There's a build that I've found to be super effective at high ranks on ladder PvT which is convenient because I cannot play normal PvT for shit.
It's basically a goon rush except you throw in a 12 nexus to fuck with their build and make the Terran hurt itself in its confusion. Works best on 2-3 player maps because if it's not scouted early the Terran won't have time to allin.
8 pylon near ramp or choke 12 nex, then mine minerals at nat 12 gate (returning probe will be next to your 8p at 150 mins) 13 gas 3 probes on gas 15 core 15 zealot 17 gate nex completes as first zealot completes, send 3 probes to nat because that'll leave you with 9 in main which is the efficiency you're looking for 17 zealot (1st zealot completes as nex finishes so you get supply from that) 19 probe at nat (that'll get you up to mining 4 patches in nat and 9 in main lol) 20 goon range Scout with first zealot 20 goon Scout with second zealot 22 goon 24 pylon 25-26 probe at each nexus (send probes produced in main to nat)
Now ideally you'll be getting bunker rushed around this time and you'll discover it when a zealot blindly walks into their out of position marines/scvs. Micro it as best you can but you'll lose out there. Pull the second zealot back to come at their rush from behind as your 2 goons come out.
Depending on scv numbers you may want to fight with zealot/goon/probes but the Terrans at 2200 generally know how to bunker rush so I normally just send probes straight back to mine in the main. The main is so undersaturated you'll get good value from them there. Keep your goons alive and kill what you can but retreat and sacrifice nexus. Remember, their tank is super delayed but your goon range is getting rushed. If your 2nd zealot is still alive then keep it alive and out on map, you'll want it for eating mines.
Two possible developments from here. If you bought a fair bit of time then you'll be getting goon range before your nex dies. You can often snipe the bunker and save the nexus with the 6 goons you'll have by this point. It depends how many scvs they have and how much commitment they put into it. You don't really care about the nexus though, you've got fuck all in the way of probes anyway. The bunker is mostly just something that stands between you and your true goal, goon rushing the Terran. So if possible just run straight past the bunker and counter rush. Terran will be taking a fast expansion off of, generally, a vulture with mines or a tank. If it's a tank you've won, 6 range goons and a zealot vs a tank is easy. If it's a vulture with mines then you'll need to eat the mines but you should do so. Let the zealot eat 2, let each goon eat no more than 1, you can still kill him. Killing most of his scvs is good enough too, the bunker will always fall to range goons eventually and you can retake your nat easily enough. Make pylons as needed and goons constantly. Make probes as you can but this is a goon rush build.
Weirdly the counter to this is the Terran not responding at all, continuing to make scvs, and throwing down their own CC in a timely manner with mines/siege/bunker and then pushing you later. They don't need to push you early because you've already killed all your own probes by not making any. You've literally got 17 probes for ages because that's all you need to support your 2 gateways. The economic damage is already done, the Terran just needs to not die to the goon rush. But for some reason Terrans feel compelled to delay everything whenever they see a 12 nexus so if you can still get a bunch of ranged dragoons in a timely manner it's a freewin.
Not the best I've ever done, I cornered a goon early, had a few others get bugged out and stop in bunker range, got less value from zealot than I should have (it was afk attacking a rax for ages), but it works well enough to show that there will be a point where I have 6 goons in his base vs 2 tanks.
So this is just a variant of a 12 nex build (some players go 2 gate no gas, some 2 gate with gas, some go 1 gate goon as you pointed).
My issue is that I hardly ever lose to this if I rush. When you kill the nex I just siege expand with turrets and P is simply behind. Obviously if its cross position or a specific map that allows it, it will give significant adventage to P but it's just a gamble like CC 1st etc.
On May 07 2020 06:31 kogeT wrote: So this is just a variant of a 12 nex build (some players go 2 gate no gas, some 2 gate with gas, some go 1 gate goon as you pointed).
My issue is that I hardly ever lose to this if I rush. When you kill the nex I just siege expand with turrets and P is simply behind. Obviously if its cross position or a specific map that allows it, it will give significant adventage to P but it's just a gamble like CC 1st etc.
I'm not sure you're getting how quickly you'll have 6 goons at your ramp with this. Wanna test it on bnet? It's nothing like a regular 12 nex. The build I'd say it was most like would be 10 15 gate. Imagine a 10 15 goon allin but the Protoss builds and sacrifices a nex (slowing them 30s) and the Terran goes for a bunker rush (slowing them 60s). This isn't an eco build, it's not like a 12 nex or a CC 1st, the only thing the nexus does is bait a bunker rush from the Terran.
12 nex is an eco build, this is a goon rush allin pretending to be an eco build to bait the Terran into delaying siege/mines by bunker rushing.
On May 07 2020 06:31 kogeT wrote: So this is just a variant of a 12 nex build (some players go 2 gate no gas, some 2 gate with gas, some go 1 gate goon as you pointed).
My issue is that I hardly ever lose to this if I rush. When you kill the nex I just siege expand with turrets and P is simply behind. Obviously if its cross position or a specific map that allows it, it will give significant adventage to P but it's just a gamble like CC 1st etc.
I'm not sure you're getting how quickly you'll have 6 goons at your ramp with this. Wanna test it on bnet? It's nothing like a regular 12 nex. The build I'd say it was most like would be 10 15 gate. Imagine a 10 15 goon allin but the Protoss builds and sacrifices a nex (slowing them 30s) and the Terran goes for a bunker rush (slowing them 60s). This isn't an eco build, it's not like a 12 nex or a CC 1st, the only thing the nexus does is bait a bunker rush from the Terran.
12 nex is an eco build, this is a goon rush allin pretending to be an eco build to bait the Terran into delaying siege/mines by bunker rushing.
12 Nexus into 2gate goon range isn't an all in, and if you try to play it as an all in you will suffer, it is an econ build... it is not really comparable to 10-15 gate, I understand where you are coming from but um....once the 2gate goon attack fails, you are forced to transition.
EDIT : Nice guide though, I really enjoy this build and I have actually have been using it variation of it a lot on ladder.
On May 07 2020 06:31 kogeT wrote: So this is just a variant of a 12 nex build (some players go 2 gate no gas, some 2 gate with gas, some go 1 gate goon as you pointed).
My issue is that I hardly ever lose to this if I rush. When you kill the nex I just siege expand with turrets and P is simply behind. Obviously if its cross position or a specific map that allows it, it will give significant adventage to P but it's just a gamble like CC 1st etc.
I'm not sure you're getting how quickly you'll have 6 goons at your ramp with this. Wanna test it on bnet? It's nothing like a regular 12 nex. The build I'd say it was most like would be 10 15 gate. Imagine a 10 15 goon allin but the Protoss builds and sacrifices a nex (slowing them 30s) and the Terran goes for a bunker rush (slowing them 60s). This isn't an eco build, it's not like a 12 nex or a CC 1st, the only thing the nexus does is bait a bunker rush from the Terran.
12 nex is an eco build, this is a goon rush allin pretending to be an eco build to bait the Terran into delaying siege/mines by bunker rushing.
12 Nexus into 2gate goon range isn't an all in, and if you try to play it as an all in you will suffer, it is an econ build... it is not really comparable to 10-15 gate, I understand where you are coming from but um....once the 2gate goon attack fails, you are forced to transition.
EDIT : Nice guide though, I really enjoy this build and I have actually have been using it variation of it a lot on ladder.
If they bunker rush you it doesn't fail. And it's not an eco build. Eco builds have probes lol.
You’re talking about a different build to the one I described above. There are 12 nex eco builds but this isn’t one of them. It works just as well if you never even mine from the nat nexus, it exists only to be traded for a bunker rush.
I like the idea of this but only if there is a bunker rush. I can't imagine just cutting my probes and then throwing my hands up in the air if the bunker rush just never comes - that part doesn't make sense to me.
Isn't there a way to just produce probes normally and then switch to this once a bunker rush is a for sure thing? I mean, if I was to lose my Nexus I'd go all in anyways.
I never 12 nex and I especially don't 12 nex vs higher MMR terrans so this strat is outside of my wheel house.
I appreciate the guide. I will memorize this and add it to my arsenal for those occasions I find myself in this position.
You’ll know he’s not bunker rushing you when you don’t get bunker rushed but by then the damage is mostly done, you're a bunch of workers behind. Transition back to probes then and hope for the best but you’re behind because you have very few workers. Against a decent Terran you might as well leave if they nat bunker siege expand. There are 12 nex builds that can transition normally against a variety of openers but this isn’t one of them. This is freewin vs bunker rush, loss vs safe Terran opener.
On May 07 2020 09:55 KwarK wrote: You’ll know he’s not bunker rushing you when you don’t get bunker rushed but by then the damage is mostly done, you're a bunch of workers behind. Transition back to probes then and hope for the best but you’re behind because you have very few workers. Against a decent Terran you might as well leave if they nat bunker siege expand. There are 12 nex builds that can transition normally against a variety of openers but this isn’t one of them. This is freewin vs bunker rush, loss vs safe Terran opener.
Indeed. I appreciate the guide. This is a gamblers build. Cool idea though.
We can do a game later today to try, but I still dont understand how is this supposed to kill terran. Upon killing the nexus, everything goes back except a bunker and 1-2 scvs. The follow up will be a tank and bunker in natural, and with a bunker in your natural there is plenty of time to add a marine and put scv's at bunker to repair (in natural). As soon as there is 1 tank and bunker with SCVs repairing, there is no way for P to break in..?
On May 07 2020 15:56 kogeT wrote: We can do a game later today to try, but I still dont understand how is this supposed to kill terran. Upon killing the nexus, everything goes back except a bunker and 1-2 scvs. The follow up will be a tank and bunker in natural, and with a bunker in your natural there is plenty of time to add a marine and put scv's at bunker to repair (in natural). As soon as there is 1 tank and bunker with SCVs repairing, there is no way for P to break in..?
The goons run past the bunker at the Protoss natural and counter rush.
On May 07 2020 15:56 kogeT wrote: We can do a game later today to try, but I still dont understand how is this supposed to kill terran. Upon killing the nexus, everything goes back except a bunker and 1-2 scvs. The follow up will be a tank and bunker in natural, and with a bunker in your natural there is plenty of time to add a marine and put scv's at bunker to repair (in natural). As soon as there is 1 tank and bunker with SCVs repairing, there is no way for P to break in..?
The goons run past the bunker at the Protoss natural and counter rush.
Great idea in theory, but it is dependent solely on the Terran making mistakes it seems.
on neo sylphid one of the map most vulnerable to allin, the efficacy will be lower on on ramped mains
terran response to the goon rush is suboptimal; pull scvs rather late, delayed micro lost a tank cheaply. also in a panic forgot to repair the bunker back at the (toss) nat even though there are 4 idle scvs there.
i feel with proper terran response they wont die to the counterpush ever, but you can at least force their expo to be delayed for a while. and with this particular build where probe production is halted for a long while i guess it about even for both sides.
What if terran simply makes mines? Pretty sure mine timing with bunker rush to kill the nexus is before your goons can pressure terrans natural (after the nexus dies)
I don't really understand. This is a delayed goon rush all-in that succeeds only if the terran stops scouting after initially scouting a 12 nexus? I guess it could work, but only if you already know how the terran is going to play.
I don't see a reason to play like this. I get in theory what you're trying to share here, and it makes sense, kind of. Basically, if they bunker rush you, you'll have 6 ranged goons really quickly. But this still does not guarantee anything, except maybe the fact that you'd delay their CC/kill it, but you're still behind on workers and probably still massively behind in the game. Also, little mis-micro basically just loses the game for you outright as well. I don't think it's advisable or feasible as you get more competitive to play "Assumption based" -- meaning, just blindly assuming what your opponent will do to get 6 goons out quickly. This won't win you games in the long run...
It's just too risky, too assumption-based on many angles of what the opponent will do, and I feel like there's just no reason to do this...?
I would never do it personally, but I appreciate the creativity in some sense and using some level of probability that a Terran will bunker rush so you're pre-emptively doing all this.
On May 07 2020 22:25 Dangermousecatdog wrote: I don't really understand. This is a delayed goon rush all-in that succeeds only if the terran stops scouting after initially scouting a 12 nexus? I guess it could work, but only if you already know how the terran is going to play.
Apparently A rank Terrans are reasonably predictable, they see a nexus and they send scvs, delay machine shop, and make too many marines. Their assumption seems to be that the nexus matters and that killing it leads to victory. Whereas the Protoss knows that only the machine shop mine/siege timing matters. You’re right that if they counted probes when scouting they could probably figure out that something is weird but nobody can count at A rank. Koget here is thinking “I’d never lose to something so stupid” and he’s probably right but I’d never beat him straight up anyway so that’s not really the point for me. For the 99% of Terrans worse than Koget I’d 100% use this cheese.
On May 07 2020 22:03 EndingLife wrote: What if terran simply makes mines? Pretty sure mine timing with bunker rush to kill the nexus is before your goons can pressure terrans natural (after the nexus dies)
Bunker rushing without sending vultures will generally not result in killing the nexus. A Terran rushing mines will survive but fail to kill the expo. Which is why, in my experience, they don’t do it but instead delay machine shop for 2-3 vultures, killing the nexus but letting goons get on their factory.
On May 07 2020 22:03 EndingLife wrote: What if terran simply makes mines? Pretty sure mine timing with bunker rush to kill the nexus is before your goons can pressure terrans natural (after the nexus dies)
Bunker rushing without sending vultures will generally not result in killing the nexus. A Terran rushing mines will survive but fail to kill the expo. Which is why, in my experience, they don’t do it but instead delay machine shop for 2-3 vultures.
What's the goon timing at terran natural like if terran does a normal bunker rush with marines, scv and 1 or either 2 vultures, then machine shop after? Does it come before mines? Terran can also threaten runby to your main with vultures to buy time for mines for reinforcement vultures at home. If it comes before mines, the 6 goon one shotting scv's repairing the bunker at home can do serious damage... The biggest factor here for terran is scouting and threatening vulture runby to buy time for mines, tank, etc.
On May 08 2020 00:00 SuGo wrote: I don't see a reason to play like this.
It’s an opt out of PvT. If I could select to not queue for that matchup then I would but I can’t so I have a cheese which I’ve found to be effective at the level I play at.
That said, assumption based play is a huge part of my playstyle. I generally just show the opponent a thing, kill their scout, and then switch to blind countering the counter to what I showed. Always having a build order advantage is the only way to be competitive with fundamentals as bad as mine are. The reason I don’t do safe standard builds and win with those is A) I don’t know any and B) I can’t.
Or if I wanted to be slightly more generous to me I could argue that 20 years of playing has given me good instincts in a game that has left the standard pattern and turned chaotic so the faster I make a game go weird the better. The opponent generally doesn’t play against super weird shit whereas all my games go weird and I adapt better to chaos than better players with more reliance on standard play.
A 12 nex says that the moment they scout it they’re playing my game. I’m dictating the flow, they win or lose based on the outcome of scenarios I have forced them into which gives me a huge inherent advantage. Unless they don’t bunker rush me, of course, in which case I don’t have any of that initiative.
On May 08 2020 00:00 SuGo wrote: I don't see a reason to play like this.
It’s an opt out of PvT. If I could select to not queue for that matchup then I would but I can’t so I have a cheese which I’ve found to be effective at the level I play at.
That said, assumption based play is a huge part of my playstyle. I generally just show the opponent a thing, kill their scout, and then switch to blind countering the counter to what I showed. Always having a build order advantage is the only way to be competitive with fundamentals as bad as mine are. The reason I don’t do safe standard builds and win with those is A) I don’t know any and B) I can’t.
Or if I wanted to be slightly more generous to me I could argue that 20 years of playing has given me good instincts in a game that has left the standard pattern and turned chaotic so the faster I make a game go weird the better. The opponent generally doesn’t play against super weird shit whereas all my games go weird and I adapt better to chaos than better players with more reliance on standard play.
A 12 nex says that the moment they scout it they’re playing my game. I’m dictating the flow, they win or lose based on the outcome of scenarios I have forced them into which gives me a huge inherent advantage. Unless they don’t bunker rush me, of course, in which case I don’t have any of that initiative.
Yup, I get this mentality. And the times we've played, I agree - it is NOT standard by any means, it's like dt into archon attacks and things like that. While I don't find it effective to work against me (no offense), I do understand your rationale. Things like this is going to make you better than your peers (e.g. people in your MMR range) and win games. And I have no doubt that things like this would win you games in your peer group.
Also I do understand with your "opt out of PvT" mentality. Some time ago (well, years ago), I used to be like this in PvZ and just go 2gate in base, and then 2gate outside proxy and just go all-in zealot Lol. Yours isn't as rash as that, but I totally get the concept.
Good luck man, you got the potential no doubt. I think if you worked on some weaknesses which you clearly acknowledge here you could be much better.
On May 08 2020 17:53 kogeT wrote: I played vs Kwark yesterday. The timing is in fact really fast but as long as you have any idea what you are doing there is no issue defending it.
I’m okay with this because “any idea what you are doing” is a standard few Terrans I play meet.
Koget held it off but he also surrounded and trapped my first 2 goons with scvs when I tried to get by and preemptively had 6 scvs at his natural when I went for his tanks (1 of the 2 died, one survived on 17hp when I attacked). I explain that with Koget being way better at micro than me rather than something inherent to the build.
Build doesn’t work on Koget but I’d expect it could reliably get results on 2100s and lower. I spent a few hours searching for Terrans to try it on on ladder but I kept running into Protoss l, Zerg, and proxy BBS.
Leave it to KwarK to come up with a 2020 non-Longitude 10/15 haha.
In all seriousness, I think it would be great if you put together a rep pack. All games in which you attempt it, wins and losses, and then consider the winrate therein vs. your overall PvT winrate. I think that might silence the haters.
Does this strat seem like it has upwards mobility? Probably not. But shit, if it wins at 2100, it's good enough for 99% of the population.
On May 10 2020 11:28 Jealous wrote: Leave it to KwarK to come up with a 2020 non-Longitude 10/15 haha.
In all seriousness, I think it would be great if you put together a rep pack. All games in which you attempt it, wins and losses, and then consider the winrate therein vs. your overall PvT winrate. I think that might silence the haters.
Does this strat seem like it has upwards mobility? Probably not. But shit, if it wins at 2100, it's good enough for 99% of the population.
Interesting but I feel like that bunker rush response to the fast nex only happens half the time at best. Do you just lose to the vulture/drop response too or does that have some play with good building placement?
On May 29 2020 22:29 Anc13nt wrote: what if terran puts the siege tank on higher ground and drills scv? I feel like even with 6 goon it would be hard to kill terran.
Then you lose. A perfect Terran read and response on a ramp map does well against this.
On May 29 2020 21:30 Chameleon wrote: Interesting but I feel like that bunker rush response to the fast nex only happens half the time at best. Do you just lose to the vulture/drop response too or does that have some play with good building placement?
I’ve stopped using it on 4 player maps and built in a “I went 12 nex” in chat timing at 2:20 now to up the bunker rush frequency. It does decently vs 1 base because 2 nexus low saturation is still an okay income, how it does vs drop would depend entirely on the players.
On May 29 2020 21:30 Chameleon wrote: Interesting but I feel like that bunker rush response to the fast nex only happens half the time at best. Do you just lose to the vulture/drop response too or does that have some play with good building placement?
I’ve stopped using it on 4 player maps and built in a “I went 12 nex” in chat timing at 2:20 now to up the bunker rush frequency. It does decently vs 1 base because 2 nexus low saturation is still an okay income, how it does vs drop would depend entirely on the players.
LOL
Use all tools available to you in order to secure victory, makes sense.
On May 08 2020 17:53 kogeT wrote: I played vs Kwark yesterday. The timing is in fact really fast but as long as you have any idea what you are doing there is no issue defending it.
Someone show him this build. Maybe he will make it mainstream and Terrans will stop bunker rushing. ^^
On May 31 2020 22:46 noname_ wrote: You can stack attack on ladder any time, as it turns out it makes 12 nex nearly invincible.
But you know it is illegal right.
its insane to me that they dont fix this its illegal in ladder yet anyone can do it...
It's not illegal in ladder, only in most tournament plays that adopt baseline ruleset that is often centralized on ICCup's (which itself borrowed from predecessors, yadda yadda). There is nothing that says that it is not allowed on ladder, AFAIK.
It doesn't make the build invincible lol because you can't control the Probes + Mining time lost is insane + You can bait the Probes with another unit.
imo the goal of the Terran svn pull and bunker rush is to kill probes, not necessarily to kill the Nexus. If the P pull probes immediately, I'd follow and push into the main, trying to end the game. Have you run into this response? How have you fared?
On June 05 2020 04:16 PaiNt) wrote: imo the goal of the Terran svn pull and bunker rush is to kill probes, not necessarily to kill the Nexus. If the P pull probes immediately, I'd follow and push into the main, trying to end the game. Have you run into this response? How have you fared?
I run into that pretty regularly. They can't push a ramp/choke vs 2 gate goon production, especially with the option to add a battery.
A viable option for the terran is to keep on doing marines, add 2nd factory and slowpush the natural with bunkers + siege, with occasional halting of scv production. Safe and frugal, no hurries.. Proper placement, starting from afar, with 2-3 scvs initially building 2-3 bunkers, bay, 1-2 towers and no sooner than 4th tank at nexus range. Then there is the option of continuing the push to P main, or just expand & safeguard.
On May 31 2020 22:46 noname_ wrote: You can stack attack on ladder any time, as it turns out it makes 12 nex nearly invincible.
But you know it is illegal right.
Maybe in specific tourneys, but in ladder I really doubt, there is not a single rule regarding ladder. A few players acutally pulled it off against me to my surprise.
On July 31 2020 11:11 9-BiT wrote: Is there anything that screams “foreigner broodwar” more than beating a mid 2k player and running to tl to brag about it?
Being a struggling sub-2k player and raging for years at Protoss.
On July 31 2020 11:11 9-BiT wrote: Is there anything that screams “foreigner broodwar” more than beating a mid 2k player and running to tl to brag about it?
I didn't run to tl to brag about it, someone specifically asked for that so I linked it. If I ran to tl every time I beat Artosis then there would be considerably more topics than this.
On July 31 2020 11:11 9-BiT wrote: Is there anything that screams “foreigner broodwar” more than beating a mid 2k player and running to tl to brag about it?
Being a struggling sub-2k player and raging for years at Protoss.
I haven’t even been playing for years, but that doesn’t stop you from dodging me.
On July 31 2020 11:11 9-BiT wrote: Is there anything that screams “foreigner broodwar” more than beating a mid 2k player and running to tl to brag about it?
Being a struggling sub-2k player and raging for years at Protoss.
I haven’t even been playing for years, but that doesn’t stop you from dodging me.
On July 31 2020 11:11 9-BiT wrote: Is there anything that screams “foreigner broodwar” more than beating a mid 2k player and running to tl to brag about it?
Being a struggling sub-2k player and raging for years at Protoss.
I haven’t even been playing for years, but that doesn’t stop you from dodging me.
For entire career* fixed for accuracy.
Thanks. I got $50 burning a hole in my pocket for whenever you’re ready for me. EDIT: This was my thousandth post, you’re welcome.
On July 31 2020 11:11 9-BiT wrote: Is there anything that screams “foreigner broodwar” more than beating a mid 2k player and running to tl to brag about it?
Being a struggling sub-2k player and raging for years at Protoss.
I haven’t even been playing for years, but that doesn’t stop you from dodging me.
For entire career* fixed for accuracy.
Thanks. I got $50 burning a hole in my pocket for whenever you’re ready for me. EDIT: This was my thousandth post, you’re welcome.
"KwarK, the cheeziest fucking player on the internet"
And from there on it just gets worse....
This made my day. My favorite part was that tosis never figured out you skipped probes and that you build was actually aggressive, which all the more proves this is an epic cheeze against solid terrans.
Edit: Hahaha you did it again... (i assume that is you).
i'm surprised you had a goon when his attack came. I feel like T might have messed up the timing a bit but then again he is 2700mmr and Eclipse has a long rush distance.
His rush was intercepted midmap by a zealot which he had to mess around with. Timings were all standard. Had he gone earlier he would have been fighting zealots without vulture backup.
"KwarK, the cheeziest fucking player on the internet"
And from there on it just gets worse....
This made my day. My favorite part was that tosis never figured out you skipped probes and that you build was actually aggressive, which all the more proves this is an epic cheeze against solid terrans.
Edit: Hahaha you did it again... (i assume that is you).
Some guy yesterday on ladder was just whining for couple of minutes why I didn't attack him, because I was suppose too and that he played Kwark build and was sure to win with it. Nice followers you have there.
On November 01 2020 19:44 radley wrote: Some guy yesterday on ladder was just whining for couple of minutes why I didn't attack him, because I was suppose too and that he played Kwark build and was sure to win with it. Nice followers you have there.
Yeah, because KwarK can control the people who watch him stream. Such a dumb comment.
On November 01 2020 19:44 radley wrote: Some guy yesterday on ladder was just whining for couple of minutes why I didn't attack him, because I was suppose too and that he played Kwark build and was sure to win with it. Nice followers you have there.
On November 01 2020 19:44 radley wrote: Some guy yesterday on ladder was just whining for couple of minutes why I didn't attack him, because I was suppose too and that he played Kwark build and was sure to win with it. Nice followers you have there.
Yeah, because KwarK can control the people who watch him stream. Such a dumb comment.
Your is more since I was not even talking about stream followers, plus it was a joke, lol. Edit: I mean the situation did happen, the joke was in last sentence you are referring to.