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PVP - Upgrading Reaver Damage

Forum Index > Brood War Strategy
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1 2 3 Next All
JimBobRay
Profile Joined May 2005
128 Posts
February 24 2007 08:59 GMT
#1
I have never upgraded reaver damage in PVP because there seems to be no benefit for doing so - most every protoss unit dies to two scarabs upgraded or not, as far as I can tell. Does anyone ever make this upgrade, and if so, what situations call for it?
Has anyone ever tried diplomacy in starcraft?
Cpt Obvious
Profile Blog Joined November 2006
Germany3073 Posts
Last Edited: 2007-02-24 09:17:23
February 24 2007 09:07 GMT
#2
Nice question, i have never even thought of it too because it didn't look like it was worth the resources in any MU, not only PvP.

Reavers aren't that overused in PvZ anyway, and i can't think of any zerg unit that would die from one upgraded shot but wouldn't if you don't make the upgrade.
maybe defiler, but would that be worth it?

In PvT reavers are seldomly used for more than drops, in which case you don't need the upgrade either.

In PvP reavers are both used for drops and for timing attacks/bigger battles. in both cases i don't see any obvious reason for making the attack upgrade. i would instead rather the "more scarabs" upgrade if i had any spare resources, because you don't have to micro your reavers that heavily then, especially when they are used as a defensive unit. (more scarabs per reaver = less times you need to rebuild). *maybe* it helps a *little* bit in *very* close battles where both sides have reavers and almost equal amounts of dragoons. but i guess many other factors like dragoon micro/focus firing and positioning outweigh that by far. and on a pro level the upgrade is too costy to be worth it.

in conclusion i don't really know why that upgrade even exists :O

-- question was answered, thanks. doesn't matter when and where exactly :D this is not SC trivia --
Nobody ever reads signatures of people like me, do they?
yubee
Profile Blog Joined May 2006
United States3826 Posts
February 24 2007 09:09 GMT
#3
i believe reavers can one-shot lurkers in PvZ before they get an armor upgrade. whether it's useful, since carapace is upgraded relatively soon anyway... i guess is for someone better to say.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 24 2007 09:11 GMT
#4
to cpt: it was reach in wwi

SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
February 24 2007 09:13 GMT
#5
On February 24 2007 18:11 fusionsdf wrote:
to cpt: it was reach in wwi



almost certain it was blizzcon.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 24 2007 09:17 GMT
#6
On February 24 2007 18:09 yubee wrote:
i believe reavers can one-shot lurkers in PvZ before they get an armor upgrade. whether it's useful, since carapace is upgraded relatively soon anyway... i guess is for someone better to say.

nope! They have like 1 hpt left or soemthing haha :p
Maybe you group a scout w/ him hmm interesting now!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
nemY
Profile Blog Joined July 2006
United States3119 Posts
February 24 2007 09:19 GMT
#7
i do it in pvz but never pvp or pvt. Not really sure why i do it now though perhaps for the dmg benefit
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 24 2007 09:19 GMT
#8
On February 24 2007 18:13 thedeadhaji wrote:
Show nested quote +
On February 24 2007 18:11 fusionsdf wrote:
to cpt: it was reach in wwi



almost certain it was blizzcon.


possible. I may have got my blizzard events mixed up
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
metroid composite
Profile Joined February 2007
Canada231 Posts
Last Edited: 2007-02-24 09:47:43
February 24 2007 09:46 GMT
#9
Let's see....

Lurkers (even with no armor upgrades) survive with 1 HP due to inherent armor.
Goliaths (even with no armor uprgrades) survive with 1 HP due to inherent armor.
Zealots are always 2HKO (although...now you can kill them with one 50% splash combined with one full damage hit).
Dragoons are always 2HKO (though again: see above about the splash+full hit...except now it depends what upgrades they have).
Reavers...see Dragoons
Tanks...see Zealots
Archons go from 4HKO to 3HKO
Dark Archons go from 3HKO to 2HKO
Ultralisks go from 5HKO to 4HKO
Dark Templar go from 2HKO to 1HKO
Photon Cannons go from 2-3HKO (depending on shield upgrade) to 2HKO
Eggs go from 3HKO to 2HKO (mmmm...omlets)

Everything else dies in one hit. HOWEVER, some stuff can survive 50% splash if you don't upgrade, but die to 50% splash if you do upgrade (SCVs, for instance).
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 24 2007 09:48 GMT
#10
always good to upgrade dmg w/ reavers
you know why? cus of the splash dmg.. even if it's same w/ or w/o upgrade vs a unit, it's different when there's a group of those units
ModeratorBlame yourself or God
JimBobRay
Profile Joined May 2005
128 Posts
February 24 2007 10:20 GMT
#11
Always good? The upgrade is really expensive. I'd rather have another reaver in PVP ,although I wonder about the influence the upgrade would have on a large army clash (without templars) where each side is sportning at least one reaver.
Has anyone ever tried diplomacy in starcraft?
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
February 24 2007 10:36 GMT
#12
On February 24 2007 18:19 nemY wrote:
i do it in pvz but never pvp or pvt. Not really sure why i do it now though perhaps for the dmg benefit


Well, why else would you do it? It IS a DAMAGE upgrade.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
metroid composite
Profile Joined February 2007
Canada231 Posts
February 24 2007 10:56 GMT
#13
On February 24 2007 19:36 mikeymoo wrote:
Show nested quote +
On February 24 2007 18:19 nemY wrote:
i do it in pvz but never pvp or pvt. Not really sure why i do it now though perhaps for the dmg benefit


Well, why else would you do it? It IS a DAMAGE upgrade.

Trying to maximize your score at the end of the game by burning unspent minerals? >_> <_<
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-02-24 11:41:54
February 24 2007 11:41 GMT
#14
when getting upgrades from bay i almost always prioritize shuttle speed over reaver damage

it helps multitask pvp when you can quickly look for drop spots or head back to army, helps pvt in battles, and pvz too for mobility

second would be reaver damage over scarab capacity because if you're doing something like reaver/sair pvz the splash is really nice

other than that i don't really see it being helpful
though 1-shotting scvs with 50% splash is amusing

nice analysis metroid
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
KwarK
Profile Blog Joined July 2006
United States42690 Posts
February 24 2007 12:05 GMT
#15
I always upgrade damage if I'm going to use a reaver based strategy. Unless you've seen 4 damage upgraded reavers in the field you won't understand. If you're just using them for harass then it's obviously not a wise move. But if your ground army has reavers in support you will notice the difference. I generally go reaver grade over shuttle speed. You must remember it's not just reavers there so while it doesn't change the number of hits it takes for a reaver to kill something it still produces much faster kills.

If you want I'll PvP you. I've always considered myself a mean reaver user in PvP.
ModeratorThe angels have the phone box
kyari_
Profile Blog Joined November 2006
Romania558 Posts
February 24 2007 12:11 GMT
#16
On February 24 2007 21:05 Kwark wrote:
I always upgrade damage if I'm going to use a reaver based strategy. Unless you've seen 4 damage upgraded reavers in the field you won't understand. If you're just using them for harass then it's obviously not a wise move. But if your ground army has reavers in support you will notice the difference. I generally go reaver grade over shuttle speed. You must remember it's not just reavers there so while it doesn't change the number of hits it takes for a reaver to kill something it still produces much faster kills.

If you want I'll PvP you. I've always considered myself a mean reaver user in PvP.


i will second this man's statement, however i will make the distinction that i would only get this upgrade after shuttle speed in PvP, and that's only if i'm going dual robo.
http://www.myspace.com/kyarikicksass
Remmargorp
Profile Joined February 2007
United States28 Posts
February 24 2007 12:14 GMT
#17
The main reason I personally upgrade this whenever I go reaver/sair pvz is because the extra 25 damage kills buildings faster, but more importantly, you are actually saving minerals by upgrading the extra damage, as you have to use less scarabs to destroy buildings - and this is very important using a reaver/sair style because money goes fast.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 25 2007 02:21 GMT
#18
On February 24 2007 20:41 Locked wrote:
when getting upgrades from bay i almost always prioritize shuttle speed over reaver damage

it helps multitask pvp when you can quickly look for drop spots or head back to army, helps pvt in battles, and pvz too for mobility

second would be reaver damage over scarab capacity because if you're doing something like reaver/sair pvz the splash is really nice

other than that i don't really see it being helpful
though 1-shotting scvs with 50% splash is amusing

nice analysis metroid


What are you talking about - "nice analysis metroid"?

That was an EXCELLENT analysis ^_^

But IMO I would make 2 Reavers instead of wasting my vespene on upgrading this, especially in PvZ. What's the point of making your Reaver do extra damage if it dies before it's able to fire on anything?

I'm sorry - it's just I played a horrible game today (PvZ, I went Reaver/Corsairs, and the guy ended up making hordes of Queens just to Spawn Broodling all my Reavers ... then he sends a horde of lurklings vs my 5-6 Reavers T_T)
^-^
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
February 25 2007 02:39 GMT
#19
If you have money after shuttle speed, get dammage, when u think about it, its going to be alot more usefull than 5 more scarabs as reavers need to be picked up, moved around alot. When u drop with damage upgrade, all the scvs/probes/drones that would have just been at 1/2 health die instead, thats alot, when u have 3 or 4 that dammage adds up.
+ Show Spoiler +

It also helps to actually try something before asking questions about it
Fuck KeSPA.
KwarK
Profile Blog Joined July 2006
United States42690 Posts
February 25 2007 02:47 GMT
#20
On February 25 2007 11:21 Equinox_kr wrote:
Show nested quote +
On February 24 2007 20:41 Locked wrote:
when getting upgrades from bay i almost always prioritize shuttle speed over reaver damage

it helps multitask pvp when you can quickly look for drop spots or head back to army, helps pvt in battles, and pvz too for mobility

second would be reaver damage over scarab capacity because if you're doing something like reaver/sair pvz the splash is really nice

other than that i don't really see it being helpful
though 1-shotting scvs with 50% splash is amusing

nice analysis metroid


What are you talking about - "nice analysis metroid"?

That was an EXCELLENT analysis ^_^

But IMO I would make 2 Reavers instead of wasting my vespene on upgrading this, especially in PvZ. What's the point of making your Reaver do extra damage if it dies before it's able to fire on anything?

I'm sorry - it's just I played a horrible game today (PvZ, I went Reaver/Corsairs, and the guy ended up making hordes of Queens just to Spawn Broodling all my Reavers ... then he sends a horde of lurklings vs my 5-6 Reavers T_T)


Spawn broodling doesn't affect reavers.

Obviously you don't get damage if you're only using 1 or 2 reavers as a harassing force. Pointless in any matchup. But if you're using 4 or 5 as a part of your main army, which is definitely a viable move in pvp and pvz, you definitely want damage. I'd get it over speed too because the speed is for harass, which isn't useful with the main army, and may actually get them killed as the shuttles zoom forwards ahead of the main force. You will really notice that extra 25 splash damage.
ModeratorThe angels have the phone box
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