• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:56
CEST 23:56
KST 06:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon110
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Official StarCraft website teases new content ahead of BlizzCon? a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6786 users

[G] Generalized Bisu Build (BO) - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 All
boudiou
Profile Joined October 2007
France190 Posts
November 15 2007 07:57 GMT
#61
On November 15 2007 16:47 lastshadow wrote:
Show nested quote +
On November 06 2007 05:03 himurakenshin wrote:
I read that most progamers memorize builds into almost 100 supply, so I think it is great that he wrote down the build like this. Of course you should have an understanding of what to do in case your build gets messed up, or you have to adjust your build based on your opponent's build.


Thats funny, since a study shows (XellOs 2004), ProGamers don't memorize food or money, they play completly on instinct and feeling, as typing is to a typist. So either the person you read was an amateur trying to go pro, in which he would need to memorize things, or your just completly pulling this out of your ass.

Seeing how you said Pro, I'm assuming your lying.


o_O
I seriously doubt that they learn up to 100 supply BO too. But wtf with lies he may have read it he didn't say it is official source or anything. -_-
I feel like it's like people thinking that chess players study each possibility 10/12/15 strokes in advance.
I am quite a noob but apart from 5 first minutes were you could be facing cheese and need to execute everything the fastest way possible, adapting to the other strat >> following anything strictly.

I liked the topic anyway, still interesting.
RIEN.
nostarcraftnoobs
Profile Joined November 2007
7 Posts
November 15 2007 23:04 GMT
#62
On November 06 2007 05:10 YinYang69 wrote:
Progamers memorize builds up to 100? I find that hard to believe with all the variables that can pop up in a game.

up to 100 is too much. but the way bisu makes his final moves is incredible.
to say the least it requires A LOT of practice to know when and especifically how to do it(in the right moment).
seriously.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 16 2007 23:10 GMT
#63
On November 15 2007 16:47 lastshadow wrote:
Show nested quote +
On November 06 2007 05:03 himurakenshin wrote:
I read that most progamers memorize builds into almost 100 supply, so I think it is great that he wrote down the build like this. Of course you should have an understanding of what to do in case your build gets messed up, or you have to adjust your build based on your opponent's build.


Thats funny, since a study shows (XellOs 2004), ProGamers don't memorize food or money, they play completly on instinct and feeling, as typing is to a typist. So either the person you read was an amateur trying to go pro, in which he would need to memorize things, or your just completly pulling this out of your ass.

Seeing how you said Pro, I'm assuming your lying.


Actually that "study" said that progamers use the part of the brain that handles instincts more than the "reasoning" part. You decided to draw the conclusion that they lie COMPLETELY on instict and feeling.

No, they don't. Proof? Nada, Hwasin, Midas, any many others: players who just choked at one point or another. Nada was completely unable to adapt to Savior's style for example. I remember the matches on Luna where Nada was running around like an idiot with his m&m force unable to kill any of the expansions that savior had (mains). He was just too used to his style and offensive lurkers that Savior just blew him away. Same goes for Midas, choke artist. Or Hwasin's extremely straight forward, very slightly flexible play style. Yes, it works, but it's way more practice than instinct. Players like Boxer, Ra, Reach, Bisu, Savior and many many others have a creative side to them that you HAVE to turn over to instincts. But saying that they rely completely on that is stupid. Then what the hell is all the training for?

You just like to boss people around don't you? The guy said he 'read somewhere', you're saying he pulled it out of his ass. I remember an article about oov where someone was saying that he has the 2 expo, fast limit strategy planned down to the smallest detail. (The one with no pushes, just minor vulture harass until he reaches limit (somewhere around 12-13 minutes into the game) and then pushes out tornado style).

Either way, I think you're acting like you're above everyone else here, that's why you get flamed a lot. Just try not to insult people with your posts please.
Im not a n00b, I just play like one.
LastWish
Profile Blog Joined September 2004
2015 Posts
November 23 2007 12:30 GMT
#64
I like it, good job. Supported with pictures, it looks almost like a scientific research
Even though some argue that the exact-case is vague, you may find reasoning behind.
For example when you play, this reminds you at some point in the game that bisu was making cannon... so you might do it as well saving yourself from early ling defeat for example.

Exact timing knowledge is very important in PvZ since if your probe dies, you are out of opponent info until sair, or even further.
Imo scouting probe alive keeping is still a gamble, you may never tell if you succeed, good ling control and it is over...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
caution.slip
Profile Blog Joined June 2007
United States775 Posts
December 07 2007 07:48 GMT
#65
so if the first base you scout isn't zergs should you still go ahead with nexus first or should you forge first for 9pool?

and if you do scout zerg first and he didn't FE should you go forge first?
Live, laugh, love
IaniAniaN
Profile Joined September 2007
Canada555 Posts
December 07 2007 08:09 GMT
#66
Forge first if you expect some lings, and prepare to use your probes in defense.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
Last Edited: 2007-12-07 13:19:55
December 07 2007 13:17 GMT
#67
On December 07 2007 16:48 caution.slip wrote:
so if the first base you scout isn't zergs should you still go ahead with nexus first or should you forge first for 9pool?

and if you do scout zerg first and he didn't FE should you go forge first?


If you don't scout the Zerg out on the first try you should opt for the Forge. At this point usually it's safer to make the Forge first and put up a Cannon before expanding because of the possibility of a 9 Pool.

If you scout first you see what's he's going for; if you see a Spawning Pool in its 400s or so then build a Forge. If he makes a Hatchery at his natural you build the Nexus right after your first Pylon.

edit: Building Nexus first if you don't scout him first is pretty gutsy but doable if the distance between bases is large.
^-^
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 108
JuggernautJason49
ViBE4
StarCraft: Brood War
Shuttle 576
firebathero 80
Zeus 71
910 30
Dota 2
monkeys_forever433
League of Legends
JimRising 400
Counter-Strike
minikerr3
Super Smash Bros
ArmadaUGS125
PPMD27
Heroes of the Storm
Grubby5410
Liquid`Hasu1656
Other Games
summit1g5811
byalli520
shahzam504
C9.Mang0117
UpATreeSC65
Trikslyr35
Organizations
Other Games
BasetradeTV214
Dota 2
PGL Dota 2 - Main Stream152
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 96
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 45
• Azhi_Dahaki35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
2h 4m
Kung Fu Cup
13h 4m
Stellar Fest
15h 4m
The PondCast
1d 12h
OSC
1d 15h
Stellar Fest
1d 15h
OSC
2 days
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
[ Show More ]
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.