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[G] ZvP BroodWar Guide - Page 2

Forum Index > Brood War Strategy
Post a Reply
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Sayle
Profile Joined October 2010
United Kingdom3685 Posts
June 28 2013 06:49 GMT
#21
On June 28 2013 15:23 BisuDagger wrote:
I hope zerg never loses to Protoss now cause of your guide.


In order to counteract this, I've decided to write a guide on playing PvZ:

+ Show Spoiler +
[image loading]
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2013-06-28 16:12:43
June 28 2013 16:12 GMT
#22
On June 28 2013 15:49 Sayle wrote:
Show nested quote +
On June 28 2013 15:23 BisuDagger wrote:
I hope zerg never loses to Protoss now cause of your guide.


In order to counteract this, I've decided to write a guide on playing PvZ:

+ Show Spoiler +
[image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]


FTFY
LegalLord
Profile Blog Joined April 2013
United Kingdom13775 Posts
Last Edited: 2013-06-28 20:54:57
June 28 2013 18:08 GMT
#23
On June 28 2013 15:49 Sayle wrote:
Show nested quote +
On June 28 2013 15:23 BisuDagger wrote:
I hope zerg never loses to Protoss now cause of your guide.


In order to counteract this, I've decided to write a guide on playing PvZ:

+ Show Spoiler +
[image loading]

As a secondary strategy:
+ Show Spoiler +
[image loading][image loading]
[image loading]
History will sooner or later sweep the European Union away without mercy.
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
June 29 2013 05:57 GMT
#24
Guys can you publish this pvz guide really quick? I have no chance without it now that this zvp information is released to the public.
I don't need luck, luck is for noobs, good luck to you though
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 29 2013 12:07 GMT
#25
really good and detailed guide.
The harder it becomes, the more you should focus on the basics.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 29 2013 13:44 GMT
#26
Just skimming through the guide, but Idk why you have +1 carapace always started in your 6hat build when there's no indication of a transition to mutas or heavy air. +1 cara is normally researched when the toss is going for +1 sairs and you're going hydras or lurkers, lurkers especially. However, you advocate Pneumatized carapace when that doesn't help your scourge vs the corsairs, and you won't be moving out for heavy attacks with early lurkers anyway. Here's something I think works better for 6hat hydra:

Use overlords/lings to check for fast +1 from Protoss. If you see the forge spinning, forget +1 cara cuz you should worry about surviving with sunken/ling/muta first.
If you don't see the fast +1, then a sair will likely come, and you will get scourge. Check using scourge for more sair production and +1 air weapons from toss.
If you see +1 air weapons or more sair production, get +1 air cara for your overlords and 1 spore at each nat. Then, get Hydra speed and +1 range. When hydra speed is 2/3 done, get Overlord speed, and when it is done, get Hydra Range. This way, your overlord speed finishes right as your hydra range finishes and you're primed to move out. Alternatively, you can get overlord speed when hydra speed is 1/3 done if you want to time it with your +1 range. Before then, you're really not moving out onto the map so there's no need for overlord speed.
If you don't see +1 air weapons, then forget +1 air cara and the spore, and just go with the speed/range earlier.

For 6hat lurker, you REALLY need the +1 air cara earlier than ovie speed because scourge are essentially your ONLY way of contesting air dominance. In fact, if you see +1 corsairs coming from Toss, it's actually advisable to get 2 spore colonies rather than one because you will have no hydras to defend your overlords.
darkness overpowering
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6546 Posts
June 29 2013 14:34 GMT
#27
On June 29 2013 22:44 ghrur wrote:
Just skimming through the guide, but Idk why you have +1 carapace always started in your 6hat build when there's no indication of a transition to mutas or heavy air. +1 cara is normally researched when the toss is going for +1 sairs and you're going hydras or lurkers, lurkers especially. However, you advocate Pneumatized carapace when that doesn't help your scourge vs the corsairs, and you won't be moving out for heavy attacks with early lurkers anyway. Here's something I think works better for 6hat hydra:

Use overlords/lings to check for fast +1 from Protoss. If you see the forge spinning, forget +1 cara cuz you should worry about surviving with sunken/ling/muta first.
If you don't see the fast +1, then a sair will likely come, and you will get scourge. Check using scourge for more sair production and +1 air weapons from toss.
If you see +1 air weapons or more sair production, get +1 air cara for your overlords and 1 spore at each nat. Then, get Hydra speed and +1 range. When hydra speed is 2/3 done, get Overlord speed, and when it is done, get Hydra Range. This way, your overlord speed finishes right as your hydra range finishes and you're primed to move out. Alternatively, you can get overlord speed when hydra speed is 1/3 done if you want to time it with your +1 range. Before then, you're really not moving out onto the map so there's no need for overlord speed.
If you don't see +1 air weapons, then forget +1 air cara and the spore, and just go with the speed/range earlier.

For 6hat lurker, you REALLY need the +1 air cara earlier than ovie speed because scourge are essentially your ONLY way of contesting air dominance. In fact, if you see +1 corsairs coming from Toss, it's actually advisable to get 2 spore colonies rather than one because you will have no hydras to defend your overlords.

+1 carapace its also good to snipe HT .. there was a great timing of 5 h +a muta then mass hdyralisk that worked great
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 29 2013 20:23 GMT
#28
On June 29 2013 22:44 ghrur wrote:
Just skimming through the guide, but Idk why you have +1 carapace always started in your 6hat build when there's no indication of a transition to mutas or heavy air. +1 cara is normally researched when the toss is going for +1 sairs and you're going hydras or lurkers, lurkers especially. However, you advocate Pneumatized carapace when that doesn't help your scourge vs the corsairs, and you won't be moving out for heavy attacks with early lurkers anyway. Here's something I think works better for 6hat hydra:

Use overlords/lings to check for fast +1 from Protoss. If you see the forge spinning, forget +1 cara cuz you should worry about surviving with sunken/ling/muta first.
If you don't see the fast +1, then a sair will likely come, and you will get scourge. Check using scourge for more sair production and +1 air weapons from toss.
If you see +1 air weapons or more sair production, get +1 air cara for your overlords and 1 spore at each nat. Then, get Hydra speed and +1 range. When hydra speed is 2/3 done, get Overlord speed, and when it is done, get Hydra Range. This way, your overlord speed finishes right as your hydra range finishes and you're primed to move out. Alternatively, you can get overlord speed when hydra speed is 1/3 done if you want to time it with your +1 range. Before then, you're really not moving out onto the map so there's no need for overlord speed.
If you don't see +1 air weapons, then forget +1 air cara and the spore, and just go with the speed/range earlier.

For 6hat lurker, you REALLY need the +1 air cara earlier than ovie speed because scourge are essentially your ONLY way of contesting air dominance. In fact, if you see +1 corsairs coming from Toss, it's actually advisable to get 2 spore colonies rather than one because you will have no hydras to defend your overlords.


I agree with some of what you're saying, but you have to keep in mind that overlord speed is pretty important if you're fighting against a corsair-based play because you need to be able to move them around quickly, not only to get to safety from corsairs, but to quickly move into position to spot DTs.

+1 carapace gives you so many options by negating the Protoss' air superiority. It means the difference between 1. getting a much-needed snipe, killing corsairs, sniping a high templar, saving your overlords and 2. everything evaporating.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
June 29 2013 23:45 GMT
#29
Thanks for this guide! The strategy forum is booming
Need a light?
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
June 29 2013 23:53 GMT
#30
Hmmm, now we need a TvP guide so I stop losing all the time T_T
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 30 2013 00:02 GMT
#31
thank you so much for keeping BW strat alive!
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 30 2013 02:58 GMT
#32
On June 30 2013 08:53 amazingxkcd wrote:
Hmmm, now we need a TvP guide so I stop losing all the time T_T

But then we Protoss will be destroyed without any modern counter strategy guides!! D:

Great guide nina! Oh wait... you already knew that.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
TehRei
Profile Joined April 2012
Sweden261 Posts
June 30 2013 06:03 GMT
#33
Ninazerg, you're an amazing person and/or writer; it's always a delight to read any of your longer works.
I don't even play Zerg, but I feel like I learned a lot about the game in general by reading this. I expect I'll be able to appreciate ZvP more as a spectator as well, which is also a cool thing.

... it's kind of a bummer that you play zerg though ;p
(Sorry: too many compliments earlier, had to say something semi-demeaning)
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 30 2013 07:09 GMT
#34
On June 30 2013 15:03 TehRei wrote:
Ninazerg, you're an amazing person and/or writer; it's always a delight to read any of your longer works.
I don't even play Zerg, but I feel like I learned a lot about the game in general by reading this. I expect I'll be able to appreciate ZvP more as a spectator as well, which is also a cool thing.

... it's kind of a bummer that you play zerg though ;p
(Sorry: too many compliments earlier, had to say something semi-demeaning)


Honestly, I wasn't expecting so many compliments, it's a bit overwhelming and strange to me. Thank you, though. Even if you're spectating though, BroodWar changes a lot, so this could quickly become outdated if certain other plays become more standard.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Sum41
Profile Joined November 2011
Chile345 Posts
Last Edited: 2013-06-30 16:42:26
June 30 2013 16:37 GMT
#35
i have not read it yet, but looks like an amazing guide, you have so much Knowledge e.e Thxs you nina. when i come back to BW i'll use every advice you have give us in this guide e.e

I wonder how many copies of ninazerg there will be in 3 months after this hehehe xD, you are going to be something like a Zerg Queen of the Swarm they will be doing what you told/teach them to beat the manly toss race... and all your efforts will probably give birth to a new King of the Swarm that's going to dethrone Sziky
Hydralisk so fasts and dangerous :D
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
July 02 2013 13:26 GMT
#36
I like how in recent days I've encountered lings all-in early game pretty much in 50% of my pvz's. I guess it's an effect of this guide. Sadly around 50% of them I lost:-)
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
Last Edited: 2013-07-02 13:45:03
July 02 2013 13:44 GMT
#37
On July 02 2013 22:26 arbiter_md wrote:
I like how in recent days I've encountered lings all-in early game pretty much in 50% of my pvz's. I guess it's an effect of this guide. Sadly around 50% of them I lost:-)


On June 28 2013 15:49 Sayle wrote:
Show nested quote +
On June 28 2013 15:23 BisuDagger wrote:
I hope zerg never loses to Protoss now cause of your guide.


In order to counteract this, I've decided to write a guide on playing PvZ:

+ Show Spoiler +
[image loading]

quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2013-07-02 16:09:20
July 02 2013 16:08 GMT
#38
Thank you so much for producing a comprehensive guide in this time where almost no one ventures into these waters.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2013-07-02 20:32:28
July 02 2013 20:32 GMT
#39
just wow
mad props for the efforts
Enjoy the game
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
Last Edited: 2013-07-02 22:01:01
July 02 2013 22:00 GMT
#40
Thank you SO much for the guide. ZvP is pretty much the only matchup I play and this is just absurdly helpful. You are hero ninazerg
It is the mark of an educated mind to be able to entertain a thought without accepting it.
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