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14 nexus build, PvT

Forum Index > Brood War Strategy
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b_unnies
Profile Blog Joined March 2006
3579 Posts
April 30 2006 13:54 GMT
#1
ive heard about nal ra doing this a few times on VODS a few times if im not mistaken in PvT, i would like to try this build out, im not quite sure how u do it, do u put fast forge+cannons at ramp first like in PvZ? or do u just go dual gates goons?

i know its a pretty risky build but i want to try this out
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 30 2006 13:57 GMT
#2
It's bad, forget about the build. Just learn how to play 2gate power dragoon into DT or Nexus or Robo, such a ridiculously powerful build.
too easy
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
April 30 2006 14:00 GMT
#3
i think he built nexus first then went 3 gate goons, he had enough goons to repel the gundam that came. I wouldn't recommend it though unless you knew the exact build order and t timing.
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
April 30 2006 14:31 GMT
#4
its one of the best builds, i have used it exessively
there are many variations, the safest is:
13 nex 14 gate 15 gas, gate, core, zeal (meant to deal with rine/vult/scv rush).
the most rewarding is:
14 nex 15 pylon gate 16 gas 17 gate 18 core
with this build if u block the terran's first attempt, then u just overpower him.
the key to surviving is halting probe production often to make army.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
April 30 2006 14:53 GMT
#5
Yup. Seen a lot of good P players doing this in TV games on Rush Hour. (Pusan, Stork)

Now they both lost those games but that's beside the point. The key is cutting probes once the expo nex finishes so that you can get the gas, core and 2 gates up super fast.

You need to have a handful of units to deal with his push to your main. You can't let him mine up since you'll have no obs so you need those units out and ready to repel him as he advances. It's a great build and can be really strong even if the T pressures. You just need to play differently than what you're used to...and pray for far positions to make it easier on you.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
April 30 2006 14:54 GMT
#6
Hmm honestly I dont think its such a smart play, however it depends on the map. I just switched to T, and the best protoss I beat (im playing on my old P account so the players are above my skill as T) was a 20-5 p who tried to 14 nex. I scouted it last so any sort of gundam rush wasnt possible, so I just went 1 fac cc into push and took his ramp. Just kept pushing, and with 1 expo to 1 expo, he eventualy got overrun. Seems like you just have too many weak points with this strat, and its too easy for t to match your expo, only with more scvs, making it impossible for you to get off your second expo.
b_unnies
Profile Blog Joined March 2006
3579 Posts
April 30 2006 14:59 GMT
#7
satanik when do u get ur 2nd expo? and btw i never knew u played protoss i thought u always played zerg?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
April 30 2006 15:11 GMT
#8
If this build is pulled off perfectly, theres pretty much only a limited number of things that terran can do. For example I went joyo in this game once seeing as how the toss had started a very fast expo on rush hour. By the time I got there with 3 tanks, rines and scvs he had something like 5 goons and 2 more coming.

I guess you can do it on maps where scouting would take longer so terran has less time to try to react.
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
April 30 2006 15:25 GMT
#9
wow, a toss fe build becoming popular... i'm going to look for some vods or reps of this, sounds neat
Moderatorsloppy little slug
b_unnies
Profile Blog Joined March 2006
3579 Posts
April 30 2006 15:28 GMT
#10
On May 01 2006 00:25 intrigue wrote:
wow, a toss fe build becoming popular... i'm going to look for some vods or reps of this, sounds neat


welcome to the era of macro =P
haduken
Profile Blog Joined April 2003
Australia8267 Posts
April 30 2006 15:49 GMT
#11
i don't see how protoss can defeat a well timed tank and vulture + rines attack. even with enough goons you are going to be at a disadvantage if you get contained.
Rillanon.au
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
April 30 2006 15:53 GMT
#12
If you have a super good version of the build which is down to 10ths of a second timed perfeclty it can be extremely fast and defeat all types of rushes I think. I have to experiment with diffierent builds first though.
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 30 2006 17:29 GMT
#13
On May 01 2006 00:11 skyglow1 wrote:
If this build is pulled off perfectly, theres pretty much only a limited number of things that terran can do. For example I went joyo in this game once seeing as how the toss had started a very fast expo on rush hour. By the time I got there with 3 tanks, rines and scvs he had something like 5 goons and 2 more coming.

I guess you can do it on maps where scouting would take longer so terran has less time to try to react.


Joyo is too slow, just overrun him with nonstop vultures with mines, marines and 7-8 scvs, a tank isn't even necessary since he doesn't have range yet - this means marines are still effective vs dragoons, and once you get the bunker up at his expansion, there is little he can do.

What I would suggest as a counter is pump many marines, one factory, and then a 2nd at 60% 1st factory, machine shop, then pump vultures + mines, send 6-7 scvs using mine command at his expo mins, when you reach him you should have 3 vultures marines and scvs, more than enough to overpower him. Then you can simply cut off reinforcements with mines on ramp.
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
Last Edited: 2006-04-30 17:33:38
April 30 2006 17:32 GMT
#14
The reasons that this build is bad is because Protoss doesn't have the two items necessary to really battle a Terran army, range and observer. On Luna, Protoss can fend off an attack with many ranged dragoons alone, but with both missing they are really weak. 2 gate power dragoon, on the other hand, is good against nearly all Terran builds except 1fac cc.

However, you can easily mix it up by going 2gate power dragoon - fast expo or DT. Plus the option to harass the T by cutting the 14-16th probes for a zeal...it's very effective.

On a final note, I don't mean to completely belittle this build, becuase the maps weren't specified. On many larger maps, this build is perfectly viable and is definitely a good thing to throw in if you have to play a BO5 or something. However, again, I would not recommend on Luna or LT.
too easy
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2006-04-30 17:41:20
April 30 2006 17:36 GMT
#15
If it's so bad, then why does the very best of the best protosses in the world use it?

I mean, Rush Hour is not a very big map but it's suited for it aswell obviously
Sheriff
Profile Joined May 2005
Belgium26 Posts
April 30 2006 19:48 GMT
#16
Its a good build, dont use it on maps where T can take your ramp. And be aware of marine/scv rush.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
Last Edited: 2006-04-30 20:37:22
April 30 2006 20:36 GMT
#17
This is an AWESOME build. U must get 3 gate goon after ur nexus to stop his fast push.( you dont need obs to just overpower the push with mass goon) once u stop the first attack... its pretty much gg.


but recently Midas pissed on Stork with the NaDa build. I doubt many people could do it like Midas did... he had sick micro.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
NonYold
Profile Joined April 2004
United States2814 Posts
April 30 2006 21:24 GMT
#18
I don't really like it since if he sends half his scv's it makes the game a toss up. I prefer 1gate, fast range, expo at about 31 or 32 supply. If he rushes and you defend without losing any probes, you're far ahead. If he does fast expand himself, you're still farther ahead than you usually are
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 30 2006 22:35 GMT
#19
i endorse nexus on 14
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
TserHossHiBreed
Profile Joined May 2005
Algeria87 Posts
April 30 2006 22:53 GMT
#20
On May 01 2006 02:36 Patriot.dlk wrote:
If it's so bad, then why does the very best of the best protosses in the world use it?


talk about an irrelevant argument.

This build is too risky, unless you can make it at least C with a decent winning score on PGT don't attempt it. I'm pretty sure it looses vs 2 fact and if you're doing it on LT/sattarchasm/etc. you're doing a big gamble because of 1 fact star. Even 1 factory could probably overun this with correct SCV micro.

I haven't got alot of experience regarding a PvT FE but I think this is a joke, like The Stove was. To those who say it's an awesome and viable build, everything is awesome and viable when you're playing bad opponents.
NonYold
Profile Joined April 2004
United States2814 Posts
May 01 2006 01:11 GMT
#21
On May 01 2006 07:53 TserHossHiBreed wrote:
Show nested quote +
On May 01 2006 02:36 Patriot.dlk wrote:
If it's so bad, then why does the very best of the best protosses in the world use it?


talk about an irrelevant argument.

This build is too risky, unless you can make it at least C with a decent winning score on PGT don't attempt it. I'm pretty sure it looses vs 2 fact and if you're doing it on LT/sattarchasm/etc. you're doing a big gamble because of 1 fact star. Even 1 factory could probably overun this with correct SCV micro.

I haven't got alot of experience regarding a PvT FE but I think this is a joke, like The Stove was. To those who say it's an awesome and viable build, everything is awesome and viable when you're playing bad opponents.


The build isn't a joke at all. The best Protoss players in the world are using it in their most important matches. Like most non-conservative builds, the decision to use it just comes down to percentages. If the player feels he has 60% chance of winning with it, it doesn't matter how decisive the losses are in the other 40%. If it doesn't seem like there's any other shot to get a >60% chance for winning, then it makes sense to go for it.

If people want to use a ladder like PGTour as competition, then a build like that is bad. If you want to use it as a place to practice, then do the build over and over so you can work your success rate up.
rel
Profile Blog Joined January 2005
Guam3521 Posts
May 01 2006 01:18 GMT
#22
So how the hell are terrans spose to beat this, if we arn't progamar?
I'll tank push my way into her heart. ☮♥&$!
Sadist
Profile Blog Joined October 2002
United States7328 Posts
May 01 2006 01:58 GMT
#23
the build is annoying and i get angry when protosses do it vs me ;p especially when i scout them last.

You can get a few zeals w/goon and defend pretty much any rush if you use probes aswell. It depends on the map though. Sometimes a terran can just mine then set up a push outside and if you dont get a shuttle you wo nt beat it ;p
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
GoaLD50
Profile Joined February 2006
United States41 Posts
May 01 2006 02:27 GMT
#24
I personally haven't managed to pull off this build, but who knows maybe I'll try out the suggested BOs.

Anyways, anytime I've FE, Terran has had sucess with vulture micro or hard push. As Terran if you see FE, you know they dont have obs, and obs is the only think that keeps terran from using crazy vultures. They are cheap as hell with a huge punch if youre getting the mine damage in. It's going to be rough to stave off that as toss. Even with goons, range is still slow to research.

And winning after keeping off their first hard attack... thats a given. Anyone have any advice on Terran FE in response? Seems like that would be the safe thing to do if you scout on time.

Better on maps where scouting takes longer and bases are further apart. I still think that you need to be quite skilled to pull this off vs. someone of equal or higher skill level than you. If it's vs someone weaker, do whatever you want. Probe the fucker to death.
beavis.smurf
Profile Joined December 2005
United States339 Posts
May 01 2006 03:08 GMT
#25
on 815 u can get away with it
a korean just pulled off some sexy cheese and got cheesed back - tasteless
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
May 01 2006 03:10 GMT
#26
ive also been able to counter this with a fac-starport build by doing harass with 2 tanks then sending another dropship with vultures (on rush hour), toss cant stop it easily without goon range and obs
https://www.twitch.tv/argsabbath/
beavis.smurf
Profile Joined December 2005
United States339 Posts
May 01 2006 03:15 GMT
#27
why dont you bunker rush it?
a korean just pulled off some sexy cheese and got cheesed back - tasteless
Mr.Testie
Profile Joined February 2006
973 Posts
May 01 2006 03:20 GMT
#28
Bunker rush doesn't work.

It's a good build.

I'm rather surprised pro tosses are doing it on Rush Hour though. Seeing as how it has a higher probability of being scouted fast. An extremely good terran such as boxer upon seeing the build would just lay an unfinished supply depot down at your expansion. It wouldn't make you lose the game, but it'd be a set back to have 300 minerals or so and only a pylon.
Ilintar
Profile Joined October 2002
Poland794 Posts
May 01 2006 04:15 GMT
#29
It's a very risky build.

I'd put it between "normal build" and "win-or-lose". This build goes on the edge. If perfectly executed, it gives you a big advantage - but if you make one mistake, you won't have the opportunity to correct it.

I think this build is best left to P players who don't see themselves eg. losing a goon early on mines vs vultures. If you can micro goons vs vultures perfectly (without range!), not get all your peons killed off or him getting into your main, it's a good build. But there are IMO too many ifs.

Push won't beat it. Slow push with expo will be just that - too slow. Fast push is susceptible to the fact that once the expo is online, the protoss will be able to overpower the terran if he doesn't lose troops. If he does - well, back to point one.
Former webmaster @ WGTour.com / BWLauncher developer
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
May 01 2006 06:23 GMT
#30
i have used this build with success at forte and i can share a few reps if your interested.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
May 01 2006 06:57 GMT
#31
It's quite a powerful build. The terran will need very good micro to win with vultures early on, and a rush without vultures shouldn't be difficult to stop with goons+probes. However, you are easily screwed against any fast barracks build(the game will look like a 3 minute boxer vs yellow tvz).
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Samejima
Profile Joined June 2004
Canada534 Posts
May 01 2006 07:03 GMT
#32
On May 01 2006 15:23 sataNik[pG] wrote:
i have used this build with success at forte and i can share a few reps if your interested.

yes please do
and what would be amazing is a complete pgt reppack :D
What we call chaos is just patterns we haven't recognized yet.
kroko
Profile Blog Joined May 2004
Finland2136 Posts
May 01 2006 07:17 GMT
#33
On May 01 2006 16:03 Samejima wrote:
Show nested quote +
On May 01 2006 15:23 sataNik[pG] wrote:
i have used this build with success at forte and i can share a few reps if your interested.

yes please do
and what would be amazing is a complete pgt reppack :D
I have Sick Timing and UnReal Macro
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
May 01 2006 07:27 GMT
#34
haha i could make a rep pack with 2000+ intersting reps but i wont cuz i beleive that by mass watching reps someone inevitably limits his originality and i dont want to do that to you guys.
i am nostalgic of the era before 2001 (1.07). everything then was so interesting because there was so much open ground for innovation.. now there are way too many players who play the same way , freaky....
strik.fr
Profile Joined May 2006
France212 Posts
May 01 2006 07:28 GMT
#35
Well i used to make this build 1 year ago and when i saw that vod where nal_ra raped nada it helped me to make a best build : i realized how it can be powerful.It s no more risky than a zerg expanding 12 but probes are stronger than drones. What i changed is that i use double gas to drop 4 dt :very surprising for the t who will not expect it after a fast expand .
My build ( this strats works on macro/non cliff maps : eq : luna, r point , rush hour..)
Perfect split , probes to 12 : send 13th to gather at the expand : make nexus and take it back to main , re gather to expand and make a pilon , again back to main then make 2 gates and gather again and make aforge and scout : train 2 zealots make 1 turet (choose the best angle to protect all your expand and your choke from vultures) , then gaz core (and still always mass probes) second gas.
Then depends of your feelings : if u feel terran decided to "hard push' you u will need more turets and build them like a zerg would do vs terran mm tank push ( as far as you can to deley him) during this time u will have build adun-robo then archives and i ensureu enough money to build 4 gates and a shutle and maybe an obs :train 4 dt and then many situation :
Terran suceed to destroy your expand BUT u have mass probes and dt so :1) u drop dt in his main ( fast push = low defences in main) and u block your choke with dt till u have enough units to expand again.2) you stil can save your expo : in most of games iplayed terran did not expect dt drops so if u can get an obs u will be able to drop dt on tank and mines.
If terran decided fast expand when he saw u did and it was to late to attck (late scout ) then it becomes easy.
Terran scouts you fast and want to rush bunk : no more difficult than a zerg vs a terran .
Yeah i heard some o f you saying it can be easyly raped : i know but i ensure you my win rate was >50 %. Its a "fun" strat : don t do it if u aim to reach high ranks or in a tourney. Needs no preasure and it s very fun to play this.
The worst cases is vs gays terrans : early push rins tanks and turets abuse . I'm sure its agood strat i could beat ig mireille on luna whereas i'm really mid player and not p user; I'm sure hasu protoss can be very powerful with this.
my top 5 forever 1)nada 2)julyzerg 3)iloveoov 4)Boxer 5)Nal_ra
strik.fr
Profile Joined May 2006
France212 Posts
Last Edited: 2006-05-01 07:33:40
May 01 2006 07:31 GMT
#36
And i would say : your nexus costs you 300 because u won t need a second pilon : if your timing is perfect the expands finshes at 18/18. What's 300 ? 2 goons and 1 probes? 1 goon and 1 pilon forgot ?: even gosu protoss can waste 300 in early gamewithout affecting the game.
And to conclude i saw fisheye doing this kind of build vs protoss on wcg (without turets , only 1 then 2 then 4 gates zealots): it s harder vs p so i definitely think it s good build.
my top 5 forever 1)nada 2)julyzerg 3)iloveoov 4)Boxer 5)Nal_ra
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
May 01 2006 07:47 GMT
#37
ok here u go: [url blocked]
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 01 2006 07:49 GMT
#38
Maybe I'm ignorant, but I would think that nexus on 12 vs terran would be better assuming you're opening with a gate (as a forge would do little good) because your nexus could act as a second pylon. Nexus on 14 vs zerg seems alright though, but in pvz, you could actually use cannons, in pvt, you'd be getting units up asap to not die to joyo/bamboo/fake double, and I'd think that yur nexus as your second pylon would be pretty nice for this. I'm not a protoss player thought :D
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
May 01 2006 08:43 GMT
#39
On May 01 2006 07:53 TserHossHiBreed wrote:
Show nested quote +
On May 01 2006 02:36 Patriot.dlk wrote:
If it's so bad, then why does the very best of the best protosses in the world use it?


talk about an irrelevant argument.

This build is too risky, unless you can make it at least C with a decent winning score on PGT don't attempt it. I'm pretty sure it looses vs 2 fact and if you're doing it on LT/sattarchasm/etc. you're doing a big gamble because of 1 fact star. Even 1 factory could probably overun this with correct SCV micro.

I haven't got alot of experience regarding a PvT FE but I think this is a joke, like The Stove was. To those who say it's an awesome and viable build, everything is awesome and viable when you're playing bad opponents.


Wait, so the one telling us that we're making irrelevant points is trying to tell us not to use the build because it's bad on Sattarchasm+?
I live in perpetual fear of terrorists and studio gangsters
Samejima
Profile Joined June 2004
Canada534 Posts
May 01 2006 08:44 GMT
#40
On May 01 2006 16:27 sataNik[pG] wrote:
haha i could make a rep pack with 2000+ intersting reps but i wont cuz i beleive that by mass watching reps someone inevitably limits his originality and i dont want to do that to you guys.
i am nostalgic of the era before 2001 (1.07). everything then was so interesting because there was so much open ground for innovation.. now there are way too many players who play the same way , freaky....

I know what u mean but I don't think anyone's originality would go down by watching your replays. You are one of the few I enjoy watching replays of (especially protoss) because you got your own style and i can learn new builds and tricks that I would not have think myself. As you said, most players play the same so it's not worth watching reps unless it's high caliber players.
What we call chaos is just patterns we haven't recognized yet.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
May 01 2006 09:02 GMT
#41
On May 01 2006 16:27 sataNik[pG] wrote:
haha i could make a rep pack with 2000+ intersting reps but i wont cuz i beleive that by mass watching reps someone inevitably limits his originality and i dont want to do that to you guys.
i am nostalgic of the era before 2001 (1.07). everything then was so interesting because there was so much open ground for innovation.. now there are way too many players who play the same way , freaky....


Would u marry me? ~_~ I'll pay for the wedding!
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
May 01 2006 09:16 GMT
#42
skip the churches and the marriages! lets go to tropical island, u me and the sun :D
er... maybe we need a laptop too >.<
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2006-05-01 09:37:01
May 01 2006 09:29 GMT
#43
On May 01 2006 07:53 TserHossHiBreed wrote:
Show nested quote +
On May 01 2006 02:36 Patriot.dlk wrote:
If it's so bad, then why does the very best of the best protosses in the world use it?


talk about an irrelevant argument.

This build is too risky, unless you can make it at least C with a decent winning score on PGT don't attempt it. I'm pretty sure it looses vs 2 fact and if you're doing it on LT/sattarchasm/etc. you're doing a big gamble because of 1 fact star. Even 1 factory could probably overun this with correct SCV micro.

I haven't got alot of experience regarding a PvT FE but I think this is a joke, like The Stove was. To those who say it's an awesome and viable build, everything is awesome and viable when you're playing bad opponents.

You and exalted are both crazy for arguing against this build when stork, pusan and nal_ra ALL have used it within the past few months.

It is a good build to do once in a while, of course you don't use it every single game but it's not a bad build..

On May 01 2006 12:20 Mr.Testie wrote:
Bunker rush doesn't work.

It's a good build.

I'm rather surprised pro tosses are doing it on Rush Hour though. Seeing as how it has a higher probability of being scouted fast. An extremely good terran such as boxer upon seeing the build would just lay an unfinished supply depot down at your expansion. It wouldn't make you lose the game, but it'd be a set back to have 300 minerals or so and only a pylon.

Testie, I'm surprised - don't you know that a lot of people scout VERY late or barely at all PvT on rush hour (both sides)?

Urgh, all these threads are making me want to play BW, but I must resist until my hands feel better-- And I get a new desk. And a new chair.
And should get my ass to a doctor too-.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
May 01 2006 09:31 GMT
#44
On May 01 2006 17:44 Samejima wrote:
Show nested quote +
On May 01 2006 16:27 sataNik[pG] wrote:
haha i could make a rep pack with 2000+ intersting reps but i wont cuz i beleive that by mass watching reps someone inevitably limits his originality and i dont want to do that to you guys.
i am nostalgic of the era before 2001 (1.07). everything then was so interesting because there was so much open ground for innovation.. now there are way too many players who play the same way , freaky....

I know what u mean but I don't think anyone's originality would go down by watching your replays. You are one of the few I enjoy watching replays of (especially protoss) because you got your own style and i can learn new builds and tricks that I would not have think myself. As you said, most players play the same so it's not worth watching reps unless it's high caliber players.

nah its just that some strats, once known and expected, arent as strong without the surprise element and as long as im playing competitively i'd better keep some secrecy.
rel
Profile Blog Joined January 2005
Guam3521 Posts
May 01 2006 10:48 GMT
#45
Satanik is a smart man!
I'll tank push my way into her heart. ☮♥&$!
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
Last Edited: 2006-05-01 13:57:46
May 01 2006 12:07 GMT
#46
in luna the build might be even better cuz u arent afraid of cliff drops
the most interesting strat for T is probably the early scv/rine rush,like the one of the draw game.im not sure yet which side is favored, but probably the toss should just let go of the natural in sight of that many scvs
b_unnies
Profile Blog Joined March 2006
3579 Posts
May 01 2006 12:20 GMT
#47
thxs satanik ill watch them
Catyoul *
Profile Joined April 2004
France2377 Posts
May 01 2006 12:25 GMT
#48
sataNik is THE SHIT !
The reps were mad cool. I watched the [hyo] one first, after the dropship interception, I imagined Korean girls in the audience screaming :D I couldn't believe you would succeed in the forceful break of the wall either, I was surprised you didn't robo there. In the 3 reps, it seemed to me that the key point of the game is in the early attack/defense
rel
Profile Blog Joined January 2005
Guam3521 Posts
May 01 2006 13:14 GMT
#49
Satanik you are my hero in Brood War.
I'll tank push my way into her heart. ☮♥&$!
sataNik[pG]
Profile Joined July 2003
Greece724 Posts
May 01 2006 14:21 GMT
#50
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
Last Edited: 2006-05-01 15:28:25
May 01 2006 15:26 GMT
#51
Well I just tested this out a few games on PGT, the terrans responded by using a 3 tank, marine scv vulture push, wich I held fairly easily on azalea (exept for one game that I messed up with my gateway positioning).

Seems like a decent strat on azalea, msg me on west (AiMonsterToss now, might be using powertoss though..) if anyone wants to test this strat with me a little bit.. im now interested =o
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
May 01 2006 15:58 GMT
#52
On May 01 2006 18:16 sataNik[pG] wrote:
skip the churches and the marriages! lets go to tropical island, u me and the sun :D
er... maybe we need a laptop too >.<

haha
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 01 2006 16:07 GMT
#53
How could the fact that progamers use it in the most important games not be a factor?

You non belivers should realize your knowledge is nada compared to nal_ra stork etc
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 01 2006 16:09 GMT
#54
Lol bunkerush? Supply?

Midas scouted when the nexus was done - -; go www.teamliquid.net/tracker week 2.2 Midas vs stork
FroST(TE)
Profile Joined September 2004
United States909 Posts
May 01 2006 16:50 GMT
#55
stay at one gate and tech dt simultaneously
dirtiest fe build yet.
PoorUser on LP
Elsi
Profile Joined October 2002
United Kingdom8173 Posts
May 01 2006 17:10 GMT
#56
Where's the link for the replays?
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 01 2006 17:51 GMT
#57
On May 02 2006 01:50 FroST(TE) wrote:
stay at one gate and tech dt simultaneously
dirtiest fe build yet.


Yes, bit it dies so damn hard to vultures
b_unnies
Profile Blog Joined March 2006
3579 Posts
May 01 2006 19:37 GMT
#58
On May 02 2006 02:10 Elsi wrote:
Where's the link for the replays?


previous page
TserHossHiBreed
Profile Joined May 2005
Algeria87 Posts
May 02 2006 00:07 GMT
#59
Wait, so the one telling us that we're making irrelevant points is trying to tell us not to use the build because it's bad on Sattarchasm+?


tell me how you gonna fend off a 1 fact star.
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
Last Edited: 2006-05-02 00:50:51
May 02 2006 00:50 GMT
#60
hey n00b, the only maps the pros used this build on were rush hour, rpoint, and maybe other maps that dont have a cliff over your natural. its pretty obvious that the assumption in this thread is that you're not an idiot (and that you're doing this build on a map with a cliffless natural).
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
Raider
Profile Joined April 2006
61 Posts
May 02 2006 03:20 GMT
#61
Breed, yes Satanik and Day are playing bad opponents, as are the Korean pros. Also, you obviously have no idea what you are talking about if you are thinking that any of the proponents of this build would recommend it on temple or any other map where there is a cliff over the natural.

You put it best yourself, "I haven't got alot of experience regarding a PvT FE but I think this is a joke, like The Stove was." You make a grand case.
CGMU
Profile Joined February 2006
Peru48 Posts
May 02 2006 04:26 GMT
#62
Have you seen Nada vs Nal_ra last year in blizzard contest , thats a good example
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
May 02 2006 05:16 GMT
#63
On May 02 2006 09:07 TserHossHiBreed wrote:
Show nested quote +
Wait, so the one telling us that we're making irrelevant points is trying to tell us not to use the build because it's bad on Sattarchasm+?


tell me how you gonna fend off a 1 fact star.


Tell me why I would ever be playing on Sattarchasm+.
I live in perpetual fear of terrorists and studio gangsters
TserHossHiBreed
Profile Joined May 2005
Algeria87 Posts
Last Edited: 2006-05-02 05:46:15
May 02 2006 05:21 GMT
#64
what applies to progammers and high tier players apply to progammers and high tier players, how can you even use them as an exemple.

I don't know about the topic maker's skill, but I'm assuming that 90% of the players who participated to this thread (and pretty much the same percentage applying to all the players around the world) aren't immortal SC players. So my answer to those players and to the topic maker is, I don't think it's a good idea for you to attempt it unless you can legitly reach a decent level in competitive gaming. Ladder rank only means so much, but you gotta at least have some sort of grasp of the game and a minimum of autonomy.


I'll rephrase the part about the build being a joke, that was exagerated. I'll put it like this : Don't try it at home, it's a build that requires alot of skill and experience to be sucessfully pulled off. That's my opinion.
*edit*
Tell me why I would ever be playing on Sattarchasm+.


Or LT. But as someone just pointed out, any player probably wouldn't gamble this on a map with a cliffed nat.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 02 2006 07:33 GMT
#65
Eh, if you are a bad player you are most likely playing bad opponents - and if you aren't, it doesn't matter what build you use
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
May 02 2006 11:20 GMT
#66
nex on 12 pvp pvt

nex on 14 pvz, get it strait

nexing on 12 allows the nexus to act as 2nd pylon which is good if u don't need cannons early
Follow me on twitter: CallMeTasteless
b_unnies
Profile Blog Joined March 2006
3579 Posts
May 02 2006 14:12 GMT
#67
On May 02 2006 12:20 Raider wrote:
Breed, yes Satanik and Day are playing bad opponents, as are the Korean pros. Also, you obviously have no idea what you are talking about if you are thinking that any of the proponents of this build would recommend it on temple or any other map where there is a cliff over the natural.

You put it best yourself, "I haven't got alot of experience regarding a PvT FE but I think this is a joke, like The Stove was." You make a grand case.


do you think that people who plays in MSL, OSL, proleague ARE BAD OPPONENTS??
FroZZoR
Profile Joined October 2002
China925 Posts
May 02 2006 14:19 GMT
#68
On May 02 2006 20:20 MyLostTemple wrote:
nex on 12 pvp pvt

nex on 14 pvz, get it strait

nexing on 12 allows the nexus to act as 2nd pylon which is good if u don't need cannons early

yeah also u can get dragoons faster =]
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