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Cant decide picking a race - Page 3

Forum Index > Brood War Strategy
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Prev 1 2 3 All
B-royal
Profile Joined May 2015
Belgium1330 Posts
April 19 2016 13:36 GMT
#41
top masters lel. that means D/D+ in bw.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6591 Posts
April 19 2016 14:02 GMT
#42
share some replays please
Cr4zyH0r5e
Profile Blog Joined November 2007
Peru1308 Posts
April 19 2016 23:47 GMT
#43
On April 15 2016 06:22 Jealous wrote:
Show nested quote +
On April 14 2016 08:52 Shinokuki wrote:
On April 14 2016 06:11 Chef wrote:
Terran might be the race that having not played in awhile, being hazy on the build orders hurts you the most. The modern Terran faces some very tough timing attacks that are the trend from Zerg and Protoss, and has to time adding defences largely in the dark, which optimized build orders really take the uncertainty and work out of.

Back in the day when it was Zerg who had to face an onslaught of one-base Terran timings, it might have played out the opposite way.

I think someone coming from SC2 should be very comfortable with the idea of the importance of optimal build orders though, as I have often seen that game as one which is excessively focused on that aspect. In BW it's good enough if you know your builds up to the point of the popular timing attacks, and you know your build up to your own main timing attacks. After that you can wing it, although generally knowing your build order one timing further ends up translating to 1 rank higher on iCCup.


can you tell me what zerg timings there are vs terran?

On fs, its usually terran going with 3 tank push timing, fast MnM 2 Barrack timing, 3 valk MnM timing, and others. The only timing i can come up for zerg is 2 hat muta but its destroyed by good terrans on fish.

3 Hatch Muta into getting your 3rd expo with Lurkers morphing on ramp for defense, then you have to have consume + Defiler ready to stop the 3 Tank push timing. At least that's my understanding of "timing" from the standard Zerg perspective.

I'm guessing Chef was referring to the fact that if you don't start Turrets at the right time vs. 3 Hatch Muta (or 2 Hatch Muta, as you said), then you're fucked. If you don't do your 3 Tank push before Zerg has consume and Defiler, you're also fucked, because you NEED to push in order to retain map control? From my outsider perspective on TvZ, at least.


The main thing about it having a "timing" is because if you build them too early you set back your macro & unit production & delay your tech. Ideally you want to have them start building when mutas start moving towards your base so that they'll be done right as they arrive. Which for 3 hatch is around 7:30. Sometimes you forget with everything else that's going on (harass, zergling runbys scouting, macro, comsats, denying 3rd base, etc) It's one of the reasons I turned to opening fake mech, or doing fast valkyries from standard openings. even if you mess up your turret timing you have a way of defending against the mutas. provided you have decent micro and building placement. TvZ is only favored towards terran if the terran actually knows what he's doing. Until you figure it out, it's going to be a painful experience.

On April 09 2016 16:40 Jealous wrote:
Show nested quote +
On April 09 2016 07:09 Mojzii1 wrote:
Thanks for constructive answers, i think i will roll with Terran :D I just love challenges

Have fun ^^

I've recently began to enjoy playing Terran more recently (I'd say I offrace the majority of the time now). There's really no comparable feeling in this game to having 5 control groups of Mech and fat line of Siege Tanks, or covering an entire map with Mines and using them as a tracking device on the Protoss army combined with the maphax Comsat xD However, I've finally appreciated the patience that is required to play Terran, finally. Also, understanding the logic behind timings. That's really important for Terrans. A strong timing push is so brutal @_@; I think it's something like 2-1 180? So dirty.


Also, dropship play? :D

On topic:

Pick the race that feels most comfortable when you're playing. I used to think P was super easy and tried to get good at it to no effect, then I switched to T and things just came naturally after understanding the match ups. Also, I love vultures and valkyries. Have fun!

Diamond 4 Jungle/Support - http://www.twitch.tv/cr4zyh0r5e/c/3051057 Zyra support 101
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
April 20 2016 01:03 GMT
#44
On April 20 2016 08:47 Cr4zyH0r5e wrote:


Pick the race that feels most comfortable when you're playing. I used to think P was super easy and tried to get good at it to no effect, then I switched to T and things just came naturally after understanding the match ups. Also, I love vultures and valkyries. Have fun!



CrazyHorse! come back to play Broodwar!
"Awaken my Child, and embrace the Glory that is your Birthright"
Jealous
Profile Blog Joined December 2011
10152 Posts
April 20 2016 01:28 GMT
#45
On April 20 2016 08:47 Cr4zyH0r5e wrote:
Show nested quote +
On April 15 2016 06:22 Jealous wrote:
On April 14 2016 08:52 Shinokuki wrote:
On April 14 2016 06:11 Chef wrote:
Terran might be the race that having not played in awhile, being hazy on the build orders hurts you the most. The modern Terran faces some very tough timing attacks that are the trend from Zerg and Protoss, and has to time adding defences largely in the dark, which optimized build orders really take the uncertainty and work out of.

Back in the day when it was Zerg who had to face an onslaught of one-base Terran timings, it might have played out the opposite way.

I think someone coming from SC2 should be very comfortable with the idea of the importance of optimal build orders though, as I have often seen that game as one which is excessively focused on that aspect. In BW it's good enough if you know your builds up to the point of the popular timing attacks, and you know your build up to your own main timing attacks. After that you can wing it, although generally knowing your build order one timing further ends up translating to 1 rank higher on iCCup.


can you tell me what zerg timings there are vs terran?

On fs, its usually terran going with 3 tank push timing, fast MnM 2 Barrack timing, 3 valk MnM timing, and others. The only timing i can come up for zerg is 2 hat muta but its destroyed by good terrans on fish.

3 Hatch Muta into getting your 3rd expo with Lurkers morphing on ramp for defense, then you have to have consume + Defiler ready to stop the 3 Tank push timing. At least that's my understanding of "timing" from the standard Zerg perspective.

I'm guessing Chef was referring to the fact that if you don't start Turrets at the right time vs. 3 Hatch Muta (or 2 Hatch Muta, as you said), then you're fucked. If you don't do your 3 Tank push before Zerg has consume and Defiler, you're also fucked, because you NEED to push in order to retain map control? From my outsider perspective on TvZ, at least.


The main thing about it having a "timing" is because if you build them too early you set back your macro & unit production & delay your tech. Ideally you want to have them start building when mutas start moving towards your base so that they'll be done right as they arrive. Which for 3 hatch is around 7:30. Sometimes you forget with everything else that's going on (harass, zergling runbys scouting, macro, comsats, denying 3rd base, etc) It's one of the reasons I turned to opening fake mech, or doing fast valkyries from standard openings. even if you mess up your turret timing you have a way of defending against the mutas. provided you have decent micro and building placement. TvZ is only favored towards terran if the terran actually knows what he's doing. Until you figure it out, it's going to be a painful experience.

Show nested quote +
On April 09 2016 16:40 Jealous wrote:
On April 09 2016 07:09 Mojzii1 wrote:
Thanks for constructive answers, i think i will roll with Terran :D I just love challenges

Have fun ^^

I've recently began to enjoy playing Terran more recently (I'd say I offrace the majority of the time now). There's really no comparable feeling in this game to having 5 control groups of Mech and fat line of Siege Tanks, or covering an entire map with Mines and using them as a tracking device on the Protoss army combined with the maphax Comsat xD However, I've finally appreciated the patience that is required to play Terran, finally. Also, understanding the logic behind timings. That's really important for Terrans. A strong timing push is so brutal @_@; I think it's something like 2-1 180? So dirty.


Also, dropship play? :D

On topic:

Pick the race that feels most comfortable when you're playing. I used to think P was super easy and tried to get good at it to no effect, then I switched to T and things just came naturally after understanding the match ups. Also, I love vultures and valkyries. Have fun!


Yoo, long time no see ^^ How've you been?

I used to play Terran with Dropship every game, Mech vZ, all of that. It was fun but it felt gimmicky and when I got denied, I got denied HARD. The other day I almost lost to a 100 apm D~ level Protoss because I went Vulture drop and he went 1 Gate, no Range, Robo + Reaver, no Obs, but FORGE + 2 CANNONS in his mineral line and 1 cannon at the front. Meanwhile, I went CC before Ebay and had only 4 Marines and 1 Tank to defend against 1 Zeal 1 Reaver drop. I lost damn near all of my SCVs and did zero damage in exchange. If the Protoss plays safe or defensive, drop sets you back too, IMO. I've been much more consistent by playing standard, and in the process have improved my play and knowledge more than I ever would have as a harass-oriented Dropship player xD
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
chrisolo
Profile Joined May 2009
Germany2606 Posts
April 20 2016 12:34 GMT
#46
On April 19 2016 14:29 nbaker wrote:
A lot of you guys seem to be ignoring the fact that this guy was top masters in SC2.

If you'd been some shitbag diamond or platinum player, I'd say play Terran, but given the situation Protoss is the only reasonable option.


Are you serious?
¯\_(ツ)_/¯ - aka cReAtiVee
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 02 2016 08:38 GMT
#47
Zerg.

The only race that has never been fully realized is Zerg. With each other race all of the best responses and actions have been coursed through, but with Zerg there is an infinite amount of intelligent or indulgent approaches you can take.

This is true in the early game, in the middle game and in late game:

Zerg is an Art.
Protoss is trolling.
Terran is work.

Choose a race that shares your infinite potential for genius.
Join the hive and free your mind.
genevaadmi12
Profile Joined May 2016
3 Posts
May 02 2016 17:05 GMT
#48
--- Nuked ---
B-royal
Profile Joined May 2015
Belgium1330 Posts
May 02 2016 18:30 GMT
#49
On May 02 2016 17:38 AttackZerg wrote:
Zerg.

The only race that has never been fully realized is Zerg. With each other race all of the best responses and actions have been coursed through, but with Zerg there is an infinite amount of intelligent or indulgent approaches you can take.

This is true in the early game, in the middle game and in late game:

Zerg is an Art.
Protoss is trolling.
Terran is work.

Choose a race that shares your infinite potential for genius.
Join the hive and free your mind.


Lol, great post :D. Nice to find some like-minded broods around here.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
XenOsky
Profile Blog Joined March 2008
Chile2270 Posts
May 03 2016 03:43 GMT
#50
do not play protoss.
StarCraft & Audax Italiano.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
May 04 2016 02:41 GMT
#51
--- Nuked ---
Writer
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