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[Q] ZvT: How counter fast wraiths? - Page 2

Forum Index > Brood War Strategy
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Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
September 28 2007 12:54 GMT
#21
supah on temple, going hydra+spore vs wraith implies that you also research drop and lurker upgrade asap. you can put lurkers below cliff to delay tanks for a long enough time period to allow your drop to finish pretty much 100% of the time.

also kewlsunman
what you do is, have your zerglings in front of his base when you run in with overlord
if he sends every marine he has to kill the overlord, lings run in. if he only sends a couple, overlord survives long enough. if he has enough rines to both stop lings and overlord, this means he didn't go super fast wraith and you don't need to worry about it and can play pretty normally. if he sends away all rines cept 2 and puts scvs there to help, this means he worries so much about you finding out what he's doing, that he is doing a 2 starport wraith build order.

if you, as the zerg is smart with unit movement to scout, you'll figure out what he is doing 95%+ of the time, regardless of the terran trying to hide it, as long as you actually try. (for example say, if you are zerg at 12 and he is terran at 9, almost every terran fast teching builds his tech buildings next to his gas, thus you should scout with the overlord that was hovering above his natural, through moving it as far to the left as possible and just going straight downward as this lets you notice what he's up to. (it's not in view of his wallin / rines on cliff then.) )

if he's at 6, you move the overlord above his natural as far to the bottom as possible, then move left. (first you may try to sneak a peak with the other lord to determine whether he actually did hide ports or not, but go back before it's possible for rines to kill it. )

it's _always_ possible to scout with zerg. the only problem you might have is if you only see 1 starport, go slightly too slow muta without spore and face 2 starport wraith (muta is the ideal counter for tank drop and rine drop, but not 2 starport), or if you don't scout at all and end up running into a fast tank drop or 1 wraith followed by rine drop.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-29 00:04:38
September 28 2007 23:55 GMT
#22
Dunno if this has been mentioned, but If terran is teching hard then his rine numbers are usually low. So sending a lord in from 2 different angles at the same time when you clearly have lings outside his entrance. This can give you and idea of how many marines he has total if he can't leave his front and let you freely scout his base (or just attack the lord with like 1 rine or something that is fishy). (try not to have the lords die though T_T). This is usually a good indicator if he has some kind of drop/air tech.

Another 90% indicator is terran walling in general. if he does this I always expect some kind of fast vulture / wraith shit. Very rarely will a terran walll and play a normal 2-3 rax MnM or FE build. Check your base and surrounding areas for proxy. Terrans usually let their SCV run around your base until you kill it with lings. if it all the sudden runs away/vanishes, follow it with a drone (if you don't have ling yet) or check around for stuff.

PS- On temple it is easy to wall 9 spot so always send your scout drone there first regardless of where you are on the map. Sniping his gas can be all you need to fuck his strat over.


As far as handling it when they do have wraiths already. Mutas/scoruge are usually too slow build, and they don't come fast enough rate to overwhlem the wraiths in the air. Not to mention they are more evenly matched than hydras vs wraiths. Also If you get air they tend to use cloak and snipe overlords much easier because muta DPS isn't fast enough then proceed to rape your scourge and mutas.

Spores need to be crucially placed near gas/minerals/drones and overlords around them. I usually end up with at least 2-4 on a tpyical FE zerg build. (since you can most likely skip sunkens)

Play it like you would against reaver/sair build. Defensive overlord speed, mass hydras with 1-1 ups etc. But don't forget that terrans often use this build just to secure an advantage and meanwhile harassing you they amass a huge MnM army and steamroll you. So get some lurkers.

I have a really nice rep at home that is perfect for what I am describing.
..and then I would, ya know, check em'. (Aka SpoR)
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