• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:59
CEST 22:59
KST 05:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The China Politics Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2415 users

Neo Forte Minerals distribution - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Hypnotize
Profile Joined March 2006
United States183 Posts
Last Edited: 2006-05-16 07:26:17
May 16 2006 07:20 GMT
#21
ok i just tested out neo fortes mineral efficiencies.
here are the results:
Test One-

Main base with 20 miners (2 on each patch):
@5 minutes: aprox. 5000 minerals.
@10 minutes: aprox. 9730 minerals.
mined out at 16 mins 53 secs.

Natural Expo with 12 miners (2 on each patch):
@5 minutes: aprox. 3776 minerals.
@10 minutes: aprox. 7616 minerals.
mined out at 12 mins 5 secs.

Test Two-

Main base with 30 miners (3 on each patch):
@5 minutes: aprox. 6100 minerals.
@10 minutes: aprox. 12920 minerals.
mined out at 12 mins 20 secs.

Natural Expo with 18 miners (3 on each patch):
@5 minutes: aprox. 4200 minerals.
@10 minutes: aprox. 8500 minerals.
mined out at 10 mins 44 secs.

conclusions:

As you can see having more miners on 6 patches speeds up intake of money. putting more miners on 10 patches speeds up intake of money. ill let someone else find the line where the bonus begins and stops...

adding 10 miners to your 10 patches increases your intake of money slightly at the 5 minute mark and significantly at the 10 minute mark.

adding 6 miners to your 6 patches slightly increases your intake of money at the 5 minute mark and slightly increases your intake of money at the 10 minute mark.

adding 6 miners to your expo makes it mine out roughly 2 minutes faster than the original 12.
adding 10 miners to your main makes it mine out roughly 5 minutes faster than the original 20, well worth the 500 minerals put into the extra miners.

here are the average minerals mined per minute for both bases with the miner number changes.
(MPM=minerals per minute)

-=5 minute mark=-
Main-20 miners: 1000 MPM
Main-30 miners: 1220 MPM
Expo-12 miners: 755 MPM
Expo-18 miners: 840 MPM

-=10 minute mark=-
Main-20 miners: 973 MPM
Main-30 miners: 1292 MPM
Expo-12 miners: 762 MPM
Expo-18 miners: 850 MPM

Having more miners per patch with a max of 3 [per patch] can give a decent boost in economy if thought out correctly during a game.
the major bosst appears around 10 minutes of mining.

someone else can do a test to see if having 4 miners per patch is worth the extra 500 minerals.

I hope this helped somebody...


BTW: this only applies to Neo Forte for those who did not read the other posts.

if someone REALLY wants to get accurate results they can retime the mineral agtherings in the Replay. i went AFk for like 20 minutes in the replay also.

http://www.yousendit.com/transfer.php?action=download&ufid=93F17BBA25BA57AB
Carriers are gay
Hypnotize
Profile Joined March 2006
United States183 Posts
May 16 2006 07:23 GMT
#22
we should have a map contest to see the most effiecient mineral layout ^___^.
Carriers are gay
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
May 16 2006 07:41 GMT
#23
I didn't know that 3 miners on each patch is the msot effecient. For me its always been 2 miners per patch is very close to optimum.

I would stick to roughly 2 or a bit more miners per patch because the extra scvs are not worth it because of their costs compared to the increased economy.
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
May 16 2006 07:56 GMT
#24
Nice find, wonder if the pros know...
ok dont not so good something is something ok ok ok gogogo
antrax
Profile Joined July 2005
Peru191 Posts
May 16 2006 08:02 GMT
#25
Thanks for testing Hipnotize, it's true that you can add miners and this will improve a LITTLE your income but what about this factors:
The cost of the extra miners, a difference of 8 miners means 400 minerals
The supply that these miners consume, one pylon means 100 minerals
The time that takes to produce these extra miners.

My point is how fast can we achieve an optimal rate of gathering and then concentrate resources in army 500 extra minerals sounds interesting in early stages of the game.

skyglow 2 miners per patch should be true that are close to optimum but because of current mineral distributions the problem that I explained degrades the final income.
Deep tech
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
May 16 2006 09:28 GMT
#26
On May 16 2006 16:23 Hypnotize wrote:
we should have a map contest to see the most effiecient mineral layout ^___^.

fastest possible map?
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 16 2006 09:41 GMT
#27
On May 16 2006 18:28 YoUr_KiLLeR wrote:
Show nested quote +
On May 16 2006 16:23 Hypnotize wrote:
we should have a map contest to see the most effiecient mineral layout ^___^.

fastest possible map?


that is about as efficient as it gets
Get it by your hands...
DarkYoDA
Profile Blog Joined September 2005
United States1347 Posts
Last Edited: 2006-05-16 22:42:27
May 16 2006 20:39 GMT
#28
On May 16 2006 16:20 Hypnotize wrote:
Test One-

Main base with 20 miners (2 on each patch):
@5 minutes: aprox. 5000 minerals.
@10 minutes: aprox. 9730 minerals.
mined out at 16 mins 53 secs.

Natural Expo with 12 miners (2 on each patch):
@5 minutes: aprox. 3776 minerals.
@10 minutes: aprox. 7616 minerals.
mined out at 12 mins 5 secs.

Test Two-

Main base with 30 miners (3 on each patch):
@5 minutes: aprox. 6100 minerals.
@10 minutes: aprox. 12920 minerals.
mined out at 12 mins 20 secs.

Natural Expo with 18 miners (3 on each patch):
@5 minutes: aprox. 4200 minerals.
@10 minutes: aprox. 8500 minerals.
mined out at 10 mins 44 secs.

-=5 minute mark=-
Main-20 miners: 1000 MPM
Main-30 miners: 1220 MPM
Expo-12 miners: 755 MPM
Expo-18 miners: 840 MPM

-=10 minute mark=-
Main-20 miners: 973 MPM
Main-30 miners: 1292 MPM
Expo-12 miners: 762 MPM
Expo-18 miners: 850 MPM


Now that's a valid experiment. No offense antrax, cos I think it's only fair that numbers do the talking and 100 minerals per minute boost isn't little (Equivalent to an peon going 12 trips). Good post though, everyone learns from this thread.
It's a comedy to claim thy superiority when it's anothers' inferiority which elevated thy mediocrity
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 16 2006 22:32 GMT
#29
On May 15 2006 23:02 antrax wrote:
The ones with 6 mineral patches distributed in two opposed groups of three patches each one.
I realize something interesting about this distribution. Usually the optimal number to gather minerals is 3 workers per patch with this every patch will have a worker mining all the time above this number you are wasting minerals in workers.
Turns out that the optimal number for these Neo Forte expos are exactly 12 (two workers per patch). Why is this? Because of the different distribution the problem of the wandering workers seeking for free patches to mine is eliminated, this problem causes that at some point a worker waste more time travelling to a free patch than actually mining.
Therefore the best places to expand in this map are these expos to get fast minerals with less workers, you could say the mains have more minerals (10 patches) but while you put more workers to gather the problem of the wandering workers will appear and you will need more or less 30 workers for optimal mining rather than 24 in two of these expos working 12 patches optimally. The expos at the top and bottom of this map don't have the same behavior but are close too.

How could this help a race with the capacity to make 12 workers fast? Make your experiments zergs and let us know.

This could be an interesting factor for making maps or maybe not, but there shouldn't be imbalances in mining because of the starting positions.

Enjoy your minerals.


Can't believe you guys actually think hes right with no proof or how he came to this conclusion. I've actually tested optimal number of workers for 3 patches and its 8. My friend was saying 3 workers per patch is the rule of thumb also, its actually 2.5. Knowing that you can use this formula; 3x2.5 is 7.5 = 8 . Since there is 2 sets of 3 that means 16 workers is the most optimal.

The other thing that doesn't make sense about his post is, Couldn't you just as easily take a base with 10 crystals and put 12 workers on that and get just as much money, if not more from less waiting time?
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 16 2006 22:38 GMT
#30
Oh, Hypnotize sorta already beat me to it. But still its 2.5 Workers per crystal not 3. That is the most efficient way.
..and then I would, ya know, check em'. (Aka SpoR)
antrax
Profile Joined July 2005
Peru191 Posts
Last Edited: 2006-05-17 00:31:19
May 16 2006 22:58 GMT
#31
Generally common sense doesn't need proofs, but it seems that this is not the case.

I made experiments and guess what it's true.

I have to analize the results to give a better explanation or interpretation, but my experiment is simple put 12 miners in the new distribution, put 12 in the mineral expansion both have 6 patches, who do you think end first?
And of course continue with another experiment, put 24 miners in a main (10 patches) and take two expos (12 patches) and 12 miners per expo, start mining at the same time.

Who will end first?
Explain ... if you can.
Deep tech
panschk[FP]
Profile Joined May 2005
Germany148 Posts
Last Edited: 2006-05-19 00:31:14
May 19 2006 00:03 GMT
#32
Hm I did not discover a big difference between close (to each other) and loose mineral placement. No real stats though, my measurements were not accurate enough
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 179
White-Ra 155
StarCraft: Brood War
Britney 15948
Shuttle 363
Dewaltoss 116
Sexy 24
NaDa 9
Dota 2
Gorgc5401
Pyrionflax199
capcasts65
Counter-Strike
byalli602
Other Games
summit1g9151
gofns2799
Grubby2677
FrodaN1469
Liquid`Hasu390
mouzStarbuck253
C9.Mang0209
ArmadaUGS149
QueenE57
ZombieGrub40
Organizations
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1122
• WagamamaTV356
• Shiphtur304
Upcoming Events
CranKy Ducklings
13h 1m
WardiTV Team League
14h 1m
uThermal 2v2 Circuit
18h 1m
IPSL
19h 1m
Hawk vs TBD
StRyKeR vs TBD
BSL
22h 1m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 13h
WardiTV Team League
1d 14h
OSC
1d 16h
BSL
1d 22h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 22h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.