PVP - Upgrading Reaver Damage
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JimBobRay
128 Posts
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Cpt Obvious
Germany3073 Posts
Reavers aren't that overused in PvZ anyway, and i can't think of any zerg unit that would die from one upgraded shot but wouldn't if you don't make the upgrade. maybe defiler, but would that be worth it? In PvT reavers are seldomly used for more than drops, in which case you don't need the upgrade either. In PvP reavers are both used for drops and for timing attacks/bigger battles. in both cases i don't see any obvious reason for making the attack upgrade. i would instead rather the "more scarabs" upgrade if i had any spare resources, because you don't have to micro your reavers that heavily then, especially when they are used as a defensive unit. (more scarabs per reaver = less times you need to rebuild). *maybe* it helps a *little* bit in *very* close battles where both sides have reavers and almost equal amounts of dragoons. but i guess many other factors like dragoon micro/focus firing and positioning outweigh that by far. and on a pro level the upgrade is too costy to be worth it. in conclusion i don't really know why that upgrade even exists :O -- question was answered, thanks. doesn't matter when and where exactly :D this is not SC trivia ![]() | ||
yubee
United States3826 Posts
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fusionsdf
Canada15390 Posts
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thedeadhaji
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39489 Posts
On February 24 2007 18:11 fusionsdf wrote: to cpt: it was reach in wwi almost certain it was blizzcon. | ||
evanthebouncy!
United States12796 Posts
On February 24 2007 18:09 yubee wrote: i believe reavers can one-shot lurkers in PvZ before they get an armor upgrade. whether it's useful, since carapace is upgraded relatively soon anyway... i guess is for someone better to say. nope! They have like 1 hpt left or soemthing haha :p Maybe you group a scout w/ him hmm interesting now! | ||
nemY
United States3119 Posts
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fusionsdf
Canada15390 Posts
possible. I may have got my blizzard events mixed up | ||
metroid composite
Canada231 Posts
Lurkers (even with no armor upgrades) survive with 1 HP due to inherent armor. Goliaths (even with no armor uprgrades) survive with 1 HP due to inherent armor. Zealots are always 2HKO (although...now you can kill them with one 50% splash combined with one full damage hit). Dragoons are always 2HKO (though again: see above about the splash+full hit...except now it depends what upgrades they have). Reavers...see Dragoons Tanks...see Zealots Archons go from 4HKO to 3HKO Dark Archons go from 3HKO to 2HKO Ultralisks go from 5HKO to 4HKO Dark Templar go from 2HKO to 1HKO Photon Cannons go from 2-3HKO (depending on shield upgrade) to 2HKO Eggs go from 3HKO to 2HKO (mmmm...omlets) Everything else dies in one hit. HOWEVER, some stuff can survive 50% splash if you don't upgrade, but die to 50% splash if you do upgrade (SCVs, for instance). | ||
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Zelniq
United States7166 Posts
you know why? cus of the splash dmg.. even if it's same w/ or w/o upgrade vs a unit, it's different when there's a group of those units | ||
JimBobRay
128 Posts
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mikeymoo
Canada7170 Posts
On February 24 2007 18:19 nemY wrote: i do it in pvz but never pvp or pvt. Not really sure why i do it now though perhaps for the dmg benefit ![]() Well, why else would you do it? It IS a DAMAGE upgrade. ![]() | ||
metroid composite
Canada231 Posts
On February 24 2007 19:36 mikeymoo wrote: Well, why else would you do it? It IS a DAMAGE upgrade. ![]() Trying to maximize your score at the end of the game by burning unspent minerals? >_> <_< | ||
Locked
United States4182 Posts
it helps multitask pvp when you can quickly look for drop spots or head back to army, helps pvt in battles, and pvz too for mobility second would be reaver damage over scarab capacity because if you're doing something like reaver/sair pvz the splash is really nice other than that i don't really see it being helpful ![]() though 1-shotting scvs with 50% splash is amusing nice analysis metroid | ||
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KwarK
United States42690 Posts
If you want I'll PvP you. I've always considered myself a mean reaver user in PvP. | ||
kyari_
Romania558 Posts
On February 24 2007 21:05 Kwark wrote: I always upgrade damage if I'm going to use a reaver based strategy. Unless you've seen 4 damage upgraded reavers in the field you won't understand. If you're just using them for harass then it's obviously not a wise move. But if your ground army has reavers in support you will notice the difference. I generally go reaver grade over shuttle speed. You must remember it's not just reavers there so while it doesn't change the number of hits it takes for a reaver to kill something it still produces much faster kills. If you want I'll PvP you. I've always considered myself a mean reaver user in PvP. i will second this man's statement, however i will make the distinction that i would only get this upgrade after shuttle speed in PvP, and that's only if i'm going dual robo. | ||
Remmargorp
United States28 Posts
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Equinox_kr
United States7395 Posts
On February 24 2007 20:41 Locked wrote: when getting upgrades from bay i almost always prioritize shuttle speed over reaver damage it helps multitask pvp when you can quickly look for drop spots or head back to army, helps pvt in battles, and pvz too for mobility second would be reaver damage over scarab capacity because if you're doing something like reaver/sair pvz the splash is really nice other than that i don't really see it being helpful ![]() though 1-shotting scvs with 50% splash is amusing nice analysis metroid What are you talking about - "nice analysis metroid"? That was an EXCELLENT analysis ^_^ But IMO I would make 2 Reavers instead of wasting my vespene on upgrading this, especially in PvZ. What's the point of making your Reaver do extra damage if it dies before it's able to fire on anything? I'm sorry - it's just I played a horrible game today (PvZ, I went Reaver/Corsairs, and the guy ended up making hordes of Queens just to Spawn Broodling all my Reavers ... then he sends a horde of lurklings vs my 5-6 Reavers T_T) | ||
oshibori_probe
United States2933 Posts
+ Show Spoiler + It also helps to actually try something before asking questions about it | ||
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KwarK
United States42690 Posts
On February 25 2007 11:21 Equinox_kr wrote: What are you talking about - "nice analysis metroid"? That was an EXCELLENT analysis ^_^ But IMO I would make 2 Reavers instead of wasting my vespene on upgrading this, especially in PvZ. What's the point of making your Reaver do extra damage if it dies before it's able to fire on anything? I'm sorry - it's just I played a horrible game today (PvZ, I went Reaver/Corsairs, and the guy ended up making hordes of Queens just to Spawn Broodling all my Reavers ... then he sends a horde of lurklings vs my 5-6 Reavers T_T) Spawn broodling doesn't affect reavers. Obviously you don't get damage if you're only using 1 or 2 reavers as a harassing force. Pointless in any matchup. But if you're using 4 or 5 as a part of your main army, which is definitely a viable move in pvp and pvz, you definitely want damage. I'd get it over speed too because the speed is for harass, which isn't useful with the main army, and may actually get them killed as the shuttles zoom forwards ahead of the main force. You will really notice that extra 25 splash damage. | ||
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