[Request] Fast ultralisk build?
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kei-clone
United States31 Posts
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imthemaster
United States115 Posts
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thedeadhaji
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39489 Posts
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ShaLLoW[baY]
Canada12499 Posts
Generally you play standard 3hatch muta, with the exception that you add an evolution chamber right after your Lair is started, and immediately begin your carapace upgrade. Zergling speed is not researched until your mutalisks are out and harassing, and a large mutaling force is used to kill the Terran's first push. When your hive tech is begun, add another evolution chamber for melee upgrades, while continuing to upgrade carapace when the first upgrade finishes. At Hive completion, get Adrenal Glands and an Ultralisk Cavern, and get Ultralisk armor before speed. You will need scourge in order to keep the Terran vessel count low; picking off firebats with your mutalisks is also crucial to success. Another excellent thread that examines this build: http://www.teamliquid.net/forum/viewmessage.php?topic_id=66117 A post I made in that thread : On February 07 2008 09:27 ShaLLoW[baY] wrote: This is what I generally do: + Show Spoiler [Disclaimer!] + I suck me low apm chobo TT etc. 12hatch 11pool 14hatch 16gas 15over (standard much :p) First 100 gas goes to lair, start evolution chamber as soon as possible after lair starts +1 carapace as soon as evo finishes Get around 10-12 mutalisks and harass etc., research ling speed while harassing Once I've reached my desired mutalisk mark, I start to pump lings like no tomorrow and set up a s1ck a$$ flank!!1! I try to secure third gas at a usual timing, queens nest once third gas secured, and then hive ASAP I then add another evo chamber when hive finishes and start crack+ultra cavern +2 as soon as +1 finishes, start melee as soon as second evo finishes ultra armor first, then speed. *I notice that a dropship will always arrive at this timing, I don't know if it's standard but I like to have scourge in place at each hatch just in case :p Because i've been pumping lings+drones since my muta popped, I have quite the gas stockpile which I can use for ultra+defiler should it become necessary. From here on I try to keep up macro/micro while abusing my massive upgrade advantage <3 | ||
ShaLLoW[baY]
Canada12499 Posts
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Cloud
Sexico5880 Posts
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guMmiwormz
United States312 Posts
goes a bit more in depth with build orders. | ||
kei-clone
United States31 Posts
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Aux1
United States780 Posts
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Play
Australia608 Posts
but yeah, all they say is that goes off 2 bases and the best way to stop it is to sunk break before they get ultras. | ||
kefkalives
Australia1272 Posts
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zer0das
United States8519 Posts
On July 07 2008 05:24 Cloud wrote: Defilers, you cant do this without defilers. The entire point of crazy zerg is to skip lukers and defilers to get lots of ultras out as soon as possible... hence why it's so risky. | ||
Blu-Ray
Poland93 Posts
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PH
United States6173 Posts
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il0seonpurpose
Korea (South)5638 Posts
On July 07 2008 17:16 PH wrote: Keep in mind...this strat relies heavily on your muta micro. If you can't keep him reasonably contained/cautious long or well enough, or you lose your mutas earlier than you should, it's gonna get ugly for you. Yeah, and when he means it gets ugly, it means gg. | ||
[X]Ken_D
United States4650 Posts
![]() As a TvZ user, my Terran macro has to be spot on or else a few ultralisk will destroy my entire army. If zerg adds defilers, the scenario will become even uglier ![]() | ||
Wala.Revolution
7582 Posts
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Blu-Ray
Poland93 Posts
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ShaLLoW[baY]
Canada12499 Posts
On July 07 2008 17:08 Blu-Ray wrote: I used to play 3 Hatch then gas, Lair, speed for ling - standard. When my Lair is done i get queen nest and 2 evos at same time - start upgrades and tech to Hive to get cracklings and ultras. This strat just kick ass at lower levels. When I am tired climbing ladder, i change to Zerg and do this strat on every Terran till C. Your upgrades will be far later than those in the build outlined earlier; how do you intend to hold off the Terran mid-game push that normally comes when you have a large mutaling army if you follow the usual build? The key is having that early carapace upgrade so that your zerglings can be the shredders, not the shreddees. | ||
kroko
Finland2136 Posts
http://www.teamliquid.net/replay/download.php?replay=1122 Straight to Ultra, no lurks. Watch and copy ![]() | ||
thunk
United States6233 Posts
Kwanro versus Sea, Kwanro also rushed to Ultras after strong muta harass. I dunno if it's the exact build you're looking for, but it's relevent. http://www.teamliquid.net/tlpd/games/7789_Kwanro_vs_Sea/vod | ||
Deleted User 3420
24492 Posts
I would go fast expand on LT zvt, rush a lair, get 2gas, get queens nest and a bunch of sunkens, get queens with broodling i'd broodling tanks if they made them. and i'd get speedlings if i thought drops were coming meanwhile i'd tech hive, get cracklings and ultras and run them over with my 2gas. by then the terran would generally have their expo up and be in good shape but early ultra tech rules hard anyways I don't know how viable that would be these days but I figured i'd throw that out there. | ||
Wala.Revolution
7582 Posts
Also, what will you do vs two base mech and two port wraith? Especially with wraiths, the overlords will be gone, queens dead and tech revealed... | ||
Deleted User 3420
24492 Posts
1 base mech cannot beat 2base muta. it has trouble even expanding vs it. | ||
jAgna
Poland2 Posts
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fusionsdf
Canada15390 Posts
as a terran player, Im not at all afraid of unupgraded ultras | ||
Deleted User 3420
24492 Posts
it's pretty easy to get both upgrades started early. the build was pretty much just a surviving game until my ultralisk den came up and then i pretty much always ran the opponent over. a couple of times i lost to good marine drops(incredibly common back then, ty boxer) and a couple of times i lost to quick bunker rushes or cheese, but most of my games were wins. | ||
Wala.Revolution
7582 Posts
This build was viable in days of Boxer and Nal_rA, where innovations were better than executions (due to low multitasking skills). | ||
Deleted User 3420
24492 Posts
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ShaLLoW[baY]
Canada12499 Posts
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Stimpacked
Philippines368 Posts
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YPang
United States4024 Posts
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Deleted User 3420
24492 Posts
On July 10 2008 07:44 Wala.Revolution wrote: This build was viable in days of Boxer and Nal_rA, where innovations were better than executions (due to low multitasking skills). this is probably a pretty good point | ||
tttt
United States386 Posts
I play terran and at my level (~C), I find that this build backfires much often than it works. As other posters have stated, however, it's important to get that evo chamber up early and EXTREMELY important to keep your mutas alive into the midgame. Also, make sure you don't forget a decent supply of scourge so that the terran isn't able to just irradiate at will. If you don't provide a deterrent to constant vessel rapings of your precious Ultras, you can find yourself in trouble. | ||
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