• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CEST 04:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
JD's Ro24 review Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1862 users

[Q] What qualities determine map balance? - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 01 2008 23:22 GMT
#21
No, I'd concur that no gas at natural benefits Protoss over Terran. PvT rarely involves taking your second gas that fast; the only thing you're spending gas on is dragoons, and eventually speed + storm + air, but by that point you should have a third.

Half the reason you can afford to go air relatively quick PvT is that you have a huge gas surplus from having a predominantly 100/0 and 125/50 army. Compared to a Terran army (75/0 and 150/100), that's a lot less gas.
What fun is it being cool if you can’t wear a sombrero?
zobz
Profile Joined November 2005
Canada2175 Posts
September 01 2008 23:56 GMT
#22
Though there are some features that benefit specific mus there are features that support a whole race, which would be nice to list too. Protoss also benefit from extra mineral patches. And i remember physician starting a thread about how short distances favoured p though at first thought that doesn't seem very true
"That's not gonna be good for business." "That's not gonna be good for anybody."
jinwoooooooo
Profile Blog Joined November 2007
United States176 Posts
Last Edited: 2008-09-02 00:42:56
September 02 2008 00:41 GMT
#23
Map balance is really situational. Sure, you may think an easily defendable 3rd base favors terran, and it usually does. But on maps such as andromeda where the 3rd base is extremely easy to defend, tosses win out on the map. The fact that tosses can also easily defend their 3rd base makes timing pushes difficult, which means the terran must get their 3rd fast as well. This leads to a huge macro war. With that large center, it's very difficult for terrans to extend beyond their 3rd base. On the other hand, tosses can extend past their 3rd easily, even more so because of the island expos.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2008-09-02 01:06:24
September 02 2008 00:59 GMT
#24
What determines map balance? me, if i play its imbalanced. period.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
September 02 2008 01:22 GMT
#25
A far away 3rd for zerg isn't good is it?
Elite]v[arine
Profile Joined October 2007
United States264 Posts
Last Edited: 2008-09-02 03:10:06
September 02 2008 03:09 GMT
#26
On September 02 2008 10:22 il0seonpurpose wrote:
A far away 3rd for zerg isn't good is it?

depends how easy it is to defend.
link of Luna. if zerg took cross map main with 2-3 lurkers at ramp it would be easy to defend and far away right?
im talking zvt of course.
AKAs: Pyro]v[aniac ,
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 02 2008 06:36 GMT
#27
You could further break this down in to what terrain best/least suits certain units.

Ex, Mutalisk (or any air really) benefit greatly from cliffs around main and nat.
..and then I would, ya know, check em'. (Aka SpoR)
Stimpacked
Profile Joined June 2008
Philippines368 Posts
September 02 2008 06:57 GMT
#28
everybody said cliffs benefit terran but z always have mutas and scourges and P always have shuttles...
live and let live...
fatalis
Profile Joined July 2008
United States11 Posts
September 02 2008 17:06 GMT
#29
It just so happens I was thinking about this and created a map designed to favor zerg. Its your normal ramp map leading to expo, but behind the main theres a canyon with zero building room for turrets. Also, theres a cliff behind the natural with zero building space. To top it off, inside your main area is gas with no minerals so you can pop down a hatchery next to it and do a very easy 3 hatch 3 gas. Plus the middle of the map is built sort of like rushhour
ZerO-
Profile Joined June 2008
Canada6 Posts
September 02 2008 19:14 GMT
#30
On September 03 2008 02:06 fatalis wrote:
It just so happens I was thinking about this and created a map designed to favor zerg. Its your normal ramp map leading to expo, but behind the main theres a canyon with zero building room for turrets. Also, theres a cliff behind the natural with zero building space. To top it off, inside your main area is gas with no minerals so you can pop down a hatchery next to it and do a very easy 3 hatch 3 gas. Plus the middle of the map is built sort of like rushhour


main reason why they edited Blue Storm 1.1 or 1.2 to create that extra gap behind mineral line at nat so it was less muta friendly.
Got Pho?
Elite]v[arine
Profile Joined October 2007
United States264 Posts
September 02 2008 19:30 GMT
#31
On September 03 2008 04:14 ZerO- wrote:
Show nested quote +
On September 03 2008 02:06 fatalis wrote:
It just so happens I was thinking about this and created a map designed to favor zerg. Its your normal ramp map leading to expo, but behind the main theres a canyon with zero building room for turrets. Also, theres a cliff behind the natural with zero building space. To top it off, inside your main area is gas with no minerals so you can pop down a hatchery next to it and do a very easy 3 hatch 3 gas. Plus the middle of the map is built sort of like rushhour


main reason why they edited Blue Storm 1.1 or 1.2 to create that extra gap behind mineral line at nat so it was less muta friendly.

so they made room for turrets?
AKAs: Pyro]v[aniac ,
dickless123
Profile Joined August 2008
Korea (North)33 Posts
September 02 2008 20:29 GMT
#32
unbuildable or open mid favors Z and P
LastWish
Profile Blog Joined September 2004
2015 Posts
September 02 2008 20:33 GMT
#33
On September 02 2008 09:41 jinwoooooooo wrote:
Map balance is really situational. Sure, you may think an easily defendable 3rd base favors terran, and it usually does. But on maps such as andromeda where the 3rd base is extremely easy to defend, tosses win out on the map. The fact that tosses can also easily defend their 3rd base makes timing pushes difficult, which means the terran must get their 3rd fast as well. This leads to a huge macro war. With that large center, it's very difficult for terrans to extend beyond their 3rd base. On the other hand, tosses can extend past their 3rd easily, even more so because of the island expos.


Andromeda is rather easy in PvT because the distances are far away and mid is opened enough.

I'd say that long distances favor most Zerg in general, no suprisingly, it's the fastest race.

No gas maps, more than PvT favors TvZ and are generally not good for PvZ.
High gas maps favor Toss generally.

Corridors + cliffs are good for TvP, but once Toss reaches carriers it goes PvT. The viability of getting carrier tech probably determines if it's balanced.

Cliffs over nat, or abusable obstacle at nat(like arcadia) favor Terran, and even zerg if the minerals are in lurker distance.

Open maps disfavor Terran in general, but favor Z over P.

Far away natural is usually an advantage for Toss.

Air maps favor Toss.

Small islands, with buildable terrain favor Toss, but Zerg too.

Early unreachable expansions without mineral block are good for Terran.

...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft410
WinterStarcraft308
RuFF_SC2 197
UpATreeSC 93
NeuroSwarm 17
StarCraft: Brood War
Sea 1655
910 61
NaDa 58
Dota 2
canceldota475
LuMiX1
Heroes of the Storm
Khaldor117
Other Games
gofns21773
summit1g12926
JimRising 420
C9.Mang0407
Mew2King13
Organizations
Other Games
gamesdonequick696
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6097
Other Games
• Scarra1535
Upcoming Events
Sparkling Tuna Cup
7h 45m
WardiTV Team League
8h 45m
OSC
10h 45m
BSL
16h 45m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
16h 45m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 6h
Wardi Open
1d 7h
Afreeca Starleague
1d 7h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 13h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.