• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:36
CET 09:36
KST 17:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Christmas Outfit Collection 2025 – Celebrate the S SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1826 users

A Simple Analysis on JangBi's PvT - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
fefil
Profile Joined July 2019
92 Posts
September 10 2019 16:19 GMT
#21
On September 10 2019 07:36 WilliamBlue wrote:
Show nested quote +
On September 10 2019 01:48 fefil wrote:
Yeah honestly I never get storm in PvT in favor of more arbiters or zealot shuttles. Microing minedragging, zealot bombs, statis, dodging emps, saving observers is already enough. I don't need storm on top of all that, not that i've tried.

Besides I would rather have a shuttle full of zealots than 2 HT anyway. anyone else agree?

On the other hand, you can get storms out before the arbiters or carriers arrive and that may be an option to halt the terran timing push by storming the tanks just like in the Jangbi vs Flash clips in the above.


wouldnt it just be more reliable if you had 3 shuttles of zealots rather than psi storm before arbiter tech?
WilliamBlue
Profile Joined May 2019
26 Posts
September 11 2019 02:57 GMT
#22
On September 11 2019 01:19 fefil wrote:
Show nested quote +
On September 10 2019 07:36 WilliamBlue wrote:
On September 10 2019 01:48 fefil wrote:
Yeah honestly I never get storm in PvT in favor of more arbiters or zealot shuttles. Microing minedragging, zealot bombs, statis, dodging emps, saving observers is already enough. I don't need storm on top of all that, not that i've tried.

Besides I would rather have a shuttle full of zealots than 2 HT anyway. anyone else agree?

On the other hand, you can get storms out before the arbiters or carriers arrive and that may be an option to halt the terran timing push by storming the tanks just like in the Jangbi vs Flash clips in the above.


wouldnt it just be more reliable if you had 3 shuttles of zealots rather than psi storm before arbiter tech?


It depends on your preference. Storms destroy clumped units faster than zealot bombs. It would be better if you can add the leg enhancements upgrade to zealots and storm drop clump of tanks in my opinion.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
September 11 2019 07:03 GMT
#23
JangBi is the best PvT player of all time (imo) even if I hate hbim for beating FanTaSy I've gotta respect the hustle. The lack of gateways is honestly something I see even from a lot of current pros, it never used to be a problem but maybe it's just the timing of the push has changed. I think the old major push timing was 3/2 - now people are pushing at 2/1 which comes out a lot quicker.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ajmbek
Profile Joined November 2008
Italy460 Posts
September 11 2019 14:41 GMT
#24
On September 10 2019 16:16 WilliamBlue wrote:
Show nested quote +
On September 08 2019 15:43 RWLabs wrote:
Plastering cannons around your Nexus isn't something you do voluntarily, it's something you're forced to do.


But I don't see it done often in PvT, even in pro matches, perhaps only in PvZ (where cannons are plastered at the entrance of the second main together with gateway,forge to form a blockade). I mean the players would rather pull the probes and send in reinforcements to counter the vultures rather than to sacrifice some minerals to fortify the base with cannons based on my observation. Perhaps, they (the players) feel that it is a waste of resources to plaster cannons around the Nexus?


the problem is that vultures kills probes really fast, so you might end up loosing a lot of probes even if you have some cannons.

Also vultures with upgrades can fight some cannons.

That is why some players prefer to try to fight it with no or just 1-2 cannons per base
Sic iter ad astra
WilliamBlue
Profile Joined May 2019
26 Posts
September 13 2019 05:44 GMT
#25
On September 11 2019 16:03 Qikz wrote:
I think the old major push timing was 3/2 - now people are pushing at 2/1 which comes out a lot quicker.


It is one way to catch the Protoss off-guard and unprepared.
ArcadePlus
Profile Joined March 2012
United States44 Posts
September 16 2019 04:13 GMT
#26
The question here is, for me, what about this is unique to Janbgi? Is there something here that the other dragon's weren't doing at the time? or is there something here for contemporary high-end protoss to learn from?
WilliamBlue
Profile Joined May 2019
26 Posts
September 17 2019 14:16 GMT
#27
On September 16 2019 13:13 ArcadePlus wrote:
The question here is, for me, what about this is unique to Janbgi? Is there something here that the other dragon's weren't doing at the time? or is there something here for contemporary high-end protoss to learn from?


Well, there are two reasons here. One reason is to quash the talk on Tesagi (Terran being overpowered) in that Top Terrans like Flash and Fantasy can be beaten in a best of series, when Jangbi beat them both en route to the OSL' 11 title. Another reason is that high-end Protosses like Snow and Rain could learn a thing or two from Jangbi when facing a top terran in players like Flash, like opting for storms in key decisive battles.

[image loading]

[image loading]

You can see the contrast in the above where in decisive key moments, psi storms can really turn the tide of the battle.
lifef
Profile Joined September 2019
4 Posts
September 17 2019 22:22 GMT
#28
On September 16 2019 13:13 ArcadePlus wrote:
The question here is, for me, what about this is unique to Janbgi? Is there something here that the other dragon's weren't doing at the time? or is there something here for contemporary high-end protoss to learn from?

honestly his direction of expanding was fairly unique at the time. at least in the aforementioned series, he expanded to another main pretty much every time for his fourth base. this is to allow gateway spamming, also putting cannons at a ramp make it much easier to defend against vulture runbys.
Jealous
Profile Blog Joined December 2011
10231 Posts
September 19 2019 15:15 GMT
#29
On September 18 2019 07:22 lifef wrote:
Show nested quote +
On September 16 2019 13:13 ArcadePlus wrote:
The question here is, for me, what about this is unique to Janbgi? Is there something here that the other dragon's weren't doing at the time? or is there something here for contemporary high-end protoss to learn from?

honestly his direction of expanding was fairly unique at the time. at least in the aforementioned series, he expanded to another main pretty much every time for his fourth base. this is to allow gateway spamming, also putting cannons at a ramp make it much easier to defend against vulture runbys.

I just want to clarify that taking another main is definitely not unique.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
mrfefil
Profile Joined September 2019
3 Posts
Last Edited: 2019-09-19 18:59:47
September 19 2019 18:58 GMT
#30
On September 20 2019 00:15 Jealous wrote:
Show nested quote +
On September 18 2019 07:22 lifef wrote:
On September 16 2019 13:13 ArcadePlus wrote:
The question here is, for me, what about this is unique to Janbgi? Is there something here that the other dragon's weren't doing at the time? or is there something here for contemporary high-end protoss to learn from?

honestly his direction of expanding was fairly unique at the time. at least in the aforementioned series, he expanded to another main pretty much every time for his fourth base. this is to allow gateway spamming, also putting cannons at a ramp make it much easier to defend against vulture runbys.

I just want to clarify that taking another main is definitely not unique.

definitely was at the time. i remember a lot of P (bisu, best, etc) were going for 2 base arb and trying to thin out the terrans tank line by making science vessels etc. only "recently" around 2009 did P start doing the style of making gateways in every corner of the map possible so you can flank/remax more reliably. i think that is less to do with a metagame shift and moreso the changing map pool, though.
Jealous
Profile Blog Joined December 2011
10231 Posts
September 19 2019 19:01 GMT
#31
On September 20 2019 03:58 mrfefil wrote:
Show nested quote +
On September 20 2019 00:15 Jealous wrote:
On September 18 2019 07:22 lifef wrote:
On September 16 2019 13:13 ArcadePlus wrote:
The question here is, for me, what about this is unique to Janbgi? Is there something here that the other dragon's weren't doing at the time? or is there something here for contemporary high-end protoss to learn from?

honestly his direction of expanding was fairly unique at the time. at least in the aforementioned series, he expanded to another main pretty much every time for his fourth base. this is to allow gateway spamming, also putting cannons at a ramp make it much easier to defend against vulture runbys.

I just want to clarify that taking another main is definitely not unique.

definitely was at the time. i remember a lot of P (bisu, best, etc) were going for 2 base arb and trying to thin out the terrans tank line by making science vessels etc. only "recently" around 2009 did P start doing the style of making gateways in every corner of the map possible so you can flank, remax more reliably

Sorry, no. Protoss taking another main, regardless of what build they opened with, had been common for years prior to that. In fact, one of the most infamous matches of all time, fOru vs. NaDa from 2002 is known specifically for the fact that fOru built ~55 gates on the map, taking both of the other mains. This was already a known and accepted approach to PvT back then.

Anyway, don't you have more important things to be doing right now?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LocoBolon
Profile Joined June 2012
Argentina243 Posts
October 26 2019 01:57 GMT
#32
Uh I like the idea of analysing Jangbi PvT

I don't see many tricks that makes Jangbi different from the rest. I agree with quiz that he is the best PvT ever but not because of any trick in particular.
I 'm not sure the ones listed are tricks he discovered and he used that none else was aware of.
What sets him appart from the rest is that he is(was) just better at the every important apsect of the game: a crafty player, a mechanical monster with incredible eco/macro managment, superior game sense and micro, I mean, he is The Almighty aaamrite, nothing cartoonish about his nickname.
Storm like the above is not a trick (!!), it's a prowess, anyone who can attack like that constantly may very well be able to completely replace arbiter tech with "that", I'm not sure tho, but it sounds logical to me right now.
If can't do "that" (you, me and everyone else), it seems that storm should be later aided with Arbiter or Carrier, and that's where things get complicated. The way I see it, it's just hard to pull off. But recently I've been thinking I should practice it because pre stasis pushes are very deadly sometimes, 4 zealot shuttle is just not enough.

Overall a very nice debate we are having here
My conclusion on the matter: Jangbi is awesome
Standard Queens
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Tasteless 310
Zeus 307
Stork 123
Free 110
ToSsGirL 40
Sharp 31
Rush 14
Dota 2
XaKoH 372
League of Legends
JimRising 532
Counter-Strike
shoxiejesuss397
allub225
Other Games
summit1g16505
ceh9370
Happy137
NeuroSwarm45
Organizations
Other Games
gamesdonequick609
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH256
• LUISG 12
• Light_VIP 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt763
Other Games
• Scarra1413
Upcoming Events
WardiTV Korean Royale
3h 24m
OSC
8h 24m
Replay Cast
14h 24m
Replay Cast
1d
Kung Fu Cup
1d 3h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 14h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.