! [G] Small Guide on "my" MnM/Tank timing Rush - Page 3
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Myrmidon
United States9452 Posts
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Sr18
Netherlands1141 Posts
On July 27 2007 12:37 TheFoReveRwaR wrote: Actually I'd be happy to test dts vs this build against anyone. Are you on right now? | ||
SayaSP
Laos5494 Posts
On July 27 2007 07:53 TheFoReveRwaR wrote: -Weak to a defensive 2 gate goon/range(above ramp) into reaver timing counter attack...but honestly never had this happen yet ![]() Now you've told them lol :D! | ||
TheFoReveRwaR
United States10657 Posts
On July 27 2007 14:45 Myrmidon wrote: What do you think about sending 12 scvs along with your push instead of making the CC if you think the opponent is low on goons? Mass scvs can really absorb some shots and can block up escape paths, as well as repair tanks and build bunkers/supply depots. Sound like great idea actually..specially vs nexus builds without cannons. You wouldnt even need 12...6 should be plenty ![]() | ||
nemY
United States3119 Posts
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nemY
United States3119 Posts
On July 27 2007 12:33 Aux1 wrote: dt drop only need one boom no scanner more dts come woops no scan? oh no my push is dead? oh no i just lost? Mmmmm cuz ur gonna have the gas for dt + robo by the time his rush is knocking on your door? Fuck even if you are successful with ur fag drop wouldn't ur main get romped on? | ||
TheFoReveRwaR
United States10657 Posts
On July 27 2007 16:11 nemY wrote: bitch i own u son! 2-0 with reps! :D! Sup nemy..you are so leet, quick fly to korea;) | ||
oshibori_probe
United States2933 Posts
I seem to recall it failing miserably. | ||
TheFoReveRwaR
United States10657 Posts
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Dahlia...
United States409 Posts
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rpf
United States2705 Posts
Edit: I realized I missed the counter under "Cons." I've still lost doing that, though. I probably just suck. That and I never go reaver anymore seeing as the AI is so bad and I got sick and tired of never getting any kills since scarabs like to hug mineral stacks. | ||
TheFoReveRwaR
United States10657 Posts
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nemY
United States3119 Posts
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Wizard
Poland5055 Posts
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Ilikestarcraft
Korea (South)17727 Posts
On July 27 2007 14:45 Myrmidon wrote: What do you think about sending 12 scvs along with your push instead of making the CC if you think the opponent is low on goons? Mass scvs can really absorb some shots and can block up escape paths, as well as repair tanks and build bunkers/supply depots. I think theres a build similiar to that. I saw it like 3 times Flash, Hwasin and i think boxer. Only hwasin lost with it. Its a build to counter no gate nexus called something like scan rush. Where you scan toss main and use min trick to slide scvs with marine medic behind. And Hwasin lost with it because bisu squeezed his probe through hwasin's wall on loki and saw the 2 rax and went fast cannons. | ||
Zanno
United States1484 Posts
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Reflex
Canada703 Posts
On July 27 2007 17:48 Dahlia... wrote: against stork Keyword being Stork here, guys. | ||
TheFoReveRwaR
United States10657 Posts
On July 27 2007 22:56 Zanno wrote: have you considered getting 1 less tank for range upgrade? if you're building that many marines and getting stim it might be worth it. it helps a lot vs reaver and dt though i guess an extra tank probably helps more vs reaver. it might also be worth it if they spot it and build zealots. With 3 seige tanks range for marines isnt important. Protoss's priority will be sniping the tanks so they will have to move in close enough to target the tanks anyways. Besides this build only uses mnm for the opening, so range would sort of be a waste. | ||
~Legit~
United States408 Posts
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Zanno
United States1484 Posts
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