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[Question] Contemporary Zerg Build Orders

Forum Index > Brood War Strategy
Post a Reply
xReWxpilau
Profile Joined June 2017
9 Posts
Last Edited: 2017-07-04 19:12:16
July 04 2017 19:10 GMT
#1
Hi everyone, this is my introduction post here

I have been a big fan and an on-an-off, very casual single-campaign player for the past 15 years. Recently I have discovered the last season of the ASL, following the SC:R hype train and that developed a motivation and ambition in me for competitive StarCraft.

So in the past month or so I've watched a lot of cast games, new and old, FPVODs, read some, listened some, made some notes and learned a lot, definitely. Also interfaced a bit with the community, but I haven't played a lot online because of my flaky WiFi connection (but that's being taken care of 😉).

I'm posting here because through Tasteosis I've learned that the whole meta is always changing, and in particular is quite different today then it was back when they were doing SC1. In short, old build orders have been overcome, phased out and are not working anymore against the contemporary ones.

Newer or older - I have never learned any build orders at all. But my favorite race has always been the mighty Zerg and I'd love to educate myself on the contemporary Zerg strategies, build orders and counters. As I'm practicing these days preparing for the upcoming ladder and I have no idea what I'm doing, except for mimicking some things I see Korean pros do.

I've learned TL is the English-language authority when it comes to things like this, so, here I am
splunge2
Profile Joined April 2017
22 Posts
July 04 2017 20:43 GMT
#2
Hello
Not sure what your question is exactly, but those will definately help you:
http://wiki.teamliquid.net/starcraft/Portal:Beginners
Overview of most build orders (past and present) of all match-ups: http://wiki.teamliquid.net/starcraft/Zerg_Strategy
xReWxpilau
Profile Joined June 2017
9 Posts
July 04 2017 21:00 GMT
#3
That's perfect! I've been reading parts of the Beginners Portal, just more of the general information, not the Zerg-specific details.

If I'll try being more clear/specific, The list of Zerg builds in the Zerg Strategy page on Liquipedia hasn't been updated since 2013. Same on TL forums, most strategy threads are from 2013 or before. I'd like to know if this strategy content, in particularly build orders, is still relevant. If not, which build orders still are?
Luddite
Profile Blog Joined April 2007
United States2315 Posts
July 05 2017 02:38 GMT
#4
I think the only really "new" build is larva's late game queen usage against the Terran mech switch. Otherwise things haven't changed *that* much. Maybe lurker openings against Terran are more common than they used to be, and hydra busts against Protoss are more popular. But those aren't anything new.
Can't believe I'm still here playing this same game
xReWxpilau
Profile Joined June 2017
9 Posts
July 05 2017 06:58 GMT
#5
I see. Thank you Luddite for putting things in perspective!
XenOsky
Profile Blog Joined March 2008
Chile2260 Posts
Last Edited: 2017-07-12 07:00:06
July 12 2017 06:57 GMT
#6
Here you go:
Before anything else watch this... sc2 content but makes 100% sense in bw, is about mechanics, keyboard usage, mouse, apm, etc... - + Show Spoiler +

Basic strategy by Lmaster ZvT :+ Show Spoiler +


Basic strategy by Lmaster ZvP: + Show Spoiler +


Basic strategy by Lmaster ZvZ : + Show Spoiler +


finally, EffOrt's lectures :+ Show Spoiler +
StarCraft & Audax Italiano.
dark.matter
Profile Joined April 2017
177 Posts
July 12 2017 11:42 GMT
#7
I agree with everything posted above there. You can also look at effort fpvods on his youtube or korhal. We documeneted several games here with rough build orders that you can emulate: http://www.teamliquid.net/forum/brood-war/521574-fpvod-catalog-project
iopq
Profile Blog Joined March 2009
United States907 Posts
July 12 2017 16:13 GMT
#8
Practice one build in each matchup.

ZvZ: 12 pool
ZvT: 3 hatch muta
ZvP: 3 hatch spire into 5 hatch hydra

If you play against different people they won't know you do the same exact thing every time.
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
July 12 2017 16:22 GMT
#9
On July 13 2017 01:13 iopq wrote:
Practice one build in each matchup.

ZvZ: 12 pool
ZvT: 3 hatch muta
ZvP: 3 hatch spire into 5 hatch hydra

If you play against different people they won't know you do the same exact thing every time.

This is solid advice. These are the best BOs to start with imho--extraorinarily balanced.

Frankly, though, if you're a beginner, fretting about BOs too much is the wrong thing to do; you want to get your mechanics to a good level, and you achieve this by sticking to fundamental principles, like not getting supply stuck, spending all of your money on anything (at first), having a healthy drone count, having a healthy hat count, staying 1 base ahead of the enemy, spreading overlords, etc.
B12ad
Profile Blog Joined July 2008
United States137 Posts
Last Edited: 2017-07-17 15:01:42
July 17 2017 14:42 GMT
#10
I wish the quality shitposts on TL actually tried to directly answer the questions asked instead of simply redirecting you to an outdated LPD, seriously Zerg builds are as easy as putting these inputs:

12 hatch, 13 pool, 14 hatch, 13 gas for heavy macro 3 hatch, adjust to get things earlier AS NEEDED. (mostly ZvT)

12 hatch, 12 pool, 13 hatch, 12 gas for a safer economical variant (mostly ZvT and ZvP)

11 hatch, 10 pool, 13 hatch (at 3rd base), 12 gas for ZvP FE to get 4 lings out in time to block the first zealot from getting in your mineral line.

9 overlord, 9 pool, 11 hatch, 13 hatch (at 3rd base), 12 gas for super safe overpool 3 hatch build ZvP

9 pool, 9 gas, scout with 9 drone after it finishes spawning to do 9pool speed or 1 hatch lair (mostly ZvZ or for cheesing T or P)

12 pool, 12 gas, 11 hatch for safe eco expand in ZvZ, but be wary of 9 pool speed timing and be prepared to pull 2 drones to help your lings fight at your natural. (ZvZ standard)

Am I missing anything? The flow of the game from the end point of any of these builds is usually situational and depends on what you scout.
B12ad
Profile Blog Joined July 2008
United States137 Posts
Last Edited: 2017-07-22 08:03:59
July 22 2017 08:01 GMT
#11
not to double post but I've heard it's cool to gas as late as 16, as long as you're willing to make up for the lack of gas with a slightly faster second gas.

16 is also 2nd overlord timing, 23-24 for 3rd, 33/35 make 3 overlords and save larvae for usually mutas, and from then on you're making like one right after the other or two at a time at least.
[S]ickle
Profile Joined June 2017
20 Posts
Last Edited: 2017-07-27 02:04:15
July 27 2017 02:02 GMT
#12
Is the 9 pool (no gas) with extractor still a staple build in ZvT and ZvZ? Also in ZvP against forge FE, to force two cannons before Nexus on maps with larger rush distances?

9 pool
9 extractor (extractor trick)
8 drone
9 cancel extractor, drone back to mine
10 overlord
iopq
Profile Blog Joined March 2009
United States907 Posts
July 27 2017 23:53 GMT
#13
No, 9 pool without speed is not a thing in ZvZ. It's a thing in ZvT and ZvP.
B12ad
Profile Blog Joined July 2008
United States137 Posts
July 28 2017 00:15 GMT
#14
Is the 9 pool (no gas) with extractor still a staple build in ZvT and ZvZ? Also in ZvP against forge FE, to force two cannons before Nexus on maps with larger rush distances?

No, 9 pool without speed is not a thing in ZvZ. It's a thing in ZvT and ZvP.


9 pool prefers if you start your overlord at 9 and THEN extractor trick to 10 drones.
There is no reason you should be posting this build order incorrectly.
ortseam
Profile Joined April 2015
996 Posts
July 28 2017 01:27 GMT
#15
The overlord comes out in time, his build is correct
AntiHack
Profile Joined January 2009
Switzerland553 Posts
August 08 2017 10:35 GMT
#16
Some of the new meta can be too hard for a new player like mech in tvz as you have to make no mistakes in volture control which also require a lot of APM.
Also corsair + dt or reaver and muta micro zerg are builds that aren't suitable for new players.

Obviously all come to your opponent skill level so if your opponent is low skill you can try out one of those high-apm pro builds but in general you are going to have hard times playing like that.

Modern meta is macro oriented while older meta were more "rush based". Some of those rush still very effective even if kind of risky so it come up to you to play with the style you feel more comfortable.

Modern progamers prefer macro style openings as they are safer and grant higher percentage of winning but still that the progaming world is very different from our world.
"I am very tired of your grammar errors" - Zoler[MB]
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
August 08 2017 14:13 GMT
#17
IMO, redirecting to the outdated stuff on LP isn't so bad at his stage. What's trending in the modern metagame shouldn't be the focus so early on. The focus should be on getting the basics right like mechanics and tactics. Only when you get these things down can you actually leverage knowledge of the metagame.
WriterMovie, 진영화 : "StarCraft will never die".
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