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! [G] Small Guide on "my" MnM/Tank timing Rush - Page 2

Forum Index > Brood War Strategy
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kawoq
Profile Joined November 2005
Guatemala357 Posts
July 27 2007 02:07 GMT
#21
this is a nice build, I use it (at least a similar one) and it have give me some gg's...
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
near
Profile Blog Joined July 2007
United States281 Posts
July 27 2007 02:08 GMT
#22
thanks for the guide , good alternative to tornado terran that i usually find myself doing with tvp... hows it work with zerg for you, or would a straight up skterran work better?
NADA FOR PRESIDENT BECAUSE HE ARE THE AWESOME!!!~~
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 27 2007 02:15 GMT
#23
Eh..it would not be recommended vs zerg at all Although by luck it could work vs 2 hatch fast lurker...but still not recommended.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2007-07-27 02:22:36
July 27 2007 02:19 GMT
#24
On July 27 2007 11:06 BluzMan wrote:
Rines seem sloppy vs sieged tanks and more and more players open up with vults (this is almost mandatory on Geometry), so I don't really think it will have good TvT usage. But the TvP part is awesome. Much better than the "pressure" guide.

Btw, thx on explaining the adaptation/timing stuff of this build. This shit has been incredibly hard to counter for me in the past, now I think I will understand the build/defend better. The only drawback I see is that if toss gets a reaver or DT opening with a faster nexus and defends successfully (don't see how he can beat this with pure goons into fast nexus), he gains the upper hand. But overall it is indeed very strong.

Also, did you consider moving out earlier? You don't really need stim or siege when you're leaving your base (just don't be sloppy and bring an SCV a tank to repair if toss tries to slow the push, in case of medarine it's not a good idea unlike normal FD, so you will be ahead unless you screw micro), so it's ok if it finishes when you approach toss' base.

Ya you can move out earlier if you see a weakness, like if they went nexus first or something. But normally if you moved out earlier it would mean you would have no stim or siege...which makes it a lot easier for the P to micro against your forces. Besides if you're not gonna wait for siege and stim theres more effecient options than this build Honestly it is not possible for protoss to tech and get a faster expansion than you(and keep the expansion alive that is).
Being healthy, it has been said, really consists of having the same disease as everybody else.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 27 2007 02:48 GMT
#25
On July 27 2007 10:13 TheFoReveRwaR wrote:And I did a test to see how many goons p could possibly have by 6:15, without sending a scouting probe at all, and with cutting the necessary probes to constantly be building goons from both gates when getting core at 14 and a second gate at 15 and its 11. This would obviously hold easily vs 11 marines 2 medics and 3 tanks with seige...but Ts expo will be much faster. And T can still get a good number of goon kills.


This is true, but if you lose too much, the counter reaver drop (come on, with that many goons it has to come right?) is gonna hurttttttt. I am so gonna use this build a bunch now to cheese the crap outta protoss.

I play SC to kill Protoss. That is my joy and love now. -_-; and I'm P user ~~
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2007-07-27 02:53:56
July 27 2007 02:52 GMT
#26
Haha I'm a oldschool P user too. I also enjoy playing z and t vs p a lot more than other match ups for some reason. Ya its totally winable by p with a counter but you can always come out on top as T with good crisis micro. As T I'd much rather be defending/macroing to win than being forced to push out to win.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Aux1
Profile Blog Joined June 2007
United States780 Posts
July 27 2007 02:55 GMT
#27
dt drop owns this
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2007-07-27 02:59:38
July 27 2007 02:57 GMT
#28
On July 27 2007 11:55 Aux1 wrote:
dt drop owns this

Seriously can I get a temp ban for this guy? How does dt drop own this? To me it seems dt drop would be THE WORST POSSIBLE RESPONSE. Are you fucking joking me? Not only would you not survive the initial push if T played agressively. But how do you propose to beat 12 marines 2 medics and 4 tanks with a shuttle full of dts when T has at least 3 scans/maybe 4? If T played defensively he would see the shuttle flying in, move marines over...stim run past shuttle a bit..target it..kill it. Scan, mop up dts. GG.
Being healthy, it has been said, really consists of having the same disease as everybody else.
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
July 27 2007 03:02 GMT
#29
I use marine heavy builds on Peaks a lot. Its very strong vs 14 nexus and 1 gate. You need to keep your scv alive in his base a lot to see if hes teching. If he is you should save scans as to be safe from dts until you put turrets on your ramp/expo.

Moderator<:3-/-<
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 27 2007 03:03 GMT
#30
noob question: Do we have to cut scvs at any time during this build?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 27 2007 03:12 GMT
#31
Actually, I think DT's are quite an effective solution even if scanned. Engage with both goons and DT, goons take the first hits and you have a second or two to move DT in position, then the terran reacts and scans. DT's are very effective against small medarine forces scanned or not due to 1-hit kills that totally negate medics. So just a frontal goon/DT attack by toss seems pretty viable.
You want 20 good men, but you need a bad pussy.
Reflex
Profile Joined March 2007
Canada703 Posts
Last Edited: 2007-07-27 03:41:45
July 27 2007 03:19 GMT
#32
Anyways, I've played against T users who went bio/tank before and it IS a pain in the ass. But it does leave the terran very vulnerable goons/storm combos. Also, like bluzman mentioned, the Terran would have to be on constant alert of DT attacks. The build leaves a huge hole for DT attacks without vulture/mine support imo. Isn't it also harder to harass with just mnm/tank?

Edit: didn't read properly
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 27 2007 03:21 GMT
#33
On July 27 2007 12:03 fusionsdf wrote:
noob question: Do we have to cut scvs at any time during this build?

Just 1 for a faster fact timing while continuing to pump rines
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 27 2007 03:24 GMT
#34
Reflex, storm isnt a factor because youre not gonna have it within 7 minutes Trust me guys dt is something I've tested extensively against. If you manage your scan energy properly youll do great vs dt.
Being healthy, it has been said, really consists of having the same disease as everybody else.
LuMiX
Profile Blog Joined October 2006
China5758 Posts
July 27 2007 03:32 GMT
#35
whoever said you will have 4 scans by the time your going up to his ramp/base, is utterly wrong... you will have 2 scans max if that, but the OP said that you would scan his base to see what hes going, so theres -1 scan. o_O
Aux1
Profile Blog Joined June 2007
United States780 Posts
July 27 2007 03:33 GMT
#36
dt drop only need one boom no scanner more dts come woops no scan? oh no my push is dead? oh no i just lost?
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 27 2007 03:36 GMT
#37
Aux wanna play me right now dt drop vs this build?
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 27 2007 03:37 GMT
#38
Actually I'd be happy to test dts vs this build against anyone.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 27 2007 03:38 GMT
#39
On July 27 2007 12:32 Metal[x] wrote:
whoever said you will have 4 scans by the time your going up to his ramp/base, is utterly wrong... you will have 2 scans max if that, but the OP said that you would scan his base to see what hes going, so theres -1 scan. o_O

No you don't scan his base until you are sure hes not going dt
Being healthy, it has been said, really consists of having the same disease as everybody else.
Andaroo
Profile Joined March 2007
Canada70 Posts
July 27 2007 03:51 GMT
#40
Is it a good idea to wall with this strat? After seeing you mass produce marines it might cause the protoss to think that you are going for an mnm+scv rush and force them to make a couple cannons and zealots.
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