• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:06
CEST 03:06
KST 10:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1591 users

[Q] What qualities determine map balance? - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 01 2008 23:22 GMT
#21
No, I'd concur that no gas at natural benefits Protoss over Terran. PvT rarely involves taking your second gas that fast; the only thing you're spending gas on is dragoons, and eventually speed + storm + air, but by that point you should have a third.

Half the reason you can afford to go air relatively quick PvT is that you have a huge gas surplus from having a predominantly 100/0 and 125/50 army. Compared to a Terran army (75/0 and 150/100), that's a lot less gas.
What fun is it being cool if you can’t wear a sombrero?
zobz
Profile Joined November 2005
Canada2175 Posts
September 01 2008 23:56 GMT
#22
Though there are some features that benefit specific mus there are features that support a whole race, which would be nice to list too. Protoss also benefit from extra mineral patches. And i remember physician starting a thread about how short distances favoured p though at first thought that doesn't seem very true
"That's not gonna be good for business." "That's not gonna be good for anybody."
jinwoooooooo
Profile Blog Joined November 2007
United States176 Posts
Last Edited: 2008-09-02 00:42:56
September 02 2008 00:41 GMT
#23
Map balance is really situational. Sure, you may think an easily defendable 3rd base favors terran, and it usually does. But on maps such as andromeda where the 3rd base is extremely easy to defend, tosses win out on the map. The fact that tosses can also easily defend their 3rd base makes timing pushes difficult, which means the terran must get their 3rd fast as well. This leads to a huge macro war. With that large center, it's very difficult for terrans to extend beyond their 3rd base. On the other hand, tosses can extend past their 3rd easily, even more so because of the island expos.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2008-09-02 01:06:24
September 02 2008 00:59 GMT
#24
What determines map balance? me, if i play its imbalanced. period.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
September 02 2008 01:22 GMT
#25
A far away 3rd for zerg isn't good is it?
Elite]v[arine
Profile Joined October 2007
United States264 Posts
Last Edited: 2008-09-02 03:10:06
September 02 2008 03:09 GMT
#26
On September 02 2008 10:22 il0seonpurpose wrote:
A far away 3rd for zerg isn't good is it?

depends how easy it is to defend.
link of Luna. if zerg took cross map main with 2-3 lurkers at ramp it would be easy to defend and far away right?
im talking zvt of course.
AKAs: Pyro]v[aniac ,
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 02 2008 06:36 GMT
#27
You could further break this down in to what terrain best/least suits certain units.

Ex, Mutalisk (or any air really) benefit greatly from cliffs around main and nat.
..and then I would, ya know, check em'. (Aka SpoR)
Stimpacked
Profile Joined June 2008
Philippines368 Posts
September 02 2008 06:57 GMT
#28
everybody said cliffs benefit terran but z always have mutas and scourges and P always have shuttles...
live and let live...
fatalis
Profile Joined July 2008
United States11 Posts
September 02 2008 17:06 GMT
#29
It just so happens I was thinking about this and created a map designed to favor zerg. Its your normal ramp map leading to expo, but behind the main theres a canyon with zero building room for turrets. Also, theres a cliff behind the natural with zero building space. To top it off, inside your main area is gas with no minerals so you can pop down a hatchery next to it and do a very easy 3 hatch 3 gas. Plus the middle of the map is built sort of like rushhour
ZerO-
Profile Joined June 2008
Canada6 Posts
September 02 2008 19:14 GMT
#30
On September 03 2008 02:06 fatalis wrote:
It just so happens I was thinking about this and created a map designed to favor zerg. Its your normal ramp map leading to expo, but behind the main theres a canyon with zero building room for turrets. Also, theres a cliff behind the natural with zero building space. To top it off, inside your main area is gas with no minerals so you can pop down a hatchery next to it and do a very easy 3 hatch 3 gas. Plus the middle of the map is built sort of like rushhour


main reason why they edited Blue Storm 1.1 or 1.2 to create that extra gap behind mineral line at nat so it was less muta friendly.
Got Pho?
Elite]v[arine
Profile Joined October 2007
United States264 Posts
September 02 2008 19:30 GMT
#31
On September 03 2008 04:14 ZerO- wrote:
Show nested quote +
On September 03 2008 02:06 fatalis wrote:
It just so happens I was thinking about this and created a map designed to favor zerg. Its your normal ramp map leading to expo, but behind the main theres a canyon with zero building room for turrets. Also, theres a cliff behind the natural with zero building space. To top it off, inside your main area is gas with no minerals so you can pop down a hatchery next to it and do a very easy 3 hatch 3 gas. Plus the middle of the map is built sort of like rushhour


main reason why they edited Blue Storm 1.1 or 1.2 to create that extra gap behind mineral line at nat so it was less muta friendly.

so they made room for turrets?
AKAs: Pyro]v[aniac ,
dickless123
Profile Joined August 2008
Korea (North)33 Posts
September 02 2008 20:29 GMT
#32
unbuildable or open mid favors Z and P
LastWish
Profile Blog Joined September 2004
2013 Posts
September 02 2008 20:33 GMT
#33
On September 02 2008 09:41 jinwoooooooo wrote:
Map balance is really situational. Sure, you may think an easily defendable 3rd base favors terran, and it usually does. But on maps such as andromeda where the 3rd base is extremely easy to defend, tosses win out on the map. The fact that tosses can also easily defend their 3rd base makes timing pushes difficult, which means the terran must get their 3rd fast as well. This leads to a huge macro war. With that large center, it's very difficult for terrans to extend beyond their 3rd base. On the other hand, tosses can extend past their 3rd easily, even more so because of the island expos.


Andromeda is rather easy in PvT because the distances are far away and mid is opened enough.

I'd say that long distances favor most Zerg in general, no suprisingly, it's the fastest race.

No gas maps, more than PvT favors TvZ and are generally not good for PvZ.
High gas maps favor Toss generally.

Corridors + cliffs are good for TvP, but once Toss reaches carriers it goes PvT. The viability of getting carrier tech probably determines if it's balanced.

Cliffs over nat, or abusable obstacle at nat(like arcadia) favor Terran, and even zerg if the minerals are in lurker distance.

Open maps disfavor Terran in general, but favor Z over P.

Far away natural is usually an advantage for Toss.

Air maps favor Toss.

Small islands, with buildable terrain favor Toss, but Zerg too.

Early unreachable expansions without mineral block are good for Terran.

...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Spirit vs PercivalLIVE!
Cham vs TBD
ByuN vs Jumy
SteadfastSC949
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 949
Nathanias 110
RuFF_SC2 97
StarCraft: Brood War
Rain 2405
Artosis 787
Shuttle 612
Light 88
Sharp 70
NaDa 32
Dota 2
monkeys_forever1008
LuMiX1
Counter-Strike
Fnx 407
Other Games
summit1g6916
FrodaN875
JimRising 325
C9.Mang0290
ToD203
Maynarde121
NeuroSwarm100
Trikslyr56
ViBE40
Organizations
Other Games
gamesdonequick836
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH95
• davetesta32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1398
• Scarra1173
Upcoming Events
RSL Revival
8h 54m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
9h 54m
The PondCast
11h 54m
RSL Revival
1d 8h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.