Profile Joined September 2008
United States585 Posts
January 09 2009 03:14 GMT
#32
May work on Protoss zealots but doubt it will work on marines.
Marines can just move outside of Sunken's range but still within range of the drone and just pick it off. The reason why it works with Terran is that the Zergling will try to hit the Marine but get blocked by the SCV. In this situation, the Marine (or Vulture or Tank or any ranged unit) won't try to hit the sunken because it isn't even in range. Just hold position outside of the Sunken range and the marine won't aggro. It is a cool idea but I fear it may be very limited in its application.
Im-JaY
Profile Blog Joined March 2008
Canada69 Posts
January 09 2009 03:40 GMT
#33
Great idea. Its always so annoying when I run my zerglings up a ramp only to find the ramp blocked , it will be nice to be able to do the same.I will certainly try to incorporate this into my game. Thank you very much!
Play
Profile Blog Joined November 2007
Australia608 Posts
January 09 2009 03:56 GMT
#34
If an scv attack-moved up that ramp, would it start attacking the drone?
jmascis
TaDa1.
Profile Blog Joined May 2006
655 Posts
January 09 2009 03:58 GMT
#35
nice try, i wonder its effectiveness though.
Inmost recent game, Up has his rax there for sight
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 09 2009 04:51 GMT
#36
On January 09 2009 12:14 capek wrote:
May work on Protoss zealots but doubt it will work on marines.
Marines can just move outside of Sunken's range but still within range of the drone and just pick it off. The reason why it works with Terran is that the Zergling will try to hit the Marine but get blocked by the SCV. In this situation, the Marine (or Vulture or Tank or any ranged unit) won't try to hit the sunken because it isn't even in range. Just hold position outside of the Sunken range and the marine won't aggro. It is a cool idea but I fear it may be very limited in its application.


You're wrong. What kind of idiot Zerg player doesn't place his sunks in range of the path to the ramp? Most zerg players place their sunks near the ramp so your theory is out the window

Besides, this is for vultures, not marines. Do you send a lone marine up the ramp to harrass? Any decent Z player will micro their drones to kill 1 marine
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 09 2009 07:09 GMT
#37
hey buddy. nice idea. also, lurker eggs are pretty damn tough. you're retreating to your base, and you can do it, take a damaged hydralisk and make him into a lurker egg right on the ramp. they are tough as nails and last a little bit. given, its not a supply depot but it buys you some time. as long as we are talking about blocking ramps with zergs ;P
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2009-01-09 07:13:29
January 09 2009 07:12 GMT
#38
On January 09 2009 06:23 minus_human wrote:
Is there any known way to break this? This, and the Terran trick of holding SCVs under a floating building + having ranged units on top of the ramp? I'm really curious, as I do not know any way to break this early game (except with lurkers or mass Siege Tanks or w/e)


and LoL at all the people who never used this
I thought it was common knowledge




if its only like 1 rine so that you arne't gonna lose all your units doing this, say with 6 zealots from your proxy gates or whatever, you can try to inch the zealots up really slowly usinghold position until they are right next to the scv, at which point they will attack it. can be really difficult and frustrating. but if it's only 1 rine, it'll take him like 500 shots to kill each zealot.

On January 09 2009 16:09 cUrsOr wrote:
hey buddy. nice idea. also, lurker eggs are pretty damn tough. you're retreating to your base, and you can do it, take a damaged hydralisk and make him into a lurker egg right on the ramp. they are tough as nails and last a little bit. given, its not a supply depot but it buys you some time. as long as we are talking about blocking ramps with zergs ;P



yea a lurker egg is significantly better than a depot, plus they are shooting uphill so 75% to hit or 70% or w/e it is
You are crushing me like a cheese sandwich
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
January 09 2009 07:12 GMT
#39
me and my friend won a 2v2 because of this accidentally once

I had no drones left and didn't do anything for like 3 minutes and they completely ignored me because they thought I was dead and then I was spam clicking one of my ovies for fun and there was a drone underneath

cool stuff
Love.Zelduck
Profile Joined February 2008
United States170 Posts
January 09 2009 07:40 GMT
#40
lol that's just wrong
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