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14 nexus build, PvT

Forum Index > Brood War Strategy
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1 2 3 4 Next All
b_unnies
Profile Blog Joined March 2006
3579 Posts
April 30 2006 13:54 GMT
#1
ive heard about nal ra doing this a few times on VODS a few times if im not mistaken in PvT, i would like to try this build out, im not quite sure how u do it, do u put fast forge+cannons at ramp first like in PvZ? or do u just go dual gates goons?

i know its a pretty risky build but i want to try this out
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 30 2006 13:57 GMT
#2
It's bad, forget about the build. Just learn how to play 2gate power dragoon into DT or Nexus or Robo, such a ridiculously powerful build.
too easy
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
April 30 2006 14:00 GMT
#3
i think he built nexus first then went 3 gate goons, he had enough goons to repel the gundam that came. I wouldn't recommend it though unless you knew the exact build order and t timing.
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
April 30 2006 14:31 GMT
#4
its one of the best builds, i have used it exessively
there are many variations, the safest is:
13 nex 14 gate 15 gas, gate, core, zeal (meant to deal with rine/vult/scv rush).
the most rewarding is:
14 nex 15 pylon gate 16 gas 17 gate 18 core
with this build if u block the terran's first attempt, then u just overpower him.
the key to surviving is halting probe production often to make army.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
April 30 2006 14:53 GMT
#5
Yup. Seen a lot of good P players doing this in TV games on Rush Hour. (Pusan, Stork)

Now they both lost those games but that's beside the point. The key is cutting probes once the expo nex finishes so that you can get the gas, core and 2 gates up super fast.

You need to have a handful of units to deal with his push to your main. You can't let him mine up since you'll have no obs so you need those units out and ready to repel him as he advances. It's a great build and can be really strong even if the T pressures. You just need to play differently than what you're used to...and pray for far positions to make it easier on you.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
April 30 2006 14:54 GMT
#6
Hmm honestly I dont think its such a smart play, however it depends on the map. I just switched to T, and the best protoss I beat (im playing on my old P account so the players are above my skill as T) was a 20-5 p who tried to 14 nex. I scouted it last so any sort of gundam rush wasnt possible, so I just went 1 fac cc into push and took his ramp. Just kept pushing, and with 1 expo to 1 expo, he eventualy got overrun. Seems like you just have too many weak points with this strat, and its too easy for t to match your expo, only with more scvs, making it impossible for you to get off your second expo.
b_unnies
Profile Blog Joined March 2006
3579 Posts
April 30 2006 14:59 GMT
#7
satanik when do u get ur 2nd expo? and btw i never knew u played protoss i thought u always played zerg?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
April 30 2006 15:11 GMT
#8
If this build is pulled off perfectly, theres pretty much only a limited number of things that terran can do. For example I went joyo in this game once seeing as how the toss had started a very fast expo on rush hour. By the time I got there with 3 tanks, rines and scvs he had something like 5 goons and 2 more coming.

I guess you can do it on maps where scouting would take longer so terran has less time to try to react.
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
April 30 2006 15:25 GMT
#9
wow, a toss fe build becoming popular... i'm going to look for some vods or reps of this, sounds neat
Moderatorsloppy little slug
b_unnies
Profile Blog Joined March 2006
3579 Posts
April 30 2006 15:28 GMT
#10
On May 01 2006 00:25 intrigue wrote:
wow, a toss fe build becoming popular... i'm going to look for some vods or reps of this, sounds neat


welcome to the era of macro =P
haduken
Profile Blog Joined April 2003
Australia8267 Posts
April 30 2006 15:49 GMT
#11
i don't see how protoss can defeat a well timed tank and vulture + rines attack. even with enough goons you are going to be at a disadvantage if you get contained.
Rillanon.au
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
April 30 2006 15:53 GMT
#12
If you have a super good version of the build which is down to 10ths of a second timed perfeclty it can be extremely fast and defeat all types of rushes I think. I have to experiment with diffierent builds first though.
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 30 2006 17:29 GMT
#13
On May 01 2006 00:11 skyglow1 wrote:
If this build is pulled off perfectly, theres pretty much only a limited number of things that terran can do. For example I went joyo in this game once seeing as how the toss had started a very fast expo on rush hour. By the time I got there with 3 tanks, rines and scvs he had something like 5 goons and 2 more coming.

I guess you can do it on maps where scouting would take longer so terran has less time to try to react.


Joyo is too slow, just overrun him with nonstop vultures with mines, marines and 7-8 scvs, a tank isn't even necessary since he doesn't have range yet - this means marines are still effective vs dragoons, and once you get the bunker up at his expansion, there is little he can do.

What I would suggest as a counter is pump many marines, one factory, and then a 2nd at 60% 1st factory, machine shop, then pump vultures + mines, send 6-7 scvs using mine command at his expo mins, when you reach him you should have 3 vultures marines and scvs, more than enough to overpower him. Then you can simply cut off reinforcements with mines on ramp.
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
Last Edited: 2006-04-30 17:33:38
April 30 2006 17:32 GMT
#14
The reasons that this build is bad is because Protoss doesn't have the two items necessary to really battle a Terran army, range and observer. On Luna, Protoss can fend off an attack with many ranged dragoons alone, but with both missing they are really weak. 2 gate power dragoon, on the other hand, is good against nearly all Terran builds except 1fac cc.

However, you can easily mix it up by going 2gate power dragoon - fast expo or DT. Plus the option to harass the T by cutting the 14-16th probes for a zeal...it's very effective.

On a final note, I don't mean to completely belittle this build, becuase the maps weren't specified. On many larger maps, this build is perfectly viable and is definitely a good thing to throw in if you have to play a BO5 or something. However, again, I would not recommend on Luna or LT.
too easy
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2006-04-30 17:41:20
April 30 2006 17:36 GMT
#15
If it's so bad, then why does the very best of the best protosses in the world use it?

I mean, Rush Hour is not a very big map but it's suited for it aswell obviously
Sheriff
Profile Joined May 2005
Belgium26 Posts
April 30 2006 19:48 GMT
#16
Its a good build, dont use it on maps where T can take your ramp. And be aware of marine/scv rush.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
Last Edited: 2006-04-30 20:37:22
April 30 2006 20:36 GMT
#17
This is an AWESOME build. U must get 3 gate goon after ur nexus to stop his fast push.( you dont need obs to just overpower the push with mass goon) once u stop the first attack... its pretty much gg.


but recently Midas pissed on Stork with the NaDa build. I doubt many people could do it like Midas did... he had sick micro.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
NonYold
Profile Joined April 2004
United States2814 Posts
April 30 2006 21:24 GMT
#18
I don't really like it since if he sends half his scv's it makes the game a toss up. I prefer 1gate, fast range, expo at about 31 or 32 supply. If he rushes and you defend without losing any probes, you're far ahead. If he does fast expand himself, you're still farther ahead than you usually are
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 30 2006 22:35 GMT
#19
i endorse nexus on 14
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
TserHossHiBreed
Profile Joined May 2005
Algeria87 Posts
April 30 2006 22:53 GMT
#20
On May 01 2006 02:36 Patriot.dlk wrote:
If it's so bad, then why does the very best of the best protosses in the world use it?


talk about an irrelevant argument.

This build is too risky, unless you can make it at least C with a decent winning score on PGT don't attempt it. I'm pretty sure it looses vs 2 fact and if you're doing it on LT/sattarchasm/etc. you're doing a big gamble because of 1 fact star. Even 1 factory could probably overun this with correct SCV micro.

I haven't got alot of experience regarding a PvT FE but I think this is a joke, like The Stove was. To those who say it's an awesome and viable build, everything is awesome and viable when you're playing bad opponents.
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